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Messages 1279 - 1308 of 2870   Oldest  |  < Older  |  Newer >  |  Newest
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1279
Uncertainty in objective was used briliantly by WRG in a 1970s Naval wargame called "Sea Strike". Each side drew an envelope containing a card detailing force...
Peter Coles
tharnmaga
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Apr 2, 2004
7:50 am
1280
I just wanted to let you know that the Spartan Demo is now available for download from http://www.slitherine.co.uk/spartan/downloads.htm Spartan recently won...
Iain McNeil
iain_slitherine
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Apr 4, 2004
6:02 am
1281
Any fellow SE Iowans out there(or NE Missourians)? I am working on some WWI air combat and some non-historical ground combat games and could use some other...
cze_026@...
cze_026
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Apr 7, 2004
7:45 pm
1282
I am looking for a miniatures company that can create tactical special forces miniatures with interchangeable weapons. I would like them to be made of...
boycedaniel
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Apr 10, 2004
2:40 am
1283
Try "Doppleganger miniatures" and ask for owner Dave Pinnik. He has alot of contacts in the industry. Tell him John from Phoenix Rising Game Store/Ft.Wayne...
phxrisg@...
drnousme
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Apr 10, 2004
2:59 am
1284
This article was originally published about 25 years ago, and the references to specific games are consequently out of date at times. Nonetheless, it explains...
Lewis Pulsipher
lew_puls
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Apr 10, 2004
10:28 am
1285
I'd say look in Taiwan or Korea... ... _________________________________________________________________ Watch LIVE baseball games on your computer with...
Tzvi Gad
surprisemove
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Apr 10, 2004
11:42 am
1286
I'm sorry, but I found Mr. Plusipher's article unsatisfactory (and a little annoying). The key word here is "Risk" and a player's style is rated to the level...
Bob Cleary
rcleary171
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Apr 12, 2004
5:25 am
1287
Hmmm, I would not have classified wargames as "static" to use your terminology. I would have thought they met your defintion of "dynamic". You state that...
Hoyt, Mike
MHoyt@...
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Apr 12, 2004
10:20 pm
1288
I'm sorry, I was under the impression I was discussing game playing, not history or the re-creation of history. I regret the annoyance. Robert E. Lee was...
Lewis Pulsipher
lew_puls
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Apr 13, 2004
1:45 am
1289
Please feel free to join us: http://games.groups.yahoo.com/group/tmdgames/ and http://games.groups.yahoo.com/group/eto-pto/ or visit us at ...
Troy
winkyjr2000
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Apr 13, 2004
5:15 am
1290
From Games and Puzzles magazine about 1980. The Gyp Factor Lewis Pulsipher The Gyp Factor (GyF) of a game is the degree to which it permits or prevents the...
Lewis Pulsipher
lew_puls
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Apr 17, 2004
1:07 am
1291
Lewis, What is the difference between the Luck Factor and the Gyp Factor, or are they simply different names for the same aspect of game design? (If so, you...
allan
allanrothberg
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Apr 18, 2004
2:04 am
1292
... I went through a phase of designing games without luck - everything depended on the skill of the player. And since I've been a computer game designer,...
Matt Kelland
mattthegamesguy
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Apr 19, 2004
9:43 am
1293
That's an outstanding article on your Web site, Matt. Everyone interested in design should read it, and I think I'll have my "Intro to Gaming" students read...
Lewis Pulsipher
lew_puls
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Apr 21, 2004
10:14 am
1294
Allan, Thanks for the kind words. The difference between luck factor and gyp factor is roughly this: if the game is entirely luck, anyone has an equal ...
Lewis Pulsipher
lew_puls
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Apr 21, 2004
11:59 pm
1295
Some of you may know the game designer Jim Wallman from the Chestnut Lodge Wargaming Group, who specialises in designing very large multi-player games. On his...
Matt Kelland
mattthegamesguy
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Apr 22, 2004
8:06 am
1296
Hey everyone, here are some more games my friend sent me, so I am passing them on. They're cute and free, so I figured why not. I can only get to level 23 :...
Julie Chua
owp156
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Apr 25, 2004
6:14 am
1297
From: "Julie Chua" <owp156@...> ... Is this on topic? ========================================================== http://www.geocities.com/thedugan From...
menchie@...
thedugan
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Apr 26, 2004
7:42 am
1298
From: "Julie Chua" <owp156@...> ... To answer my own question, NO it's spam - I got the EXACT same message on several groups I'm on. ...
menchie@...
thedugan
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Apr 27, 2004
4:37 am
1299
Word: Army Function: noun Etymology: Middle English armee, from Middle French, from Medieval Latin armata 1 a : a large organized body of armed personnel...
Bob Cleary
rcleary171
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Apr 29, 2004
7:28 am
1300
The behavior of a chaotic system is by nature unpredictable over long periods of time since the smallest change to the system may result over time to large...
Bob Cleary
rcleary171
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Apr 29, 2004
7:48 am
1301
It can be argued that a group of people is a chaotic system. (the term "system" defined here as an entity that can be modeled.) For example, orgainize a bus...
Bob Cleary
rcleary171
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Apr 29, 2004
8:36 am
1302
Chess is a great game and a good model for explaining wargames to people. Michael Burton (see http://www.cs.mun.ca/~mburton/projects/TDT.html) uses chess as a...
Bob Cleary
rcleary171
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Apr 30, 2004
1:00 am
1303
To all from Victor Chess is a terrible model for a wargame. First of all it is a "true" game where wargames are a "real" game, and second,it has substructures...
nemopholist
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Apr 30, 2004
1:19 pm
1304
Hello Victor, Thank you for your input. I was beginning to feel that I was being ignored. I would like to address each of your points. Point 1: Chess is a...
Bob Cleary
rcleary171
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Apr 30, 2004
2:59 pm
1305
I used to play quite a bit of chess and while I find many interesting points stated in the last few posts there is one point that I feel I must chime in on. ...
Bodenheimer Karl
bodenheka
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Apr 30, 2004
3:21 pm
1306
Hello Karl, The point I was trying to make is that Chess is not a model of a real-system. The game is the model; the model is the game. All your points with...
Robert Cleary
rcleary171
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Apr 30, 2004
3:32 pm
1307
To Bob from Otto. We have to define terms and it's my fault that I didn't. A "true" game is a game that is internally self contained and self-consistent. That...
nemopholist
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Apr 30, 2004
3:36 pm
1308
To Bob from Otto. One final point-- be careful when you say "model." Model is where you attempt to reproduce the actions of the prototype, that is, how it...
nemopholist
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Apr 30, 2004
3:40 pm
Messages 1279 - 1308 of 2870   Oldest  |  < Older  |  Newer >  |  Newest
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