Or it is just that the para are far too much scarred by the ennemy AA fire to care about where they are dropping... they just want to get out of the F* plane...
But a unit is well able to land a divison on a defended beach, hunt submarines and bump off a few enemy cruisers. There is no problem with multifunctionality...
There was a situation in Sicily where German reinforcement paratroopers were dropping onto the same dropzone on the same night as British reinforcing...
My WifZen for that situation is Paradrops are operations that quite a long time to plan and execute. I imagine it would take quite a while just to find the...
You can't even Para drop into the hexes if they are friendly. Rich Gause ... From: lavisj <lavisj@...> To: wifdiscussion@yahoogroups.com Sent: Thu, Nov...
It's start of M/A 1941, and the the German Navy is pretty much gone or in the repair pool. He did around 25-30 CP of damage, but based on the fact I received...
Put a three-point engineer DEFENDING Paris and see how powerful they are. Or a two-point engineer using an offensive chit to become a FOUR point engineer. ...
And those engineers are not needed to rail said fact factory. But are engineers that powerfull? They die often, and without them, crossing rivers is extremely...
I would tone down engineers' offensive and defensive powers significantly and STILL not bother with the construction engineer role. It's the only example of...
We use them all the time. What I can't understand is that people complain that they are too powerful, yet refuse to use their non-combat functions! They are no...
This is a trans-Pacific game being played via Vassal. Following is the latest turn, November/December 1942. Old turns and rules summary below the ====. "Peace...
I think I played construction engineers once, and we abandoned that rule half-way thru the game. Sometimes I've played with a one-turn delay for using major...
Well, construction engineers is really a pro-Axis rule for the most part. The Japanese rarely care if a major port is available to them, but the Americans...
we generally don't play with the construction eng rules (i.e. need to ship an Eng to factories and ports to "fix them up". Mainly because it's a pain in the...
For repair it's always 2 turns. For your CA Chapayev, it will take at all 10 turns to build it from scratch : 2X5 turns. After the first 5 turns cycle, it...
Hi, I worked my way through the first turn of the Barbarossa scenario and I am currently in the production phase. I have a couple of questions 1.This scenario...
Below. ... Right. Because all home country factories plus those in the original home country (even when it isn't the current home country) can be used. You...
My understanding is that the germans may return these cities to italian control in the liberation stage, in which case italy may produce with the blue...
Hi Italy is incomletely conquered. Germany occupies some of the factory cities in the north. Albania is HC. Can Italy still produce with Trieste provided it...
The options that requrie you to have the erquried amount, like gear up, count against both GE/IT and JP, no matter where the tension chit comes from. So if...
Greetings. In our current game we are a bit unclear on how to interpret the rules governing how many US Entry Options the US player may pick. The rules state...
I reckon it becomes the property of a neutral minor country and would be careful as Germany where I saved it to start with. But that's a good question....
And what happens to saved oil in rumania or Finland when they go to peace with Russia ? Do they go to the nearest leagal hex of the MP owning them ?...