I believe the reroll still applies, and yes you can have an LC and a stormbolter.<br><br>I have played a few people and they play this way, which is very...
I think the bolt pistol is a better choice as it would give the trooper another attack.<br><br>If the captain is not in terminator armor, and he doesn't ...
The SM Codex says that LC only give you a +1 attack if the second weapon is also a LC (must be a pair). It does not specifically say that concerning wound...
I'm customizing a Furioso Dreadnought and giving him two lightning claws from the Bjorn the Fell-Handed SW Dreadnought. Does Bjorn have any special rules ...
Lightning Claws allow you to re-roll failed "to wound" rolls.The second LC conveys a +1 attack.<br> Space Marine Captains can carry a Storm Bolter and Ligtning...
It says in the Codex (direct quote):<br>"Lightning Claws count as a power weapon and the model wearing them may re-roll any to wound rolls which fail to wound....
Considering Termie honours are independant characters only, and that SM 'heroes' can "be given any equipment allowed from the SM armoury" and there are no ...
the terminator honors are mostly because the mini I am using has the terminator badge molded onto his left shoulder pad and if he is displaying it he should ...
"...Space Marine Captains can carry a Storm Bolter and Ligtning Claw,but I think a Bolt Pistol would be the better choice as well since it should add 1 ...
Sorry, by doubling I meant increasing from one to two - the techmarine normally has one attack, with two close combat weapons, ie the bolt pistol, he has two....
The guy will still have two close combat weapons so he will still have an extra attack. What it means is you don't get an attack bonus from only one...
No I don't mean that. Read the Lightning Claws entry in the wargear section of Codex:Space Marines and you'll see that it clearly says that you only get the +1...
I'm confused with the way advances after combat work. The rules say you can shoot at the enemy which advanced in your following shooting phase. Who can shoot? ...
I'm afraid I don't have an answer, for I didn't realise such a rule existed, but on the topic - if you consolidate into another unit does it count as another ...
If the unit winning the combat advances instead of making a the 3" consolidation move,and they make base to base contact with another enemy unit other than the...
See my previous message...<br>They are not considered "open" to be fired at.This was cleared up in a WD in the Q&A section sometime ago...Cap and I play ...
Something missing here...<br>When advancing after a unit that lost a HtH combat, if you catch them (except for Space marines ATSKNF) they are destroyed.<br>In...
They weren't talking about advancing, they were talking about consolidating into combat. Its a completely different concept. If you consolidate into the unit...
I don't know how many 'Nid players we have in the club, but I'm throwing together my own army rather quickly and I was wondering, with 16 Termagaunts (the ...
I have only faced 'nids once, but big broods are very scary, so I would take them, even if it was only to see what colour your opponents pants go.<br>Why not...
I agree with scrumpy_general. Experiment on different tactics until you find one you like.<br>I prefer lots of little monsters in large squads, with a few big...
A battle cannon lands on a squad of marines killing atleast one. Does this cause a pin check?<br><br>I have always played that it does, however after a game...