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Messages 176 - 205 of 502   Oldest  |  < Older  |  Newer >  |  Newest
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176
Hey everyone! Mr. Kona, did you ever get around to converting those male soldier animations from Bones Pro -> Biped? If you moved on to funnier things, please...
Osborne, Richard N
richard.n.osborne@...
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Nov 9, 2000
7:17 pm
177
Still going.. the ones posted on nervedamage are done, I'm just filling in the gaps for the UT specific stuff (dodge, crouch, aim etc) ... ...
Jonathan Murphy
j_murphy@...
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Nov 15, 2000
9:53 am
178
Hey All, Don't know if all of you have seen this, it was posted at Polycount, but there's a new tutorial up about getting player models into UT. It covers...
MC Spanky
mcspanky@...
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Nov 20, 2000
5:26 pm
179
good old alcor... hes great ;) (not sure if hes on this list at all..) Rog ... From: MC Spanky [mailto:mcspanky@...] Sent: Montag, 20. November 2000 18:26 ...
Roger Bacon
r.bacon@...
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Nov 20, 2000
5:32 pm
180
Anyone knows this guy - eeroks (he won't respond to my email)? He wrote one of the best exporters which allows reliable exportation of meshes even if they have...
Osborne, Richard N
richard.n.osborne@...
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Nov 20, 2000
8:32 pm
181
A beta release of the biped file is now available for download. I'm afraid there is now sample .uc script for it yet (soon), but this should help a few of you...
Jonathan Murphy
j_murphy@...
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Nov 23, 2000
11:12 am
182
Thanks for taking the time to do this. I was just thinking about this a minute ago (we're getting ready to start some new PM's). I'll check it out. -Richard...
Osborne, Richard N
richard.n.osborne@...
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Nov 27, 2000
5:05 pm
183
This isn't directly related to UT, but I thought I'd give it a shot. I can't seem to detach my model from its skeleton. I did a smooth bind and then needed to...
borlja@...
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Dec 2, 2000
12:49 am
184
First, if you have any spline IK handles, go to Modify > Disable Nodes > All. Then select the skeleton, then Skin > Go to Bind Pose. Now, Shift click on your...
James Green
jgreen@...
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Dec 2, 2000
1:39 pm
185
It's sounds like the attributes are locked. Select the mesh after it's been detached from the skeleton, and look in the channel box. If they are blue, they...
Ritchie, Cody
critchie@...
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Dec 4, 2000
6:18 pm
186
Try http://tth.kgb.cz/download/navarra.zip My own model/anims with deusex's textures.(ehm sorry for that..)...
ACID
madboy@...
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Dec 6, 2000
6:25 pm
187
What does Set Triangle Texture Channel do? I was hoping I could set Material ID's after import with this. That would rock. Col Kassad...
Shane
colkassad@...
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Dec 6, 2000
7:46 pm
188
That's what it is supposed to do....is it not? -James ... -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_- james green modeler/animator, epic games jgreen@... ...
James Green
jgreen@...
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Dec 6, 2000
8:02 pm
189
Heh, I didn't try it out; just wanted to make sure. Man, you just made my day...:) Col Kassad ... From: James Green To: utmodeling@egroups.com Sent: Wednesday,...
Shane
colkassad@...
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Dec 6, 2000
8:38 pm
190
What does Set Triangle Texture Channel do? I was hoping I could set Material ID's after import with this. That would rock. this sets the texture...
Phoenix Mage
phoenix_mage@...
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Dec 6, 2000
11:31 pm
191
My question is this... with my latest ut model the texture works in the game but not in the selection dude.. the thing is that i have another model in unreal...
Rob Shaw
redsmurf@...
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Dec 8, 2000
3:50 am
192
Did you specify a "selection mesh"? You should see something about that in the template files. -James...
James Green
jgreen@...
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Dec 8, 2000
4:02 am
193
what do you mean by that? the model actually comes up but has no texture, which is really weird! it has like a weird reflective texture?? the template...
Rob Shaw
redsmurf@...
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Dec 11, 2000
2:15 am
194
I'm pretty sure that that would be because you have environment mapping turned on for your skin. --[G4] Crash Override--...
Guillaume Couture-L€ ...
llevesque@...
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Dec 11, 2000
2:49 am
195
I was just curious, but would the textures in the new unreal engine be limited to 256 colors as in UT now? or will the bit depth change to 16 bit, or even...
Maury Mountain III
maury@...
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Dec 12, 2000
8:04 pm
196
We will be using 32-bit tga files from now on, unfortunately you won't see our game using it for another 18 months or so. We will also be using alpah channels,...
James Green
jgreen@...
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Dec 12, 2000
8:08 pm
197
that is GREAT news! (i am very pumped right now to do some art for it when it is released) thank you! maury...
Maury Mountain III
maury@...
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Dec 12, 2000
8:13 pm
198
I have a quest. for you James, Will the new unreal engine allow player models to have akimbo guns in 3rd person view (Can you comment on this)? A lot of people...
Osborne, Richard N
richard.n.osborne@...
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Dec 14, 2000
8:57 pm
199
you know...i was working on that...i was delving into the code to try that out, my wish Custom 3rd person weapons on a per model basis(another thing i am...
Phoenix Mage
phoenix_mage@...
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Dec 15, 2000
10:54 pm
200
I created a super flak cannon. I replaced all of the texture imprt statements to import my textures which are the same as the original flak gun textures just...
Stacheldraht
stacheldraht@...
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Dec 24, 2000
6:27 am
201
Have you checked the Q&A over at chessmess.com? This was a long thread for a while. Chess, have you got any time during the holidays to put up the last ...
MC Spanky
mcspanky@...
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Dec 24, 2000
2:39 pm
202
Feel free to upload the script temporarily to the files section of this list (www.egroups.com/files/utmodeling) so anyone in the know can give it a quick look....
Shane
colkassad@...
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Dec 24, 2000
6:40 pm
203
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the utmodeling group. File :...
utmodeling@egroups.com
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Dec 24, 2000
6:47 pm
204
In the Skeletal animation doc (unreal.epicgames.com/utskelanim.htm), theres a part that refers to the LinkSkelAnim() function. Here's the excerpt from the doc:...
Ob1-Kenobi
ob1@...
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Jan 2, 2001
4:04 am
205
... Yes, you can, I think. I'm not sure what you mean about adding 'new' animations at runtime, but I know you can call animations from any .PSA that will work...
James Green
jgreen@...
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Jan 2, 2001
4:12 am
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