Scheduled Maintenance:
We are undertaking some essential, but extensive maintenance to improve Yahoo!
Calendar. Your Group Calendar is being migrated to a much improved version of
Yahoo! Calendar. During the maintenance period, you may not have access to your
Groups Calendar.
We sincerely apologize for this inconvenience. Your Groups Calendar is in great
shape and we are working to have it available again as quickly as possible
- Yahoo! Groups & Yahoo! Calendar Team
wordgame-programmers· A list for programmers of word games. Ve
... FWIW, Crosswords (xwords.sourceforge.net) does all of this *except* 1) it's written in C; and 2) it would have to be extended to turn the two-dimensional...
No, Eric, that's not what was asked (and your solution is overkill, since Crosswords has a massive amount of code). Frankly, using a DAWG requires around 10...
991
Spencer Pratt
spencer.pratt@...
Apr 6, 2011 7:49 pm
JC, Thanks for taking the time to respond. Maybe a little bit of clarity around the project would answer some of your questions. 1. My project is to allow...
Requirements 4 and 5 are contradictory: 4. I agree that word validation needs to be done on the server, but I ... [Non-text portions of this message have been...
993
Spencer Pratt
spencer.pratt@...
Apr 6, 2011 8:01 pm
True. I used the word client with two different meanings. In #4 I use the word client with the meaning of the client computer. In #5 I don't mean the client...
If you want the local processing because you need the robustness of a p2p network because you think your server may be taken down, then I could understand the...
... I bet what you really want is not to rate the score of the word against the highest scoring word, but to rate the strength of the play against the best ...
I understood your requirements perfectly well. However, they are still contradictory. If a client computer can accept your code well enough to run it, then a...
Ok, let me provide ideas. ... Thus, you don't need to push the dictionaries on the users. As I said, it's between 100 and 400 kilobytes, per user, thus a large...
998
Spencer Pratt
spencer.pratt@...
Apr 6, 2011 8:46 pm
Graham, I agree with your assessment below. My overall goal is a bit ambitious. In a perfect world I want to: - Give every player a "world-ranking" that takes...
999
Spencer Pratt
spencer.pratt@...
Apr 6, 2011 9:00 pm
From what the group has said it appears that I may have: 1. Over-estimated the computational cost of producing the word lists that I need 2. Under-estimated...
... If this is what you are after, plan on eating the elephant one bite at a time and come up with a ratings algorithm that takes spread into account. That...
If you really want to display useful information for the player, you can run a post-mortem analysis of every game, by using a dedicated server. This way, you...
... This is a subject you should take to one of the non-computer scrabble groups for advice. I can implement any algorithm that can be described, but I have...
On Wed, Apr 6, 2011 at 4:23 PM, Jean-Charles Meyrignac < ... implement ... I'm easy but I'm not cheap ;-) Sorry, I did give it all of 30 minutes contemplation...
Here's my proposal for player ratings, assuming you have a good analysis program available. For each play a player makes, compute its expected value as well...
1005
Brian Sheppard
sheppardco@...
Apr 7, 2011 1:36 am
IMO, you are getting bad advice from this audience on most fronts. 1) A 400Kb dictionary file is pretty small. E.g., the aggregate size of your graphics will...
A few years ago I mooted an algorithm to replace Monte Carlo sampling, whose benefit would be to return a 'score versus probability' curve rather than just a...
1007
Brian Sheppard
sheppardco@...
May 30, 2011 8:12 pm
Maven did this about 20 years ago, in the "pre-simulation" days. (Ordinary PCs were not fast enough to play games by simulation until about 1994/95.) I'll tell...
... Well, obviously I want to do something new, and I was more looking at the mid-game (50 unseen tiles) than the early endgame. Remains to be seen how well...
Profiling is cool :-) Worst-case performance for my new code showed up when I started trying boards around the "50 unseen tiles" mark. I thought that was...
The first project concept: The project: Daily Cryptogram This will be a cryptogram game for a daily quote written into a cryptogram for people to solve. The...
already done - I have a program which goes out to a website with quotations and pulls a random quotation which it then encodes as a cryptogram. it ran on my...
Yes, solving is definitely where the wordgame-programmers interest lies. The only useful parts of my web page script were the generation of the encryption...
Hi all ! This group has been quiet for a long time, so I propose you a little challenge. It's pretty simple: *you have a 15x15 grid, and you have to pack the...
Hey Jean-Charles! Sorry to see this group so quiet, definitely one of the most fun areas of programming. This past week I rebuilt my old Boggle solver - I...
Hi Chris ! Here is my solution to the problem I proposed: *VERMONT#FLORIDA** ##H###E##O####R #MONTANA#UTAH#K ##D###N##I#L##A ##E##TEXAS#A##N MAINE#S##I#B##S ...
Answering my own question, here is a 25x25 grid containing all the states: VIRGINIA__I_V_____I_M_M__ ______L_RHODEISLAND_I_O__ W_____L___W_R___L_A_S_N__ ...
1017
David Eppstein
eppstein@...
May 8, 2012 6:23 pm
The states all fit in a 21x21 grid without any overlaps: SOUTHCAROLINAWYOMING- NORTHCAROLINAVERMONT- MASSACHUSETTSNEWYORK- WESTVIRGINIAVIRGINIA- ...
... My program found a few solutions on a 24x24 grid. 23x23 seems very tough to fill, but I'll try 23x24. ... Both of use these the standard first fit...