Stone wrote:
> Vampire A (acting minion, has 1 blood) is in combat with vampire B. A
> strikes for 1 aggravated, B strikes for 1 normal. B doesn't prevent the 1
> agg and becomes wounded.
>
> A wants to play Hell-for-Leather, B wants to play Undead Persistence.
>
> 1-1/ since A is acting, A can play HfL (and have B's controller burn 2 pool)
> before B gets the chance to play UP, right (similar to UP Vs Amaranth case)
> ?
Correct.
> 1-2/ follow-up to previous question : after burning 2 pool, could B now play
> UP ? (should be yes, since you can play Amaranth after replacing HfL)
Correct.
> 2-1/ if A chooses not to play HfL (passing the opportunity to B to play/use
> effects) and then B plays UP, A can no longer play HfL, since UP now keeps B
> ready. Correct ?
Correct.
> 2-2/ follow-up : at the end of combat, A cannot play HfL since B is sent to
> torpor after combat ends (similar to the Amaranth vs UP case). Correct ?
Correct.
>
> thanks
> Stone
>
>
> Name: Undead Persistence
> [Jyhad:U2, VTES:U, Sabbat:U, SW:PV, Anarchs:PAG]
> Cardtype: Combat
> Discipline: Fortitude
> [for] Only usable when this vampire should go into torpor. This vampire gets
> an optional press and will not go to torpor until combat ends (although he
> or she is still considered wounded and can be burned as normal). If three
> rounds of combat pass with no cards played, combat ends. This vampire is
> sent into torpor after combat.
> [FOR] Prevent 2 damage.
> Artist: Clint Langley; Scott Kirschner
>
> Name: Hell-for-Leather
> [TR:C]
> Cardtype: Combat
> Discipline: Animalism/Celerity/Obtenebration
> Requires an anarch. Only one Hell-for-Leather may be played at a given
> Discipline each combat.
> [ani] Strike: dodge, with an additional strike.
> [cel] Additional strike (that doesn't count against the limit).
> [obt] Play if this anarch is ready and the opposing minion is not. The
> opposing minion's controller burns 2 pool.
> Artist: Peter Bergting
>
>