Hi all, I've just read Quick Reference Sheets for Basics, Planetary Militia, Planetary Defence Force, and Star Army, and if there are any differences in thier...
File : 5150 Ranged Combat Flow chart for Basics.pdf Description : Ranged Flow Chart For 5150...
twohourwargames@yahoo...
Feb 1, 2008 10:08 am
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Hi Mahon, I think what it emphasises is that you can have huge differences in back-story for troops who all behave about the same , in contrast with 40k. Also...
Bob, Am happy to share with the crew. I've learned a lot from this forum, so an glad to pass on anything that can help. ... too. Do you randomize those to...
Ok! Too young to have known it! ;-D It looks fine after your description. ... <!-- #ygrp-mkp{ border: 1px solid #d8d8d8; font-family: Arial; margin: 14px...
... in ... with ... What made me ask the question was the fact that I was surprised that 3 QRS are generally the same just with different titles. Basics,...
Roll 2D6: if both rolls are equal or lower then figures REP it has passed 2D6, if one roll is higher and the other is lower then REP it has passed 1D6, if...
... make it any ... fun. Maybe you ... to liven things ... I tend to move the zombies toward the players at all times, in a game, one of my characters is...
You could argue the opposite, aren't the "sabots" intended to be breakaway, ie plastic rounds? You can't get around the distinctive "Sock" of a round arriving,...
Bruce, The card system works great. You hold em in your had or put them in your pocket till you need them or put them on the table. They are small and don't...
Hello all, Can someone advise me on how the following entries on the QRS actually work in game please? "Snap Reflexes: Add 1d6 to In Sight tests but only when...
Hello all Just like a clarification on this as the in sight and who fires mechanics are a bit different to the other THWG rules (such as Nuts etc.) I'm familar...
Bruce, That's funny in that I use the same logic for NOT naming characters after people that I know. I actually pulled up the most common names from the...
... the sabot/clog is cast from a wax and cotton mix so there is no Friction. ... they are a lot less noise then even slinced fire arms and as far as the darts...
... Not always. I start my campaigns with my Star as a 3 then work my way up (or down in some cases). Yes, usually the highest Rep would be the Leader of the...
Any active figure may fire once at any time during their activation. In your example, presuming you are referring to active figures, yes they can fire. Note...
... Bruce hits it right on the nose. NUTS! cannot allow for every circumstance or scenario. The reinforcement, level of support, contact tables can be scenario...
I'm running a 5150 game tonight for the group and want to make sure I've got this right: When shot at, but not Hit, a figure takes the Received Fire test - BUT...
My daughter, who finds both celebrities and daddy's games to be of vague anthropological interest but otherwise of no importance in her own life, told me ...
... That's right. Some figures can't be outgunned (depending on attributes), but for the rest of 'em, you've got it. I do the Knock Back/Recovery test on the...
It makes most sense to ignore the wording of the rule for outgunning, and go by the QRS's, which mainly indicate when OGR'ed you duck back, but some races...