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Nuts Questions   Message List  
Reply | Forward Message #48076 of 57778 |
Re: Nuts Questions

Here goes!
>
> I have played a few games and have read the FAQ over, but I am still
> confused about In Sight Checks, Woods and Reaction.
>
> 1. If moving a group and I indicate that I want them to move
> simultaneously and the moving group comes into sight of one enemy
> model, does that model make a single in sight check against the
group and if it passes pick one of them to fire against, or does it
make an in sight check against each model in the group. If the
latter, can it fire at each of the members of the group that it passed
against or does it have to select one of the ones it passed against to
shoot?

If you are moving as a group then they are all considered to trigger
the In Sight at the same time. The shooter can target as many of them
as his weapon allows.
>
> 2. If a group begins the game in a wooded area, they are hidden.

No. If a group is declared to be hidden and not on the board it is
hidden. It cannot move and must be discovered by the enemy. Troops
that start in the woods an the board are in cover but may or may not
be seen.

> If
> they move through the woods to the edge of the woods, they remain
> hidden until they fire, correct?

No, see above.
>
> 3. If a group begins the game behind a wooded area but not in it and
> the woods are between them and the enemy, are they hidden?

No, see above. They are not seen but they are not hidden.

> Would they
> become unhidden if any enemy model approached them and had LOS on the
> from a direction that was not obstructed by the woods?

See above.
>
> 4. Can a hidden model in a wooded area (but not on the edge) see enemy
> models outside the woods?

See above
>
> 5. The rules for woods state that you can only see 12" within the
> woods. Is that just for one model in the woods to see another model
> also in the woods?

Correct.

> Can a model outside the woods see a model that is
> 6" into the woods or can the model outside only see models on the edge?

Only those on the edge.
>
> 6. Please tell me if this is correct: An active model (John) moves
> into sight of an enemy model (Johannes). Johannes makes his In Sight
> test and passes. He takes a shot at John and misses. John makes
> received fire test and Passes 2d6. He shoots back at Johannes and
> also misses. Johannes makes a received fire test and passes 2d6. He
> fires back again, missing. Then John tests, passes, shoots and
> successfully OOAs Johannes. Then John continues his movement and
> fires one last time at a different enemy (Tomas) whom he could see and
> could see him throughout his movement taking him OOA. His action is
over.

Yep, spot on. You always get one active fire and as many reactive
fires as the weapon allows.
Hope this helps.
Ed
>
> Maury
>
> PS. As an aside, the updated (Dec 2008) FAQ still has a lot of
> examples in it that use the old In Sight rules (where both active and
> inactive side took the test) making it very confusing (at least for
> me). Perhaps it could be updated to remove or clarify the examples.
>

Thanks, good idea!




Wed Jan 14, 2009 1:54 am

az_sunsets73
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Forward
Message #48076 of 57778 |
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Hi, I've had this situation come up a couple times and have wondered which way is the intended way to play it. 2 Americans A and B both rep 4 move down street....
aarmada01
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Jun 21, 2006
11:22 pm

... Correct. Ed...
az_sunsets73
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Jun 21, 2006
11:48 pm

I have played a few games and have read the FAQ over, but I am still confused about In Sight Checks, Woods and Reaction. 1. If moving a group and I indicate...
howling_fang
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Jan 14, 2009
1:44 am

Here goes! ... group and if it passes pick one of them to fire against, or does it make an in sight check against each model in the group. If the latter, can...
az_sunsets73
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Jan 14, 2009
1:54 am

Hi there howling_fang, and welcome aboard! I've dragged myself away from the live Obama coverage (yep, even in little ol' New Zealand we've had live coverage...
Colin MacMillan
ColinMacMillan
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Jan 21, 2009
1:43 am

In regards to the "number of shots a weapon allows" simply consider with common sense your weapon. Assume that an activation does not allow reloading within...
Jason Lieuallen
sgtlieu
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Jan 21, 2009
2:38 am

... with common sense your weapon. Assume that an activation does not allow ... only six shots, whether active shooting or reactive shooting). Generally...
twohourwargames
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Jan 21, 2009
3:51 am

... The concept of "number of shots a weapon allows" for Reaction Shooting might be explained like this: I can go and shoot my bow and arrows 15 times during...
John Paul
paulnutsplayer
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Jan 22, 2009
7:52 am

... Shooting might be ... during my Activation ... shot of the bow. Not quite. You can fire once when active and once in reaction. Same for a musket. A weapon...
az_sunsets73
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Jan 22, 2009
5:50 pm
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