Deep Darkness: Fine. Witching Hour: Well, the wording's a touch mangled... "Reach: If you have 3 Carrionites and 1 Minion (Carrionites) here..." Martha Jones -...
... Whoops. will fix. ... He'll be useful to them elsewhere, but no he wasn't to help there (except through his Minion trait). ... I'll try. I've been going...
William Shakespeare - The Bard: Fine. It all works. Bloodtide - Vile Crone: Fine. Carrionite - Vile Shade: Fine. Doomfinger - Vile Witch: Fine. Lilith - Vile...
... Shakespeare line. I've attempted to clean it up. ... Fixed the typo. It wouldn't work with non-alphabetical languages. It just wouldn't show up in the...
... It's better. I suppose I simply have never seen the line. ... Not really. One of the things with CCGs is that they have to play the same in any language;...
Oblivious: I really like the double meaning in the quote. True Name: Fine. Captive Audience: Fine. Cruising Bard: Fine. As for Castrovalva, the card I designed...
Okay, here are my comments for the Shakespeare Code cards…. 1. Bloodtide – fine. No Domination? 2. Captive Audience – fine 3. Carrionite – Brains 4 I...
... Yeah, probably should. ... Though they are creaturely, they are no doubt as intelligent as the humanized witches. And if I don't change that, I don't...
... I'm also fine with it, though I thought we'd had our 666 fun back when we did The Impossible Planet (and besides, it's really 616). ... Not that I dislike...
OK, those look like some great additions. Is there a card that makes your opponent lose points if they don't have a goal in play? Because if my opponent and I...
The cards listed below are punishment, but there are also cards that encourage you to use Goals. And you make enough points here that I should make more. Only...
Excellent. I have to say (and I'm trying not to suck up too much!) but this is an awesome game. I love the way it's led by the enemies trying to do evil...
At the Scene: Fine. Axis of Evil: Fine; I think the wording is clear enough. Insane Asylum: Fine. Joy Ride: So does this card allow you to (temporarily) steal ...
... Yes, that's right. ... I'll see about unattended. And "control" has been in the wording for ages. "Controller" has not, and will not. See below. ... No go....
Castrovalva (1981): Fine. Recursive Trap: Fine. Nyssa - Orphaned Princess: The "to"s in the last bit are unnecessary, I think. Tegan Jovanka - Flight...
... You're right. ... Yes, you're right here too. ... I am well aware of this, which is why you never see that wording in the game. So when I used it here, it...
... Okay, that's fine. It also can hose Bureaucrat in many cases. I suppose I don't like it completely hosing the Trait, so I'd rather it be "lose one level of...
... May be complicating things for no real reason. And note that the ability works on TARDIS Characters only. Not many of them start their Trait list with...
Ok, here are my (somewhat late) comments on all the Castrovalva cards: 1. A Mere Utility – I know this is from Timeline, but should it be your Enemies...
... I'm getting sloppy; my mind pluralized "TARDIS Character" automatically to make it scan properly. Example: You have Adric in your hand, and Mel at this...
... Sure, ok. ... I can put in the clarification, yes. ... He needed Adric to make it work (no doubt with some take control effect). I thought this through in...
... effect). I thought this through in the design process. Yes, that Prisoner control should be A Mere Utility which is why I suggested the User change. ... ...
... I still don't see why I'd bring my Doctor there to Oppose, if all I need to do to prevent you from Reaching the Goal is go elsewhere. In other words, why...
... the ... required, ... need to do to prevent you from Reaching the Goal is go elsewhere. In other words, why would you ever play this Goal if it hinges on...
... But this one is very very specific. You can use cards to kidnap (for example) your own characters, but would you kidnap your own Doctor if it were...
A few notes: There are no Goals (through the 10th Doc set) that have the two Goal types listed on the three cards that can affect two types of Goals. There are...
... That's a good thing. It means that none of the cards is especially redundant. ... In the meta-game, this should make Profit Goals more valuable (less...
I was planning to do pretty much the same thing with OCTGN 2 when it comes out at the end of the month! I'll check out LackeyCCG, and I'd be glad to play...