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Zertz and Dvonn implementation for Windows and Linux   Message List  
Reply | Forward Message #84 of 95 |
Re: Zertz and Dvonn implementation for Windows and Linux

Hi James,

thank you very much for testing.

Am Dienstag, den 04.09.2007, 12:38 +0000 schrieb jpreen:
> In UI issues, I found that the game forgot the players that I
> assigned, and didn't remember them even when I switched to Dvonn?
> The Dvonn random boards didn't seem very random, lots of blocks of
> same coloured pieces which is very unusual when on littlegolem.
>
Dvonn and Zertz are currently completely independent and thus can't take
player settings from one game to the other. The hardness of fusing the
game setup procedure of both was a major reason why the last release of
Holtz was 2003.

For each game player names are remembered if you choose "keep last game
connection" instead of "play alone" when setting up the new game. I
admit that this is very confusing since "keep last game connection" has
two meanings: 1) keep network connections active 2) keep players from
last game. May be a name change could clarify that.

Dvonn random boards of Holtz are actually more random than on
littlegolem. They use special de-clustering rules. If someone could tell
me the best way to restrict random board generation, this would be
great.

kind regards,

Martin




Tue Sep 4, 2007 3:24 pm

mattrautmann
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Message #84 of 95 |
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Hi, I just released a new version of Holtz (1.2.0) which now allows to play Zertz and Dvonn locally, over network, and against a simple AI. It can also load...
Martin Trautmann
mattrautmann
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Sep 3, 2007
8:07 pm

I for one would love to help test. Can you let us know where to download the latest? I mainly have access to Windows systems but can find a Linux one if ...
Lyman Hurd
lhurd
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Sep 3, 2007
9:40 pm

Hi, sorry, I missed to mention the homepage of Holtz: http://holtz.sf.net/ Download: http://holtz.sf.net/down.php kind regards, Martin...
Martin Trautmann
mattrautmann
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Sep 3, 2007
11:54 pm

I played with the tournament rules. After trying several "standard" rules games I came to the conclusion that they are fundamentally less interesting because...
Lyman Hurd
lhurd
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Sep 4, 2007
12:40 am

Hi Lyman, thank you very much for your suggestions. ... I just had the intention to implement the rules from the board game. My instructions explained it like...
Martin Trautmann
mattrautmann
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Sep 4, 2007
9:56 am

In terms of terminology I really like the names Michael Reitz came up with: Basic Game (37 rings, 5+7+9 marbles) Standard Game (37 rings, 6+8+10 marbles) ...
Lyman Hurd
lhurd
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Sep 4, 2007
1:29 pm

Hi, ... Sounds like a great idea. The new release 1.2.1 adopted to these names. I hope all SF mirrors are already serving the new files. Martin...
Martin Trautmann
mattrautmann
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Sep 5, 2007
9:12 pm

hi Martin, thanks again for your hard work implementing these! ... To quote Stephen Taverner at BGG: "the first copies of the rings came with 37 rings, and the...
jpreen
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Sep 7, 2007
6:55 pm

... Fame at last ;) Stephen Tavener, but you got my first name correct, so you're forgiven. ... There are two approaches that might produce a good AI. One...
Stephen Tavener
mrraowuk
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Sep 11, 2007
8:47 pm

Hi James, thank you very much for testing. ... Dvonn and Zertz are currently completely independent and thus can't take player settings from one game to the...
Martin Trautmann
mattrautmann
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Sep 4, 2007
4:57 pm

I do not know what they use on LittleGolem, but I helped implement the declustering rules on Richard's PBEM server. I can send along specifics after I look ...
Lyman Hurd
lhurd
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Sep 4, 2007
6:28 pm
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