Can non-cooperation powers take part in the same port attack ? I always thought so, until cwif stopped me from doing so. Upon re- reading the rules, I found...
18.2.5 prohibits you from "committing" non cooperating units to a port strike "mission". "Units that don't co-operate cannot: ...be committed to any combat or...
That would be a major improvement, and another would be to allow the chit to be used for immediate BPs each turn. I'm not sure what putting them on the...
And what is wrong with hurting Japan in China? Totally reversing myself, as is my privilege, I will refer to previous versions of the rules, which limited the...
About a 50-50 split, here. As you might expect, I have no problem with this :-). And if used, it should only affect the attacker, IMO. Defender losing div...
Very, very true. Bill P ... From: RG1066@... [mailto:RG1066@...] Sent: Thursday, March 31, 2005 4:27 PM To: wifdiscussion@yahoogroups.com Subject: Re:...
But the result is superior to switch the bonuses. People might still not attack in winter, but they can't do so just to deny the bonus. Bill P ... From:...
That would be for almost all intents and purposes the same as switching the boni, but more confusing. Therefore the way it is likely to be incorporated. Bill P...
Hi folks, do the japanese get a -4 on the 2D10 combat table when attacking a jungle hex or a -4 (+1 for a white print japanese unit) = -3 OR is the -4 ignored...
They get -4 and +1 for /each/ Japanese white print unit, so if they attack with 4 white print units (or Marines?), then they would have a net 0. Unless, of...
There is a penalty for all jungle attacks, made by anyone, that may be offset by the Japanese WP units. So, in your example, it would be -3. Steve Balk Iowa,...
-4 plus 1 for each WP Bill P ... From: Robert Simon [mailto:future_perfect@...] Sent: Friday, April 01, 2005 11:44 AM To: wifdiscussion@yahoogroups.com ...
What are some more "general thoughts" that you have? Do you find the 2d10 table makes the game "attacker-oriented" or do you still see it as even? Probably my...
... I won't make a general comment, but I did play the USSR using 2d10 recently, and the Axis were crushed by the end of '42, when we had to call it a day....
It depends. 2d10 by itself does not necessarily mean that Russia will be blown off the map. In one game with 2d10 only a bad die roll vs Leipzig kept Russia ...
You forgot to mention that the Russians managed to stuff the border, and the Germans didn't react well at all to that. IIRC, the German player could have...
In a game that I was involved with last year, the Russians were blown off the European maps in 1942 (except for the Turkish Border), and almost managed to...
I've never played 1d10 so I don't know how 2d10 changes things. Russia is my favorite country and I don't expect to get blown out by the Germans. If you try...
You are going to get cheese any way you slice it. I think the least cheesy of the 2 bonuses is to give the enemy in home country bonus. Sure the Germans...
Was that the WiFCon game? The chart does favor the attacker, unless of course, the attacker rolls poorly in a consistent manner. In that case, the best thing...
Wouldn't this lead to more cheese as the French rail factories and the Russians could do so without the Germnas even entering Mother Russia? The best solution...
If Germany is at war with USSR then the USSR should be able to rail factories. Not being able to do so allows Germany to declare war, and take several...
Agree 100%... -K sajbalk@... wrote: ... Do you Yahoo!? Yahoo! Mail - 250MB free storage. Do more. Manage less. [Non-text portions of this message have been...
Yep that was the Wifcon game. I think the main reason I was able to come back was that I didn't wait to get blown off the Eaupean map, I RAN like hell. I did...
Historically, Russia never railed any of her factories until after the Germans were past the Dnepr. What's the reasoning behind this benefit for them? Do that...
Why do players feel to penalize the German player (or reward the Russian player) for good German play by not overextending themselves and forming defensive...
Historically when the Germans invaded they went as fast as they could as soon as they could. How soon after the start of war were the Germans in the USSR as...
Its not penalizing the German player its giving the USSR a bonus he should get for having the German invader in his home country. The German is already...
Harry has many times stated that the WIF USSR forces in 1941 are small because so many were incompetently positioned and lead, and hence were quickly destroyed...
2d10 is better for the attacker, in blitz, in clear weather. It is also better for the Russians attacking in the winter. It is better for the defender in most...