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wordgame-programmers · A list for programmers of word games. Ve

Group Information

  • Members: 322
  • Category: Word Games
  • Founded: Jul 29, 1999
  • Language: English
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Messages 989 - 1018 of 1018   Oldest  |  < Older  |  Newer >  |  Newest
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989 groups@...
eeeehouse Offline Send Email
Apr 6, 2011
4:54 pm
... FWIW, Crosswords (xwords.sourceforge.net) does all of this *except* 1) it's written in C; and 2) it would have to be extended to turn the two-dimensional...
990 Jean-Charles Meyrignac
jcmeyrignac Offline Send Email
Apr 6, 2011
6:26 pm
No, Eric, that's not what was asked (and your solution is overkill, since Crosswords has a massive amount of code). Frankly, using a DAWG requires around 10...
991 Spencer Pratt
spencer.pratt@... Send Email
Apr 6, 2011
7:49 pm
JC, Thanks for taking the time to respond. Maybe a little bit of clarity around the project would answer some of your questions. 1. My project is to allow...
992 David Jones
inodescrabble Offline Send Email
Apr 6, 2011
7:53 pm
Requirements 4 and 5 are contradictory: 4. I agree that word validation needs to be done on the server, but I ... [Non-text portions of this message have been...
993 Spencer Pratt
spencer.pratt@... Send Email
Apr 6, 2011
8:01 pm
True. I used the word client with two different meanings. In #4 I use the word client with the meaning of the client computer. In #5 I don't mean the client...
994 Graham Toal
graham_toal Offline Send Email
Apr 6, 2011
8:02 pm
If you want the local processing because you need the robustness of a p2p network because you think your server may be taken down, then I could understand the...
995 Graham Toal
graham_toal Offline Send Email
Apr 6, 2011
8:19 pm
... I bet what you really want is not to rate the score of the word against the highest scoring word, but to rate the strength of the play against the best ...
996 David Jones
inodescrabble Offline Send Email
Apr 6, 2011
8:33 pm
I understood your requirements perfectly well. However, they are still contradictory. If a client computer can accept your code well enough to run it, then a...
997 Jean-Charles Meyrignac
jcmeyrignac Offline Send Email
Apr 6, 2011
8:38 pm
Ok, let me provide ideas. ... Thus, you don't need to push the dictionaries on the users. As I said, it's between 100 and 400 kilobytes, per user, thus a large...
998 Spencer Pratt
spencer.pratt@... Send Email
Apr 6, 2011
8:46 pm
Graham, I agree with your assessment below. My overall goal is a bit ambitious. In a perfect world I want to: - Give every player a "world-ranking" that takes...
999 Spencer Pratt
spencer.pratt@... Send Email
Apr 6, 2011
9:00 pm
From what the group has said it appears that I may have: 1. Over-estimated the computational cost of producing the word lists that I need 2. Under-estimated...
1000 G. Vincent Castellano
gvcastellano Online Now Send Email
Apr 6, 2011
9:07 pm
... If this is what you are after, plan on eating the elephant one bite at a time and come up with a ratings algorithm that takes spread into account. That...
1001 Jean-Charles Meyrignac
jcmeyrignac Offline Send Email
Apr 6, 2011
9:23 pm
If you really want to display useful information for the player, you can run a post-mortem analysis of every game, by using a dedicated server. This way, you...
1002 Graham Toal
graham_toal Offline Send Email
Apr 6, 2011
9:24 pm
... This is a subject you should take to one of the non-computer scrabble groups for advice. I can implement any algorithm that can be described, but I have...
1003 Graham Toal
graham_toal Offline Send Email
Apr 6, 2011
9:30 pm
On Wed, Apr 6, 2011 at 4:23 PM, Jean-Charles Meyrignac < ... implement ... I'm easy but I'm not cheap ;-) Sorry, I did give it all of 30 minutes contemplation...
1004 Alan Frank
halibutpt Offline Send Email
Apr 7, 2011
1:33 am
Here's my proposal for player ratings, assuming you have a good analysis program available. For each play a player makes, compute its expected value as well...
1005 Brian Sheppard
sheppardco@... Send Email
Apr 7, 2011
1:36 am
IMO, you are getting bad advice from this audience on most fronts. 1) A 400Kb dictionary file is pretty small. E.g., the aggregate size of your graphics will...
1006 Graham Toal
graham_toal Offline Send Email
May 29, 2011
7:18 pm
A few years ago I mooted an algorithm to replace Monte Carlo sampling, whose benefit would be to return a 'score versus probability' curve rather than just a...
1007 Brian Sheppard
sheppardco@... Send Email
May 30, 2011
8:12 pm
Maven did this about 20 years ago, in the "pre-simulation" days. (Ordinary PCs were not fast enough to play games by simulation until about 1994/95.) I'll tell...
1008 Graham Toal
graham_toal Offline Send Email
May 31, 2011
1:31 am
... Well, obviously I want to do something new, and I was more looking at the mid-game (50 unseen tiles) than the early endgame. Remains to be seen how well...
1009 Graham Toal
graham_toal Offline Send Email
Jun 1, 2011
2:47 am
Profiling is cool :-) Worst-case performance for my new code showed up when I started trying boards around the "50 unseen tiles" mark. I thought that was...
1010 stuart
northernmyst... Online Now Send Email
Nov 4, 2011
5:24 am
The first project concept: The project: Daily Cryptogram This will be a cryptogram game for a daily quote written into a cryptogram for people to solve. The...
1011 Graham Toal
graham_toal Offline Send Email
Nov 4, 2011
6:24 am
already done - I have a program which goes out to a website with quotations and pulls a random quotation which it then encodes as a cryptogram. it ran on my...
1012 Graham Toal
graham_toal Offline Send Email
Nov 4, 2011
5:57 pm
Yes, solving is definitely where the wordgame-programmers interest lies. The only useful parts of my web page script were the generation of the encryption...
1013 Jean-Charles Meyrignac
jcmeyrignac Offline Send Email
Apr 29, 2012
10:15 pm
Hi all ! This group has been quiet for a long time, so I propose you a little challenge. It's pretty simple: *you have a 15x15 grid, and you have to pack the...
1014 Christopher D. Long
vertex_operator Offline Send Email
May 8, 2012
2:10 pm
Hey Jean-Charles! Sorry to see this group so quiet, definitely one of the most fun areas of programming. This past week I rebuilt my old Boggle solver - I...
1015 Jean-Charles Meyrignac
jcmeyrignac Offline Send Email
May 8, 2012
3:57 pm
Hi Chris ! Here is my solution to the problem I proposed: *VERMONT#FLORIDA** ##H###E##O####R #MONTANA#UTAH#K ##D###N##I#L##A ##E##TEXAS#A##N MAINE#S##I#B##S ...
1016 Jean-Charles Meyrignac
jcmeyrignac Offline Send Email
May 8, 2012
6:04 pm
Answering my own question, here is a 25x25 grid containing all the states: VIRGINIA__I_V_____I_M_M__ ______L_RHODEISLAND_I_O__ W_____L___W_R___L_A_S_N__ ...
1017 David Eppstein
eppstein@... Send Email
May 8, 2012
6:23 pm
The states all fit in a 21x21 grid without any overlaps: SOUTHCAROLINAWYOMING- NORTHCAROLINAVERMONT- MASSACHUSETTSNEWYORK- WESTVIRGINIAVIRGINIA- ...
1018 Jean-Charles Meyrignac
jcmeyrignac Offline Send Email
May 8, 2012
9:39 pm
... My program found a few solutions on a 24x24 grid. 23x23 seems very tough to fill, but I'll try 23x24. ... Both of use these the standard first fit...
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