I have finished my rules in PDF format. They are a generic set. If anyone is interested I will send them a copy. Here may I ask the permission of the...
I would like to see them if you can't get them posted. ED. ... From: wargame-creators@yahoogroups.com [mailto:wargame-creators@yahoogroups.com] On Behalf Of...
I'd like to see them. I actually sell the RAFM minis and CC rules. I'm interested in looking at any Vietnam rules. Thanks! John [Non-text portions of this...
phxrisg@...
Oct 4, 2006 1:21 pm
2404
Space Opera, almost gives things an air of class and respect? Tuckerization, gave things a homie feeling? ... From: To: <illuminator@...> Sent: Sunday,...
Hello, My friend and I recently completed a pc wargame called Heavy Steel. If you like hex and counter wargames, you should check it out. More details and the...
Enter your vote today! A new poll has been created for the wargame-creators group: Do any of the members have any strong views on the subject of a generic set...
wargame-creators@yaho...
Nov 16, 2006 8:48 pm
2407
Hi all, I am blogging my work on the Attrition rules. Attrition is a set of tabletop, fast-play ancient rules. They are something new according to the first...
Anyone interested in helping to design an open-source, free-to-download and print yourself WWII hex wargame please swing by here for a look. You will have to...
More Star Grunt Fan Sites Stargrunts 2 Sci-fi, Squad to Company sized 15mm/25mm Wargaming Rules http://www.cygnusx1.info/sg2/ Various to include "Starship to ...
Does anyone have an outline that rules should follow. I am tying to get started writing rules for a individual low-level combat game. I had an idea of how...
The sequence I use for my own games works along this format: 1. Introduction 2. Description of game units and attributes of each unit 3. Setting up the game 4....
1. Intro, (why you wrote them), what scales, periods they are for etc. 2. Definitions, DEFINE EVERTHING 3. Game mechanics, turn sequence how to play etc. 4a...
I'm glad you enjoyed it Dave. Good summary of the situation. One of the reasons I like wargaming is it lets you play around with different alternatives....
I think that what you suggest sounds logical. Now, to make it commercial follow these suggestions: 1) Cut and paste entire sections out of order to different...
Hum, helps the beta testers and more? To give credit to people and more? Mike From: "Michael" <mike40k@...> To: <wargame-creators@yahoogroups.com> Sent:...
Designers notes are a great idea and usually interesting reading. The purpose is to describe some of the design choices the designer faced and his rationale ...
ihave been reading the post on makeing rules well i solo alot in 54mm civilwar and 1/72 in modern and medevil. i have wrote my own rules and i have had some...
Future military force. Namely designing a military force for a space war, namely the time between the defeat of the enemies space navy and the invasion/landing...
It's probably just me, but drop-pods seem rather .. untenable. Assuming the technology works (hell.. it probably does. I don't know enough about it to say no),...
Infiltration then? SEALS or like? Mission Impossible? I know with current tech, the use of a space plane that does orbital/suborbital above 50 miles up, is...
In the airborne assaults of World War two they were willing to take the possibility of massive casualties. The idea is that you quickly insert very aggressive ...
It was Crete. ... From: John Mcmanis <majesticfeet@...> To: wargame-creators@yahoogroups.com Sent: Saturday, 13 January, 2007 6:29:20 PM Subject: Re:...
With sci if you have the luxury of not being bound by reality. With that you can easily come up with computer guided precision bombardments. Using a fleet to...
Yes, and it was a shame (from the Nazi point of view) that they dindn't do that again... I've seen ideas from people today that using 3-d warfare against...
Another factor is sensory equipment. Always kind of vaguely done in many stories some thought into this detail would make things allot easier. Satellite...