If two or more players get an equal number of points when the
tournament finishes. Each player will sum the number of points that
were got by each player that they beat. In this case the player with
the higher puntuation of this type will get a better position.
In the case they also tie, the will have to play an extra game.
Hello, The games of the first two rounds of the tournament (in .sgf
format) are below.
Taral-Lyman and Grau-Jedrek13 haven't played yet, But all the 6 games
that have been played by the moment have been won by Black!!
By the way. This Sunday will be the first Sunday of the month so
everybody who want to play the Blitz Unlur tournament of this month
can go to the Himalaya room. The tournament will start at 11:00 p.m
centro european time. I won't be there so people who want to play
will have to organize the tournament by themselves. Does anyoe know
if there was a Blitz tournament in January?
Results
=======
From 16-1-2003 to 31-1-2003
Twixter-Hibernator 1:0
Taral-Lyman -:-
Jarrausi-Stcharles 1:0
Grau-Jedrek13 -:-
-------------------
Lyman-Twixter 0:1
Stcharles-Taral 1:0
Jedrek13-Jarrausi 0:1
Eskimal-Grau 0:1
-------------------
Jarrausi 2/2
Twixter 2/2
Grau 1/1
Stcharles 1/2
Eskimal 0/1
Jedrek13 0/1
Hibernator 0/1
Lyman 0/1
Taral 0/1
Third and Fourth rounds
=======================
From 1-2-2003 to 14-2-2003
Twixter-Stcharles
Hibernator-Lyman
Taral-Jedrek13
Jarrausi-Eskimal
-------------------
Jedrek13-Twixter
Stcharles-Hibernator
Eskimal-Taral
Grau-Jarrausi
-------------------
Games played
============
(;SZ[6]N1[David Bush]N2[Salvador Cases]GM[unlur]C[Unlur World
Championship 2003
David Bush vs. Salvador Cases
January 19, 2003]
;P1[D5]
;P2[F6]
;P1[B5]
;P2[B4]
;P1[pass]
;P2[W][G6]
;P1[B][G7]
;P2[W][J9]
;P1[B][H7]
;P2[W][C2]
;P1[B][I6]
;P2[W][H10]
;P1[B][D2]
;P2[W][E4]
;P1[B][D3]
;P2[W][B7]
;P1[B][C7]
;P2[W][C8]
;P1[B][E9]
;P2[W][I7]
;P1[B][H6]
;P2[W][J7]
;P1[B][J6]
;P2[W][K7]
;P1[B][I8]
;P2[W][J8]
;P1[B][I10]C[White resigns])
(;SZ[6]N1[Jorge Gómez]N2[Jim Thompson]GM[unlur]C[Unlur World
Championship 2003
Jorge Gómez Arrausi vs. Jim Thompson
January 19, 2003]
;P1[F4]
;P2[E5]
;P1[E4]
;P2[D5]
;P1[pass]
;P2[W][G7]
;P1[B][H6]
;P2[W][I6]
;P1[B][I7]
;P2[W][D7]
;P1[B][G9]
;P2[W][B4]
;P1[B][B3]
;P2[W][G3]
;P1[B][H4]
;P2[W][I8]
;P1[B][F7]
;P2[W][G5]
;P1[B][G4]
;P2[W][C4]
;P1[B][C3]
;P2[W][H10]
;P1[B][G10]C[White resigns.])
(;SZ[6]N1[José María Grau]N2[Juan Zubieta]GM[unlur]C[Unlur World
Championship 2003
José María Grau Ribas vs. Juan Zubieta
January 22, 2003]
;P1[F6]
;P2[G5]
;P1[G6]
;P2[F5]
;P1[pass]
;P2[W][E7]
;P1[B][D5]
;P2[W][H8]
;P1[B][C6]
;P2[W][I7]
;P1[B][G8]
;P2[W][H10]
;P1[B][I6]
;P2[W][K7]
;P1[B][I8]
;P2[W][H7]
;P1[B][J7]
;P2[W][K8]
;P1[B][J8]
;P2[W][K9]
;P1[B][J10]
;P2[W][J11]
;P1[B][K10]
;P2[W][E3]
;P1[B][D3]
;P2[W][C1]
;P1[B][E2]
;P2[W][E5]
;P1[B][E4]
;P2[W][C8]
;P1[B][E9]
;P2[W][F9]
;P1[B][D7]
;P2[W][F7]
;P1[B][E6]
;P2[W][J9]
;P1[B][I9]
;P2[W][E8]
;P1[B][D8]
;P2[W][C5]C[White resigns])
(;SZ[6]N1[Lyman Hurd]N2[David Bush]GM[unlur]C[Unlur World
Championship 2003
Lyman Hurd vs. David Bush
January 22, 2003]
;P1[C3]
;P2[C5]
;P1[D3]
;P2[C6]
;P1[D6]
;P2[pass]
;P1[W][F6]
;P2[B][F7]
;P1[W][C4]
;P2[B][H7]
;P1[W][E5]
;P2[B][H8]
;P1[W][H6]
;P2[B][G6]
;P1[W][F4]
;P2[B][G5]
;P1[W][B4]
;P2[B][G4]
;P1[W][F3]
;P2[B][B5]
;P1[W][G8]
;P2[B][G7]C[White Resigns])
(;SZ[6]N1[Jorge Gómez]N2[Jedrek]GM[unlur]C[Unlur World Championship
2003
Jedrek vs. Jorge Gómez Arrausi
January 23, 2003]
;P1[B3]
;P2[G3]
;P1[B4]
;P2[H10]
;P1[H4]
;P2[C4]
;P1[I10]
;P2[C5]
;P1[H9]
;P2[pass]
;P1[W][F6]
;P2[B][E3]
;P1[W][D3]
;P2[B][C2]
;P1[W][D2]
;P2[B][I6]
;P1[W][J7]
;P2[B][H7]
;P1[W][E7]
;P2[B][E8]
;P1[W][D7]
;P2[B][B6]
;P1[W][E4]
;P2[B][E2]
;P1[W][I8]
;P2[B][J9]
;P1[W][H8]
;P2[B][J6]
;P1[W][K7]
;P2[B][K6]
;P1[W][F7]
;P2[B][F9]
;P1[W][B2]
;P2[B][C3]
;P1[W][C6]
;P2[B][B5]
;P1[W][B7]
;P2[B][A6]
;P1[W][C1]
;P2[B][B1]
;P1[W][J10]
;P2[B][I9]
;P1[W][G10]
;P2[B][G9]C[White resigns])
(;SZ[6]N1[Jim Thompson]N2[Taral Guldahl Seierstad]GM[unlur]C[Unlur
World Championship 2003
Jim Thompson vs. Taral Guldahl Seierstad
January 18, 2003]
;P1[D3]
;P2[I10]
;P1[B3]
;P2[H10]
;P1[F3]
;P2[C2]
;P1[H9]
;P2[D2]
;P1[pass]
;P2[W][F6]
;P1[B][G6]
;P2[W][G7]
;P1[B][H7]
;P2[W][H8]
;P1[B][K9]
;P2[W][I8]
;P1[B][D7]
;P2[W][D6]
;P1[B][E6]
;P2[W][E5]
;P1[B][D5]
;P2[W][F8]
;P1[B][E7]
;P2[W][E9]
;P1[B][I7]
;P2[W][C8]
;P1[B][B7]
;P2[W][C4]
;P1[B][C6]
;P2[W][F4]
;P1[B][G4]
;P2[W][D4]
;P1[B][B4]C[White resigns.])
Hello, two small news about the Unlur tournament.
-Like I said before. It is compulsory to record the
games. If the winner of the game doesn't send the game
and the result to the organizer (that's me), it is
like the game wouldn't have been played.
-I will play my second game at 7.00 p.m on Thrusday
and then I'll have my computer repaired so the
provisional organizer will be Taral, and he will have
to solve all the disputes during the time I am off.
By the way, I will send the games of this month when
all the games of this month finish
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Hello Jorge and everybody in the list. Have a happy new year.
It was funny to see my name listed at the finished games, so I thought it would
be a good time to say hi to the glorious Unlur players and admirers from all
around the globe!
apostolis
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I send the first 4 games played by e-mail at the Richard's server.
I want to save as many games as possible so if you are playing by e-
mail and you finish one of your games please, send it to the group.
The first one is the first unlur game played by e-mail.
Player 1 Player 2
lyman camb
1 Bb2 2 Bb3
3 Bj10 4 Bc2
5 Bj9 6 Bc3
7 Pass 8 Wf6
9 Bf4 10 Wg5
11 Bg3 12 We7
13 Bi4 14 Wj6
15 Bi6 16 Wh4
17 Bh3 18 Wi5
19 Bd8 20 Wc6
21 Resign
Game started.... Dec 16 23:17
Last move made.. Dec 26 21:50
Game ended...... Dec 26 21:50
Player 1 Player 2
chaz apostolis
1 Bc3 2 Bb4
3 Bi10 4 Bg6
5 Be8 6 Pass
7 We5 8 Be4
9 Wf5 10 Bd5
11 Wg8 12 Bf7
13 Wd7 14 Be6
15 Wh6 16 Bh8
17 Resign
Game started.... Dec 17 04:13
Last move made.. Dec 31 08:42
Game ended...... Dec 31 08:42
Player 1 Player 2
apostolis chaz
1 Bd5 2 Bh6
3 Bf9 4 Be3
5 Pass 6 We7
7 Bg8 8 Wf6
9 Bh7 10 Wg5
11 Bh5 12 Wg4
13 Bd8 14 Resign
Game started.... Dec 17 04:13
Last move made.. Dec 31 08:42
Game ended...... Dec 31 08:42
Player 1 Player 2
asdf apostolis
1 Bf7 2 Bc3
3 Bd5 4 Be8
5 Pass 6 We6
7 Bd6 8 Wh8
9 Bg6 10 We7
11 Be5 12 Wf6
13 Bf5 14 Wd7
15 Bc6 16 Wg7
17 Bi7 18 Wi8
19 Bb7 20 Wk8
21 Bj6 22 Wc7
23 Bb6 24 Resign
Game started.... Dec 18 13:24
Last move made.. Jan 8 03:20
Game ended...... Jan 8 03:20
Here it is the calendar of the tournament.
9 player in total which is not bad at all, I miss some strong players
though.
I remember that players have to contact with their opponents to
arrange the game.
The 20 minutes and 10 seconds per move is already available at
ludoteka. Don't forget to save the games you play. It is compulsory.
The games played migth be sent directly to the list or just send them
to me.
From 16-1-2003 to 31-1-2003
Twixter-Hibernator
Taral-Lyman
Jarrausi-Stcharles
Grau-Jedrek13
-------------------
Lyman-Twixter
Stcharles-Taral
Jedrek13-Jarrausi
Eskimal-Grau
-------------------
From 1-2-2003 to 14-2-2003
Twixter-Stcharles
Hibernator-Lyman
Taral-Jedrek13
Jarrausi-Eskimal
-------------------
Jedrek13-Twixter
Stcharles-Hibernator
Eskimal-Taral
Grau-Jarrausi
-------------------
From 15-2-2003 to 28-2-2003
Twixter-Eskimal
Hibernator-Jedrek13
Lyman-Stcharles
Taral-Grau
-------------------
Grau-Twixter
Eskimal-Hibernator
Jedrek13-Lyman
Jarrausi-Taral
-------------------
From 1-3-2003 to 15-3-2003
Twixter-Jarrausi
Hibernator-Grau
Lyman-Eskimal
Stcharles-Jedrek13
-------------------
Taral-Twixter
Jarrausi-Hibernator
Grau-Lyman
Eskimal-Stcharles
-------------------
From 16-3-2003 to 31-3-2003
Hibernaotr-Taral
Lyman-Jarrausi
Stcharles-Grau
Jedrek13-Eskimal
-------------------
I just send Richard Rognlie the latest release of the
program to play Unlur by computer. For those of you
who are not already as addicted to his server as I am,
you can check out the basics at:
http://www.gamerz.net/pbmserv/tutorial.html
and the full list of (non-specific) commands at:
http://www.gamerz.net/pbmserv/commands.html
I have sent a help file but if you would like to play
(and it has not been deployed yet), feel free to drop
me a line.
For those who are familiar with the Gamerz.net server,
and have set up an account just say:
challenge unlur your_id lyman
or
challenge unlur lyman your_id
or both!
Cheers,
Lyman
PS Thanks to Jorge Arrausi for helping playtest a
prototype and Douglas Zander for the use of his test
server and a lot of testing as well (and he had to
learn the game for the occasion :-)).
Well, we played, only 3 players though. (Eskimal,
stcharles and me). I was afraid you had problems with
the time difference. When I say 10:30 I mean that
10:30 is the time for most of the countries in Europe
like Spain, Germany, Sweden etc.., the time in Great
Britain differs a bit I think. Anyway, I hope you
don't forget the January tournamet, in spite of
considering that it is not a very good time for
americans.
--- Lyman Hurd <lhurd@...> wrote:
> Did the speed tournament happen this weekend?
> Unfortunately I wrote the appointement down and
> forgot
> to check it so I am sorry to have missed it.
>
> Tests of the email client to play Unlur are going
> well. I hope in the not too distant future to be
> able
> to announce its general availability.
>
> Lyman
>
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>
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Did the speed tournament happen this weekend?
Unfortunately I wrote the appointement down and forgot
to check it so I am sorry to have missed it.
Tests of the email client to play Unlur are going
well. I hope in the not too distant future to be able
to announce its general availability.
Lyman
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We had a Blitz Unlur tournament (1 minute plus 10 seconds per move)
the first Sunday of Novemeber, so why can't we have a tournament,
next Sunday? It will be the first of December.
So if we meet a reasonable number of player at ludoteka in the
Himalaya's room at 10:30 p.m european hour, we migth play again.
Regards.
-Jorge
btw, you read the results of the poll, don't you?. 80% decided the
20minutes +10 seconds. So it will be the time limit for the main
tournament.
The following unlur poll is now closed. Here are the
final results:
POLL QUESTION: Unlur Tournament:
The majority will decide. Only members
of the Unlur group can vote.
(the poll is concluded on 24 November
2002.
Vote for one of these options:
CHOICES AND RESULTS
- 20 minutes +10 seconds per move, and if one player loses the connection also
loses the game., 4 votes, 80.00%
- 3 minutes per move and the game can be resumed everytime a player loses the
connection., 1 votes, 20.00%
For more information about this group, please visit
http://groups.yahoo.com/group/unlur
For help with Yahoo! Groups, please visit
http://help.yahoo.com/help/us/groups/
Apologies, clearly the "pass" command should be
"black".
Lyman
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Douglas Zander (dzander@...) has been kind
enough to deploy a beta version of the unlur client on
his test server. If all goes well I hope to deploy
this on Richard's PBEM server. The commands are the
same as on Richard's PBEM server (www.gamerz.net).
See: http://www.gamerz.net/pbmserv/tutorial.html for a
tutorial.
If you would like to participate in the initial tests,
please send dzander an email with your desired server
id, your game server pasword (which should be
something not very secure, game passwords get stored
in the open) and your email address.
General questions about this implementation should be
sent to me (lhurd@...).
The coordinates are the same as in the documentation
for Havannah:
http://www.gamerz.net/pbmserv/havannah.html
and the "radius" command works similarly (allowing
board sizes from 4 to 13, although I don't think
anyone could FINISH a 13 radius board in the test
period!).
The only other eccentricity (that I can think of) is
that the initial "pass" to elect to take the white
pieces is conveyed by sending as your move the word
"white" (the word "pass" was used internally by the
server for other reasons).
Again, if you have any questions please ask me, and
please enjoy (since these "test" games in no way
affect ratings please feel free to debug my code by
asking the server to do things you know it shouldn't
or to test victory conditions on strange looking
boards). I am going to write some offline tests to
further stress the code.
Thanks for any feedback,
Lyman
PS I do not adopt negative numbers for the contract
phase simple because I didn't think it would work with
the rest of the code (it is not a political
statement!).
ALMOST FORGOT, to distinguish this game from the
released version, it is temporarily known on dzander's
server as "unler" (note spelling).
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It seems to me that r=2,3 are too trivially dominated
by the first player and r>13 breaks the notation, so I
have set it up to accept 4<=r<=13!
Thanks to the foresight of those who came before me
(and developed a general hexagonal board) adding more
sizes was not a big deal.
Cheers,
Lyman
--- Taral Guldahl Seierstad <taguse@...> wrote:
> Unless it requires too much extra code, I think it
> would be nice if you implement as many different
> board
> sizes as possible. I would suggest that you allow
> all
> radii from 2 through 13. 13 is a natural maximum
> since
> a bigger board would require more letters than there
> are in the English alphabet.
>
> I think a minimum would be just to allow boards with
> radius 6 or 8.
>
> Taral
>
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Unless it requires too much extra code, I think it
would be nice if you implement as many different board
sizes as possible. I would suggest that you allow all
radii from 2 through 13. 13 is a natural maximum since
a bigger board would require more letters than there
are in the English alphabet.
I think a minimum would be just to allow boards with
radius 6 or 8.
Taral
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I am implementing Unlur for Richard's PBEM server and
wanted to know on the subject of board size what
options people would like (I guess I could do a formal
poll, but informal comments should do fine). I could
implement:
1) radius 6 (standard) board only
2) radius 6 or 8
3) radius 6-10 (beyond 10 the display becomes
unwieldy)
4) Is there any interest in smaller boards?
Please remember that email games tend to progress
about a move a day (on average) and so think hard
before suggesting a radius 20 board :-).
I've also had to make some judgement calls on notation
(just for this server) which I will explain in a
future email. Basically I didn't think it practical
to explain to the games engine that move numbers could
be negative.
Thanks for input. I'll keep everyone posted when and
how it actually becomes available.
Lyman
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Enter your vote today! A new poll has been created for the
unlur group:
Unlur Tournamet Championship.
The majority will decide. Only members
of the Unlur group can vote.
(the poll is concluded on 24 November
2002.
Vote for one of these options:
o -20 minutes +10 seconds per move, and if one player loses the connection
also loses the game.
o -3 minutes per move and the game can be resumed everytime a player loses the
connection.
To vote, please visit the following web page:
http://groups.yahoo.com/group/unlur/surveys?id=195568
Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.
Thanks!
Hi Lyman!
Thanks for joining the unlur tournement. I hope we
have a lot of fun.
> PS I am also interested in helping develop code for
> Unlur on Richard's PBEM server as I find this the
> most
That sounds great. Nowadays I'm learning C, so maybe
we could pool efforts in order to create the code. :-)
Thanks again and welcome to the unlur community (small
but devoted)
Regards.
-Jorge
--- Lyman Hurd <lhurd@...> wrote:
> I am interested in joining the Unlur tournament and
> in
> contacting people available for games on Ludoteka
> around 21:00-23:30 pm Eastern Standard Time or
> possible between 12:30 and 13:30 EST.
>
> I am not on continuously but would welcome scheduled
> appointments via email lhurd@....
>
> Cheers,
>
> Lyman Hurd
>
> PS I am also interested in helping develop code for
> Unlur on Richard's PBEM server as I find this the
> most
> convenient way to play games!
>
>
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I am interested in joining the Unlur tournament and in
contacting people available for games on Ludoteka
around 21:00-23:30 pm Eastern Standard Time or
possible between 12:30 and 13:30 EST.
I am not on continuously but would welcome scheduled
appointments via email lhurd@....
Cheers,
Lyman Hurd
PS I am also interested in helping develop code for
Unlur on Richard's PBEM server as I find this the most
convenient way to play games!
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Unlur tournament: Official tournament rules.
->Games will be played on the small board (6 cells per side).
->All games to be played over the table or live on the Internet at
www.ludoteka.com. If played at ludoteka, games must be played at
Himalaya room.
->Games are timed with 3 minutes per move (Unused time is not
accumulated).
->If one player loses the connection the game must be replayed from
the instant the connection was lost.
->Players are responsible for arranging their own games with their
opponent (e-mail addresses provided). When a game is arranged it must
be notified to the organized via e-mail by both players.
->Both players have to save the coordinates of each game played.
->When a game is played, players have to send the result and the
saved game to the organizer.
->As we can not prvent one player from analize the position in a
different board when playing, we will allow analysis in net play.
->Each player will play form 6 to 10 games, and will have to play 2
games per 2 weeks according to a giving calendar. Anyway, some games
may be posponed if both players are agree and if the organizer
permits the delay. (The organizer would have to give a good reson for
not permitting a delay.)
Fist stage:
->Players are allocated into pools of 4-8 players.
->Within each pool, a single round robin is played (one game against
each opponent in your pool) if the number of players in that pool is
6 or bigger. If the number of players in that pool is 4 or 5 a double
round robin is played (two games agaisnt each player in your pool).
Final stage:
-> If all the contestants are in the same pool, the winner and the
runner-up of the round robin would play a match between themselves.
And the first who wins 3 games will be the champion.
If players are divided into two pools the winner and the runner-up
of the first pool would play a match against the runner-up and the
winner of the second pool respectively. The first who wins 3 games in
each semi-final, will pass to the final match. And the first who wins
3 games of the final match will be the first Unlur champion.
Dates:
Entries must be received by e-mail at unlur@... no later than
December 25, 2002.
Calendar will be published and sent to the contestants on January 1,
2003. And the player migth start to arrange their games.
The tournament is starting from January 16, 2003.
Extras: The winner will be awarded with the Unlur 1Dan category. (not
very lucrative, but it's nice after all.)
> > what do you mean? Can you choose to play once or twice, or is it
> decided by
> > the organization?
>
> It is decided by the organization. It will depends on the number of
> players per pool.
the number of games between two players should always be an even number, to
give a chance to have a tie in case they are equally strong players.
> > > If they are divided into one pool, the winner and the
> > > runner-up of the round robin would play a match
> > > between themselves. And the first who wins 3 games
> > > will be the champion.
> >
> > I don't agree. The number of games to be played should be decided in
> > advance, otherwise the first player to win 3 games may not be
> better than
> > the other player.
>
> I don't agree with you. An even number of games can have a real sense
> in games like Chess when it is known that first player has a bit
> advantage. But in Unlur, players have equal chances of winning at the
> beggining of the game, moreover, being the first or being the second
> is equivalent for strategical purposes.
> Since all games are even at the beggining of the game nobody will
> have the advantage of being the first or the second to move.
> Anyway, the winner of a match won't be necessarily the best the only
> way that ensures this is by holding a match with an infinite number
> of games, which is imposible.
I didn't mean that the player that begins has an advantage. What I meant is
that if they are equally strong players they don't have a chance to prove
it. In this sense, the player to win the first game has a theoretical
advantage. To level this, the match should have an even number and allow the
competition to have winners ex aequo (which is something always nice)
> > > If one player loses the connection the game must be
> > > replayed. If the same player loses the connection two
> > > times during the same game, he loses the game.
> >
> > I don't agree. This rule is a bit fascists. If the games are saved
> along,
> > they can be resumed an indeterminate number of times. My connection
> is very
> > bad and the games can last for more than 40 minutes.
>
> Fascist?? Maybe, but only a bit. ;-)
> I only find another solution, A time limit of 3 minutes per move. And
> the games can be resumen each time the conction is lost.
> Juan, Is it possible?
the remedy is worse than the illness!
> > > If one player loses the connection the game must be > > > replayed. If the same player loses the connection two > > > times during the same game, he loses the game. > > > > I don't agree. This rule is a bit fascists. If the games are saved along, > > they can be resumed an indeterminate number of times. My connection is very > > bad and the games can last for more than 40 minutes.
> Fascist?? Maybe, but only a bit. ;-) > I only find another solution, A time limit of 3 minutes per move. And > the games can be resumen each time the conction is lost. > Juan, Is it possible?
--- In unlur@y..., "Salvador Cases" <salvac@e...> wrote:
> > It will consist on a round robin, each player would
> > play form 6 to 10 games playing 2 games per 2 weeks.
> >
> > Players will be divided into one or two pools
>
> if they are divided in two pools it will not be a round robin.
Ok, in this case it will consist on two rounds robin
> what do you mean? Can you choose to play once or twice, or is it
decided by
> the organization?
It is decided by the organization. It will depends on the number of
players per pool.
> > If they are divided into one pool, the winner and the
> > runner-up of the round robin would play a match
> > between themselves. And the first who wins 3 games
> > will be the champion.
>
> I don't agree. The number of games to be played should be decided in
> advance, otherwise the first player to win 3 games may not be
better than
> the other player.
I don't agree with you. An even number of games can have a real sense
in games like Chess when it is known that first player has a bit
advantage. But in Unlur, players have equal chances of winning at the
beggining of the game, moreover, being the first or being the second
is equivalent for strategical purposes.
Since all games are even at the beggining of the game nobody will
have the advantage of being the first or the second to move.
Anyway, the winner of a match won't be necessarily the best the only
way that ensures this is by holding a match with an infinite number
of games, which is imposible.
> > If one player loses the connection the game must be
> > replayed. If the same player loses the connection two
> > times during the same game, he loses the game.
>
> I don't agree. This rule is a bit fascists. If the games are saved
along,
> they can be resumed an indeterminate number of times. My connection
is very
> bad and the games can last for more than 40 minutes.
Fascist?? Maybe, but only a bit. ;-)
I only find another solution, A time limit of 3 minutes per move. And
the games can be resumen each time the conction is lost.
Juan, Is it possible?
Regards.
-Jorge
> It will consist on a round robin, each player would
> play form 6 to 10 games playing 2 games per 2 weeks.
>
> Players will be divided into one or two pools
if they are divided in two pools it will not be a round robin.
> depending on the numbers of contestants. And each
> player would have to play one or two games against
> each of the players in the same pool.
what do you mean? Can you choose to play once or twice, or is it decided by
the organization?
In my oppinion the players should always play an even number of games to
allow for a tie (so, in this case, two games).
> If they are divided into one pool, the winner and the
> runner-up of the round robin would play a match
> between themselves. And the first who wins 3 games
> will be the champion.
I don't agree. The number of games to be played should be decided in
advance, otherwise the first player to win 3 games may not be better than
the other player.
If they are divided into two
> pools the winner and the runner-up of the first pool
> would play a match against the runner-up and the
> winner of the second pool respectively. The first who
> wins 3 games in each semi-final, will pass to the
> final match. And the first who wins 3 games of the
> final match will be the first Unlur champion.
I don't agree as I said. It should be changed to a match with an even number
of games known in advance.
> Games must be arranged by the players (each player
> will have the e-mail adress of the rest of the
> players). When a game is arranged it must be notified
> to the organized via e-mail by both players.
>
> Games mut be played at www.ludoteka.com or head to
> head if possible.
>
> If played at ludoteka, my own experience shows that
> playing in the less populated rooms it appears that
> connections are more stable.
>
> If played at ludoteka the time limit will be 20
> minutes plus 20 second per move,
do they have this option in ludoteka? How is it done?
if played head to
> head, players can decide the time limit by mutual
> agreement.
>
> Both players have to save the coordinates of each game
> played.
>
> If one player loses the connection the game must be
> replayed. If the same player loses the connection two
> times during the same game, he loses the game.
I don't agree. This rule is a bit fascists. If the games are saved along,
they can be resumed an indeterminate number of times. My connection is very
bad and the games can last for more than 40 minutes.
>
> When a game is played, players have to send the result
> and the saved game to the organizer.
>
> As we can't pervent one player from analize the
> position in a different board when playing, we will
> allow analysis in net play.
>
> Each two weeks we will have the results of the games
> played, and published in the Unlur web page and in the
> unlur group
>
>
>
> __________________________________________________
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>
>
> To unsubscribe from this group, send an email to:
> unlur-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
This is my proposal for the tournament. Ay question,
doubt or suggestion would be welcome.
It is going to be played on the small board (6 cells
per side)
It will consist on a round robin, each player would
play form 6 to 10 games playing 2 games per 2 weeks.
Players will be divided into one or two pools
depending on the numbers of contestants. And each
player would have to play one or two games against
each of the players in the same pool.
If they are divided into one pool, the winner and the
runner-up of the round robin would play a match
between themselves. And the first who wins 3 games
will be the champion. If they are divided into two
pools the winner and the runner-up of the first pool
would play a match against the runner-up and the
winner of the second pool respectively. The first who
wins 3 games in each semi-final, will pass to the
final match. And the first who wins 3 games of the
final match will be the first Unlur champion.
Games must be arranged by the players (each player
will have the e-mail adress of the rest of the
players). When a game is arranged it must be notified
to the organized via e-mail by both players.
Games mut be played at www.ludoteka.com or head to
head if possible.
If played at ludoteka, my own experience shows that
playing in the less populated rooms it appears that
connections are more stable.
If played at ludoteka the time limit will be 20
minutes plus 20 second per move, if played head to
head, players can decide the time limit by mutual
agreement.
Both players have to save the coordinates of each game
played.
If one player loses the connection the game must be
replayed. If the same player loses the connection two
times during the same game, he loses the game.
When a game is played, players have to send the result
and the saved game to the organizer.
As we can't pervent one player from analize the
position in a different board when playing, we will
allow analysis in net play.
Each two weeks we will have the results of the games
played, and published in the Unlur web page and in the
unlur group
__________________________________________________
Do you Yahoo!?
Faith Hill - Exclusive Performances, Videos & More
http://faith.yahoo.com
Why would people cheat? There is no money at stake or anything... Also, if
someone can write a computer program that can beat me, I'd be happy to play
it :). If people analyze variations off-line that is cheating but who would
do that?
Board size 8 is a more interesting game certainly, but already the side 6
board gives a complex enough game.
Round robin is good.
No time limit is not advisable for a tournament. Hex games between good
players can drag on for hours and same potential in Unlur.
Certainly, the organizers should be allowed to participate, and probably
SHOULD participate because there will be too few players otherwise.
regards,
Carl Johan
And by the way, Gamedit is great :)
I think that the tournament should be held in flesh and blood, otherwise
people can cheat.
I think that the competition system should be a round robin, as it is the
one that gives more significative results.
I think that there should be no time limit to move, in order to allow
everybody to play the move s/he considers to be the best.
I think the board size should be 8, but no justification can be given to
support this because it purely depends on personal tastes. Well, indeed we
should use the "official" size, that one that will be published in Abstract
Games magazine (is it already published?).
I think that always the organizers should take part in any event if they
want.
Salva
> As you probably know, I want to organize the first Unlur tournament
> by the begining of next year.
>
> I'd like to know opinions and suggestions about how the tournament
> should be developed. I'd like to know things like:
>
> -Where to play.
> -Competition System.
> -Time limit per each game?
> -How to arrange the games.
> -Board size.
> -Should the organizer take part in the tournament?
> -What happens if one player lose the connection during a game?
>
> I have my own opinion for each question, but I don't give mines until
> I had yours.
> And as I don't expect unanimous answers I will have the last and
> indisputable solution for each question. In other words, I'll study
> your proposals but 'I'll have the last word' (This is an spanish
> idiom)
>
> I don't plan to take part in the tournament you can also give opinion.
>
> Regards.
>
> -Jorge
>
>
>
>
>
>
> To unsubscribe from this group, send an email to:
> unlur-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
As you probably know, I want to organize the first Unlur tournament
by the begining of next year.
I'd like to know opinions and suggestions about how the tournament
should be developed. I'd like to know things like:
-Where to play.
-Competition System.
-Time limit per each game?
-How to arrange the games.
-Board size.
-Should the organizer take part in the tournament?
-What happens if one player lose the connection during a game?
I have my own opinion for each question, but I don't give mines until
I had yours.
And as I don't expect unanimous answers I will have the last and
indisputable solution for each question. In other words, I'll study
your proposals but 'I'll have the last word' (This is an spanish
idiom)
I don't plan to take part in the tournament you can also give opinion.
Regards.
-Jorge
Hello Unluers,
I'm pleased to announce the first release of Gamedit.
Gamedit is an SGF editor, intended to be as general as possible. It is
still in beta status, and very far from feature complete. For now, the
only available game is *Unlur* !
Gamedit can be found at :
* http://gamedit.sourceforge.net/
Or you can go directly to the SourceForge project page:
* http://sourceforge.net/projects/gamedit/
Just download gamedit-0.2.tar.bz2 (for *nix systems) or
gamedit-0.2.zip
(for windows) and see instructions in the README file.
On the project page you can also find:
- mailing lists
- bug/wishes track system
...and probably more in the future
Pascal Grossé (aka Skal)