... How's it testing? I kind of like the balancing ideas, but don't want to make it too difficult to use either. ... That could be a whole other card, but hand...
... Too powerful. I like the idea of giving abilities as a reward, but it's got to be tempered. At the very least it should be two Goals with unearned points. ...
... How about something like this Plays on your unreached goal if you have another unreached goal in play. All attribute totals required to reach the goal this...
... Looks okay, but I'd alter it a little myself: Plays on your Goal. While you have a Goal in play from which points have not been scored (*), all attribute...
Mad Rampage: The only thing I'd add is that the Madman is to be kidnapped by the player you attacked. Fine otherwise. Only the Beginning: Fine, except that...
... No because I specifically want to allow it to help on Goals where you need a kidnap victim. ... The trick is for players to start stocking and playing STs,...
Earth (1883): I'd change it slightly: "At the start of each of your opponents' turns..." Evilution: Oh, not that awful pun. And the lore's a total strawman. ...
I was never a fan of the old Decipher Star Wars CCG, but (as I'm sure you know) it did use a mechanic where one player played the Light Side and the other the...
I could envisage a "Good & Evil" tournament format where you had to bring two decks and face off in each category. I don't think it would need extra card...
... Another rules tweak I might throw in would be to allow either player to attempt any Goal (Reach or Oppose as appropriate). That way the "Good" deck would...
... reason that the rule change went from '10 points from any source' to 'including a Reach or Oppose' to 'including a Reach and Oppose' is a byproduct of...
Doesn't have to be THAT serious. It could all be fixed by playing one Goal per Spacetime card during Set-Up (or 2 Goals and 3 ST each, maybe to allow for Goal...
... The difference here would be that the varient rules would be built around the all good or all good deck format. ... I don't see your constructive criticism...
... Thats what I was thinking as well - that the goals have to played as part of the setup, so that they are available to both sides from the get go. -- Colin...
... one Goal per Spacetime card during Set-Up (or 2 Goals and 3 ST each, maybe to allow for Goal play/vortex later on). ... How can that work? Only the evil...
... Thats one of the aspects that needs to be thought out and worked through. -- Colin Goodman My Livejournal: http://www.livejournal.com/users/eryx_uk/ Gamers...
Mrs. Pritchard - Head of Household: Fine. The second ability, just from the picture, is particularly fitting. Life Goes On: Shouldn't that last be "out of...
Stop Evolution: Are we using full turn and entire turn interchangeably? Fine anyway. Control - Wretched Creature: Fine. Nimrod - Cavemanservant: Should that be...
... A quick look at my entire card list shows that yes, we are. ... No. I've made the entire crew of the Stone Spaceship location-free. ... You're right. ... ...
Okay, here are my comments on the GhostLight cards: 1. Ace – lovely pic – Brains 6 though, not 7? 2. Control – fine. What about adding `+2 Brains for...
... Ace is being groomed to be an apprentice Timelord here, and she shows a bit more smarts, such as recognizing the era and possibilities, etc. ... Hopefully,...
... points? ... traits or more discards?) than make the Goal more profitable for your opponent. More discards - or what about discard 2 Characters from hand,...
I realize you only just fixed some of the text on this card, but I think the effect needs to be further modified for clarity to read: "Your other TARDIS...
... You misread the wording. Your other TARDIS character is +1 to all Qualities except one Quality. If you have more than 8 points, all Qualities except one...
... Hm, it seems I misread it too; I thought it was all of your TCs but one got the boost. I would change it as follows, then: "Your other TARDIS Characters...
The card now says destroy 2 Conditions not Characters like the mods says it does?? Should read Characters right? Simon PS I read the 7th Doctor wrong too like...
... Give me a couple days with it or else >alternative design ideas. At the end of each of your turns, opponent must choose one enemy (of cost 2 or higher, if...