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whoccg · Unauthorized Doctor Who CCG
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Messages 2296 - 2325 of 3576   Oldest  |  < Older  |  Newer >  |  Newest
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2296
... How's it testing? I kind of like the balancing ideas, but don't want to make it too difficult to use either. ... That could be a whole other card, but hand...
Michel M. Albert
sven6666
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Nov 5, 2007
11:54 am
2297
... Too powerful. I like the idea of giving abilities as a reward, but it's got to be tempered. At the very least it should be two Goals with unearned points. ...
Michel M. Albert
sven6666
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Nov 5, 2007
12:02 pm
2298
... How about something like this Plays on your unreached goal if you have another unreached goal in play. All attribute totals required to reach the goal this...
Joseph Wisniewski
forallyourha...
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Nov 5, 2007
10:53 pm
2299
... Looks okay, but I'd alter it a little myself: Plays on your Goal. While you have a Goal in play from which points have not been scored (*), all attribute...
Daniel Pareja
mathboy1986
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Nov 6, 2007
12:12 am
2300
Mad Rampage: The only thing I'd add is that the Madman is to be kidnapped by the player you attacked. Fine otherwise. Only the Beginning: Fine, except that...
Daniel Pareja
mathboy1986
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Nov 12, 2007
9:28 pm
2301
... No because I specifically want to allow it to help on Goals where you need a kidnap victim. ... The trick is for players to start stocking and playing STs,...
Michel M. Albert
sven6666
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Nov 13, 2007
12:03 am
2302
Earth (1883): I'd change it slightly: "At the start of each of your opponents' turns..." Evilution: Oh, not that awful pun. And the lore's a total strawman. ...
Daniel Pareja
mathboy1986
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Nov 13, 2007
5:57 am
2303
... Yes ok. ... The pun is from the show, I assure you, as is the quote. ... Yes. ... Yes. Mike...
Michel M. Albert
sven6666
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Nov 13, 2007
12:05 pm
2304
I was never a fan of the old Decipher Star Wars CCG, but (as I'm sure you know) it did use a mechanic where one player played the Light Side and the other the...
Colin Goodman
eryx_uk
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Nov 13, 2007
12:19 pm
2305
I could envisage a "Good & Evil" tournament format where you had to bring two decks and face off in each category. I don't think it would need extra card...
Michel M. Albert
sven6666
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Nov 13, 2007
1:04 pm
2306
... Some good points there. I shall if I can put something together tonight for critique. -- Colin Goodman My Livejournal:...
Colin Goodman
eryx_uk
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Nov 13, 2007
1:11 pm
2307
... Another rules tweak I might throw in would be to allow either player to attempt any Goal (Reach or Oppose as appropriate). That way the "Good" deck would...
Daniel Pareja
mathboy1986
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Nov 13, 2007
1:14 pm
2308
... reason that the rule change went from '10 points from any source' to 'including a Reach or Oppose' to 'including a Reach and Oppose' is a byproduct of...
cogansimon
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Nov 13, 2007
4:41 pm
2309
Doesn't have to be THAT serious. It could all be fixed by playing one Goal per Spacetime card during Set-Up (or 2 Goals and 3 ST each, maybe to allow for Goal...
Michel M. Albert
sven6666
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Nov 13, 2007
5:27 pm
2310
... The difference here would be that the varient rules would be built around the all good or all good deck format. ... I don't see your constructive criticism...
Colin Goodman
eryx_uk
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Nov 13, 2007
6:47 pm
2311
... Thats what I was thinking as well - that the goals have to played as part of the setup, so that they are available to both sides from the get go. -- Colin...
Colin Goodman
eryx_uk
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Nov 13, 2007
6:48 pm
2312
... one Goal per Spacetime card during Set-Up (or 2 Goals and 3 ST each, maybe to allow for Goal play/vortex later on). ... How can that work? Only the evil...
cogansimon
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Nov 13, 2007
7:09 pm
2313
... Thats one of the aspects that needs to be thought out and worked through. -- Colin Goodman My Livejournal: http://www.livejournal.com/users/eryx_uk/ Gamers...
Colin Goodman
eryx_uk
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Nov 13, 2007
7:16 pm
2314
Mrs. Pritchard - Head of Household: Fine. The second ability, just from the picture, is particularly fitting. Life Goes On: Shouldn't that last be "out of...
Daniel Pareja
mathboy1986
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Nov 14, 2007
1:28 am
2315
Stop Evolution: Are we using full turn and entire turn interchangeably? Fine anyway. Control - Wretched Creature: Fine. Nimrod - Cavemanservant: Should that be...
Daniel Pareja
mathboy1986
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Nov 15, 2007
5:05 am
2316
One note on this one that I missed before: is that supposed to be "Temporal. Vehicle." instead of "Artifact. Vehicle."? Daniel....
Daniel Pareja
mathboy1986
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Nov 15, 2007
8:48 am
2317
... A quick look at my entire card list shows that yes, we are. ... No. I've made the entire crew of the Stone Spaceship location-free. ... You're right. ... ...
Michel M. Albert
sven6666
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Nov 15, 2007
11:44 am
2318
Okay, here are my comments on the GhostLight cards: 1. Ace – lovely pic – Brains 6 though, not 7? 2. Control – fine. What about adding `+2 Brains for...
cogansimon
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Nov 15, 2007
6:21 pm
2319
... Ace is being groomed to be an apprentice Timelord here, and she shows a bit more smarts, such as recognizing the era and possibilities, etc. ... Hopefully,...
Michel M. Albert
sven6666
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Nov 15, 2007
7:02 pm
2320
... points? ... traits or more discards?) than make the Goal more profitable for your opponent. More discards - or what about discard 2 Characters from hand,...
cogansimon
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Nov 15, 2007
7:24 pm
2321
I realize you only just fixed some of the text on this card, but I think the effect needs to be further modified for clarity to read: "Your other TARDIS...
Nicholas Roche
njr1701e
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Nov 15, 2007
10:31 pm
2322
... You misread the wording. Your other TARDIS character is +1 to all Qualities except one Quality. If you have more than 8 points, all Qualities except one...
Michel M. Albert
sven6666
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Nov 15, 2007
10:49 pm
2323
... Hm, it seems I misread it too; I thought it was all of your TCs but one got the boost. I would change it as follows, then: "Your other TARDIS Characters...
Daniel Pareja
mathboy1986
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Nov 16, 2007
12:00 am
2324
The card now says destroy 2 Conditions not Characters like the mods says it does?? Should read Characters right? Simon PS I read the 7th Doctor wrong too like...
cogansimon
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Nov 16, 2007
7:24 am
2325
... Give me a couple days with it or else >alternative design ideas. At the end of each of your turns, opponent must choose one enemy (of cost 2 or higher, if...
Joseph Wisniewski
forallyourha...
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Nov 17, 2007
3:43 am
Messages 2296 - 2325 of 3576   Oldest  |  < Older  |  Newer >  |  Newest
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