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Zertz and Dvonn implementation for Windows and Linux   Message List  
Reply | Forward Message #87 of 95 |
Re: Zertz and Dvonn implementation for Windows and Linux

hi Martin,
thanks again for your hard work implementing these!

--- In zertz@yahoogroups.com, Martin Trautmann <martintrautmann@...>
wrote:
> What is your concrete suggestion?

To quote Stephen Taverner at BGG:
"the first copies of the rings came with 37 rings, and the basic
victory condition was 3w, 4g, 5b or 2 of each. The game also included
the tournament game, which was 4w, 5g, 6b or 3 of each.

With later editions, the number of rings increased to 48, and the old
tournament game became the standard."

> I guess the current AI is no match for a player in that league.

Have you tried playing matches against the bots at boardspace?
I think Zertz is just too tough to get a good AI for though...

However, I would be interested to see the first move win codified;
The link at http://www.livejournal.com/users/qarl/8864.html
has some more details, do you have any more Lyman?

In UI issues, I found that the game forgot the players that I
assigned, and didn't remember them even when I switched to Dvonn?
The Dvonn random boards didn't seem very random, lots of blocks of
same coloured pieces which is very unusual when on littlegolem.

> In case you like Holtz, what would be your major use case?

I'd really like a good AI, I use ZF1 for analysis...
However, if you could add a third game; Gipf with potentials (and the
chance to play subgames of Z/D), that would be a first I believe and
could interest quite a few people...
all the best,
James





Tue Sep 4, 2007 12:37 pm

jpreen
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Message #87 of 95 |
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Hi, I just released a new version of Holtz (1.2.0) which now allows to play Zertz and Dvonn locally, over network, and against a simple AI. It can also load...
Martin Trautmann
mattrautmann
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Sep 3, 2007
8:07 pm

I for one would love to help test. Can you let us know where to download the latest? I mainly have access to Windows systems but can find a Linux one if ...
Lyman Hurd
lhurd
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Sep 3, 2007
9:40 pm

Hi, sorry, I missed to mention the homepage of Holtz: http://holtz.sf.net/ Download: http://holtz.sf.net/down.php kind regards, Martin...
Martin Trautmann
mattrautmann
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Sep 3, 2007
11:54 pm

I played with the tournament rules. After trying several "standard" rules games I came to the conclusion that they are fundamentally less interesting because...
Lyman Hurd
lhurd
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Sep 4, 2007
12:40 am

Hi Lyman, thank you very much for your suggestions. ... I just had the intention to implement the rules from the board game. My instructions explained it like...
Martin Trautmann
mattrautmann
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Sep 4, 2007
9:56 am

In terms of terminology I really like the names Michael Reitz came up with: Basic Game (37 rings, 5+7+9 marbles) Standard Game (37 rings, 6+8+10 marbles) ...
Lyman Hurd
lhurd
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Sep 4, 2007
1:29 pm

Hi, ... Sounds like a great idea. The new release 1.2.1 adopted to these names. I hope all SF mirrors are already serving the new files. Martin...
Martin Trautmann
mattrautmann
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Sep 5, 2007
9:12 pm

hi Martin, thanks again for your hard work implementing these! ... To quote Stephen Taverner at BGG: "the first copies of the rings came with 37 rings, and the...
jpreen
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Sep 7, 2007
6:55 pm

... Fame at last ;) Stephen Tavener, but you got my first name correct, so you're forgiven. ... There are two approaches that might produce a good AI. One...
Stephen Tavener
mrraowuk
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Sep 11, 2007
8:47 pm

Hi James, thank you very much for testing. ... Dvonn and Zertz are currently completely independent and thus can't take player settings from one game to the...
Martin Trautmann
mattrautmann
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Sep 4, 2007
4:57 pm

I do not know what they use on LittleGolem, but I helped implement the declustering rules on Richard's PBEM server. I can send along specifics after I look ...
Lyman Hurd
lhurd
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Sep 4, 2007
6:28 pm
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