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Messages 458 - 487 of 963   Oldest  |  < Older  |  Newer >  |  Newest
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458
Andrew, your website with the javascript board generator has disappeared from http://www.ascook.fsnet.co.uk/scrabble/viewer.html I can't find your new homepage...
graham_toal
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Jul 14, 2002
2:54 pm
459
Hello My name is Tim and I am not a programmer. I am a self published game inventor. I am writing to this list because I created a deck of cards called Alpha...
hexchex
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Jul 18, 2002
6:19 pm
460
I assume that the rules for this thread is to find the highest scoring possible play for each move in a game sequence: 1. Ignoring whether or not any play sets...
Steven Gordon
sagordon2@...
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Jul 21, 2002
1:45 am
461
... I already have that code running on a cgi at my web site. I won't say where exactly though until the human effort is over :-) G...
Graham Toal
graham_toal
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Jul 21, 2002
3:00 am
462
Here is a quick way to compute the frequency of hands from a bag of tiles. These numbers seem to match with J Chen's work. I got my start from Graham's work...
wndmlr
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Jul 26, 2002
10:48 am
463
I've been disappointed before! - does this handle the complex cases as described in articles like these?: ...
Graham Toal
graham_toal
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Jul 26, 2002
2:35 pm
464
Try this, it's very crude, and in BASIC, and slow, but it looks like it works. I tested it on 3, EEV, and a 30 character string, and got the same answer with...
AmazingMazeMan@...
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Jul 26, 2002
9:01 pm
465
... OK, I've had time now to have a look at this and I need a little clarification please: I checked "AEINORT" and sure enough it gives a frequency of 1679616,...
graham_toal
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Jul 28, 2002
12:57 pm
466
Hi... I'm new to this board, so let me introduce myself. My name is Mark, and I'm a network administrator/web designer. I also do some programming, and have...
Mark Congdon
mcphn
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Sep 16, 2002
3:45 am
467
Hi again... Here's the compression/searching method I used for my Boggle solver program. I'd be very interested to hear about other ways that people have...
Mark Congdon
mcphn
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Sep 16, 2002
10:12 pm
468
I have a Java app I wrote for this (also for Boggle) that makes a tree like you've described (a DAWG) and then finds all identical subtrees and relinks all...
Kent Smotherman
twinfeats
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Sep 16, 2002
11:50 pm
469
... I also use (for a cryptogram solver) a trie (I would not call it a DAWG, that describes a specific representation of a trie). But instead of using 26 bits...
David Eppstein
eppstein@...
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Sep 17, 2002
12:28 am
470
... I've written something similar, but in C++, and it only takes 2 seconds to build a tree with it... (from a sorted 248519 word list) It uses a data...
Falk Hueffner
falk.hueffner@...
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Sep 17, 2002
10:13 am
471
In my 1994 paper (S.A. Gordon, A faster Scrabble move generation algorithm, Software Practice and Experience 24 (2) (1994) 219-232.), I presented a ...
Steven Gordon
sagordon2@...
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Sep 17, 2002
12:08 pm
472
... If you were cramped for memory, looks like you could cram the whole thing into 4 bytes (32 bits)... At a minimum you could mix the two booleans into the...
John Babina
john@...
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Sep 17, 2002
1:38 pm
473
... Uhm, 8 + 22 + 1 + 1 = 32... so it is exactly 4 bytes. BTW, this layout isn't really my idea, I found it somewhere else, but I don't remember where... :( --...
Falk Hueffner
falk.hueffner@...
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Sep 17, 2002
1:41 pm
474
... thing ... Yes, I was well aware that 8 + 22 + 1 + 1 = 32, that is why I suggested it. What I was referring to is that depending on your compiler or options...
John Babina
john@...
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Sep 17, 2002
1:46 pm
475
... Really?! Which compilers do that? John -- John Chew (poslfit on MD/WD/PD) jjchew@... * http://www.math.utoronto.ca/jjchew...
John J. Chew III
poslfit
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Sep 17, 2002
1:55 pm
476
... Graham Toal presented a nice portable version of DAWG construction and printing etc. a long time ago (http://www.gtoal.com/wordgames/dawgutils/). He used 4...
Laeuter
laeuter@...
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Sep 17, 2002
2:09 pm
477
... I've written several versions of my lexicon data structure. The move generation algorithm is Steve Gordon's and I use his GADDAG, but the method of which...
brian
ringtheorist
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Sep 17, 2002
2:35 pm
478
... I don't suppose anybody's done this in perl? I've been thinking of putting up a website using CGIs to allow Crosswords (my PalmOS Scrabble-like game)...
Eric House
eeeehouse
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Sep 17, 2002
3:44 pm
479
Perl is amazingly fast at most things except for dealing with C pointer like functions.... IE: efficiently solving a Boggle grid or simulating a Scrabble ...
John Babina
john@...
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Sep 17, 2002
4:38 pm
480
Do you optimize the tree at all? 2 seconds is not much CPU to analyze and optimize a 248,000 entry word list! My code can build the initial tree in just a few...
Kent Smotherman
twinfeats
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Sep 17, 2002
5:24 pm
481
... Yes, otherwise the tree would be larger than the word list... I've put the source at http://people.debian.org/~falk/dawg.tar.gz. It exploits the fact that...
Falk Hueffner
falk.hueffner@...
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Sep 17, 2002
6:36 pm
482
Feh! I said it before, and I'll say it again. Youse guys are all using the wrong language. For heavy tree-oriented, variable-length string-oriented,...
Michael Turniansky
lincro
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Sep 17, 2002
7:32 pm
483
Is there any publically available program that takes, as input, a board, rack, and lexicon, spits out all moves possible? I'm sure it wouldn't be hard to...
brian
ringtheorist
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Sep 18, 2002
11:40 pm
484
I apologize -- I should have mentioned that I was referring to Scrabble. This is indeed a generic wordgame programmers list. Thanks, Brian...
brian
ringtheorist
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Sep 18, 2002
11:41 pm
485
... 21 0 ... pointer | ... pointer, ... shifts. which is fine for a 4-byte word little-endian architecture ...
Graham Toal
graham_toal
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Sep 19, 2002
1:44 am
486
... 31 24 23 22 21 0 +--------------------+---+---+----------------------------------------+ ... ...
Laeuter
laeuter@...
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Sep 19, 2002
7:46 am
487
... Some years ago when I started coding A&J's algorithm for Crosswords (my PalmOS scrabble-like game) I had a conversation with one of the authors (Jacobsen,...
Eric House
eeeehouse
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Sep 22, 2002
6:17 am
Messages 458 - 487 of 963   Oldest  |  < Older  |  Newer >  |  Newest
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