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Messages 489 - 520 of 963   Oldest  |  < Older  |  Newer >  |  Newest
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489
Please see my new freeware "scribble" game at www.ianford.com/scribble . It has a pretty fast robot opponent, and is convenient (not so much dragging of tiles...
Ian Ford
ianfordx
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Oct 3, 2002
7:48 pm
490
re: scribble, at www.ianford.com/scribble I haven't put in much strategy, mainly because it can beat me consistently without strategy. The insight that I had...
Ian Ford
ianfordx
Offline Send Email
Oct 4, 2002
3:13 am
493
Hs anyone here written code to do the following: sequentially read a file of text for every character you read, start a DAWG traversal every time you hit the...
Graham Toal
graham_toal
Offline Send Email
Oct 22, 2002
4:08 pm
494
Have not written anything similar to that, however have you looked into using PERL for your spam detection? PERL is highly suited for string manipulation and...
John Babina
john@...
Send Email
Oct 22, 2002
5:44 pm
495
... Nope, I've written those - they're easy! You simply extract one word at a time from the source text and look it up in a dawg. The words are deliited and...
Graham Toal
graham_toal
Offline Send Email
Oct 22, 2002
6:49 pm
496
Took me two hours, hogging one of the public machines at the local coffee bar!; slower than I hoped but quicker than I expected :-) ...
Graham Toal
graham_toal
Offline Send Email
Oct 22, 2002
9:48 pm
497
... Ah - OK - I didn't mention your name because you sent the remark to me in private mail rather than to the group, but I wanted to answer the point in ...
Graham Toal
graham_toal
Offline Send Email
Oct 22, 2002
10:07 pm
498
I just love this little community we have here; you guys have contributed more to the net than any other group I've been part of. Martin Lauter must have...
Graham Toal
graham_toal
Offline Send Email
Oct 23, 2002
10:38 am
499
John Babina's right. This is what Perl is made for, so why reinvent ... John -- John Chew (poslfit on MD/WD/PD) jjchew@... *...
John J. Chew III
poslfit
Offline Send Email
Oct 25, 2002
4:16 am
500
I'm starting to investigate using reconfigurable hardware (ie, FPGAs) to do Scrabble move generation. I need to come up with a decent directed study topic and...
brian
ringtheorist
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Nov 10, 2002
7:52 pm
501
... When you say "apply associative operators", do you mean just taking the sum or min of the list of scores? If so, this question boils down to a fast way to...
Ian Ford
ianfordx
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Nov 10, 2002
8:55 pm
502
... Yes. The associative operators above are the ones pertinent to a Scrabble simulator. The sum would be nice so you can compute the average of all moves....
brian
ringtheorist
Offline Send Email
Nov 10, 2002
11:09 pm
503
... I did plenty of research into this when working on the parallel version of Landau. I discovered that machines were a little "too fast" these days. ...
brian
ringtheorist
Offline Send Email
Nov 11, 2002
2:14 am
504
... At least until the end of the coming week, I am an ASIC/FPGA designer by profession. I will likely be laid off this week; I am starting a software company...
David Jones
inodescrabble
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Nov 11, 2002
2:40 am
505
My algorithm - S. Gordon, "A faster Scrabble move generation algorithm", Software-Practice and Experience, 24(2) 219-232 (Feb. 1994), generates scrabble moves...
Steven Gordon
word.gamer@...
Send Email
Nov 11, 2002
2:49 am
506
... Not I. It seems superfluous when you can create a program that plays at championship caliber on a 486. (But I am not trying to discourage you from pursuing...
sheppardco@...
Send Email
Nov 11, 2002
6:48 pm
507
... It also may be wise to differentiate between a championship player when 486's were desktop machines and a championship player when 1Ghz P3's were laptops,...
brian
ringtheorist
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Nov 11, 2002
10:17 pm
508
... FYI, the hardware cost will come to much more than $20. We are talking about a board with a modest size FPGA and say, 4 MB of SSRAM. Unless you like ...
David Jones
inodescrabble
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Nov 12, 2002
1:24 am
509
... A misunderstanding. I was refering to human championship caliber, which hasn't improved much since the early 1990's, when Tyler, CrossWise, and to a lesser...
sheppardco@...
Send Email
Nov 12, 2002
1:26 am
510
... <snip snip> <Excessive technical quacking below> I understand your point. I was making quick within-an-order-of-magnitude guesses. Here are some more...
brian
ringtheorist
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Nov 12, 2002
4:01 am
511
... well, I thought I was going to sit this one out but I find myself unable to sit on my fingers any longer :) 1) If you're looking for a hardware project to...
Graham Toal
graham_toal
Offline Send Email
Nov 12, 2002
4:22 am
512
... Nonsense. I have monitored these pages for years and haven't seen a new idea. Just about everything that has been recently published was implemented years...
sheppardco@...
Send Email
Nov 12, 2002
3:57 pm
513
Brian, Your second sentence says "This forum has plenty of new of ideas..." I agree. Your first sentence says, "I... haven't seen a new idea." Can we assume...
Alan Frank
halibutpt
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Nov 12, 2002
5:45 pm
514
... From: "Alan Frank" <alf@...> ... Another area is to teach the computer how to "close" or "open" the board, but I assume that this could be solved...
John Babina
john@...
Send Email
Nov 12, 2002
7:44 pm
515
Hi, I just joined the group. I have to admit that I don't have much experience in word game programming, but the little that I have done has been a lot of fun....
ian_korf
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Nov 12, 2002
10:23 pm
516
... word cheers, p...
Paul Holser
pholser
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Nov 12, 2002
10:43 pm
517
An important followup to Alan Frank's suggestion would be simulation tools that would more accurately decide whether an opening exchange of tiles is the best...
Steven Gordon
word.gamer@...
Send Email
Nov 13, 2002
3:56 am
518
... While I haven't monitored these pages for too long (having only got interested in serious Scrabble about 3 years ago), I *have* spent time with three...
Amit Chakrabarti
marvin1024
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Nov 13, 2002
4:27 am
519
... I realize that the computational power is much greater. But it is an open question whether that power is helpful. In many situations, you can compute for...
sheppardco@...
Send Email
Nov 13, 2002
7:08 pm
520
... Simulations already generate enough data to answer such questions. The key is that the opponent's racks cover the entire rack space, and therefore you can...
sheppardco@...
Send Email
Nov 13, 2002
7:09 pm
Messages 489 - 520 of 963   Oldest  |  < Older  |  Newer >  |  Newest
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