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Camera Discussion Needed   Message List  
Reply | Forward Message #11 of 16 |
Re: [xenoversusbeta] Re: Camera Discussion Needed

Thanks Ceruopran for checking it out and giving me your thoughts. I think the camera issue is a balance of zoom versus smoothness, for sure.

By taking into account the position of the "derelict," I assume you mean the non-human players? In which case, the issue still arises if 4 people are playing at once. This is entirely possible since the game can have 4 gamepads plugged in for people to play with. So even though many have suggested just to have the camera focus on the sole human player, that's still not a general enough solution to really fix the problem. Obviously, I'd like to fix it such that 4 people can play as easily as 1 person... though I think Star Control: Timewarp does indeed focus on just the player's ship... no?

I'll have to see if I can get the Ur-quan Masters running on my machine again, and see if I can't figure out what Star Control does differently than what I've tried.

Thanks again!

Chris

On 9/28/07, ceruopran <ceruopran@...> wrote:

--- In xenoversusbeta@yahoogroups.com, "Chris Jorgensen"

I'm used to the SC-style camera so I find it weird that the camera
doesn't change its position when I hit the edge of the screen...
besides, this really makes it harder to fight when all ships are near
the edges. Besides, everything is so small, so zoomed out... and
imagine how it would be on even larger maps.

I think that the cause of this problem is that the camera also takes
into account the position of the derelict. This is not as
necessary/useful as seeing whether you are aiming well or not.




Fri Sep 28, 2007 8:46 pm

xanthopyr
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Message #11 of 16 |
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Howdy folks, I need some discussion and feedback on the camera. It's just not working for people in any flavor. I have a couple concepts and I want to float...
xanthopyr
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Sep 26, 2007
4:13 pm

... The second variant would be way too crammed. The first approach is perfect, however....
ceruopran
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Sep 27, 2007
1:00 pm

I'm not too fond of the second idea. I think that one of the things that bugs me about the camera in game is that it zooms in too much when ships are close...
Big Hed
bighed3
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Sep 27, 2007
4:08 pm

Thanks guys. Here's an experimental camera patch. If you're interested, could you try it out and see if it fixes the two issues you both reported? ...
Chris Jorgensen
xanthopyr
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Sep 28, 2007
4:19 pm

... reported? ... I'm used to the SC-style camera so I find it weird that the camera doesn't change its position when I hit the edge of the screen... besides,...
ceruopran
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Sep 28, 2007
6:28 pm

Thanks Ceruopran for checking it out and giving me your thoughts. I think the camera issue is a balance of zoom versus smoothness, for sure. By taking into...
Chris Jorgensen
xanthopyr
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Sep 28, 2007
8:47 pm

By "derelict" I mean that yellowish object (part of the map, not a ship) that spits green ooze in two opposite directions. It seemed to me that the camera...
ceruopran
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Sep 29, 2007
11:40 am

Ah, I see what you're saying. You've made some good points. I just got UQM running again as well. I noticed that the screen only wraps when both ships on are...
Chris Jorgensen
xanthopyr
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Sep 29, 2007
6:46 pm
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