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Messages 500 - 529 of 963   Oldest  |  < Older  |  Newer >  |  Newest
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500
I'm starting to investigate using reconfigurable hardware (ie, FPGAs) to do Scrabble move generation. I need to come up with a decent directed study topic and...
brian
ringtheorist
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Nov 10, 2002
7:52 pm
501
... When you say "apply associative operators", do you mean just taking the sum or min of the list of scores? If so, this question boils down to a fast way to...
Ian Ford
ianfordx
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Nov 10, 2002
8:55 pm
502
... Yes. The associative operators above are the ones pertinent to a Scrabble simulator. The sum would be nice so you can compute the average of all moves....
brian
ringtheorist
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Nov 10, 2002
11:09 pm
503
... I did plenty of research into this when working on the parallel version of Landau. I discovered that machines were a little "too fast" these days. ...
brian
ringtheorist
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Nov 11, 2002
2:14 am
504
... At least until the end of the coming week, I am an ASIC/FPGA designer by profession. I will likely be laid off this week; I am starting a software company...
David Jones
inodescrabble
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Nov 11, 2002
2:40 am
505
My algorithm - S. Gordon, "A faster Scrabble move generation algorithm", Software-Practice and Experience, 24(2) 219-232 (Feb. 1994), generates scrabble moves...
Steven Gordon
word.gamer@...
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Nov 11, 2002
2:49 am
506
... Not I. It seems superfluous when you can create a program that plays at championship caliber on a 486. (But I am not trying to discourage you from pursuing...
sheppardco@...
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Nov 11, 2002
6:48 pm
507
... It also may be wise to differentiate between a championship player when 486's were desktop machines and a championship player when 1Ghz P3's were laptops,...
brian
ringtheorist
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Nov 11, 2002
10:17 pm
508
... FYI, the hardware cost will come to much more than $20. We are talking about a board with a modest size FPGA and say, 4 MB of SSRAM. Unless you like ...
David Jones
inodescrabble
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Nov 12, 2002
1:24 am
509
... A misunderstanding. I was refering to human championship caliber, which hasn't improved much since the early 1990's, when Tyler, CrossWise, and to a lesser...
sheppardco@...
Send Email
Nov 12, 2002
1:26 am
510
... <snip snip> <Excessive technical quacking below> I understand your point. I was making quick within-an-order-of-magnitude guesses. Here are some more...
brian
ringtheorist
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Nov 12, 2002
4:01 am
511
... well, I thought I was going to sit this one out but I find myself unable to sit on my fingers any longer :) 1) If you're looking for a hardware project to...
Graham Toal
graham_toal
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Nov 12, 2002
4:22 am
512
... Nonsense. I have monitored these pages for years and haven't seen a new idea. Just about everything that has been recently published was implemented years...
sheppardco@...
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Nov 12, 2002
3:57 pm
513
Brian, Your second sentence says "This forum has plenty of new of ideas..." I agree. Your first sentence says, "I... haven't seen a new idea." Can we assume...
Alan Frank
halibutpt
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Nov 12, 2002
5:45 pm
514
... From: "Alan Frank" <alf@...> ... Another area is to teach the computer how to "close" or "open" the board, but I assume that this could be solved...
John Babina
john@...
Send Email
Nov 12, 2002
7:44 pm
515
Hi, I just joined the group. I have to admit that I don't have much experience in word game programming, but the little that I have done has been a lot of fun....
ian_korf
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Nov 12, 2002
10:23 pm
516
... word cheers, p...
Paul Holser
pholser
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Nov 12, 2002
10:43 pm
517
An important followup to Alan Frank's suggestion would be simulation tools that would more accurately decide whether an opening exchange of tiles is the best...
Steven Gordon
word.gamer@...
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Nov 13, 2002
3:56 am
518
... While I haven't monitored these pages for too long (having only got interested in serious Scrabble about 3 years ago), I *have* spent time with three...
Amit Chakrabarti
marvin1024
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Nov 13, 2002
4:27 am
519
... I realize that the computational power is much greater. But it is an open question whether that power is helpful. In many situations, you can compute for...
sheppardco@...
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Nov 13, 2002
7:08 pm
520
... Simulations already generate enough data to answer such questions. The key is that the opponent's racks cover the entire rack space, and therefore you can...
sheppardco@...
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Nov 13, 2002
7:09 pm
521
... better ... if the sim ... spot" on the ... later turn, ... I made a small attempt at coming up with a way to do that; have a look at the image in this...
Graham Toal
graham_toal
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Nov 13, 2002
7:31 pm
522
Graham, I have several comments on this significant piece of work. I like your argument that your approach can easily support monte carlo, and therefore is at...
Steven Gordon
word.gamer@...
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Nov 14, 2002
6:15 am
523
... Well, the diagram was created manually because I don't yet have any code to do all this stuff, and I didn't have a tile image for "?", so I just used...
Graham Toal
graham_toal
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Nov 14, 2002
8:12 am
524
... website ... hey, what gives? No sooner did I mention this document than you've taken it offline? Wazzup? G...
Graham Toal
graham_toal
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Nov 14, 2002
2:52 pm
525
... Re-reading this I finally understood what you were getting at; sorry the penny took so long to drop. Let me confirm by rephrasing your question to see if...
Graham Toal
graham_toal
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Nov 14, 2002
3:21 pm
526
... I still do not believe you have the correct probability calculations to provide this "exact" information. Consider again the example where 100 out of 5000...
Steven Gordon
word.gamer@...
Send Email
Nov 14, 2002
4:08 pm
527
Hi there, As a new member of the e-mail list, I want to introduce myself. I am not a programmer myself, but I have a friend who has just created a wonderful...
Sass Brown Designs
sassbrowndesigns@...
Send Email
Nov 14, 2002
5:34 pm
528
... Ok, Ok, I can take a hint. Here's a short test program to analyse the output from my global analysis move generator. The results look plausible and I can...
Graham Toal
graham_toal
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Nov 15, 2002
8:56 am
529
... Graham, You can totally eliminate the play ONLY in the case of bingos. In the case of non-bingos you should reduce the probability to not include racks...
Steven Gordon
word.gamer@...
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Nov 15, 2002
1:24 pm
Messages 500 - 529 of 963   Oldest  |  < Older  |  Newer >  |  Newest
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