An asterisk before the dash means that the feature is probably already being considered. - The ability to define for each player: 1. Whether the ships are...
Cerupran: First feedback -- neat! I'm glad to hear you ran it and it works. That's the big thing. :) You're right in that what you *ed is already planned. I...
I must be doing something wrong because I can't do anything useful in this game. First of all, it's not clear how to add ships and things in the setup screen....
Big Hed: Thanks for the feedback! You actually didn't comment on anything surprising. Thus far, you're the second out of about 10 people (including alpha test)...
Everyone: First, a BIG thanks again for signing up for the beta. It's much appreciated. Keep the feedback coming! It came to my attention yesterday that the...
Howdy folks, I need some discussion and feedback on the camera. It's just not working for people in any flavor. I have a couple concepts and I want to float...
I'm not too fond of the second idea. I think that one of the things that bugs me about the camera in game is that it zooms in too much when ships are close...
... reported? ... I'm used to the SC-style camera so I find it weird that the camera doesn't change its position when I hit the edge of the screen... besides,...
Thanks Ceruopran for checking it out and giving me your thoughts. I think the camera issue is a balance of zoom versus smoothness, for sure. By taking into...
By "derelict" I mean that yellowish object (part of the map, not a ship) that spits green ooze in two opposite directions. It seemed to me that the camera...
Ah, I see what you're saying. You've made some good points. I just got UQM running again as well. I noticed that the screen only wraps when both ships on are...
As the business war on the air is hotting up with so many low-budget airlines dominating the sky, the passengers can now enjoy the best deals. The webguide -...