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Messages 105505 - 105534 of 105628   Newest  |  < Newer  |  Older >  |  Oldest
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105534
Or it is just that the para are far too much scarred by the ennemy AA fire to care about where they are dropping... they just want to get out of the F* plane...
Nathaniel Gousset
ivankerensky
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Nov 13, 2009
9:04 am
105533
But a unit is well able to land a divison on a defended beach, hunt submarines and bump off a few enemy cruisers. There is no problem with multifunctionality...
Gratz, Herbert
herbertgratz
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Nov 13, 2009
8:59 am
105532
Sounds like an interesting situation for all involved. (in the chinese proverb usage of interesting)....
alexanderinglis
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Nov 13, 2009
5:48 am
105531
really in corp strength? or even divisional strength?...
alexanderinglis
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Nov 13, 2009
5:46 am
105530
There was a situation in Sicily where German reinforcement paratroopers were dropping onto the same dropzone on the same night as British reinforcing...
RG1066@...
rgause1066
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Nov 13, 2009
5:06 am
105529
My WifZen for that situation is Paradrops are operations that quite a long time to plan and execute. I imagine it would take quite a while just to find the...
alexanderinglis
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Nov 13, 2009
2:56 am
105528
Right. The enemy fire as you are air-assaulting levels off the mountains (or fills in the swamps) and leaves you with a nice flat area to land on. ...
tfancher@...
tfancher27
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Nov 12, 2009
10:04 pm
105527
You can't even Para drop into the hexes if they are friendly. Rich Gause ... From: lavisj <lavisj@...> To: wifdiscussion@yahoogroups.com Sent: Thu, Nov...
RG1066@...
rgause1066
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Nov 12, 2009
9:56 pm
105526
Yes.... But strangely enough you can not air transport into such hexes if those are friendly. But paradroping casn be done in ANY enemy hex. Jerome...
lavisj
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Nov 12, 2009
9:13 pm
105525
can you para drop onto enemy mountain and swamp hexes...
mcld1972
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Nov 12, 2009
8:56 pm
105524
It's start of M/A 1941, and the the German Navy is pretty much gone or in the repair pool. He did around 25-30 CP of damage, but based on the fact I received...
jdbsrb
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Nov 12, 2009
7:10 pm
105523
Put a three-point engineer DEFENDING Paris and see how powerful they are.  Or a two-point engineer using an offensive  chit to become a FOUR point engineer. ...
Wendell
wifwendell
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Nov 12, 2009
3:45 pm
105522
And those engineers are not needed to rail said fact factory. But are engineers that powerfull? They die often, and without them, crossing rivers is extremely...
lavisj
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Nov 12, 2009
3:36 pm
105521
Why construction engineers would be needed to repair factories, this is normally done by civil engineers....
micheljq
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Nov 12, 2009
3:04 pm
105520
I would tone down engineers' offensive and defensive powers significantly and STILL not bother with the construction engineer role.  It's the only example of...
Wendell
wifwendell
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Nov 12, 2009
2:12 pm
105519
We use them all the time. What I can't understand is that people complain that they are too powerful, yet refuse to use their non-combat functions! They are no...
Gratz, Herbert
herbertgratz
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Nov 12, 2009
10:14 am
105518
This is a trans-Pacific game being played via Vassal. Following is the latest turn, November/December 1942. Old turns and rules summary below the ====. "Peace...
Wendell
wifwendell
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Nov 12, 2009
1:55 am
105517
I think I played construction engineers once, and we abandoned that rule half-way thru the game.  Sometimes I've played with a one-turn delay for using major...
Wendell
wifwendell
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Nov 11, 2009
10:13 pm
105516
We use it. We do not find it a pain in the butt. How hard is it to rail an ENG to a site and then fix it in the production phase? ...
Devin Cutler
devincutler
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Nov 11, 2009
10:03 pm
105515
Well, construction engineers is really a pro-Axis rule for the most part. The Japanese rarely care if a major port is available to them, but the Americans...
kenzclark
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Nov 11, 2009
9:00 pm
105514
we generally don't play with the construction eng rules (i.e. need to ship an Eng to factories and ports to "fix them up". Mainly because it's a pain in the...
dewargamer
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Nov 11, 2009
8:37 pm
105513
For repair it's always 2 turns. For your CA Chapayev, it will take at all 10 turns to build it from scratch : 2X5 turns. After the first 5 turns cycle, it...
micheljq
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Nov 11, 2009
2:59 pm
105512
Hi, I worked my way through the first turn of the Barbarossa scenario and I am currently in the production phase. I have a couple of questions 1.This scenario...
grafspee4
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Nov 11, 2009
10:02 am
105511
Below. ... Right. Because all home country factories plus those in the original home country (even when it isn't the current home country) can be used. You...
Paul
paulderynck
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Nov 11, 2009
8:32 am
105510
My understanding is that the germans may return these cities to italian control in the liberation stage, in which case italy may produce with the blue...
majorfoxpaws
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Nov 11, 2009
3:12 am
105509
Hi Italy is incomletely conquered. Germany occupies some of the factory cities in the north. Albania is HC. Can Italy still produce with Trieste provided it...
John
churchill_tr
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Nov 11, 2009
12:10 am
105508
The options that requrie you to have the erquried amount, like gear up, count against both GE/IT and JP, no matter where the tension chit comes from. So if...
kenzclark
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Nov 10, 2009
2:18 pm
105507
Greetings. In our current game we are a bit unclear on how to interpret the rules governing how many US Entry Options the US player may pick. The rules state...
ulver@...
ulver1
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Nov 10, 2009
10:45 am
105506
I reckon it becomes the property of a neutral minor country and would be careful as Germany where I saved it to start with. But that's a good question....
Paul
paulderynck
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Nov 10, 2009
4:27 am
105505
And what happens to saved oil in rumania or Finland when they go to peace with Russia ? Do they go to the nearest leagal hex of the MP owning them ?...
stanbxl2008
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Nov 8, 2009
10:39 pm
Messages 105505 - 105534 of 105628   Newest  |  < Newer  |  Older >  |  Oldest
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