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#3448 From: "ravensron2000" <RonPehr@...>
Date: Wed Nov 25, 2009 1:38 pm
Subject: R: Re:New Game - - - Urbis Romana - - - Historical
ravensron2000
Offline Offline
Send Email Send Email
 
Made some tiles, e-mail me.

#3447 From: "Mr K or Professor" <kraz@...>
Date: Wed Nov 25, 2009 4:05 am
Subject: R: Re:New Game - - - Urbis Romana - - - Historical
warpspawn
Offline Offline
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That (light-hearted name for a girl of negotiable affection)sounds
like another game altogether! Will fix it again. As long as I've
got you interested, I was wondering if you could look at the Tile
list and maybe suggest a few more latin corrections/additions.

Lloyd



--- In warpspawn@yahoogroups.com, mailinutile2 mailinutile2 <mailinutile2@...>
wrote:
>
> I hate to be pedant, but it is still wrong
> you can say either "Urbs Romana" or "Urbis Romanae".
> "Urbis Romana" means something like "the roman female of the city", which
seems a light-hearted name for a girl of negotiable affection.
> However: are there tiles available somewhere? 
>
>
>
>
> [Non-text portions of this message have been removed]
>

#3446 From: mailinutile2 mailinutile2 <mailinutile2@...>
Date: Tue Nov 24, 2009 7:04 am
Subject: R: Re:New Game - - - Urbis Romana - - - Historical
mailinutile2
Offline Offline
Send Email Send Email
 
I hate to be pedant, but it is still wrong
you can say either "Urbs Romana" or "Urbis Romanae".
"Urbis Romana" means something like "the roman female of the city", which seems
a light-hearted name for a girl of negotiable affection.
However: are there tiles available somewhere? 




[Non-text portions of this message have been removed]

#3445 From: "Mr K or Professor" <kraz@...>
Date: Wed Nov 25, 2009 3:55 am
Subject: Re:R: Re:New Game - - - Urbis Romana - - - Historical
warpspawn
Offline Offline
Send Email Send Email
 
Yes, correct.
I thought that might work better.



--- In warpspawn@yahoogroups.com, "Ronald Pehr" <RonPehr@...> wrote:
>
> Still working on the tiles. BUT, it appears as if the scoring criteria
> has changed.  Before, you had a scoring phase in every turn.  Now, you
> get bonus points every turn, but you don't score having the majority of
> a type of tile until the very end of the game.
> Is this correct, Lloyd?
>
>
> [Non-text portions of this message have been removed]
>

#3444 From: "Ronald Pehr" <RonPehr@...>
Date: Tue Nov 24, 2009 4:27 pm
Subject: Re:R: Re:New Game - - - Urbis Romana - - - Historical
ravensron2000
Offline Offline
Send Email Send Email
 
Still working on the tiles. BUT, it appears as if the scoring criteria
has changed.  Before, you had a scoring phase in every turn.  Now, you
get bonus points every turn, but you don't score having the majority of
a type of tile until the very end of the game.
Is this correct, Lloyd?


[Non-text portions of this message have been removed]

#3443 From: "ravensron2000" <RonPehr@...>
Date: Tue Nov 24, 2009 1:31 am
Subject: R: Re:New Game - - - Urbis Romana - - - Historical
ravensron2000
Offline Offline
Send Email Send Email
 
Whoops, just as I downloaded the rules a second time, you updated 'em!!  Am
making a tile set, might be another couple of days.

#3442 From: Marcelo Paschoalin <m.paschoalin@...>
Date: Mon Nov 23, 2009 8:36 pm
Subject: Re: Re: Off-Topic: New RPG: Dark Fate
fermmoylle
Offline Offline
Send Email Send Email
 
Thanks a lot!

If a warpspawner (interesting word, don't you think) writes a review,
or simply shares his opinion about the book I'll be glad to read it.

Marcelo Paschoalin

2009/11/23, Mr K or Professor <kraz@...>:
> Hi Marcello,
>
> Nice Looking Effort.
> I added it to the Warpspawn Lists on the RPG page:
>
> http://www.angelfire.com/games2/warpspawn/Warpplay.html
>
> And the games for sale page:
>
> http://www.angelfire.com/games2/warpspawn/GFS.html
>
>
>
>
> --- In warpspawn@yahoogroups.com, Marcelo Paschoalin <m.paschoalin@...>
> wrote:
>>
>> My dear friends,
>>
>> I'm lurking more than I should. At least I'm working on new games too,
>> albeit not so quick as before.
>>
>> But I have some good news.
>>
>> You see, I'm a Brazilian RPG author (yes, published and all) and I've
>> decided to translate one of my books into English. Dark Fate is this book.
>> It's a low fantasy horror RPG using Swords & Wizardry (classic Dungeons &
>> Dragons retroclone) game rules (including some variations)--it's a
>> campaign
>> setting book.
>>
>> It's more like a framework for adventures. There are no major metaplots or
>> ubber-NPCs on every village--in fact, most NPCs are in the 2nd-to-5th
>> level
>> range. The idea is providing a good background to the adventures, allowing
>> a
>> party to explore the unknown or even meddle with courtly life and
>> polictics
>> accordingly with each Referee's style of gaming.
>>
>> Dark Fate is a world where the Goddess of Magic died recently, causing the
>> death of countless fantastic and mythical creatures--you won't find a
>> plethora of demi-humans, or even great sorcerers at every corner. And it's
>> also a world where a dreadful Necropolis arose and spawned legions of
>> undead
>> creatures. For now the cities are the only safe heaven, but for how long
>> they'll remain as such?
>>
>> So, ladies and gentlemen,
>>
>> I'm proud to announce the Dark Fate Campaign Setting is now available at
>> Lulu (I'm thinking about Amazon too in the near future, but that may have
>> to
>> wait a little)!
>>
>> Here's a quick link to the book: http://www.darkfaterpg.com
>>
>> With a foreword written by James Maliszewski of Grognardia fame, Dark Fate
>> is a testament to the epic worlds of adventure! You'll learn the Dark Fate
>> of a land that is recovering from the death of the Goddess of Magic, where
>> mystical and fantastic creatures no longer live alongside the
>> mortals—trying
>> to survive the ravaging undead creatures of the dreadful Necropolis is not
>> only a matter of hope, but also of luck.
>>
>> So grab your pen and paper, be ready to roll your dice, and discover the
>> world of Dark Fate!
>>
>> -Marcelo Paschoalin
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
>

#3441 From: "Mr K or Professor" <kraz@...>
Date: Mon Nov 23, 2009 8:14 pm
Subject: Re: Off-Topic: New RPG: Dark Fate
warpspawn
Offline Offline
Send Email Send Email
 
Hi Marcello,

Nice Looking Effort.
I added it to the Warpspawn Lists on the RPG page:

http://www.angelfire.com/games2/warpspawn/Warpplay.html

And the games for sale page:

http://www.angelfire.com/games2/warpspawn/GFS.html




--- In warpspawn@yahoogroups.com, Marcelo Paschoalin <m.paschoalin@...> wrote:
>
> My dear friends,
>
> I'm lurking more than I should. At least I'm working on new games too,
> albeit not so quick as before.
>
> But I have some good news.
>
> You see, I'm a Brazilian RPG author (yes, published and all) and I've
> decided to translate one of my books into English. Dark Fate is this book.
> It's a low fantasy horror RPG using Swords & Wizardry (classic Dungeons &
> Dragons retroclone) game rules (including some variations)--it's a campaign
> setting book.
>
> It's more like a framework for adventures. There are no major metaplots or
> ubber-NPCs on every village--in fact, most NPCs are in the 2nd-to-5th level
> range. The idea is providing a good background to the adventures, allowing a
> party to explore the unknown or even meddle with courtly life and polictics
> accordingly with each Referee's style of gaming.
>
> Dark Fate is a world where the Goddess of Magic died recently, causing the
> death of countless fantastic and mythical creatures--you won't find a
> plethora of demi-humans, or even great sorcerers at every corner. And it's
> also a world where a dreadful Necropolis arose and spawned legions of undead
> creatures. For now the cities are the only safe heaven, but for how long
> they'll remain as such?
>
> So, ladies and gentlemen,
>
> I'm proud to announce the Dark Fate Campaign Setting is now available at
> Lulu (I'm thinking about Amazon too in the near future, but that may have to
> wait a little)!
>
> Here's a quick link to the book: http://www.darkfaterpg.com
>
> With a foreword written by James Maliszewski of Grognardia fame, Dark Fate
> is a testament to the epic worlds of adventure! You'll learn the Dark Fate
> of a land that is recovering from the death of the Goddess of Magic, where
> mystical and fantastic creatures no longer live alongside the mortals—trying
> to survive the ravaging undead creatures of the dreadful Necropolis is not
> only a matter of hope, but also of luck.
>
> So grab your pen and paper, be ready to roll your dice, and discover the
> world of Dark Fate!
>
> -Marcelo Paschoalin
>
>
> [Non-text portions of this message have been removed]
>

#3440 From: "Mr K or Professor" <kraz@...>
Date: Mon Nov 23, 2009 7:54 pm
Subject: R: Re:New Game - - - Urbis Romana - - - Historical
warpspawn
Offline Offline
Send Email Send Email
 
Thanks mailinutile,

Changed name to Urbis Romana.
I've been tinkering: 1 more available action,
Majority Markers, and 8 in a row scoring.
No Tile set yet. Waiting for someone to make one.

Lloyd




--- In warpspawn@yahoogroups.com, mailinutile2 mailinutile2 <mailinutile2@...>
wrote:
>
> Seems fun!
> did you make the tiles, too? where to download?
> just a little detail: if I remember my latin, urbs, urbis,urbe should be a
female word, so the title should be amended as "Urbs Romana" (=the roman city)
or "Urbis Romanae" (=something of the roman city), or "De Romana Urbe" (=the
argument being about the roman city).
> but I could be wrong
>
> --- Dom 22/11/09, Mr K or Professor <kraz@...> ha scritto:
>
>
> Da: Mr K or Professor <kraz@...>
> Oggetto: [warpspawn] Re:New Game - - - Urbis Romano - - - Historical
> A: warpspawn@yahoogroups.com
> Data: Domenica 22 novembre 2009, 06:37
>
>
>  
>
>
>
> Hi Ron,
>
> Now 76 Tiles for UR!!! (Each completed city will look different
> and some tiles will go unused)
>
> Camlann fixed also. Thanks.
>
> Yes!!! 2 Scoring opportunities during a Round:
> 1. During your turn (Bonus scoring)
> 2. At end of round (Contested scoring)
>
> Thanks for editing,
>
> Lloyd
>
> --- In warpspawn@yahoogrou ps.com, "Ronald Pehr" <RonPehr@ > wrote:
> >
> > I'm very confused. On each turn, the "Governor" takes an action, then
> > acquires Bonus points if any, then Draws tiles; then the next player
> > does these things; only when each player has had a turn doing these
> > things do you go to the Scoring Phase?
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#3439 From: mailinutile2 mailinutile2 <mailinutile2@...>
Date: Mon Nov 23, 2009 7:45 am
Subject: R: Re:New Game - - - Urbis Romano - - - Historical
mailinutile2
Offline Offline
Send Email Send Email
 
Seems fun!
did you make the tiles, too? where to download?
just a little detail: if I remember my latin, urbs, urbis,urbe should be a
female word, so the title should be amended as "Urbs Romana" (=the roman city)
or "Urbis Romanae" (=something of the roman city), or "De Romana Urbe" (=the
argument being about the roman city).
but I could be wrong

--- Dom 22/11/09, Mr K or Professor <kraz@...> ha scritto:


Da: Mr K or Professor <kraz@...>
Oggetto: [warpspawn] Re:New Game - - - Urbis Romano - - - Historical
A: warpspawn@yahoogroups.com
Data: Domenica 22 novembre 2009, 06:37


 



Hi Ron,

Now 76 Tiles for UR!!! (Each completed city will look different
and some tiles will go unused)

Camlann fixed also. Thanks.

Yes!!! 2 Scoring opportunities during a Round:
1. During your turn (Bonus scoring)
2. At end of round (Contested scoring)

Thanks for editing,

Lloyd

--- In warpspawn@yahoogrou ps.com, "Ronald Pehr" <RonPehr@... > wrote:
>
> I'm very confused. On each turn, the "Governor" takes an action, then
> acquires Bonus points if any, then Draws tiles; then the next player
> does these things; only when each player has had a turn doing these
> things do you go to the Scoring Phase?
>
>
> [Non-text portions of this message have been removed]
>











[Non-text portions of this message have been removed]

#3438 From: "Mr K or Professor" <kraz@...>
Date: Sun Nov 22, 2009 5:37 am
Subject: Re:New Game - - - Urbis Romano - - - Historical
warpspawn
Offline Offline
Send Email Send Email
 
Hi Ron,

Now 76 Tiles for UR!!! (Each completed city will look different
and some tiles will go unused)

Camlann fixed also. Thanks.

Yes!!! 2 Scoring opportunities during a Round:
1. During your turn (Bonus scoring)
2. At end of round (Contested scoring)


Thanks for editing,

Lloyd



--- In warpspawn@yahoogroups.com, "Ronald Pehr" <RonPehr@...> wrote:
>
> I'm very confused.  On each turn, the "Governor" takes an action, then
> acquires Bonus points if any, then Draws tiles; then the next player
> does these things; only when each player has had a turn doing these
> things do you go to the Scoring Phase?
>
>
> [Non-text portions of this message have been removed]
>

#3437 From: "ravensron2000" <RonPehr@...>
Date: Sat Nov 21, 2009 9:04 pm
Subject: Re: New Game - - - Urbis Romano - - - Historical
ravensron2000
Offline Offline
Send Email Send Email
 
--- In warpspawn@yahoogroups.com, jim stults <jamesbstults@...> wrote:
>
> another question:  are there supposed to be 64 tiles?  I count only 61 in
the list.
--------

        I only count 61 also.  Just started making them but will await word if
we're missing some.

#3436 From: jim stults <jamesbstults@...>
Date: Sat Nov 21, 2009 6:38 pm
Subject: Re: New Game - - - Urbis Romano - - - Historical
jamesbstults
Offline Offline
Send Email Send Email
 
another question:  are there supposed to be 64 tiles?  I count only 61 in the
list.

--- On Fri, 11/20/09, Mr K or Professor <kraz@...> wrote:


From: Mr K or Professor <kraz@...>
Subject: [warpspawn] New Game - - - Urbis Romano - - - Historical
To: warpspawn@yahoogroups.com
Date: Friday, November 20, 2009, 11:43 PM


 



New Game - - - Urbis Romano - - - Historical

http://www.angelfir e.com/games2/ warpspawn/ UR.html











[Non-text portions of this message have been removed]

#3435 From: "Ronald Pehr" <RonPehr@...>
Date: Sat Nov 21, 2009 4:53 pm
Subject: Re:New Game - - - Urbis Romano - - - Historical
ravensron2000
Offline Offline
Send Email Send Email
 
I'm very confused.  On each turn, the "Governor" takes an action, then
acquires Bonus points if any, then Draws tiles; then the next player
does these things; only when each player has had a turn doing these
things do you go to the Scoring Phase?


[Non-text portions of this message have been removed]

#3434 From: "Mr K or Professor" <kraz@...>
Date: Sat Nov 21, 2009 5:43 am
Subject: New Game - - - Urbis Romano - - - Historical
warpspawn
Offline Offline
Send Email Send Email
 
New Game - - - Urbis Romano - - - Historical

http://www.angelfire.com/games2/warpspawn/UR.html

#3433 From: "Ronald Pehr" <RonPehr@...>
Date: Wed Nov 18, 2009 8:42 pm
Subject: Re:New Game ____+____ Battle of Camlann ____+____ Fantasy
ravensron2000
Offline Offline
Send Email Send Email
 
Looks like fun!  There is a slight typographical correction people
should take note of.  "T" is listed as meaning "Trait" cards, however
some of those listed as '"T" are not "Trait" cards but rather another
kind of card: "Troop" which is a Unit.  There are four of these:  Men at
Arms, Squires, Mercenaries, Bandits.    The Fog Spell card negates
these, and the Rally Action enhances them, special abilities affecting
"Units" affects them.   All other cards listed as "T" are "Trait" cards,
and are affected by the special abilities that state they affect "Trait"
cards.  .



[Non-text portions of this message have been removed]

#3432 From: Peter Cobcroft <curufea@...>
Date: Tue Nov 17, 2009 9:52 pm
Subject: Re: New Game ____+____ Battle of Camlann ____+____ Fantasy
curufea
Offline Offline
Send Email Send Email
 
This occurs now and then - some characters aren't showing in the browser
because they're unicode.  In this case it's the slanted single quotes used.

Would it be possible to edit the HTML and put in a character set
declaration?  That'll fix the problem by telling browsers they should view
this page using unicode.

Just put
<meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
in the Head area of the document.



2009/11/18 Mr K or Professor <kraz@...>

>
>
> New Game ____+____ Battle of Camlann ____+____ Fantasy
>
> http://www.angelfire.com/games2/warpspawn/BOC.html
>
>
>



--
Homepage: http://www.curufea.com


[Non-text portions of this message have been removed]

#3431 From: "Mr K or Professor" <kraz@...>
Date: Tue Nov 17, 2009 9:41 pm
Subject: New Game ____+____ Battle of Camlann ____+____ Fantasy
warpspawn
Offline Offline
Send Email Send Email
 
New Game ____+____ Battle of Camlann ____+____ Fantasy

http://www.angelfire.com/games2/warpspawn/BOC.html

#3430 From: Peter Cobcroft <curufea@...>
Date: Mon Nov 16, 2009 9:59 pm
Subject: Re: Off-Topic: New RPG
curufea
Offline Offline
Send Email Send Email
 
Excellent!

Non-English RPGs are an untapped mine of creative writings that are sadly
neglected by the "english as only language" speakers in the world.  I've
often thought so, anyway - having come across some now and then on the
internet.  Board/card games have made the crossover gradually as the
English-only gamers are finally realising that other cultures have good
ideas too :)


2009/11/16 Marcelo Paschoalin <m.paschoalin@...>

> My dear friends,
>
> I'm lurking more than I should. At least I'm working on new games too,
> albeit not so quick as before.
>
> But I have some good news.
>
> You see, I'm a Brazilian RPG author (yes, published and all) and I've
> decided to translate one of my books into English. Dark Fate is this book.
> It's a low fantasy horror RPG using Swords & Wizardry (classic Dungeons &
> Dragons retroclone) game rules (including some variations)--it's a campaign
> setting book.
>
> It's more like a framework for adventures. There are no major metaplots or
> ubber-NPCs on every village--in fact, most NPCs are in the 2nd-to-5th level
> range. The idea is providing a good background to the adventures, allowing
> a
> party to explore the unknown or even meddle with courtly life and polictics
> accordingly with each Referee's style of gaming.
>
> Dark Fate is a world where the Goddess of Magic died recently, causing the
> death of countless fantastic and mythical creatures--you won't find a
> plethora of demi-humans, or even great sorcerers at every corner. And it's
> also a world where a dreadful Necropolis arose and spawned legions of
> undead
> creatures. For now the cities are the only safe heaven, but for how long
> they'll remain as such?
>
> So, ladies and gentlemen,
>
> I'm proud to announce the Dark Fate Campaign Setting is now available at
> Lulu (I'm thinking about Amazon too in the near future, but that may have
> to
> wait a little)!
>
> Here's a quick link to the book: http://www.darkfaterpg.com
>
> With a foreword written by James Maliszewski of Grognardia fame, Dark Fate
> is a testament to the epic worlds of adventure! You’ll learn the Dark Fate
> of a land that is recovering from the death of the Goddess of Magic, where
> mystical and fantastic creatures no longer live alongside the
> mortals—trying
> to survive the ravaging undead creatures of the dreadful Necropolis is not
> only a matter of hope, but also of luck.
>
> So grab your pen and paper, be ready to roll your dice, and discover the
> world of Dark Fate!
>
> -Marcelo Paschoalin
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>


--
Homepage: http://www.curufea.com


[Non-text portions of this message have been removed]

#3429 From: Marcelo Paschoalin <m.paschoalin@...>
Date: Mon Nov 16, 2009 10:19 am
Subject: Off-Topic: New RPG
fermmoylle
Offline Offline
Send Email Send Email
 
My dear friends,

I'm lurking more than I should. At least I'm working on new games too,
albeit not so quick as before.

But I have some good news.

You see, I'm a Brazilian RPG author (yes, published and all) and I've
decided to translate one of my books into English. Dark Fate is this book.
It's a low fantasy horror RPG using Swords & Wizardry (classic Dungeons &
Dragons retroclone) game rules (including some variations)--it's a campaign
setting book.

It's more like a framework for adventures. There are no major metaplots or
ubber-NPCs on every village--in fact, most NPCs are in the 2nd-to-5th level
range. The idea is providing a good background to the adventures, allowing a
party to explore the unknown or even meddle with courtly life and polictics
accordingly with each Referee's style of gaming.

Dark Fate is a world where the Goddess of Magic died recently, causing the
death of countless fantastic and mythical creatures--you won't find a
plethora of demi-humans, or even great sorcerers at every corner. And it's
also a world where a dreadful Necropolis arose and spawned legions of undead
creatures. For now the cities are the only safe heaven, but for how long
they'll remain as such?

So, ladies and gentlemen,

I'm proud to announce the Dark Fate Campaign Setting is now available at
Lulu (I'm thinking about Amazon too in the near future, but that may have to
wait a little)!

Here's a quick link to the book: http://www.darkfaterpg.com

With a foreword written by James Maliszewski of Grognardia fame, Dark Fate
is a testament to the epic worlds of adventure! You’ll learn the Dark Fate
of a land that is recovering from the death of the Goddess of Magic, where
mystical and fantastic creatures no longer live alongside the mortals—trying
to survive the ravaging undead creatures of the dreadful Necropolis is not
only a matter of hope, but also of luck.

So grab your pen and paper, be ready to roll your dice, and discover the
world of Dark Fate!

-Marcelo Paschoalin


[Non-text portions of this message have been removed]

#3428 From: "Mr K or Professor" <kraz@...>
Date: Mon Nov 16, 2009 4:08 am
Subject: New Game ~~~~~~~ Anatolia 1000 BC ~~~~~~~ Historical
warpspawn
Offline Offline
Send Email Send Email
 
New Game ~~~~~~~ Anatolia 1000 BC ~~~~~~~ Historical

http://www.angelfire.com/games2/warpspawn/A1KBC.html

#3427 From: "mitte_70" <mitte_70@...>
Date: Fri Nov 13, 2009 5:40 pm
Subject: Re: NEW GAME ;;;; Battle of the Three Emperors ;;;;; HISTORICAL
mitte_70
Offline Offline
Send Email Send Email
 
Ahh! I thought the cards where already made. Thanks!

--- In warpspawn@yahoogroups.com, Garth Dighton <gdighton@...> wrote:
>
> At the bottom of the rules set is a Deck Card List - you need to make
> your own cards based on that list.
>
> On Sat, Oct 31, 2009 at 8:33 AM, mitte_70 <mitte_70@...> wrote:
> >
> >
> > --- In warpspawn@yahoogroups.com, "Lloyd Krassner" <kraz@> wrote:
> >>
> >> NEW GAME ;;;; Battle of the Three Emperors ;;;;; HISTORICAL
> >>
> >> http://www.angelfire.com/games2/warpspawn/B3E.html
> >>
> > Mybe I´m slow, but how do you play this game? What type of cards should I
use?
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>
>
> --
> Garth Dighton
> gdighton@...
>

#3426 From: mailinutile2 mailinutile2 <mailinutile2@...>
Date: Fri Nov 13, 2009 11:30 am
Subject: Re: Landsraad
mailinutile2
Offline Offline
Send Email Send Email
 
I'm sorry I cannot sent it by mail , yuber.
I checked the link and it seems it's working, though.
 
It is possible that you cannot access to it because you are not subscribed to
the warpspawn2 group? (the group in which we'r talking now is is not the
warpspawn2 group: this is the warpspawn group).
subscription for wsp2 work exactly as for wsp (yahoogroup-free-easy)
only thing, disable messages from there or you'll get a lot of spam




[Non-text portions of this message have been removed]

#3425 From: "yuber_i" <yuber_i@...>
Date: Thu Nov 12, 2009 1:40 pm
Subject: Re: Landsraad
yuber_i
Offline Offline
Send Email Send Email
 
--- In warpspawn@yahoogroups.com, "mailinutile2" <mailinutile2@...> wrote:
>
> Hi guys
> I'm quite a fan of Frank Herbert original Dune books.
> However, I never understood why to place so much importance on a single
planet: what is the control of spice melange good for if your citizen want
semuta?
> So I thought about it.
> and then I recovered some images from the net and thought about it again.
> an then re-read the Dune books and thought again.
> That's the result.
> it's a boardgame about meddling in politics in the Landrsaad council,
acquiring wealth trading Pundi Rice for Hagal Quartz on the CHOAM board, and
declaring Kanly on the opponent Noble Houses.
> Under the Restrictions of the Great Convention, of course.
>
> You'll find in
> http://games.groups.yahoo.com/group/warpspawn2/files/Landsraad/
> there are the boards, and the tokens, and the cards.
>
> Have fun
> and give me some feedback
>

Hi! Just wanted to point that, as a big fan of Dune, i'm interested in testing
the game, but i can't get it using the link you attached. Could you (or anyone
else) send it to my mail?
By the way, i can understand that a game like this could not be shadowed by the
utmost importance of the spice, as long as you consider that most of it goes
directly from Dune to the Emperor, then to the Guild, with whatever house which
controls the spice only getting a minimal amount to put it  on the market, or
even not counting spice at all (which will only make for a "minor house" game).
Anyway, if houses Harkonnen and Atreides were equally powerfull, and one
controlled spice while the other controlled pundy rice... well, i think you get
the idea, don't you?

#3424 From: "yuber_i" <yuber_i@...>
Date: Thu Nov 12, 2009 1:40 pm
Subject: Re: Landsraad
yuber_i
Offline Offline
Send Email Send Email
 
--- In warpspawn@yahoogroups.com, "mailinutile2" <mailinutile2@...> wrote:
>
> Hi guys
> I'm quite a fan of Frank Herbert original Dune books.
> However, I never understood why to place so much importance on a single
planet: what is the control of spice melange good for if your citizen want
semuta?
> So I thought about it.
> and then I recovered some images from the net and thought about it again.
> an then re-read the Dune books and thought again.
> That's the result.
> it's a boardgame about meddling in politics in the Landrsaad council,
acquiring wealth trading Pundi Rice for Hagal Quartz on the CHOAM board, and
declaring Kanly on the opponent Noble Houses.
> Under the Restrictions of the Great Convention, of course.
>
> You'll find in
> http://games.groups.yahoo.com/group/warpspawn2/files/Landsraad/
> there are the boards, and the tokens, and the cards.
>
> Have fun
> and give me some feedback
>

Hi! Just wanted to point that, as a big fan of Dune, i'm interested in testing
the game, but i can't get it using the link you attached. Could you (or anyone
else) send it to my mail?
By the way, i can understand that a game like this could not be shadowed by the
utmost importance of the spice, as long as you consider that most of it goes
directly from Dune to the Emperor, then to the Guild, with whatever house which
controls the spice only getting a minimal amount to put it  on the market, or
even not counting spice at all (which will only make for a "minor house" game).
Anyway, if houses Harkonnen and Atreides were equally powerfull, and one
controlled spice while the other controlled pundy rice... well, i think you get
the idea, don't you?

#3423 From: "yuber_i" <yuber_i@...>
Date: Thu Nov 12, 2009 1:40 pm
Subject: Re: Landsraad
yuber_i
Offline Offline
Send Email Send Email
 
--- In warpspawn@yahoogroups.com, "mailinutile2" <mailinutile2@...> wrote:
>
> Hi guys
> I'm quite a fan of Frank Herbert original Dune books.
> However, I never understood why to place so much importance on a single
planet: what is the control of spice melange good for if your citizen want
semuta?
> So I thought about it.
> and then I recovered some images from the net and thought about it again.
> an then re-read the Dune books and thought again.
> That's the result.
> it's a boardgame about meddling in politics in the Landrsaad council,
acquiring wealth trading Pundi Rice for Hagal Quartz on the CHOAM board, and
declaring Kanly on the opponent Noble Houses.
> Under the Restrictions of the Great Convention, of course.
>
> You'll find in
> http://games.groups.yahoo.com/group/warpspawn2/files/Landsraad/
> there are the boards, and the tokens, and the cards.
>
> Have fun
> and give me some feedback
>

Hi! Just wanted to point that, as a big fan of Dune, i'm interested in testing
the game, but i can't get it using the link you attached. Could you (or anyone
else) send it to my mail?
By the way, i can understand that a game like this could not be shadowed by the
utmost importance of the spice, as long as you consider that most of it goes
directly from Dune to the Emperor, then to the Guild, with whatever house which
controls the spice only getting a minimal amount to put it  on the market, or
even not counting spice at all (which will only make for a "minor house" game).
Anyway, if houses Harkonnen and Atreides were equally powerfull, and one
controlled spice while the other controlled pundy rice... well, i think you get
the idea, don't you?

#3422 From: mailinutile2 mailinutile2 <mailinutile2@...>
Date: Thu Nov 12, 2009 7:39 am
Subject: Re: Landsraad
mailinutile2
Offline Offline
Send Email Send Email
 
I'm sorry I was not clear about it.
What I intended is that before Emperor-God spice embargo, Melange was just a
commodity like another, to be traded in the interplanetary market.
Sure, it was an highly priced commodity, but just a commodity nevertheless.
you could become rich and powerful speculating on the price of whale fur,
without having nything to do with spice.
Whoever controlled the spice flow did NOT sontrol the empire
Harkonnen has Dune as quasi-fief for fifteen years and they certainly did not
nontrol the empire
 

--- Mer 11/11/09, Peter Cobcroft <curufea@...> ha scritto:


Da: Peter Cobcroft <curufea@...>
Oggetto: Re: [warpspawn] Landsraad
A: warpspawn@yahoogroups.com
Data: Mercoledì 11 novembre 2009, 03:31


 



Oh yeah, and of course spice lets you live longer as well :)

2009/11/11 Peter Cobcroft <curufea@gmail. com>

> Well the importance of Dune is explained fairly simply-
> The spice is the only means that anyone can travel faster than light.
>
> So - in order to have a galactic empire at all, you need spice. Without it
> - all communication and transport between planets would cease, and they'd
> all go their separate ways.
>
> Now - for all the fellow geeks out there who have read the books or watched
> the movies, I'll put in the extra details-
>
> Due to the Butlerian Jihad that destroyed all AIs and most computers,
> Hyperspace navigation was impossible - hence the spice enhancements to
> Navigators allowing them to do it manually.
> Also note - post-God Emperor, the Ixians developed machines to navigate and
> the Tleilaxxu developed artificial spice, thus the planet Arrakis become
> less important strategically. Although it was still important politically
> and religiously (as the home of the Fish Speakers, God Emperor, Paul etc).
>
> Mind you, I've not read the books for a few years. Anyhow, hope that
> explains why Dune was important. No Dune = No Empire.
>
>
> 2009/10/31 mailinutile2 <mailinutile2@ yahoo.it>
>
>
>>
>> Hi guys
>> I'm quite a fan of Frank Herbert original Dune books.
>> However, I never understood why to place so much importance on a single
>> planet: what is the control of spice melange good for if your citizen want
>> semuta?
>> So I thought about it.
>> and then I recovered some images from the net and thought about it again.
>> an then re-read the Dune books and thought again.
>> That's the result.
>> it's a boardgame about meddling in politics in the Landrsaad council,
>> acquiring wealth trading Pundi Rice for Hagal Quartz on the CHOAM board, and
>> declaring Kanly on the opponent Noble Houses.
>> Under the Restrictions of the Great Convention, of course.
>>
>> You'll find in
>> http://games. groups.yahoo. com/group/ warpspawn2/ files/Landsraad/
>> there are the boards, and the tokens, and the cards.
>>
>> Have fun
>> and give me some feedback
>>
>>
>>
>
>
>
> --
> Homepage: http://www.curufea. com
>

--
Homepage: http://www.curufea. com

[Non-text portions of this message have been removed]











[Non-text portions of this message have been removed]

#3421 From: Sam McConnich <rpgstarwizard@...>
Date: Wed Nov 11, 2009 2:38 am
Subject: Re: Landsraad
rpgstarwizard
Offline Offline
Send Email Send Email
 
actually it is the only "safe" way to move through space, lol however, there are
less safe methods
but you gace a great explanation




________________________________
From: Peter Cobcroft <curufea@...>
To: warpspawn@yahoogroups.com
Sent: Tue, November 10, 2009 9:28:31 PM
Subject: Re: [warpspawn] Landsraad

 
Well the importance of Dune is explained fairly simply-
The spice is the only means that anyone can travel faster than light.

So - in order to have a galactic empire at all, you need spice. Without it
- all communication and transport between planets would cease, and they'd
all go their separate ways.

Now - for all the fellow geeks out there who have read the books or watched
the movies, I'll put in the extra details-

Due to the Butlerian Jihad that destroyed all AIs and most computers,
Hyperspace navigation was impossible - hence the spice enhancements to
Navigators allowing them to do it manually.
Also note - post-God Emperor, the Ixians developed machines to navigate and
the Tleilaxxu developed artificial spice, thus the planet Arrakis become
less important strategically. Although it was still important politically
and religiously (as the home of the Fish Speakers, God Emperor, Paul etc).

Mind you, I've not read the books for a few years. Anyhow, hope that
explains why Dune was important. No Dune = No Empire.

2009/10/31 mailinutile2 <mailinutile2@ yahoo.it>

>
>
> Hi guys
> I'm quite a fan of Frank Herbert original Dune books.
> However, I never understood why to place so much importance on a single
> planet: what is the control of spice melange good for if your citizen want
> semuta?
> So I thought about it.
> and then I recovered some images from the net and thought about it again.
> an then re-read the Dune books and thought again.
> That's the result.
> it's a boardgame about meddling in politics in the Landrsaad council,
> acquiring wealth trading Pundi Rice for Hagal Quartz on the CHOAM board, and
> declaring Kanly on the opponent Noble Houses.
> Under the Restrictions of the Great Convention, of course.
>
> You'll find in
> http://games. groups.yahoo. com/group/ warpspawn2/ files/Landsraad/
> there are the boards, and the tokens, and the cards.
>
> Have fun
> and give me some feedback
>
>
>

--
Homepage: http://www.curufea. com

[Non-text portions of this message have been removed]







[Non-text portions of this message have been removed]

#3420 From: Garth Dighton <gdighton@...>
Date: Wed Nov 11, 2009 6:20 am
Subject: Re: Re: NEW GAME ;;;; Battle of the Three Emperors ;;;;; HISTORICAL
gdighton
Offline Offline
Send Email Send Email
 
At the bottom of the rules set is a Deck Card List - you need to make
your own cards based on that list.

On Sat, Oct 31, 2009 at 8:33 AM, mitte_70 <mitte_70@...> wrote:
>
>
> --- In warpspawn@yahoogroups.com, "Lloyd Krassner" <kraz@...> wrote:
>>
>> NEW GAME ;;;; Battle of the Three Emperors ;;;;; HISTORICAL
>>
>> http://www.angelfire.com/games2/warpspawn/B3E.html
>>
> Mybe I´m slow, but how do you play this game? What type of cards should I use?
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>



--
Garth Dighton
gdighton@...

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