As I understand from the rules they are just scenery. But shouldn't they do something during the scene? Like hunker down or runaway? Maybe a test like 1-4...
... Incorrect, 1 is dead, 2+ is knocked down. You did actually read where I mentioned in the subject, the body of the post and in the proposed house rule that...
6GS:BOG  Hi there, can anyone help with the following questions?  Page 19 FIGHTIN’ MODIFIERS 1. What does ‘Mounted in Impact round of melee’ mean? ...
... this intrigues me. We've had players use Table Tennis tables (me), whiteboards, the floor, now an 'electronic' board? C'mon, tell us more. Colin NZ ...
I Can't tell you what baawa_knight is using, but as far as electronic tables, there's Vassal, Open RPG (Designed for RPGs, would possibly be usable for...
... [Bob] Yes : ) ... [Bob] Quite right. Read "First" for "Impact". If the two characters continue fighting past the first "Keep Fighting" test, the modifier...
... but the most miniscule chance of walking away from having a few hundred bullets fired at him and taking a few dozen hits in his unarmored arms and legs. I...
... After thinking about it more, this is just as much a problem to me as the survival rate. Passing 0 dice on being run down by a semi should always result...
... "A Rep 4 figure has a 40% chance of just getting up and walking away after having 3 Rep 4 figures with SAWs open fire on him (using Target 4) while just...
... Okay, now we're talking. All this is a problem to you, not the game. I'm basing my observations on having played hundreds of games with hundreds of players...
... lol, I like that answer :) Seriously, I used to ignore the Innocent Bystanders till I had the opportunity to buy some figures real cheap the other day. Now...
... My opinion is that such a result is possible, you disagree. ... I do get that, but what armor does in the game is totally negate any wounds except those...
... No I don't. Mathematically you can say anything can happen. You gave your view I gave mine. ... As I've said before, change it to fit. ... I meant more...
... Just out of curiosity, what was so important that the gangers would continue to charge into the death trap you had set up? Why didn't they pull back and...
All this sounds like good tactics by the troopers rather than anything wrong with game mechanics :-) As to good quality body armour, talking to vets of...
Wow, really great stuff!!! Love that part with passing 4+ d6 in melee and being able to do a second attack. One question or maybe it's a typo: Page 18 in the...
... Others have said this as well, but it might bear repeating. The standard tactics you're used to in most other wargames don't work well in THW games. By...
... Because you keep rolling until the figure goes out of dice. So in the example, Sir William and Warrior A are still fighting, but Warrior B has been chopped...
This was the bit that threw us in playtesting the first time ... the dice are rolled until someone has non left not until the first result ... only when there...
... Right, and not having to split your melee dice up (like in standard CR3) makes your Hero a LOT better swordsman than he would have been in stock CR3 - he...