To all from Victor The central issue is the constituents of the game, and here we can become quite Aristotelian in the sense of defining games by four causes,...
From Rob to Victor I want to see if I can get a handle on your well written and highly insightful article. ... At the risk of over-simplification, these causes...
To Rob from Victor Your taxonomy of What, How, Who, and Why is generally sufficient, though as you say an over-simplification. Not a bad thing, simplificaton...
To Rob from Victor Your taxonomy of What, How, Who, and Why is generally sufficient, though as you say an over-simplification. Not a bad thing, simplificaton...
To all from Victor Let me give a concrete senario of something of a game idea as put into the four causes. Lately, with all the interest in War Gods of Egyptus...
To Victor from Rob My game gensis for BH54 is more convoluted. A few years back I was very excited with the idea of constructing a card-based strategic level...
From Victor One of the chief things that the game designer must deal with in the formal part is the paradigm of the game itself. In specific,-- what is the...
Victor, I am not only impressed with the depth of your knowledge on the subject of game design, but I am also happy with the fact that you have been willing to...
-To Rob from Victor The granting of permission for use has some problems. First of all if you wished to do that I have only one problem-- I would not like to ...
Hello Victor, My primary concern is protecting your rights to your intellectual property. I will use your byline, copyright notice, and any permission...
Karl, My website is at: http:\\bitterharvest1854.com\community It is based on Microsofts "Community Starter Kit", a free application that you can use and...
To Victor ... the ... I must confess that I have not given this much thought. I have been so caught up in the details of designing an historical simulation...
To Bob from Victor Yea or Nay, don't feel bad. I've done a lot of games that I thought were just WONDERFULLLLLLLLL!!!!! and no one had the slightest interest ...
To all from Victor Another dimension of the game is the relationship of history. In my taxonomy there are "true games" and "real games." True games are those...
... they ... As the listowner I guess I'd better say a few words here :-) As far as I'm concerned all meterial posted here is the intellectual property of the...
to all from Victor I hear through various sources that some people are trying to organize a new wargame convention in the Washington D.C. area. This is to be a...
I have not heard of any convention but I would attend one. I'll dig around too and will post any news that I find. Bob ... __________________________________ ...
To all from Victor Recently been working on several ideas for campaigns and campaign systmss without maps. This of course is in a miniatures context, but ...
To Victor from Rob ... A good number of simulation vs game arguments have begun with this type of statement. As a wanny-be game developer it is my hope to...
I am discovering that being a game developer requires a large amount of compromise when moving from Game-Concept to Game-Mechanics. I have been very...
... and not the subject, gamers will use the weaknesses ... How about randomizing the victory conditions? If you keep the VCs hidden at the game start and...
Hello Dan, Thanks for the suggestions. ... I was thinking along the lines of randomizing the "means" of achieving victory conditions in a manner similar to the...
... How about a mixed concept? Victory can be by points, but only if certain "milestones" have been accomplished. So for victory, you have to both reduce the...
Douglas, ... Each game allows the players to target different goals, which may not be mutualy exclusive. In a multi-player game, this may force alliances to be...
I did a little DTP game, "Stalingrad, Pivot on the Volga" (MDG) that contains most of these concepts. Try finding a copy if you still can. It covers all of...
Gerber, Hjalmar
hgerber@...
Oct 27, 2005 2:33 pm
2116
The Berthier campaign management software is free software that helps run campaigns for wargames with miniatures. The latest version of Berthier (v5.15.3) may...
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