By taking into account the position of the "derelict," I assume you mean the non-human players? In which case, the issue still arises if 4 people are playing at once. This is entirely possible since the game can have 4 gamepads plugged in for people to play with. So even though many have suggested just to have the camera focus on the sole human player, that's still not a general enough solution to really fix the problem. Obviously, I'd like to fix it such that 4 people can play as easily as 1 person... though I think Star Control: Timewarp does indeed focus on just the player's ship... no?
I'll have to see if I can get the Ur-quan Masters running on my machine again, and see if I can't figure out what Star Control does differently than what I've tried.
Thanks again!
Chris
On 9/28/07, ceruopran <ceruopran@...> wrote:
--- In xenoversusbeta@yahoogroups.com, "Chris Jorgensen"
I'm used to the SC-style camera so I find it weird that the camera
doesn't change its position when I hit the edge of the screen...
besides, this really makes it harder to fight when all ships are near
the edges. Besides, everything is so small, so zoomed out... and
imagine how it would be on even larger maps.
I think that the cause of this problem is that the camera also takes
into account the position of the derelict. This is not as
necessary/useful as seeing whether you are aiming well or not.