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Messages 761 - 790 of 1641   Oldest  |  < Older  |  Newer >  |  Newest
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761
I believe the reroll still applies, and yes you can have an LC and a stormbolter.<br><br>I have played a few people and they play this way, which is very...
mjungledog
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May 1, 2001
11:44 am
762
I think the bolt pistol is a better choice as it would give the trooper another attack.<br><br>If the captain is not in terminator armor, and he doesn't ...
mjungledog
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May 1, 2001
11:46 am
763
The SM Codex says that LC only give you a +1 attack if the second weapon is also a LC (must be a pair). It does not specifically say that concerning wound...
racekinney2000
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May 1, 2001
3:48 pm
764
I'm customizing a Furioso Dreadnought and giving him two lightning claws from the Bjorn the Fell-Handed SW Dreadnought. Does Bjorn have any special rules ...
racekinney2000
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May 1, 2001
3:54 pm
765
Lightning Claws allow you to re-roll failed "to wound" rolls.The second LC conveys a +1 attack.<br> Space Marine Captains can carry a Storm Bolter and Ligtning...
bloodangel7
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May 1, 2001
9:08 pm
766
It says in the Codex (direct quote):<br>"Lightning Claws count as a power weapon and the model wearing them may re-roll any to wound rolls which fail to wound....
scrumpy_gerald
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May 1, 2001
9:15 pm
767
Considering Termie honours are independant characters only, and that SM 'heroes' can "be given any equipment allowed from the SM armoury" and there are no ...
scrumpy_gerald
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May 1, 2001
9:21 pm
768
the terminator honors are mostly because the mini I am using has the terminator badge molded onto his left shoulder pad and if he is displaying it he should ...
rhino_925
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May 2, 2001
12:39 pm
769
"...Space Marine Captains can carry a Storm Bolter and Ligtning Claw,but I think a Bolt Pistol would be the better choice as well since it should add 1 ...
dangonblane
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May 2, 2001
1:29 pm
770
Sorry, by doubling I meant increasing from one to two - the techmarine normally has one attack, with two close combat weapons, ie the bolt pistol, he has two....
scrumpy_gerald
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May 2, 2001
7:21 pm
771
The guy will still have two close combat weapons so he will still have an extra attack. What it means is you don't get an attack bonus from only one...
scrumpy_gerald
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May 2, 2001
7:22 pm
772
No I don't mean that. Read the Lightning Claws entry in the wargear section of Codex:Space Marines and you'll see that it clearly says that you only get the +1...
dangonblane
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May 3, 2001
1:46 pm
773
Yeah, on re-reading it that does seem to be the intention.<br>Sorry!<br><br>From Gerald...
scrumpy_gerald
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May 3, 2001
5:47 pm
774
No apology required. Everyone makes mistkae occasionally - god knows I do :)<br><br>- Matt...
dangonblane
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May 4, 2001
1:12 pm
775
I'm confused with the way advances after combat work. The rules say you can shoot at the enemy which advanced in your following shooting phase. Who can shoot? ...
SeeryG
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May 7, 2001
1:52 pm
776
I'm afraid I don't have an answer, for I didn't realise such a rule existed, but on the topic - if you consolidate into another unit does it count as another ...
scrumpy_gerald
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May 7, 2001
5:24 pm
777
If the unit winning the combat advances instead of making a the 3" consolidation move,and they make base to base contact with another enemy unit other than the...
bloodangel7
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May 7, 2001
8:31 pm
778
See my previous message...<br>They are not considered "open" to be fired at.This was cleared up in a WD in the Q&A section sometime ago...Cap and I play ...
bloodangel7
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May 7, 2001
8:35 pm
779
Special rule for the Dark Eldar reaver jetbikes....
curtis_selement
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May 8, 2001
12:51 am
780
Something missing here...<br>When advancing after a unit that lost a HtH combat, if you catch them (except for Space marines ATSKNF) they are destroyed.<br>In...
curtis_selement
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May 8, 2001
12:59 am
781
They weren't talking about advancing, they were talking about consolidating into combat. Its a completely different concept. If you consolidate into the unit...
mjungledog
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May 9, 2001
11:56 am
782
well, anyone packed in enough that I could consolidate into each other unit deserves the schtupping I'll give out... :-)...
cold_steel_PLL
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May 9, 2001
10:29 pm
783
Well said!...
mjungledog
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May 10, 2001
11:40 am
784
I don't know how many 'Nid players we have in the club, but I'm throwing together my own army rather quickly and I was wondering, with 16 Termagaunts (the ...
racekinney2000
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May 13, 2001
5:21 am
785
I have only faced 'nids once, but big broods are very scary, so I would take them, even if it was only to see what colour your opponents pants go.<br>Why not...
scrumpy_gerald
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May 13, 2001
9:50 am
786
I agree with scrumpy_general. Experiment on different tactics until you find one you like.<br>I prefer lots of little monsters in large squads, with a few big...
halcyon_sw
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May 13, 2001
10:32 pm
787
Hey, Bobby, coolsurfer, from the Warhammer 40K HQ needs that picture of the bottom of a Land Speeder......
cold_steel_PLL
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May 14, 2001
6:51 pm
788
Whoops!!I completely forgot!It is in the camera,gotta get it to him now!<br>Sorry Mark!!!<br>BA7...
bloodangel7
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May 14, 2001
8:01 pm
789
I'm not Mark, but I was talking to Mark via Messenger, so that's why I passed that along... lol...
cold_steel_PLL
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May 15, 2001
2:32 pm
790
A battle cannon lands on a squad of marines killing atleast one. Does this cause a pin check?<br><br>I have always played that it does, however after a game...
mjungledog
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May 21, 2001
12:14 pm
Messages 761 - 790 of 1641   Oldest  |  < Older  |  Newer >  |  Newest
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