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Messages 736 - 765 of 887   Oldest  |  < Older  |  Newer >  |  Newest
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736
I think it just adds unneeded complexity to the game system. A system I think intended more or less to simulate wartime fleet management on an 8 hour turn...
Tracy Johnson
tmjva23666
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Feb 2, 2009
1:48 am
737
There are some good ideas in that article, and the problems he cited are real. However, I agree that the proposed system as a whole is way too cumbersome to...
Jim Eliason
mendelphile
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Feb 2, 2009
4:28 pm
738
Hy Jim, if it is not a problem for You i could send You the rules about "Opportunity fire" in .PDF format in order to make Thomas Dworschak (the author) read...
flamearrow65
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Feb 5, 2009
10:53 am
739
Tom said he "wouldn't know an Akula from an apple any more." I don't think prodding him again would do any good. This often happens with game designers also....
Jim Eliason
mendelphile
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Feb 5, 2009
5:50 pm
740
Ok, thank You anyway ;-) I'll try to set rules with my friends. Regards ... don't think prodding him again would do any good. This often happens with game...
flamearrow65
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Feb 6, 2009
9:01 am
741
Flamearrow, I've been following this thread and what to chip in at this point. I agree with Jim--one of fleet's strengths is that it's a quick-playing...
s.williams
speedracer550
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Feb 6, 2009
2:42 pm
742
  I agree that the logistics rules make the game alot more fun, since you have to think more strategicaly about the game.  The sub rules look interesting,...
shallendor@...
sydbar
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Feb 6, 2009
7:38 pm
743
Has anyone played the Asian Fleet game, designed by Humiya Shinohara, published by Kokusai Tsushin in 2007? This appears to be a follow on to the Fleet...
Geof
kuraaku7
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Feb 9, 2009
4:04 am
744
I haven't played it, but it was that photo of their playtest map that inspired me to finally make my extensions. The "Fleet" folder over in Consimworld has...
jjcarp1963
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Feb 10, 2009
12:33 am
745
See the Fleet folder of Comsimworld, post #2476. I attached the translation of scenario 4: invasion Taiwan....
masherve
Offline
Feb 10, 2009
8:55 pm
746
Any thoughts on the game in general?...
jjcarp1963
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Feb 12, 2009
2:18 pm
747
Excellent. See post 2439 in ComsimWorld Fleet series for my initial comments. Since then I completed the translation of the rules: they are basically those...
masherve
Offline
Feb 13, 2009
6:48 pm
748
Ladies and Gentlemen, I just found this group and I'm very excited. I played 7th Fleet when it was new back in the 80's and had no idea there was such a ...
kuehlsf
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Feb 15, 2009
9:41 pm
749
Welcome aboard! You're asking about the Yellow Sea and Hainan extensions? They're in Adobe Photoshop format and shouldn't require any special app. If you're...
jjcarp1963
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Feb 16, 2009
3:04 pm
750
What has been found to be the best method for making custom counters? I was thinking of doing them in MS PowerPoint since I am very familiar with how it works...
kuehlsf
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Feb 18, 2009
2:36 pm
751
Thanks! I'm in the process of moving right now, so it will be a little while before my fleet is seaworthy. I like the cold war feel of the games for 80's...
kuehlsf
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Feb 18, 2009
2:36 pm
752
For Custom counters, I use the counter builder that is part of Aide de Camp (ADC). http://www.hpssims.com/Pages/products/adc2/ADC2-Main.html. It is fairly...
Geof
kuraaku7
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Feb 18, 2009
4:35 pm
753
Can you please post the map extensions in jpeg? I don't have photoshop. ... of ... compatibility ... the ... hunt ... that ... it I ... the ... and ... I've ...
kuehlsf
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Feb 18, 2009
5:37 pm
754
Sorry, I just learned that PCs have a hard time with the .psd format. I'm so used to the mac NOT being able to do what everyone else can that I forget it...
jjcarp1963
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Feb 18, 2009
8:30 pm
755
I really want to buy Asian Fleet and it's two expansions. Can you provide the translated set of rules that you mention as well as point me in a direction for...
kuehlsf
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Feb 19, 2009
4:45 am
756
Those Pakistani counters are amazing! I'm trying to get ahold of the Asian Fleet game and its two expansions. When I do, I'll post all of the...
kuehlsf
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Feb 19, 2009
5:25 am
757
Thanks. The holes in the sheet were for their midget subs, but then I realized it would take some serious thought in coming up with values for them. Do you...
jjcarp1963
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Feb 19, 2009
2:30 pm
758
I just saw your post here and having recently been 'forced' to switch to CS4 for work, I am having one heck of a time with the interface. Do you know much...
Martin Gallo
martimer1
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Feb 21, 2009
2:49 pm
759
Hey Sean, You have a lot of energy for this game, and that is infectious. I have dusted off plans to generate a database to analyze the VG games' unit values...
Geof
kuraaku7
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Feb 21, 2009
7:51 pm
760
Sorry, Marty, I have no experience with inDesign and only minimal with Illustrator. I've never found Adobe's support very helpful either. Good luck, and I wish...
jjcarp1963
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Feb 21, 2009
7:56 pm
761
Hi guys, Been following the latest round of discussions with interest. I have been working on and off and generating a comprehensive set of countersheets to...
Bryan Brinkman
brinxb
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Feb 21, 2009
10:08 pm
762
Bryan, That's an impressive list of counters you are working on and I'd love to see your results. I'd be down with helping and/or colaborating but I'll need a...
kuehlsf
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Feb 23, 2009
6:29 pm
763
Geof, Would love to, although I have no experience with vassal play. Do you need a hard copy of the game to play? If so, it will take me a little while to...
kuehlsf
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Feb 23, 2009
6:32 pm
764
I found the following site that has a lot of drawings that can be used for Fleet Series counter design http://s90.photobucket.com/albums/k279/shipbucket/ Ward...
dmikulec@...
donaldmikulec
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Feb 27, 2009
7:28 am
765
Don, Thanks. These are great...and dangerous! I forsee an AEGIS, exocet- armed Scharnhorst in my future. Anybody have a formula to compute the close-combat...
kuehlsf
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Feb 27, 2009
4:36 pm
Messages 736 - 765 of 887   Oldest  |  < Older  |  Newer >  |  Newest
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