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utmodeling · Unreal Tournament modeling and skinning rescource
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1
Welcome and enjoy the site! Post questions, give tips, etc. but please keep it on topic and somewhat civilized :)...
Col Kassad
redshift11@...
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Aug 22, 2000
10:01 pm
2
These pretty much come with the territory with this subject so I've set up a folder called Screenshots that people can upload files to. This is mainly a...
Col Kassad
redshift11@...
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Aug 22, 2000
11:23 pm
3
Thx Col. BTW, I emailed Rouge 13 asking him to pimp the list on polycount. - MC Spanky...
Martin C. Martin
martin@...
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Aug 22, 2000
11:39 pm
4
-- -_-_-_-_-_-_-_-_-_-_-_-_-_-_- james green modeler/animator, epic games jgreen@... _-_-_-_-_-_-_-_-_-_-_-_-_-_-_...
James Green
jgreen@...
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Aug 23, 2000
12:09 am
5
Hopefully this mailing list will be serious. None of this, "Hi, I just got 3dMax, where do I start?", "What's a poly?" or "How do I turn on my computer?"...
Ritchie, Cody
critchie@...
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Aug 23, 2000
12:33 am
6
;) One of my reasons for starting it. I never post to the Unrealscript list but I get a digest every day that comes in handy. Very professional and Chessmess...
Shane
redshift11@...
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Aug 23, 2000
12:57 am
7
Check! ... From: "James Green" <jgreen@...> To: <utmodeling@egroups.com> Sent: Tuesday, August 22, 2000 8:09 PM Subject: [utmodeling] Testing.....
Shane
redshift11@...
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Aug 23, 2000
1:28 am
8
... This from "Prime Minister of the Sinister"... ;-) Can you talk about your project Cody? It might help us all get aquainted if we all introduce ourselves....
Martin C. Martin
martin@...
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Aug 23, 2000
1:32 am
9
Does 3ds2unr understand the .tran, etc tags used for special faces in multi-texture models or is that specific to the DE exporter? In the documentation at the...
Col Kassad
redshift11@...
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Aug 23, 2000
2:39 am
10
I have found that 3ds2unr is really picky, and needs the tags to be in all caps. Example, .TRAN Besides that, you could just edit the poly flags after with...
James Green
jgreen@...
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Aug 23, 2000
2:50 am
11
Can you edit material ID's? That would be fantastic! Col ... in ... something ... faces in ... the...
Col Kassad
redshift11@...
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Aug 23, 2000
3:11 am
12
Remember, remember the 5th of November, The gunpowder treason and plot. There should be no reason, why the gunpowder treason should ever be forgot. umm testing...
Roger Bacon
r.bacon@...
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Aug 23, 2000
8:28 am
13
Loud and clear! :-)) ... Antonio Cordero Balcazar antonio.cordero@... http://www.terra.es/personal/acb00003 ICQ 1502180 / 48146039 ... From: Roger...
Antonio Cordero Balc€...
acordero@...
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Aug 23, 2000
8:41 am
14
Nice to see you guys...BTW both your names are right out of a Highlander movie (a good one) :) Roger, I sent you an invitation to join since I'm such a big fan...
Col Kassad
redshift11@...
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Aug 23, 2000
12:24 pm
15
http://www.epicknights.com/UnrealNST/ Go get it. Play with it. Crash it. Torture it. This is the final public beta. I am giving NPherno a final list of bugs on...
James Green
jgreen@...
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Aug 23, 2000
8:57 pm
16
Is there a web page for UnrealNST? What is it? How does it compare to others? Enquiring minds want to know. - MC Spanky...
MC Spanky
martin@...
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Aug 23, 2000
9:03 pm
17
There are some tutorials at: http://www.planetquake.com/polycount/resources/quake2/tutorials.shtml This beta is more aimed at those who know what NST is, since...
James Green
jgreen@...
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Aug 23, 2000
9:07 pm
18
Thanks James, and say thanks to NPherno for me... Col ... http://www.planetquake.com/polycount/resources/quake2/tutorials.shtml ... compare to...
Col Kassad
redshift11@...
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Aug 23, 2000
10:09 pm
19
ok, I know this is very basic, but still there are problems that I keep having. I follow the tuts perfectly, but still come up with a mangled product in the...
darkliege_@...
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Aug 24, 2000
2:42 am
20
Assuming your using the detach faces/lay out/morph back together method, I know how you feel. I had the same problem and honestly never figured out what I was...
Shane
redshift11@...
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Aug 24, 2000
3:36 am
21
Wow, thanks, this one seems to work alot better, I used the tutorial that is here: http://www.cschell.com/skinmaxtut.html maybe, I'll actually get something...
darkliege_@...
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Aug 24, 2000
3:29 pm
22
Greetz everyone, this is my first post. Thank you Col for starting this list.... Yes, UVW mapping can be very hard & tedious. Chuggnut was the one who ...
Osborne, Richard N
richard.n.osborne@...
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Aug 24, 2000
5:05 pm
23
Welcome Richard! :) Well, I finally got the fire engine texture to place itself correctly on the ammo/armor depot you were giving me advice on, James. Couple...
Shane
redshift11@...
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Aug 25, 2000
3:17 am
24
Not sure about the transparency thing. The shield belt effect is a fire engine/envirnonment mapped/translucent thing, so I imagine it is possible. About the...
James Green
jgreen@...
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Aug 25, 2000
3:29 am
25
... Try it in software mode. I've heard UT doesn't do transparency in D3D. - Martin...
MC Spanky
mcspanky@...
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Aug 25, 2000
3:32 am
26
... Huh? Doesn't do transparency in D3D? News to me...never seen a problem (where everything is set up right) with that. There's a bug with masking in D3D, I...
James Green
jgreen@...
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Aug 25, 2000
3:37 am
27
... Oops. My bad....
Martin C. Martin
mcspanky@...
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Aug 25, 2000
3:45 am
28
Ack. I forgot how awful software mode was :) I could somewhat see through it in software mode but it was pie piece sections of the top face flickering out of...
Shane
redshift11@...
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Aug 25, 2000
3:51 am
29
so, how many test threads now? BK __________________________________________________________ This mail has been scanned for all known viruses by UUNET ...
Jonathan Murphy
j_murphy@...
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Aug 25, 2000
9:55 am
30
get back to those levels you lazy bugger! ;) RoG- ... From: Jonathan Murphy [mailto:j_murphy@...] Sent: Freitag, 25. August 2000 12:02 To: UT group...
Roger Bacon
r.bacon@...
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Aug 25, 2000
10:08 am
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