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utmodeling · Unreal Tournament modeling and skinning rescource
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Messages 239 - 268 of 502   Oldest  |  < Older  |  Newer >  |  Newest
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239
Welcome... I've created a very big & a little flat model - around 8192x8192x1024u in UnrealED - it's used only as visual decoration for part of *very* big TC...
soultrain@...
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May 16, 2001
1:47 pm
240
I've never tried to do anything of that nature with meshes (so large scale) but you may want to take a look at Epic's LOD notes. It seems at first glance that...
Shane
colkassad@...
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May 16, 2001
6:07 pm
241
I've compiled it using MLOD=0, and didn't noticed any changes... still dissapearing. I found 'answer' for this question in August issue of ChessMess...
Soultrain
soultrain@...
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May 16, 2001
11:09 pm
242
i havent tried out the skeletal animation exporter yet, im learning how to animate now :) the question i had was, will the Maya exporter export everything...
maury@...
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May 28, 2001
3:34 am
243
I've just for the first time started using this (yes I've been using 3ds2unr till now) and I've run into a problem. I've spent a good while searching the...
Azm0
Azm0@...
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Jul 20, 2001
10:08 am
244
hey azm, DE is weird. IT uses slot 0 texture slot. Make sure in your texture imports it starts at 0. 3ds2unr starts at slot 1 (Multiskins[1]=xxx) -vajuras ... ...
Osborne, Richard N
richard.n.osborne@...
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Jul 20, 2001
3:04 pm
245
This isn't a player model I should point out and hence I don't normally have to set the multiskins array in order for the skin to display on the mesh, is it a...
Azm0
Azm0@...
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Jul 20, 2001
3:09 pm
246
yeah, for any model. Start at slot #0. #exec MESHMAP SETTEXTURE MESHMAP=FEBA_SoulRaker NUM=0 TEXTURE=JFEBA_SoulRaker1 This applies to any model imported using...
Osborne, Richard N
richard.n.osborne@...
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Jul 20, 2001
3:16 pm
247
Thanks vaj Nathan 'Azm0' Fletcher Unreal Fortress Project Leader http://www.unrealfortress.com ... From: Osborne, Richard N To: 'utmodeling@yahoogroups.com' ...
Azm0
Azm0@...
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Jul 20, 2001
3:22 pm
248
Yeah, no prob, DE should've came with some example code. -vajuras ... From: Azm0 [mailto:Azm0@...] Sent: Friday, July 20, 2001 10:21 AM To:...
Osborne, Richard N
richard.n.osborne@...
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Jul 20, 2001
4:09 pm
249
... do something to make them pay for their horrific crime. ... Please add your name and location to the list and forward to friends and family. Please copy...
~Phoenix~Mage~
phoenix_mage@...
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Aug 3, 2001
2:41 am
250
Please keep emails on topic and no chain emails of any kind. Thanks. Col Kassad ... From: ~Phoenix~Mage~ To: violentK ; utmodeling@yahoogroups.com ;...
Shane
colkassad@...
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Aug 3, 2001
3:46 am
251
Hi guys, i want to get in to making skins and stuff, but it looks complex, i have asked people but all they said was to look at tutorials and didnt give any...
neosnip3s@...
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Aug 29, 2001
5:02 pm
252
Check out the tutorials on our web site: www.esconline.org click "Resources." - Spanky...
M.C. Spanky
mcspanky@...
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Aug 29, 2001
5:09 pm
253
www.planetshane.com taught me how to get my skins to into UT really fast (Shane did the skins/models for UT). Also, you should d/l UT Skin Maker -...
Osborne, Richard N
richard.n.osborne@...
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Aug 29, 2001
6:17 pm
254
thanks guys, i'll try it and you'll all be the first to see my first work!. But please anyone else out there with more help, then i'm here!...
neosnip3s@...
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Aug 29, 2001
9:44 pm
255
We're developing a great new mod called Unreal Badlands. Its a unique mod with an old-west theme. We really need help with animating and skinning. So check us...
c_suiter@...
c_suiter
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Dec 3, 2001
11:41 pm
256
Just wondering what happened to the site? Is it just me? Will you be back??? I feel so alone......
c_suiter
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Dec 5, 2001
7:27 pm
257
Maybe Epic realized they were still paying for it and just pulled the plug. -James...
James Green
jgreen@...
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Dec 5, 2001
7:59 pm
258
Hrm. I'm sure it's just a temporary problem; not sure who owns the site (I believe it's James Green still) but I don't think he would just remove it without...
Shane
col_kassad_2001
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Dec 5, 2001
10:08 pm
259
Ugh. Guess that answers my question about ownership. BTW, hey James, long time no see ;) Col ... From: James Green To: utmodeling@yahoogroups.com Sent:...
Shane
col_kassad_2001
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Dec 5, 2001
10:09 pm
260
Man, I kinda knew it was coming cause I could see on the website there was an unpaid balance. this stinks :( There were a bunch of valuable resources on that...
Osborne, Richard N
vajuras
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Dec 6, 2001
6:06 pm
261
I have all of that stuff archived if anyone needs it. Might be able to get rogue13 to handle some of it on Polycount. -James...
James Green
jgreen@...
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Dec 6, 2001
6:19 pm
262
That would be very cool. Another alternative is Beyondunreal.com but who knows; they are hosting by invite only. Col ... From: James Green To:...
Shane
col_kassad_2001
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Dec 6, 2001
9:46 pm
263
Hi, I've recently joined this group... hello everyone. A bit of quick info on me: I'm a late-30's technology geek, formally trained as an electronics and ...
David R. Green
mrdrgreen
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Jan 16, 2002
3:16 am
264
i used the Digtial Extreames Max 3.0 exporter usually, combined with UNST, and lots of practice :)...
~Phoenix~Mage~
Prince_Nanaki
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Jan 16, 2002
9:38 pm
265
Have you ever thought about creating a 3D world for chat? Are you without a project and just dying to cut your teeth on a mod that's really different? Then...
M.C. Spanky
mcsp4nky
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Mar 25, 2002
12:22 am
266
Hello, I recently downloaded some skins from the net. Specifically, Spiderman, Bender, Homer, and Mr. Burns. When I play an individual game the skins are...
cja4775
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May 27, 2002
5:02 am
267
Make sure that the skins are added to the serverpackages list in your unrealtournament.ini file e.g. ServerPackages=Homer.HomerSkin Nathan 'Azm0' Fletcher ...
Azm0
unf_azm0
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May 27, 2002
7:05 am
268
Actually (unless I'm confused) you need just the package name, i.e. the name of the file without the extension. So, if the homer skin is in a package named...
Martin C. Martin
mcsp4nky
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May 27, 2002
12:46 pm
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