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#420 From: "Marlene Thorp" <nandmthorp@...>
Date: Fri Apr 21, 2006 3:48 am
Subject: Re: Re: Big Bad Guys
humfleetsgoats
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Here's what I have so far.

On 4/20/06, Rob Rogers <RobCRogers3@...> wrote:
Oh, nice name.

Kind of funky coincidence. I used the name Cirque d'Obscurité in my novel. That's why I was shying away from the circus theme in creating a team--I didn't want too much overlap with the book.

On 4/20/06, Marlene Thorp < nandmthorp@... > wrote:
Le Cirque du Macabre


On 4/20/06, Rob Rogers <RobCRogers3@... > wrote:
It might. I'd like to take a look. I want these people to be pretty wacky.

What's the team name?


On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
Hey I was working on circus style villain group, would that work? I even have a few partially written.

On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
On 4/20/06, Ben Langdon <uberworld@... > wrote:
Nah.  Evol Khan wouldn't be widely known as a villain.  And
Professor Quake is more of a southern hemisphere baddy.

America doesn't currently have many major villains, so perhaps Rob
should create one specially for Mini-Doom.

That's where I'm leaning, although I'd kind of like him to be a monarch/despot of some sort of small country like Doctor Doom is (and Lord Doom, for that matter). But I want him to be different enough from Lord Doom. I'll think about it a bit.

So am I right that the New Empire is kind of like Bushido?

In working on the Hero City campaign page, I've been looking for a replacement for Playtime, and am thinking of creating a team of clown-themed villains maybe named the Clown Corps. Any thoughts? Ben, you ended up doing a lot of those pictures of Playtime, didn't you? Could I use some as inspiration? And would someone maybe like to write up some members of the team?
 

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      L'Araignee
      Jules Orphelin
       
      Cost

      Characteristic

      Value Roll Notes
      20 STR 30 15- Lift: 1600.0kg; Dice: HTH Damage 6d6 END [3]

      L'Araignee

      39 DEX 23 14- OCV 8 DCV 8
      26 CON 23 14-
      4 BODY 12 11-
      0 INT 10 11- PER Roll 11-
      0 EGO 10 11- ECV: 3
      8 PRE 18 13- PRE Attack: 3 1/2d6
      -1 COM 8 11-
      4 PD 10   10 PD (0 rPD)
      5 ED 10   10 ED (0 rED)
      17 SPD 5   Mental Defense: 0
      0 REC 11   Phases: 3, 5, 8, 10, 12
      0 END 46   Running: 12" (48" NC)
      1 STUN 40   Swimming: 2" (4" NC)
       

      Cost

      Powers

      END

      10 Multifaceted Eyes: Increased Arc Of Perception (360 Degrees) with Sight Group
      5 Sensitive Eyes: Nightvision
      40 Web Spit: Entangle 5d6, 5 DEF (50 Active Points); Limited Range (-1/4) 5
      6 Multi-Limbed: Extra Limbs (4), Inherent (+1/4) (6 Active Points)
      10 Spider Leap: Leaping +10" (16" forward, 8" upward) 1
      17 Quick Legged: Running +6" (12" total), x4 Noncombat 2
      10 Spider Touch: Clinging (normal STR)
      6 Eight Armed Combatant: +2 SPD (20 Active Points); Activation Roll 11- (-1), Conditional Power Only to Punch (-1), Costs Endurance (-1/2) 2
      16 Hitting Lots of Targets: +8 with any single attack-Sweep
      30 Many Fists, Many Punches: For Up To 30 STR, Autofire (10 shots; +1)
      20 To Many Fists to Avoid: +4 with HTH Combat
       

      Cost

      Talents

      9

      Ambidexterity (no Off Hand penalty)

      Cost

      Skills

      3

      Acrobatics 14-

      3

      Acting 13-

      3

      Breakfall 14-

      3

      Concealment 11-

      3

      Contortionist 14-

      10

      Defense Maneuver I-IV

      Everyman Skills

      AK: Trinidad, Arima (Custom Adder) 11-

      Acting 8-

      Climbing 8-

      Concealment 8-

      Conversation 8-

      Deduction 8-

      Language: French (Idiomatic, native accent; Custom Adder)
      [Notes: Native Language]

      PS: Acrobat (Custom Adder) 11-

      Paramedics 8-

      Persuasion 8-

      Shadowing 8-

      Stealth 8-

      TF: Custom Adder, Small Motorized Ground Vehicles
      [Notes: Custom Mod is Everyman Skill]

      3

      Language: English (completely fluent)

      3

      Lockpicking 14-

      5

      Rapid Attack (HTH)

      3

      Security Systems 11-

      3

      Sleight Of Hand 14-

      3

      Stealth 14-

      3

      Streetwise 13-
      200+ Disadvantages

      20

      Distinctive Features: Spider Boy (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

      15

      Physical Limitation: Weird Biochemistry, Requires Special Medical Attention (Frequently, Greatly Impairing)

      10

      Psychological Limitation: Bad Tempered (Common, Moderate)

      10

      Psychological Limitation: Follower (Common, Moderate)

      15

      Psychological Limitation: Quick to Resent (Common, Strong)

      20

      Psychological Limitation: Sensitive About Appearance (Very Common, Strong)

      10

      Social Limitation: Frightens Animals and Small Children (Frequently, Minor)

      5

      Social Limitation: Minor (Occasionally, Minor)

      15

      Social Limitation: Permanent Identity Frequently (11-), Major

      10

      Social Limitation: Reared Under Unusual Circumstances (Frequently, Minor)

      20

      Vulnerability: 2 x Effect Visual Flash Attacks (Common)
      0 Experience Points
       
      Characteristics Cost 123 Base Points 200
      Powers Cost 170 Disadvantages 150
      Talents Cost 9 Experience Points 0
      Perks Cost 0 Total Points 200+150+0
      Martial Arts Cost 0
      Skills Cost 48
      Total Cost 350
       
      Concept Brick Hair Colour Black
      Nationality Trinidadian Eye Colour Black
      Place of Birth Arima, Trinidad Height 1.77 m/5' 10"
      Date of Birth August 31, 1990 Weight 80.00 kg/176 lbs
       
      Background

      Jules was discovered by Docteur Celerat in the wilds of Trinidad near the city of Arima. The doctor had heard about a "spider boy" living in the jungle. It took the doctor well over a week to track down the elusive "spider boy". Naturally the doctor was by himself when Jules lept out of the trees crashing into Docteur Celebrat. Jules thought he had the strange man pinned, but before he knew it he was flying away from the man crashing into a tree. He was up in a flash ready to face this intruder. Jules was a little suprised that the man hadn't moved from where he was standing. This also intrigued Jules, most people who met him ran away screaming about a monster. So Jules paused to study the man.

      Eventually Docteur Celerat was able to calm the boy using a little charm he had on him. Docteur Celerat told the boy that he was looking for a young man like himself to be in his circus. Life would be better travelling the roads with Le Cirque du Macabre than living in a cave on Trinidad. Docteur Celebrat promised Jules that he would make Jules as rich as he'd like.

      Life in the wilds of Trinidad was bad, and it didn't take much for Jules to make up his mind to follow Docteur Celerat. As a member of Le Cirque du Macabre, Jules has taken the stage name L'Araignee or the Spider.

      Personality
      Jules knows that he's a freak. However, he hates it when people are constantly pointing the fact out to him. Jules really resent that. The quickest way to enrage Jules is to make fun of his appearance. It only with the help of the other members of the circus that keeps Jules from going on a rampage. Still Jules is very much the follower. This as well keeps him in check. Jules will do anything that Docteur Celerat tells him to do.
      Quote
      "You think your are so tough. Well mister, here's webbing in your eyes."
      Powers

      L'Araignee is super-humanly strong, and uses his strength to run real fast, and leap far. Growing over of his torso are two pairs of spider-like limbs. L'Araignee uses his spider limbs as weapons and is able to deliver rapid fire strikes against his foes.

      His head is shaped like a spiders, and his eyes are multi-faceted allowing him to see all round. However, unlike a true spider, L'Araignee is able to spit a glob of webbing at his foes that wraps them up when the webbing hits. L'Araignee's eyes are quite sensitive, and he's able to see at night.

      Appearance

      L'Araignee is half human and half spider. His head is shaped exactly like a spiders and he has mult-faceted eyes. Also growing out of his body are four hairy spider legs. Due to his unusual body shape, L'Araignee only wears a pair of jeans with boots. The rest of his body appears normal, except for his head and spidery limbs. His appearance can be quite frightening.


      #419 From: "Jeff Hebert" <afdstudios@...>
      Date: Fri Apr 21, 2006 3:44 am
      Subject: Re: New Pictures: Nightshade and Thrasher
      heromachine
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      Nice job on both of those! I am blown away at all of the character art on the site, it's an unbelievable amount of work. Definitely a hats-off to you guys, it's really impressive. And high quality too.

      Jeff

      On 4/20/06, Mike D. <trampled.dwarf@...> wrote:
      Wow excellent job! Thrasher is just how I pictured him!

      --Mike D.

      On 4/20/06, uberworld@... <uberworld@...> wrote:
      I've put up pictures of Nigghtshade and Thrasher for comments (especially from the players of those characters).

      I have to admit drawing a girl with bat arms, big bat ears and fangs has been one of the hardest ones to do so far!  I'm pretty sure it's not exactly what you were after!

      And, as for Thrasher, I kind of had to put shades on him because I made his head too big without them.  It's the mohawk, I tell ya!

      Oh yeah, and Danny's Velociraptor Form now has a picture.  Go to Raptor Boy and click on his Multipower link.


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      #418 From: "Jeff Hebert" <afdstudios@...>
      Date: Fri Apr 21, 2006 3:41 am
      Subject: Re: Stuntman
      heromachine
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      Thanks! You're welcome to use that "Showdown" image for the front page. Or, if you have a more specific image/theme/subject in mind you want to see on the front page, feel free to let me know and I'll be happy to work on it.

      Jeff

      On 4/20/06, uberworld@... <uberworld@... > wrote:
      Awesome!

      Oh boy, Jeff, I'd love you to work on some art for the Uberworld Front Page.

      Great stuff!




      > Rob Rogers <RobCRogers3@...> wrote:
      >
      > Feast your eyes on this awesome image of Stuntman that Jeff Hebert came
      > up
      > with! I'm very excited. He's got kind of a "What did Deng do now?" look
      > on
      > his face. :)
      >
      > --
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      #417 From: "Rob Rogers" <RobCRogers3@...>
      Date: Fri Apr 21, 2006 3:15 am
      Subject: Re: Re: Big Bad Guys
      robcrogers_3
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      Oh, nice name.

      Kind of funky coincidence. I used the name Cirque d'Obscurité in my novel. That's why I was shying away from the circus theme in creating a team--I didn't want too much overlap with the book.

      On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
      Le Cirque du Macabre


      On 4/20/06, Rob Rogers <RobCRogers3@... > wrote:
      It might. I'd like to take a look. I want these people to be pretty wacky.

      What's the team name?


      On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
      Hey I was working on circus style villain group, would that work? I even have a few partially written.

      On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
      On 4/20/06, Ben Langdon <uberworld@... > wrote:
      Nah.  Evol Khan wouldn't be widely known as a villain.  And
      Professor Quake is more of a southern hemisphere baddy.

      America doesn't currently have many major villains, so perhaps Rob
      should create one specially for Mini-Doom.

      That's where I'm leaning, although I'd kind of like him to be a monarch/despot of some sort of small country like Doctor Doom is (and Lord Doom, for that matter). But I want him to be different enough from Lord Doom. I'll think about it a bit.

      So am I right that the New Empire is kind of like Bushido?

      In working on the Hero City campaign page, I've been looking for a replacement for Playtime, and am thinking of creating a team of clown-themed villains maybe named the Clown Corps. Any thoughts? Ben, you ended up doing a lot of those pictures of Playtime, didn't you? Could I use some as inspiration? And would someone maybe like to write up some members of the team?
       

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          #416 From: "Marlene Thorp" <nandmthorp@...>
          Date: Fri Apr 21, 2006 3:12 am
          Subject: Re: Re: Big Bad Guys
          humfleetsgoats
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          Le Cirque du Macabre

          On 4/20/06, Rob Rogers <RobCRogers3@...> wrote:
          It might. I'd like to take a look. I want these people to be pretty wacky.

          What's the team name?


          On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
          Hey I was working on circus style villain group, would that work? I even have a few partially written.

          On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
          On 4/20/06, Ben Langdon <uberworld@... > wrote:
          Nah.  Evol Khan wouldn't be widely known as a villain.  And
          Professor Quake is more of a southern hemisphere baddy.

          America doesn't currently have many major villains, so perhaps Rob
          should create one specially for Mini-Doom.

          That's where I'm leaning, although I'd kind of like him to be a monarch/despot of some sort of small country like Doctor Doom is (and Lord Doom, for that matter). But I want him to be different enough from Lord Doom. I'll think about it a bit.

          So am I right that the New Empire is kind of like Bushido?

          In working on the Hero City campaign page, I've been looking for a replacement for Playtime, and am thinking of creating a team of clown-themed villains maybe named the Clown Corps. Any thoughts? Ben, you ended up doing a lot of those pictures of Playtime, didn't you? Could I use some as inspiration? And would someone maybe like to write up some members of the team?
           

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              #415 From: "Rob Rogers" <RobCRogers3@...>
              Date: Fri Apr 21, 2006 3:04 am
              Subject: Re: Re: Big Bad Guys
              robcrogers_3
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              It might. I'd like to take a look. I want these people to be pretty wacky.

              What's the team name?

              On 4/20/06, Marlene Thorp <nandmthorp@...> wrote:
              Hey I was working on circus style villain group, would that work? I even have a few partially written.

              On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
              On 4/20/06, Ben Langdon <uberworld@... > wrote:
              Nah.  Evol Khan wouldn't be widely known as a villain.  And
              Professor Quake is more of a southern hemisphere baddy.

              America doesn't currently have many major villains, so perhaps Rob
              should create one specially for Mini-Doom.

              That's where I'm leaning, although I'd kind of like him to be a monarch/despot of some sort of small country like Doctor Doom is (and Lord Doom, for that matter). But I want him to be different enough from Lord Doom. I'll think about it a bit.

              So am I right that the New Empire is kind of like Bushido?

              In working on the Hero City campaign page, I've been looking for a replacement for Playtime, and am thinking of creating a team of clown-themed villains maybe named the Clown Corps. Any thoughts? Ben, you ended up doing a lot of those pictures of Playtime, didn't you? Could I use some as inspiration? And would someone maybe like to write up some members of the team?
               

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                  #414 From: "Marlene Thorp" <nandmthorp@...>
                  Date: Fri Apr 21, 2006 2:59 am
                  Subject: Re: Re: Big Bad Guys
                  humfleetsgoats
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                  Hey I was working on circus style villain group, would that work? I even have a few partially written.

                  On 4/20/06, Rob Rogers <RobCRogers3@...> wrote:
                  On 4/20/06, Ben Langdon <uberworld@... > wrote:
                  Nah.  Evol Khan wouldn't be widely known as a villain.  And
                  Professor Quake is more of a southern hemisphere baddy.

                  America doesn't currently have many major villains, so perhaps Rob
                  should create one specially for Mini-Doom.

                  That's where I'm leaning, although I'd kind of like him to be a monarch/despot of some sort of small country like Doctor Doom is (and Lord Doom, for that matter). But I want him to be different enough from Lord Doom. I'll think about it a bit.

                  So am I right that the New Empire is kind of like Bushido?

                  In working on the Hero City campaign page, I've been looking for a replacement for Playtime, and am thinking of creating a team of clown-themed villains maybe named the Clown Corps. Any thoughts? Ben, you ended up doing a lot of those pictures of Playtime, didn't you? Could I use some as inspiration? And would someone maybe like to write up some members of the team?
                   

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                    • #413 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Fri Apr 21, 2006 2:55 am
                      Subject: Re: Re: Big Bad Guys
                      robcrogers_3
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                      On 4/20/06, Ben Langdon <uberworld@...> wrote:
                      Nah.  Evol Khan wouldn't be widely known as a villain.  And
                      Professor Quake is more of a southern hemisphere baddy.

                      America doesn't currently have many major villains, so perhaps Rob
                      should create one specially for Mini-Doom.

                      That's where I'm leaning, although I'd kind of like him to be a monarch/despot of some sort of small country like Doctor Doom is (and Lord Doom, for that matter). But I want him to be different enough from Lord Doom. I'll think about it a bit.

                      So am I right that the New Empire is kind of like Bushido?

                      In working on the Hero City campaign page, I've been looking for a replacement for Playtime, and am thinking of creating a team of clown-themed villains maybe named the Clown Corps. Any thoughts? Ben, you ended up doing a lot of those pictures of Playtime, didn't you? Could I use some as inspiration? And would someone maybe like to write up some members of the team?

                      --
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                      #412 From: "Marlene Thorp" <nandmthorp@...>
                      Date: Fri Apr 21, 2006 2:53 am
                      Subject: Re: Big Bad Guys
                      humfleetsgoats
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                      And Necron isn't that well known. Black Skull?

                      On 4/20/06, Marlene Thorp <nandmthorp@...> wrote:
                      Yeah and General Uprising is probably too normal looking.


                      On 4/20/06, Rob Rogers <RobCRogers3@... > wrote:
                      I'm not seeing a cute version of Evol Khan or a good diminutive name drawn from it. And didn't Professor Quake kill like half of Rio? Too many bodies.


                      On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
                      In that case how about Evol Khan or Professor Quake? Both are bad dudes.


                       
                      On 4/20/06, Rob Rogers <RobCRogers3@... > wrote:
                      Mini-Doom's background is that he is an animatronic figure created for the Hero City theme park in the Villain's Alley section. He was part of a ride that spoofed/used as source material a major supervillain (in the GGU, it was Lord Doom), and was supposed to represent that villain as a child. He was not created by Lord Doom, but was accidentally brought to life by Daemon.

                      I'd like to keep as much of that as possible. Lord Doom was a good choice because he was an evil tyrant, but not really a mass murderer. As I understand it, Witch Doctor *is* a mass murderer, so he wouldn't be a good choice.

                      The villain doesn't need to tie in to robots or have the same power set as Mini-Doom. But I'd rather not impose a sex change on Mini-Doom, so Iron Maiden is out.

                      I might just have to create someone appropriate, a Doctor Doom riff of some sort.


                      On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
                      Hmm...Yeah Witch Doctor might not be appropriate. Maybe Iron Maiden, she likes building robots, but she's not really a major villain. 07-737, might be a better option. He could have created Mini-Doom to better understand organics that he's trying to destroy

                      On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
                      So who are the heaviest hitters in Uberworld, other than Witch Doctor?

                      I'm specifically looking for an alternate villain that Mini-Doom might be based on since Lord Doom is no longer an option.

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                      #411 From: "Marlene Thorp" <nandmthorp@...>
                      Date: Fri Apr 21, 2006 2:52 am
                      Subject: Re: Big Bad Guys
                      humfleetsgoats
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                      Yeah and General Uprising is probably too normal looking.

                      On 4/20/06, Rob Rogers <RobCRogers3@...> wrote:
                      I'm not seeing a cute version of Evol Khan or a good diminutive name drawn from it. And didn't Professor Quake kill like half of Rio? Too many bodies.


                      On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
                      In that case how about Evol Khan or Professor Quake? Both are bad dudes.


                       
                      On 4/20/06, Rob Rogers <RobCRogers3@... > wrote:
                      Mini-Doom's background is that he is an animatronic figure created for the Hero City theme park in the Villain's Alley section. He was part of a ride that spoofed/used as source material a major supervillain (in the GGU, it was Lord Doom), and was supposed to represent that villain as a child. He was not created by Lord Doom, but was accidentally brought to life by Daemon.

                      I'd like to keep as much of that as possible. Lord Doom was a good choice because he was an evil tyrant, but not really a mass murderer. As I understand it, Witch Doctor *is* a mass murderer, so he wouldn't be a good choice.

                      The villain doesn't need to tie in to robots or have the same power set as Mini-Doom. But I'd rather not impose a sex change on Mini-Doom, so Iron Maiden is out.

                      I might just have to create someone appropriate, a Doctor Doom riff of some sort.


                      On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
                      Hmm...Yeah Witch Doctor might not be appropriate. Maybe Iron Maiden, she likes building robots, but she's not really a major villain. 07-737, might be a better option. He could have created Mini-Doom to better understand organics that he's trying to destroy

                      On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
                      So who are the heaviest hitters in Uberworld, other than Witch Doctor?

                      I'm specifically looking for an alternate villain that Mini-Doom might be based on since Lord Doom is no longer an option.

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                      #410 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Fri Apr 21, 2006 2:49 am
                      Subject: Re: Big Bad Guys
                      robcrogers_3
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                      I'm not seeing a cute version of Evol Khan or a good diminutive name drawn from it. And didn't Professor Quake kill like half of Rio? Too many bodies.

                      On 4/20/06, Marlene Thorp <nandmthorp@...> wrote:
                      In that case how about Evol Khan or Professor Quake? Both are bad dudes.


                       
                      On 4/20/06, Rob Rogers <RobCRogers3@... > wrote:
                      Mini-Doom's background is that he is an animatronic figure created for the Hero City theme park in the Villain's Alley section. He was part of a ride that spoofed/used as source material a major supervillain (in the GGU, it was Lord Doom), and was supposed to represent that villain as a child. He was not created by Lord Doom, but was accidentally brought to life by Daemon.

                      I'd like to keep as much of that as possible. Lord Doom was a good choice because he was an evil tyrant, but not really a mass murderer. As I understand it, Witch Doctor *is* a mass murderer, so he wouldn't be a good choice.

                      The villain doesn't need to tie in to robots or have the same power set as Mini-Doom. But I'd rather not impose a sex change on Mini-Doom, so Iron Maiden is out.

                      I might just have to create someone appropriate, a Doctor Doom riff of some sort.


                      On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
                      Hmm...Yeah Witch Doctor might not be appropriate. Maybe Iron Maiden, she likes building robots, but she's not really a major villain. 07-737, might be a better option. He could have created Mini-Doom to better understand organics that he's trying to destroy

                      On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
                      So who are the heaviest hitters in Uberworld, other than Witch Doctor?

                      I'm specifically looking for an alternate villain that Mini-Doom might be based on since Lord Doom is no longer an option.

                      --
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                      #409 From: "Ben Langdon" <uberworld@...>
                      Date: Fri Apr 21, 2006 2:48 am
                      Subject: Re: Big Bad Guys
                      uberworld1
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                      Nah.  Evol Khan wouldn't be widely known as a villain.  And
                      Professor Quake is more of a southern hemisphere baddy.
                      
                      America doesn't currently have many major villains, so perhaps Rob
                      should create one specially for Mini-Doom.
                      
                      
                      
                      --- In uberworldforum@yahoogroups.com, "Marlene Thorp"
                      <nandmthorp@...> wrote:
                      >
                      > In that case how about Evol Khan or Professor Quake? Both are bad
                      dudes.
                      >
                      >
                      >
                      > On 4/20/06, Rob Rogers <RobCRogers3@...> wrote:
                      > >
                      > > Mini-Doom's background is that he is an animatronic figure
                      created for the
                      > > Hero City theme park in the Villain's Alley section. He was part
                      of a ride
                      > > that spoofed/used as source material a major supervillain (in
                      the GGU, it
                      > > was Lord Doom), and was supposed to represent that villain as a
                      child. He
                      > > was not created by Lord Doom, but was accidentally brought to
                      life by
                      > > Daemon.
                      > >
                      > > I'd like to keep as much of that as possible. Lord Doom was a
                      good choice
                      > > because he was an evil tyrant, but not really a mass murderer.
                      As I
                      > > understand it, Witch Doctor *is* a mass murderer, so he wouldn't
                      be a good
                      > > choice.
                      > >
                      > > The villain doesn't need to tie in to robots or have the same
                      power set as
                      > > Mini-Doom. But I'd rather not impose a sex change on Mini-Doom,
                      so Iron
                      > > Maiden is out.
                      > >
                      > > I might just have to create someone appropriate, a Doctor Doom
                      riff of
                      > > some sort.
                      > >
                      > >
                      > > On 4/20/06, Marlene Thorp <nandmthorp@...> wrote:
                      > > >
                      > > > Hmm...Yeah Witch Doctor might not be appropriate. Maybe Iron
                      Maiden, she
                      > > > likes building robots, but she's not really a major villain.
                      07-737, might
                      > > > be a better option. He could have created Mini-Doom to better
                      understand
                      > > > organics that he's trying to destroy
                      > > >
                      > > >  On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
                      > > >
                      > > > >  So who are the heaviest hitters in Uberworld, other than
                      Witch
                      > > > > Doctor?
                      > > > >
                      > > > > I'm specifically looking for an alternate villain that Mini-
                      Doom might
                      > > > > be based on since Lord Doom is no longer an option.
                      > > > >
                      > > > > --
                      > > > > Visit Door Number 6, Rob's Blog:
                      http://robcrogers.blogspot.com/
                      > > > >
                      > > > >  SPONSORED LINKS
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                      Champion
                      > > > > nutrition<http://groups.yahoo.com/gads?
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                      > > > >  ------------------------------
                      > > > > YAHOO! GROUPS LINKS
                      > > > >
                      > > > >
                      > > > >    -  Visit your
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                      > > > >    on the web.
                      > > > >
                      > > > >    -  To unsubscribe from this group, send an email to:
                      > > > >      uberworldforum-
                      unsubscribe@yahoogroups.com<uberworldforum-
                      unsubscribe@yahoogroups.com?subject=Unsubscribe>
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                      Terms of
                      > > > >    Service <http://docs.yahoo.com/info/terms/>.
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                      > > > >
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                      > > >
                      > > >
                      > > >  ------------------------------
                      > > > YAHOO! GROUPS LINKS
                      > > >
                      > > >
                      > > >    -  Visit your
                      group "uberworldforum<http://groups.yahoo.com/group/uberworldforum>"
                      > > >    on the web.
                      > > >
                      > > >    -  To unsubscribe from this group, send an email to:
                      > > >      uberworldforum-unsubscribe@yahoogroups.com<uberworldforum-
                      unsubscribe@yahoogroups.com?subject=Unsubscribe>
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                      > > >    -  Your use of Yahoo! Groups is subject to the Yahoo! Terms
                      of
                      > > >    Service <http://docs.yahoo.com/info/terms/>.
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                      > > >
                      > > >  ------------------------------
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                      > >
                      > >
                      > > --
                      > > Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/
                      > >  ------------------------------
                      > > YAHOO! GROUPS LINKS
                      > >
                      > >
                      > >    -  Visit your
                      group "uberworldforum<http://groups.yahoo.com/group/uberworldforum>"
                      > >    on the web.
                      > >
                      > >    -  To unsubscribe from this group, send an email to:
                      > >     uberworldforum-unsubscribe@yahoogroups.com<uberworldforum-
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                      #408 From: "Marlene Thorp" <nandmthorp@...>
                      Date: Fri Apr 21, 2006 2:45 am
                      Subject: Re: Big Bad Guys
                      humfleetsgoats
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                      In that case how about Evol Khan or Professor Quake? Both are bad dudes.


                       
                      On 4/20/06, Rob Rogers <RobCRogers3@...> wrote:
                      Mini-Doom's background is that he is an animatronic figure created for the Hero City theme park in the Villain's Alley section. He was part of a ride that spoofed/used as source material a major supervillain (in the GGU, it was Lord Doom), and was supposed to represent that villain as a child. He was not created by Lord Doom, but was accidentally brought to life by Daemon.

                      I'd like to keep as much of that as possible. Lord Doom was a good choice because he was an evil tyrant, but not really a mass murderer. As I understand it, Witch Doctor *is* a mass murderer, so he wouldn't be a good choice.

                      The villain doesn't need to tie in to robots or have the same power set as Mini-Doom. But I'd rather not impose a sex change on Mini-Doom, so Iron Maiden is out.

                      I might just have to create someone appropriate, a Doctor Doom riff of some sort.


                      On 4/20/06, Marlene Thorp <nandmthorp@... > wrote:
                      Hmm...Yeah Witch Doctor might not be appropriate. Maybe Iron Maiden, she likes building robots, but she's not really a major villain. 07-737, might be a better option. He could have created Mini-Doom to better understand organics that he's trying to destroy

                      On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
                      So who are the heaviest hitters in Uberworld, other than Witch Doctor?

                      I'm specifically looking for an alternate villain that Mini-Doom might be based on since Lord Doom is no longer an option.

                      --
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                      #407 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Fri Apr 21, 2006 1:30 am
                      Subject: Re: Big Bad Guys
                      robcrogers_3
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                      Mini-Doom's background is that he is an animatronic figure created for the Hero City theme park in the Villain's Alley section. He was part of a ride that spoofed/used as source material a major supervillain (in the GGU, it was Lord Doom), and was supposed to represent that villain as a child. He was not created by Lord Doom, but was accidentally brought to life by Daemon.

                      I'd like to keep as much of that as possible. Lord Doom was a good choice because he was an evil tyrant, but not really a mass murderer. As I understand it, Witch Doctor *is* a mass murderer, so he wouldn't be a good choice.

                      The villain doesn't need to tie in to robots or have the same power set as Mini-Doom. But I'd rather not impose a sex change on Mini-Doom, so Iron Maiden is out.

                      I might just have to create someone appropriate, a Doctor Doom riff of some sort.

                      On 4/20/06, Marlene Thorp <nandmthorp@...> wrote:
                      Hmm...Yeah Witch Doctor might not be appropriate. Maybe Iron Maiden, she likes building robots, but she's not really a major villain. 07-737, might be a better option. He could have created Mini-Doom to better understand organics that he's trying to destroy

                      On 4/20/06, Rob Rogers < RobCRogers3@...> wrote:
                      So who are the heaviest hitters in Uberworld, other than Witch Doctor?

                      I'm specifically looking for an alternate villain that Mini-Doom might be based on since Lord Doom is no longer an option.

                      --
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                      #406 From: "Marlene Thorp" <nandmthorp@...>
                      Date: Fri Apr 21, 2006 1:20 am
                      Subject: Re: Big Bad Guys
                      humfleetsgoats
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                      Hmm...Yeah Witch Doctor might not be appropriate. Maybe Iron Maiden, she likes building robots, but she's not really a major villain. 07-737, might be a better option. He could have created Mini-Doom to better understand organics that he's trying to destroy

                      On 4/20/06, Rob Rogers <RobCRogers3@...> wrote:
                      So who are the heaviest hitters in Uberworld, other than Witch Doctor?

                      I'm specifically looking for an alternate villain that Mini-Doom might be based on since Lord Doom is no longer an option.

                      --
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                      #405 From: uberworld@...
                      Date: Fri Apr 21, 2006 12:54 am
                      Subject: Re: Re: Everyman Skills
                      uberworld1
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                      I've had a look at the files section you've already set up and it looks really
                      good.  Great stuff on the logos.  Shall we put the logo to a poll?
                      
                      
                      
                      > Rob Rogers <RobCRogers3@...> wrote:
                      >
                      > On 4/20/06, uberworld@... <uberworld@...> wrote:
                      > >
                      > > This will probably already have been answered by the time I get to it.
                      > > :o)
                      > >
                      > > I figure that we use the existing Everyman skills, but take out the
                      > > Computer Programming.  We kind of came to that consensus after a lot
                      > of NPCs
                      > > had been made.
                      > >
                      > > If you came up with a prefab we could stick it with the other Hero
                      > > Designer things.  I'm liking the idea of creating a yahoogroups list
                      > for
                      > > Hero Designer.  It would even draw in other people besides Uberworld
                      > ones.
                      > >
                      > > Ideas?
                      > >
                      >
                      > <shrugs> A separate Hero Designer list would be fine, or addressing that
                      > stuff on this list would be fine, too. I'm flexible.
                      >
                      > --
                      > Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #404 From: "Mike D." <trampled.dwarf@...>
                      Date: Thu Apr 20, 2006 11:57 pm
                      Subject: Re: New Pictures: Nightshade and Thrasher
                      mike_davison001
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                      Wow excellent job! Thrasher is just how I pictured him!

                      --Mike D.

                      On 4/20/06, uberworld@... <uberworld@...> wrote:
                      I've put up pictures of Nigghtshade and Thrasher for comments (especially from the players of those characters).

                      I have to admit drawing a girl with bat arms, big bat ears and fangs has been one of the hardest ones to do so far!  I'm pretty sure it's not exactly what you were after!

                      And, as for Thrasher, I kind of had to put shades on him because I made his head too big without them.  It's the mohawk, I tell ya!

                      Oh yeah, and Danny's Velociraptor Form now has a picture.  Go to Raptor Boy and click on his Multipower link.


                      YAHOO! GROUPS LINKS





                      #403 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Thu Apr 20, 2006 11:54 pm
                      Subject: Re: Everyman Skills
                      robcrogers_3
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                      On 4/20/06, uberworld@... <uberworld@...> wrote:
                      This will probably already have been answered by the time I get to it.  :o)

                      I figure that we use the existing Everyman skills, but take out the Computer Programming.  We kind of came to that consensus after a lot of NPCs had been made.

                      If you came up with a prefab we could stick it with the other Hero Designer things.  I'm liking the idea of creating a yahoogroups list for Hero Designer.  It would even draw in other people besides Uberworld ones.

                      Ideas?

                      <shrugs> A separate Hero Designer list would be fine, or addressing that stuff on this list would be fine, too. I'm flexible.

                      --
                      Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #402 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Thu Apr 20, 2006 11:51 pm
                      Subject: Re: New Pictures: Nightshade and Thrasher
                      robcrogers_3
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                      On 4/20/06, uberworld@... <uberworld@...> wrote:
                      Oh yeah, and Danny's Velociraptor Form now has a picture.  Go to Raptor Boy and click on his Multipower link.

                      Awesome! I love it!

                      For the lazy, you can find it here: http://www.thismutantlife.com/uberworld/velociraptor.htm

                      --
                      Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #401 From: uberworld@...
                      Date: Thu Apr 20, 2006 11:15 pm
                      Subject: Re: Stuntman
                      uberworld1
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                      Awesome!
                      
                      Oh boy, Jeff, I'd love you to work on some art for the Uberworld Front Page.
                      
                      Great stuff!
                      
                      
                      
                      > Rob Rogers <RobCRogers3@...> wrote:
                      >
                      > Feast your eyes on this awesome image of Stuntman that Jeff Hebert came
                      > up
                      > with! I'm very excited. He's got kind of a "What did Deng do now?" look
                      > on
                      > his face. :)
                      >
                      > --
                      > Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #400 From: uberworld@...
                      Date: Thu Apr 20, 2006 11:14 pm
                      Subject: New Pictures: Nightshade and Thrasher
                      uberworld1
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                      I've put up pictures of Nigghtshade and Thrasher for comments (especially from
                      the players of those characters).
                      
                      I have to admit drawing a girl with bat arms, big bat ears and fangs has been
                      one of the hardest ones to do so far!  I'm pretty sure it's not exactly what you
                      were after!
                      
                      And, as for Thrasher, I kind of had to put shades on him because I made his head
                      too big without them.  It's the mohawk, I tell ya!
                      
                      Oh yeah, and Danny's Velociraptor Form now has a picture.  Go to Raptor Boy and
                      click on his Multipower link.

                      #399 From: uberworld@...
                      Date: Thu Apr 20, 2006 11:12 pm
                      Subject: Re: Everyman Skills
                      uberworld1
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                      This will probably already have been answered by the time I get to it.  :o)
                      
                      I figure that we use the existing Everyman skills, but take out the Computer
                      Programming.  We kind of came to that consensus after a lot of NPCs had been
                      made.
                      
                      If you came up with a prefab we could stick it with the other Hero Designer
                      things.  I'm liking the idea of creating a yahoogroups list for Hero Designer. 
                      It would even draw in other people besides Uberworld ones.
                      
                      Ideas?
                      
                      
                      
                      > Rob Rogers <RobCRogers3@...> wrote:
                      >
                      > Do I remember that Computer Programming 8- is not one of the Everyman
                      > skills
                      > in Uberworld? I see it on some NPCs, but not on others. Is there an
                      > Everyman
                      > Skills prefab? If not, would you like for me to create one?
                      >
                      > --
                      > Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #398 From: "Ryan" <ryan.stevenson@...>
                      Date: Thu Apr 20, 2006 10:10 pm
                      Subject: RE: Image: Showdown
                      zippercomics
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                                  This is awesome. Wow.

                       


                      From: uberworldforum@yahoogroups.com [mailto:uberworldforum@yahoogroups.com] On Behalf Of Jeff Hebert
                      Sent: Thursday, April 20, 2006 8:57 AM
                      To: uberworldforum@yahoogroups.com
                      Subject: [uberworldforum] Image: Showdown

                       

                      Here's the first attempt at an Uberworld illustration, featuring a more "super" version of the classic Cowboys vs. Indians showdown. Hope y'all like it.

                      Jeff


                      #397 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Thu Apr 20, 2006 9:46 pm
                      Subject: Big Bad Guys
                      robcrogers_3
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                      So who are the heaviest hitters in Uberworld, other than Witch Doctor?

                      I'm specifically looking for an alternate villain that Mini-Doom might be based on since Lord Doom is no longer an option.

                      --
                      Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #396 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Thu Apr 20, 2006 9:13 pm
                      Subject: Re: Bushido
                      robcrogers_3
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                      Oh, wait. Is it the New Empire?

                      On 4/20/06, Rob Rogers <robcrogers3@...> wrote:
                      Neil, have you decided who is going to play the "Bushido" role in the Senshudan One team history? Is there an appropriate Japanese villain team (probably either xenophobic or looking to take over Japan) that would fit the bill in the Uberworld?

                      --
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                      #395 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Thu Apr 20, 2006 9:09 pm
                      Subject: Bushido
                      robcrogers_3
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                      Neil, have you decided who is going to play the "Bushido" role in the Senshudan One team history? Is there an appropriate Japanese villain team (probably either xenophobic or looking to take over Japan) that would fit the bill in the Uberworld?

                      --
                      Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #394 From: uberworldforum@yahoogroups.com
                      Date: Thu Apr 20, 2006 8:22 pm
                      Subject: New file uploaded to uberworldforum
                      uberworldforum@yahoogroups.com
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                      Hello,
                      
                      This email message is a notification to let you know that
                      a file has been uploaded to the Files area of the uberworldforum
                      group.
                      
                         File        : /Hero Designer files (other)/uberworld.hdr
                         Uploaded by : robcrogers_3 <RobCRogers3@...>
                         Description : Uberworld rules file for Hero Designer
                      
                      You can access this file at the URL:
                      http://groups.yahoo.com/group/uberworldforum/files/Hero%20Designer%20files%20%28\
                      other%29/uberworld.hdr
                      
                      To learn more about file sharing for your group, please visit:
                      http://help.yahoo.com/help/us/groups/files
                      
                      Regards,
                      
                      robcrogers_3 <RobCRogers3@...>

                      #393 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Thu Apr 20, 2006 8:26 pm
                      Subject: Re: Re: Skill Packages and Campaign Rules
                      robcrogers_3
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                      On 4/20/06, Marty Haught <mghaught@...> wrote:
                      >  Hmm. I'll have to think this one over. I agree that it's cumbersome in
                      >  HD2. I'll probably be OK with grandfathering Stuntman in. If anyone's
                      >  got an opinion on this, please speak up.

                      Koorogi also benefits from this.  Unless the GMs would prefer not to
                      have this deal, I'd leave it in.  I personally like it as it
                      encourages good martial arts packages.  The workaround in HD2 is minor
                      IMHO.

                      It looks like it hasn't been applied to current NPCs. It would also call for us to write up an explanation of the point break somewhere on the site. My thought was that it might be easier to give the affected new PCs enough XPs to cover the bonus, and not go through and give a discount to all NPCs who would have it.

                      And honestly, I think that Martial Arts are already pretty cost-efficient.

                      I'm not wanting any PCs moving from the GGU to the Uberworld to get hosed, though. That's why I'm recommending grandfathering the points.

                      --
                      Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #392 From: "Rob Rogers" <RobCRogers3@...>
                      Date: Thu Apr 20, 2006 8:20 pm
                      Subject: Re: Re: Skill Packages and Campaign Rules
                      robcrogers_3
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                      On 4/20/06, ubersage <home_n@...> wrote:
                      There's no official list. I don't think that we've really even
                      discussed this. If you ask me as long as the GM thinks it's
                      reasonable, then I'd think that it should be allowed.

                      Sounds like a plan. For consistency, it might be a good idea to keep some of the ones already used in the Yahoo file section, but maybe that would be a pain or too limiting. Let me know what you think--if you want some of them there, I'll put it on my to do list to create some of them, but it would likely take quite a while.

                      > Also, I'm wondering about a Hero Designer campaign rule file? Is one in
                      > place? Should we set one up? They can be handy for character building to
                      > establish certain rules that you want or don't want enforced by Hero
                      > Designer.

                      Do you want to take a stab at it? I don't think that anyone really
                      wrote anything about this topic, either. I had a modified GGU one that
                      I used for the This Mutant Life teachers (I'm not sure if I made that
                      myself or if I got it from somebody).

                       Okay. I'm setting one up. Here are the settings I'm giving it:
                      • Characters are built on 200/150 points, but HD will ignore it if you change or alter these numbers.
                      • The maximum Disads from one category are 75; the maximum active points for an attack power are 90; the maximum for a defense power are 90. If these are exceeded, the user will get a warning, but it won't stop the program or anything. These are default settings, I think, or maybe the GGU version.
                      • There are effectively no limits for points in Skills, Talents, Perks, etc.
                      • Cost Multipliers are not used (that's where you can set certain powers to cost twice as much, or whatever--we shouldn't really need that).
                      • HD will use the language familiarity chart; it will penalize for no 1-point similarity, and literacy is free for all languages. This is the system ultimately used in the GGU and seems to make decent sense.
                      • I selected the "Only one Figured Characteristic may be sold off" check box. Again, that's like the GGU. We can change that if you like.
                      • I didn't select Use Increased Damage Differentiation, which is a kind of crunchy option from the Ultimate Brick (basically distinguishing the damage a STR 10 character can do vs. a STR 12 character, for example) since I figured it probably wasn't significant and not everyone would have the Ultimate Brick. But I could easily change it.
                      • If a player links two different slots of a Power Framework, it warns the player, but doesn't disallow it. Ditto if the player puts "special" powers in a framework. If you put a non-END power in a framework, it ignores it.
                      • It will not automatically apply No Figured Characteristics to a Characteristic in a Power Framework.
                      • Standard effects are allowed, but are not selected by default.
                      • I did not select the Expanded Growth Chart from the Ultimate Brick, but we could certainly do that. It might help distinguish between different growing characters. What do you think?
                      That's about it. Essentially, it's the same as the current Guardians rules. Let me know what you think. I'll upload the file.

                      Hmm. I'll have to think this one over. I agree that it's cumbersome in
                      HD2. I'll probably be OK with grandfathering Stuntman in. If anyone's
                      got an opinion on this, please speak up.

                      I'm all for grandfathering!  <grin> My opinion is that the point break for Martial Arts is unnecessary. If that means that Stuntman loses some points, I'll live with that.

                      Could Stuntman have been a former Immortal? Or possibly belonging to
                      another group that hasn't been created yet? I guess it depends on when
                      it happened.

                      I'm kind of for the idea of creating a large group of Chinese heroes/state ubers who are kind of a large second tier group. The Immortals are the #1 team, but the other team would be a little like an uber army, used more for muscle than for PR and such. Would that be acceptable as the group that Stuntman escaped from? Most would be around 350 points.

                      We'll work out the conversion. I'm glad that you're seeking everyone's
                      opinion.

                      Sure. It's fun to hash things out.

                      --
                      Visit Door Number 6, Rob's Blog: http://robcrogers.blogspot.com/

                      #391 From: "Marty Haught" <mghaught@...>
                      Date: Thu Apr 20, 2006 7:51 pm
                      Subject: Re: Re: Skill Packages and Campaign Rules
                      mhaughtjava
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                      >  Hmm. I'll have to think this one over. I agree that it's cumbersome in
                      >  HD2. I'll probably be OK with grandfathering Stuntman in. If anyone's
                      >  got an opinion on this, please speak up.
                      
                      Koorogi also benefits from this.  Unless the GMs would prefer not to
                      have this deal, I'd leave it in.  I personally like it as it
                      encourages good martial arts packages.  The workaround in HD2 is minor
                      IMHO.
                      
                      Cheers,
                      Marty

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