Uncertainty in objective was used briliantly by WRG in a 1970s Naval wargame called "Sea Strike". Each side drew an envelope containing a card detailing force...
I just wanted to let you know that the Spartan Demo is now available for download from http://www.slitherine.co.uk/spartan/downloads.htm Spartan recently won...
Any fellow SE Iowans out there(or NE Missourians)? I am working on some WWI air combat and some non-historical ground combat games and could use some other...
I am looking for a miniatures company that can create tactical special forces miniatures with interchangeable weapons. I would like them to be made of...
Try "Doppleganger miniatures" and ask for owner Dave Pinnik. He has alot of contacts in the industry. Tell him John from Phoenix Rising Game Store/Ft.Wayne...
This article was originally published about 25 years ago, and the references to specific games are consequently out of date at times. Nonetheless, it explains...
I'd say look in Taiwan or Korea... ... _________________________________________________________________ Watch LIVE baseball games on your computer with...
I'm sorry, but I found Mr. Plusipher's article unsatisfactory (and a little annoying). The key word here is "Risk" and a player's style is rated to the level...
Hmmm, I would not have classified wargames as "static" to use your terminology. I would have thought they met your defintion of "dynamic". You state that...
Hoyt, Mike
MHoyt@...
Apr 12, 2004 10:20 pm
1288
I'm sorry, I was under the impression I was discussing game playing, not history or the re-creation of history. I regret the annoyance. Robert E. Lee was...
From Games and Puzzles magazine about 1980. The Gyp Factor Lewis Pulsipher The Gyp Factor (GyF) of a game is the degree to which it permits or prevents the...
Lewis, What is the difference between the Luck Factor and the Gyp Factor, or are they simply different names for the same aspect of game design? (If so, you...
... I went through a phase of designing games without luck - everything depended on the skill of the player. And since I've been a computer game designer,...
That's an outstanding article on your Web site, Matt. Everyone interested in design should read it, and I think I'll have my "Intro to Gaming" students read...
Allan, Thanks for the kind words. The difference between luck factor and gyp factor is roughly this: if the game is entirely luck, anyone has an equal ...
Some of you may know the game designer Jim Wallman from the Chestnut Lodge Wargaming Group, who specialises in designing very large multi-player games. On his...
Hey everyone, here are some more games my friend sent me, so I am passing them on. They're cute and free, so I figured why not. I can only get to level 23 :...
From: "Julie Chua" <owp156@...> ... Is this on topic? ========================================================== http://www.geocities.com/thedugan From...
Word: Army Function: noun Etymology: Middle English armee, from Middle French, from Medieval Latin armata 1 a : a large organized body of armed personnel...
The behavior of a chaotic system is by nature unpredictable over long periods of time since the smallest change to the system may result over time to large...
It can be argued that a group of people is a chaotic system. (the term "system" defined here as an entity that can be modeled.) For example, orgainize a bus...
Chess is a great game and a good model for explaining wargames to people. Michael Burton (see http://www.cs.mun.ca/~mburton/projects/TDT.html) uses chess as a...
To all from Victor Chess is a terrible model for a wargame. First of all it is a "true" game where wargames are a "real" game, and second,it has substructures...
Hello Victor, Thank you for your input. I was beginning to feel that I was being ignored. I would like to address each of your points. Point 1: Chess is a...
I used to play quite a bit of chess and while I find many interesting points stated in the last few posts there is one point that I feel I must chime in on. ...
Hello Karl, The point I was trying to make is that Chess is not a model of a real-system. The game is the model; the model is the game. All your points with...
To Bob from Otto. We have to define terms and it's my fault that I didn't. A "true" game is a game that is internally self contained and self-consistent. That...
To Bob from Otto. One final point-- be careful when you say "model." Model is where you attempt to reproduce the actions of the prototype, that is, how it...