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Messages 16481 - 16511 of 57723   Oldest  |  < Older  |  Newer >  |  Newest
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16481
I was thinking of developing a straightforward flow-chart of tactics: break the enemy into units (fireteams), give the units a posture (assault, defend,...
John Kantor
jak267
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Sep 1, 2005
10:30 am
16482
That seems like a pretty good idea. JT ... From: "John Kantor" <jkantor@...> To: <twohourwargames@yahoogroups.com> Sent: Thursday, September 01,...
Michael Taylor
faramir_of_borg
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Sep 1, 2005
2:49 pm
16483
Does open up the possibility, however, of using two different reaction tables for opposing sides with radically different training (or humans vs. aliens). ...
TheAngle@...
theangl
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Sep 1, 2005
7:04 pm
16484
JT, I did not question your knowledge there was no offense meant. I posted/replied as what is obvious to you and me may be totally new to some readers of this...
hollander_jw
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Sep 1, 2005
8:45 pm
16485
That might work. Irregular troops would probably use larger "units" or fireteams. I've tried to design some rules of my own and came uo with the following...
hollander_jw
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Sep 1, 2005
8:46 pm
16487
Already being done witht he Spug list on the website. Next up are the Hydrissians. Ed ... reaction tables for opposing sides with radically different training ...
az_sunsets73
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Sep 1, 2005
8:48 pm
16488
Oh sorry, I misunderstood. No offense taken. I hope to try this out over the next few days, hopefully it will work! JT ... From: "hollander_jw"...
Michael
faramir_of_borg
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Sep 1, 2005
8:49 pm
16489
gLAD YOU ARE SAFE!!! ... From: az_sunsets73 <ed@...> To: twohourwargames@yahoogroups.com Sent: Tue, 30 Aug 2005 23:29:14 -0000 Subject:...
counterattack3k@...
panzersix88
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Sep 1, 2005
11:07 pm
16490
I do this with Regulars, Irregulars, Civilians, and Warriors. Although they are all on one table as subheadings as in: *Regulars will fire *Irregulars will...
Bob M.
raminad1
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Sep 1, 2005
11:15 pm
16491
Hi all, Just finished my first NUTS! game played against a live opponent (my old gaming mate Morten) and thought I'd like to share the experience with you. I...
Snebjørn Andersen
snebjorn
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Sep 2, 2005
1:24 am
16492
SNEBJORN (BJORN FOR SHORT?), SOUNDS LIKE Y'ALL AND MORTEN HAD A FINE TIME! THANKS FOR SHARING THE POST ACTION REPORT WITH US. I THINK Y'ALL WILL CONTINUE...
DAWGIE
kettenhunde6
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Sep 2, 2005
12:36 pm
16493
Sounds like a rough game! One house rule we came up with that could have helped you out is "reconing by fire". Basically, a unit fires into an area to see if...
darbyeckles
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Sep 2, 2005
4:00 pm
16494
I just finished my first solo modern game, which is to be the begining of a modern campaign. The campaign is to be set in Zekistan (fans of Full Spectrum...
faramir_of_borg
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Sep 2, 2005
7:15 pm
16495
... Yep, but don't even think about mentioning Abba! ;-) ... Absolutely, it was a fast and exciting game, even with both players being newbies. The whole...
Snebjørn Andersen
snebjorn
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Sep 2, 2005
10:01 pm
16496
I just finished reading the rules last night and need a clarification on damage before playing. The way I read it, supposing a figure is hit during fire or...
Tom Primrose
sheckystein
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Sep 2, 2005
10:02 pm
16497
That's an interesting report JT. It looks like you had a good game. Now about the replacemnents For my own guerrilla's I roll 2D6 for each point of the...
hollander_jw
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Sep 2, 2005
10:02 pm
16498
Hi Tom, Which rules? The sytem got tweeked recently with NUTS! so I want to know which one we're talking about! Ed...
az_sunsets73
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Sep 2, 2005
10:05 pm
16499
Ed, I was reading BPB. I did manage to find my F&IW figures as well as my syw figures as well as my terrain so I will be running a few games of BPB at Fort...
Tom Primrose
sheckystein
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Sep 2, 2005
10:40 pm
16500
HMMMmmmm . . . . STAFF SERGEANT, THERE WILL BE HELL TO PAY AT COMPANY AND BATTALION HQS BECAUSE OF YOUR MISSION FAILURE . . . REPLACEMENTS? YOU . . . WANT . ....
kettenhunde6
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Sep 2, 2005
10:46 pm
16501
Yes Sir, sorry Sir! I was thinking a replacement would come in on a d6 roll of 5 or 6 and be a REP 3. Otherwise I'm stuck with the 7 survivors. Now, what wil...
Michael
faramir_of_borg
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Sep 2, 2005
10:58 pm
16502
... That's a neat rule, I think we'll try using it in future games. BTW, we deal with hidden troops by having the owning player mark their position on a map,...
Snebjørn Andersen
snebjorn
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Sep 3, 2005
10:42 am
16503
WELL JT, LOL, here is the next bit of work for SARGE and his gang to sort out! AFTER the debacle, SARGE and wot is left of his squad find themselves ...
DAWGIE
kettenhunde6
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Sep 3, 2005
1:25 pm
16504
Okay, I'd suggest for ease of play to use the latest OD rule from NUTS! for BPB. It is quicker and smoother. Basically when a hit is scored roll 1d6. Score is...
az_sunsets73
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Sep 3, 2005
1:47 pm
16505
What stops the shooters from firing at everything they see? Ed...
az_sunsets73
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Sep 3, 2005
1:48 pm
16506
WELL, this is really simple to handle, ED. recon by fire is now and has been an effective small unit tactic since WW II for the ARMY and MARINES. the desire...
kettenhunde6
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Sep 3, 2005
2:50 pm
16507
We just swapped to this on Sunday and its worth using for All Thangs Zombinee. Good change Ed! Sebastian ... From: "az_sunsets73" <ed@...> To:...
Sebastian
sebastianrogers
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Sep 3, 2005
2:56 pm
16508
Wow, sounds like a great scenario. Funnily enough I was gonna make some buildings for a Zeek village today! I will have to proxy quite a few minis though...
Michael Taylor
faramir_of_borg
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Sep 3, 2005
3:46 pm
16509
... Bob writes: Have to say that this was my first thought about recon by fire. Although in my case it was just a guess. As to the ammo situation, we left...
Bob M.
raminad1
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Sep 3, 2005
4:03 pm
16510
Ya, need some 'drawn by fire' type rules like in ATZ... ED... -->-----Original Message----- -->From: twohourwargames@yahoogroups.com ...
Edward Hiseler
edhiseler
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Sep 3, 2005
7:35 pm
16511
HOWDY MIKE! GLAD Y'ALL LIKE THE SCENARIO, AND LET ME TELL YOU THAT I REALLY LIKE YOUR OWN VARIATIONS OF THIS SCENARIO! DAWGIE...
DAWGIE
kettenhunde6
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Sep 3, 2005
8:32 pm
Messages 16481 - 16511 of 57723   Oldest  |  < Older  |  Newer >  |  Newest
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