Greetings Having now got my copy of CR2.0 I'm wondering how to represent my GZG NAC marines. The line infantry are easy, they are 'protected' infantry....
... Hello, This was discussed a while back. You might run a search through the archives on the Yahoogroups site. This isn't one of those crusty "Check the...
My vote is for ignore the armour completely or give it movement benefits only. It will be a long, and lonely, time before we can make anything light enough to...
BOY, I _AM_BRAINDEAD_TODAY! I REMEMBER THE DISCUSSION, I THINK I WAS PART OF IT, BUT CANNOT REMEMBER_WHO_ I WAS WRITING TOO! DUH! I THINK THAT GIVING THE...
NOW I AM THE FIRST TO ADMIT THAT I DO NOT UNDERSTAND A LOT OF THIS STUFF, HOW TO ENLARGE OR REDUCE, ETC, , HOW PAY ON DEMAND WORKS FOR THE STUFF THAT IS NOT...
... A couple of others have already chimed in, but I thought I'd mention a few ideas I had about this same topic. I haven't tried any of these options yet,...
... I rememeber that, too. I am too lazy to look it up, but I seem to remember that the consensus was that powered armor should be handled as a DV(0) vehicle...
Here's an easy fix. 1 - Count PA targets as in cover as suggested for both shooting and reaction. 2 - Allow auto fast move, no rolls. 3 - Allow PA shooters to...
Hi, I played a game a while ago using a power armored figure and basic CR. I handled the armored guy by having only one weapon on the opposing side with an AP...
If all the previous input wasn't enough...I put a "Variant to Hit table" in the CR2.0 files folder a while back. It has 3 armor types on it. So basically all...
... recent filming of King Kong - the old cars are authentic - to a point. We have Right hand drive vehicles in New Zealand, I think the good ol' US of A has...
... recent filming highlighted a small flaw .... all our vehicles, as authentic as they maybe (hey some of these things are still being driven!), are Right...
MORNING GUYS! HEY GREG, FEEL FREE TO SPEAK UP! THAT IS HOW GOOD IDEAS GET KICKED AROUND! ACTUALLY, guys, i was not thinking about a "faster" sprinting rate...
Kind of like the part in "Battle of the Bulge" where old Telly Sevalis had the top of his turret blown off by a German tank and yet the crew had not a mark on...
Figure A is shot at and missed. He is outgunned and ducks back. His opponent passes the "Pursue by Fire" and misses. Figure A passes his "Received Fire" test...
Maybe I'm simply missing the obvious. When a figure is in melee with multiple opponents, Is the combat resolved pairwise or in one big throw of the dice? E.g....
Here goes. Figure A is shot at and scores a duck back. If he can do so without moving he immediately does. Only if he must MOVE to cover is the shooter allowed...
Hi All, I am new to THW's and just picked up WH. I have a question about the difference between Warrior Heroes and Mayham Warriors Heroes. Thanks in advance. ...
Ummmm, Wes, you kinda forgot your question...... ... From: W Camp [mailto:noelvh@...] Sent: Thursday, February 03, 2005 7:05 PM To: 2hourwg Subject:...
Thanks Ed. 1 for being able to read my porly worded question, and 2 for giving me the awanser I was looking for. After I picked up WH I saw MWH. I was looking...
I gamemastered a session of Red Sand Blue Sky at Owlcon at Rice University last night. The game was a hit with all who played. I had eight players. Several...
As I have finished one board last week here's a late update - another will follow later on tonight with the final board all gunked up. Sebastian [Non-text...