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Messages 813 - 842 of 1641   Oldest  |  < Older  |  Newer >  |  Newest
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813
Hate to point out a mistake but...<br>extra armor does not block the side hatches on the Rhino, in fact if you look at the actual armor bits you will see ...
grim_tooth_da_vile
grim_tooth_d...
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Jun 5, 2001
2:16 am
814
yeah, and if you look at it again, you'll notice that it has a break at the hatch, so it has to open at the hatch. Heck, why use that for 'extra armor'? Pop ...
cold_steel_PLL
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Jun 5, 2001
1:52 pm
815
with this 2 inch, everything thing dies rule, dose it count for vehicals within 2 inch? Not that 5 chaos terminators mean anything to 10 banshee with the ...
halcyon_sw
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Jun 7, 2001
5:18 am
816
I have just started getting into 40k. As yet, I have not played any , but I am building my army. My question is about HQs. I know that the Heros, Chaplain, and...
ouroboros40k
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Jun 7, 2001
11:10 pm
817
yeah, you're allowed 2 HQ choices. They can be of any combo, even 2 Chaplains or Librarians. My favorite choices are a Chaplain with jumppack, and a Commander...
cold_steel_PLL
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Jun 7, 2001
11:33 pm
818
So would it be possible to have a Hero with a command squad (a Techmarine, a standard bearer and an apothecary and a couple of marines) and a Chaplain or ...
ouroboros40k
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Jun 8, 2001
12:08 am
819
Absolutely - that is the point of such independant characters. Commanders can be used as independant characters too remember. You can have two commanders ...
scrumpy_gerald
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Jun 8, 2001
9:45 am
820
So you can have either one as your offical HQ choice, and then the other one as a independant? If that is so, can you have more than 1 indpendant character...
ouroboros40k
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Jun 8, 2001
11:04 pm
821
Actually, either can be independant, or both can have Command Squads. The best you can have is the 2 ICs running around....
cold_steel_PLL
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Jun 9, 2001
1:57 am
822
So that could be standard for any game, or would it depend on the "type" that you were playing? What is the max # of independant characters that you can have...
ouroboros40k
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Jun 9, 2001
2:06 am
823
it depends on the number of HQ choices you can have. If you can have 2 HQ's, then you can have 2 choices from the HQ section. These can be in a squad or ...
halcyon_sw
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Jun 9, 2001
2:16 am
824
Okay....I think that I get it. It most cases you can only take 2 HQs. But either one of those can lead a command squad, or they can both be Independant and run...
ouroboros40k
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Jun 9, 2001
2:43 am
825
I think ya got it:)<br>Each HQ can be outfitted as you see fit,within the rules of course.<br> So you can have two indepnedent HQs running around,or two with...
bloodangel7
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Jun 9, 2001
1:56 pm
826
Did some work over the last couple of weeks.Check out the results and tell me what you think.Blood Angels Eldar album....<br>BA7...
bloodangel7
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Jun 9, 2001
2:21 pm
827
Ive got Codex's for sale if you want any: <br><br>Space Marines<br>Space Wolves<br>Orks<br>Dark Eldar<br>Chaos Space Marines<br>Eldar<br>Imperial ...
cragg2000
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Jun 9, 2001
2:30 pm
828
Simple one - can psychic powers such as Eldar mind war be cast from hand to hand sombat?<br>I think not - but some people think you can.<br><br>From Gerald...
scrumpy_gerald
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Jun 9, 2001
8:50 pm
829
We have looked in the rules and can't really find anything about it.<br>We decided on house rules that allow some, but not others.<br>Those that are considered...
curtis_selement
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Jun 9, 2001
10:38 pm
830
Well it seems as if the main rules don't really mention it. But they do say that the psyker requires intense concentration to cast a power. But then it say ...
tankcommander_2000
tankcommande...
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Jun 9, 2001
11:48 pm
831
I'd lean the other direction and say yes, but only on the squad your in combat with. The hth round considers how everyone his hacking at eachother with swords,...
halcyon_sw
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Jun 10, 2001
7:03 am
832
The previous member to me seems to be on the best way. Some powers can, some can't. Ones that are used in the shooting phase can't, defense ones such as ...
tankcommander_2000
tankcommande...
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Jun 10, 2001
10:18 am
833
Would a good decider be that those that require a psychic test can't, and those that don't require a psychic test can?<br><br>From Gerald...
scrumpy_gerald
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Jun 10, 2001
11:16 am
834
i'd go with TC2k's suggestion<br><br>&gt;Ones that are used in the shooting phase can't,<br>&gt;defense ones such as conceal and fortune can, but<br>&gt;only...
halcyon_sw
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Jun 12, 2001
12:06 am
835
Because in Battle Reports they do things like fire lascannons after disembarking from rhinos......
ashnak40000
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Jun 12, 2001
2:48 pm
836
Greetings everybody. I just joined the club. On rare occasions I manage to remember the odd rule, so I might be of some help here (or not).<br><br>Anyhow, here...
seetzen
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Jun 13, 2001
3:27 pm
837
Welcome Helge!<br>It's great you joined the ranks!<br>For those of you unfamiliar with Helge,aka "seetzen",there is much wisdom in his words,and you will find...
bloodangel7
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Jun 13, 2001
11:45 pm
838
Yikes! Sounds like my maths class!<br>I got a little lost towards the end. I got the bit that instead of using a weapon, you can use a psychic power. I also...
halcyon_sw
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Jun 14, 2001
12:04 am
839
Alright, it was late when I wrote the last post. Let me try and simplify it:<br><br>The rulebook says that weapons cannot be fired in close combat.<br>The ...
seetzen
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Jun 14, 2001
6:33 pm
840
Greetings! What kind words... Now I have to live up to them...<br><br>cheers<br><br>Helge<br><br>PS: Did you see my GT army in preparation? With "working"...
seetzen
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Jun 14, 2001
6:34 pm
841
K, thankz, i understand now.<br><br>Halcyon...
halcyon_sw
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Jun 14, 2001
10:40 pm
842
Haven't seen them yet...Please post some pics,or give us a link,I would love to see them...<br>BA7<br>Bobby...
bloodangel7
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Jun 15, 2001
12:44 am
Messages 813 - 842 of 1641   Oldest  |  < Older  |  Newer >  |  Newest
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