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Messages 12249 - 12279 of 57770   Oldest  |  < Older  |  Newer >  |  Newest
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12249
Greetings Having now got my copy of CR2.0 I'm wondering how to represent my GZG NAC marines. The line infantry are easy, they are 'protected' infantry....
Edward Sturges
kustenjaeger
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Feb 1, 2005
1:13 pm
12250
... Hello, This was discussed a while back. You might run a search through the archives on the Yahoogroups site. This isn't one of those crusty "Check the...
Bob M.
raminad1
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Feb 1, 2005
1:33 pm
12251
My vote is for ignore the armour completely or give it movement benefits only. It will be a long, and lonely, time before we can make anything light enough to...
sebastian@...
sebastianrogers
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Feb 1, 2005
1:51 pm
12252
BOY, I _AM_BRAINDEAD_TODAY! I REMEMBER THE DISCUSSION, I THINK I WAS PART OF IT, BUT CANNOT REMEMBER_WHO_ I WAS WRITING TOO! DUH! I THINK THAT GIVING THE...
kettenhunde6
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Feb 1, 2005
2:14 pm
12253
NOW I AM THE FIRST TO ADMIT THAT I DO NOT UNDERSTAND A LOT OF THIS STUFF, HOW TO ENLARGE OR REDUCE, ETC, , HOW PAY ON DEMAND WORKS FOR THE STUFF THAT IS NOT...
kettenhunde
kettenhunde6
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Feb 1, 2005
11:20 pm
12254
... A couple of others have already chimed in, but I thought I'd mention a few ideas I had about this same topic. I haven't tried any of these options yet,...
therealhdan
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Feb 2, 2005
12:27 am
12255
... I rememeber that, too. I am too lazy to look it up, but I seem to remember that the consensus was that powered armor should be handled as a DV(0) vehicle...
Greg Grunschel
grunscga
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Feb 2, 2005
12:28 am
12257
Here's an easy fix. 1 - Count PA targets as in cover as suggested for both shooting and reaction. 2 - Allow auto fast move, no rolls. 3 - Allow PA shooters to...
az_sunsets73
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Feb 2, 2005
12:34 am
12258
Hi, I played a game a while ago using a power armored figure and basic CR. I handled the armored guy by having only one weapon on the opposing side with an AP...
Frederick Ellsesser
sposobi
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Feb 2, 2005
1:42 am
12259
If all the previous input wasn't enough...I put a "Variant to Hit table" in the CR2.0 files folder a while back. It has 3 armor types on it. So basically all...
postal124
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Feb 2, 2005
2:49 am
12260
... Do you Yahoo!? The all-new My Yahoo! – What will yours do? [Non-text portions of this message have been removed]...
Colin MacMillan
ColinMacMillan
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Feb 2, 2005
3:11 am
12261
... recent filming of King Kong - the old cars are authentic - to a point. We have Right hand drive vehicles in New Zealand, I think the good ol' US of A has...
Colin MacMillan
ColinMacMillan
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Feb 2, 2005
3:14 am
12262
... recent filming highlighted a small flaw .... all our vehicles, as authentic as they maybe (hey some of these things are still being driven!), are Right...
Colin MacMillan
ColinMacMillan
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Feb 2, 2005
3:18 am
12263
MORNING GUYS! HEY GREG, FEEL FREE TO SPEAK UP! THAT IS HOW GOOD IDEAS GET KICKED AROUND! ACTUALLY, guys, i was not thinking about a "faster" sprinting rate...
kettenhunde6
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Feb 2, 2005
2:41 pm
12264
Kind of like the part in "Battle of the Bulge" where old Telly Sevalis had the top of his turret blown off by a German tank and yet the crew had not a mark on...
Rand
mini_gamer
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Feb 2, 2005
4:05 pm
12265
HERE ARE SOME PHOTOS OF MODERN SOLDIERS THAT MAY BE OF INTEREST TO SOME IF NOT ALL. GOTO: http://www.militaryphotos.net/ DAWGIE...
kettenhunde
kettenhunde6
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Feb 2, 2005
5:01 pm
12266
There's a file called "POWER ARMOUR, BOLTERS & AP AMMO" in pdf at the bottom of the files section....
Javier
frajahema
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Feb 2, 2005
6:28 pm
12267
Nice stuff. Looks similar to the Bug Wars to hit tabke I was messing around with. Ed...
az_sunsets73
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Feb 2, 2005
6:30 pm
12268
Figure A is shot at and missed. He is outgunned and ducks back. His opponent passes the "Pursue by Fire" and misses. Figure A passes his "Received Fire" test...
Ken Blackley
kblackle
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Feb 2, 2005
9:30 pm
12269
Maybe I'm simply missing the obvious. When a figure is in melee with multiple opponents, Is the combat resolved pairwise or in one big throw of the dice? E.g....
bcantwell07
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Feb 2, 2005
11:44 pm
12270
HERE THERE BE SOME NICE LOOKING PHOTOS OF A SPACEHULK GAME USING UN-OFFICIAL DECKS AND BULKHEADS! GOTO: ...
kettenhunde
kettenhunde6
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Feb 3, 2005
1:42 am
12271
Here goes. Figure A is shot at and scores a duck back. If he can do so without moving he immediately does. Only if he must MOVE to cover is the shooter allowed...
az_sunsets73
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Feb 3, 2005
2:08 am
12272
This is the correct answer as you got it correct with this example....
az_sunsets73
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Feb 3, 2005
2:08 am
12273
Hi All, I am new to THW's and just picked up WH. I have a question about the difference between Warrior Heroes and Mayham Warriors Heroes. Thanks in advance. ...
W Camp
noelvh2000
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Feb 4, 2005
3:27 am
12274
Ummmm, Wes, you kinda forgot your question...... ... From: W Camp [mailto:noelvh@...] Sent: Thursday, February 03, 2005 7:05 PM To: 2hourwg Subject:...
Peter Avery
wetware2002
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Feb 4, 2005
4:15 am
12275
Warrior Heroes is big battle with stands representing units. MWHeroes is man to man skirmish. Ed...
az_sunsets73
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Feb 4, 2005
4:16 am
12276
Thanks Ed. 1 for being able to read my porly worded question, and 2 for giving me the awanser I was looking for. After I picked up WH I saw MWH. I was looking...
W Camp
noelvh2000
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Feb 4, 2005
1:12 pm
12277
And thanks to Peter for bringing it to my attention as I spaced the original post. Ed...
az_sunsets73
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Feb 5, 2005
12:51 am
12278
I gamemastered a session of Red Sand Blue Sky at Owlcon at Rice University last night. The game was a hit with all who played. I had eight players. Several...
kwblad
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Feb 5, 2005
12:27 pm
12279
As I have finished one board last week here's a late update - another will follow later on tonight with the final board all gunked up. Sebastian [Non-text...
Sebastian
sebastianrogers
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Feb 5, 2005
1:58 pm
Messages 12249 - 12279 of 57770   Oldest  |  < Older  |  Newer >  |  Newest
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