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622
I see that in 6th and 2nd Fleet games, carrier CAP with AEW is full strength at 1 or 2 hexes, 1/2 and 3, and 1/4 at 4. Then in 7th Fleet it is full strength at...
iaaschool
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Sep 6, 2007
12:13 pm
623
... There was a recent discussion about this on CSW. On the one hand, it seemed that every airfield no matter how minor was assumed to have radar the equal of...
Ian
iwr2
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Sep 6, 2007
1:59 pm
624
... Presumably the strength of airbases lies in other assets operating in the vicinity (other military, civil, etc.)....
Phil
phil_ogara
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Sep 6, 2007
8:16 pm
625
I don't have a problem with carrier groups having a weaker CAP at longer range than land bases. I just found it curious that the designer decided to toughen...
iaaschool
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Sep 13, 2007
5:42 am
626
Yes, where possible, the US will send airstrikes in to neutralize those bases with the T16s on it and double up on CAP to save the carriers. steve ...
s.williams
speedracer550
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Sep 13, 2007
1:46 pm
627
Hello having played 7th Fleet over the last few days the question of CAP over bases came up and the difference with CAP over aircraft carriers. When...
Steve Davidson
steve21091958
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Sep 16, 2007
11:54 am
628
In 7th fleet, Land Air Bases and carriers with an AEW on CAP use their full AA value out to all 4 hexes. In fact land air bases are full stength out to 4 hexes...
iaaschool
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Sep 16, 2007
6:48 pm
629
I'm restarting my double-blind 5th_Fleet Play by EMail (PbEM) this week. Interested Players may subscribe to one side, either: 5th_Fleet_NATO yahoogroup or ...
Tracy Johnson
tmjva23666
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Sep 17, 2007
3:58 am
630
saw a link on ebay for complete set LOT OF VICTORY GAMES FLEET WAR GAMES NAVAL COMBAT Item number: 170150463642 I am not the seller just saw today bob bahr...
Bob Bahr
bobbahr2007
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Sep 18, 2007
8:11 pm
631
Hello! I was wondering if one of you gents that make counters for various units would walk me through how to design my own. Just the basics on a how to....
Jonathan Weygandt
bb_sag
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Sep 27, 2007
2:31 am
632
I'm in set-up phase of using Cyberboard for my 5th_Fleet yahoo groups... I decided to go with Scenario 6. I was cleaning up the scenario file from scenario 12...
tmjva23666
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Sep 28, 2007
3:43 pm
633
... If you are using a gbx entitled 5th Fleet v2.01 (or something like that, it would appear the designer of the .gbx created only one SAD. You need to create...
Michel Boucher
alsandor
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Sep 29, 2007
1:05 pm
634
Why would you need two SAD's? Although there are two in the physical game, that's just so you can physically place the markers simultaneously, there really is...
Thomas A. Beckley
beckles
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Sep 30, 2007
5:58 am
635
Yeah, I'm reconsidering if this is necessary, too. I think high elevation escort missions placed on the STrat display would be picked up on radar by both ...
s.williams
speedracer550
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Sep 30, 2007
4:07 pm
636
You can do double blind strategic air the same way you do double blind everything else, which I assume is by having three sets of gameboards, one with...
Thomas A. Beckley
beckles
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Oct 1, 2007
3:27 am
637
Thanks I think I found this other .gbx. ... -- BT Tracy Johnson Justin Thyme Productions Ye olde free telnet games at: http://hp3000.empireclassic.com/ NNNN...
Tracy Johnson
tmjva23666
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Oct 3, 2007
12:43 am
638
I dunno, same reason anyone would use a triplicate sets of gsn files in a double-blind when only two are needed? ... -- BT Tracy Johnson Justin Thyme...
Tracy Johnson
tmjva23666
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Oct 3, 2007
3:33 am
639
Dear Group, Are there any double blind rules that are out there? I assume that all the ref really needs to do is roll for detection of ships and subs since...
palermo_joseph2000
palermo_jose...
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Oct 11, 2007
11:02 pm
640
My 2nd_Tracy, 5th_Tracy and 6th_Tracy house rules are text files in this yahoo group that were designed for Double-Blind play. They go hand in hand with my...
Tracy Johnson
tmjva23666
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Oct 12, 2007
2:25 am
641
... Thanks a bunch. On 1st glance it looks very good and less work for me! Joseph ... this yahoo...
palermo_joseph2000
palermo_jose...
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Oct 12, 2007
2:09 pm
642
I was re-reading the 6th fleet rulebook today, and was thinking about Gunnery. Rules refresher: the rules say that you tally up the gunnery values of your...
Steve Williams
speedracer550
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Oct 22, 2007
2:49 am
643
The close combat attacks in other games are a combination of SSMs and gunnery. Gunnery alone can be good if you are out of missiles or you are an Iowa Class...
VulcanPhile
mendelphile
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Oct 22, 2007
3:04 am
644
... of ... values? ... In latter games (7th? onwards) you can use close combat values against both surface and shore targets, the latter with SSM value...
Phil
phil_ogara
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Oct 22, 2007
3:41 pm
645
I have been running a few PBeM games of Victory Games' Fleet series. Because it has been a double-blind, I take the orders and reveal them to the other side as...
Tracy Johnson
tmjva23666
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Oct 24, 2007
1:55 am
646
This could get ugly if there are overlapping CAPs. It's clearly not stupid. Since it violates regular rules it needs to be specified at the game start as a...
VulcanPhile
mendelphile
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Oct 24, 2007
2:39 am
647
I would have said that this is a good way of representing the idea of overwhelming air defences by mass attack. ... them to the other ... a bit. ... want to ...
Phil
phil_ogara
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Oct 24, 2007
8:27 am
648
Tracey, I think your streamlined CAP reporting idea is great. Something has to be done to speed up things when there's incoming bogies. Another approach is to...
Steve Williams
speedracer550
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Oct 27, 2007
5:02 am
649
It's been pretty quiet on this list, so here's a question: The rules say that if Turkey becomes a NATO ally, the Soviets have to have 30 points of...
Steve Williams
speedracer550
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Oct 31, 2007
2:01 pm
650
Steve, think of it this way even with a full blooded drive out of Bulgaria using all of the Southern Strategic Direction's mobilisng forces, how long do you...
Ian Raine
iwr2
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Oct 31, 2007
2:21 pm
651
I agree: it would definitely take weeks, if not months, to control Anatolia--the *entire* country of Turkey. How long do you think it would take to transit ...
s.williams
speedracer550
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Nov 1, 2007
1:58 pm
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