Ed,
This is a loose playing RPG players dream, like Crimson Cutlass or PrimeTime
Adventures.
For tabletop wargamers, this is your chance to lunge into storytelling without
having to go
full Role-Playing. Looks like Ed has structured it so that each time you put
the lead down,
you fight or get out of a fight. and you story out the non-fighting scenes that
link you
back to Fighting scenes.
Pretty good.
- John Paul
--- In twohourwargames@yahoogroups.com, "az_sunsets73" <twohourwargames@...>
wrote:
>
> Just some musings about LTL and the Pulps. In LTL it's all about the
> story and it's YOUR story.
>
> LTL provides you with a lot of possibilities and you should feel free
> to make the story fit when it should.
>
> Here's an example - I ended up in a Stand Up Fight Scene in an exotic
> Location. I rolled for the enemy and it was a Film Crew.
>
> Okay, now the odds of getting into a gun battle with a Film Crew in
> Cairo is pretty remote. But a bar room brawl? Or an Interaction
> instead? You bet.
>
> So I just "rewrote" the scene to fit. AZ Bob met the Leading Lady and
> Director in an Interaction and he ended up accompanying them on theor
> next shoot.
>
> See where I'm going with this? LTL is not a hard and fast skirmish
> game like Colonial Adventures. There's a lot of room to play with in
> regards to your stories so don't be afraid to use it.
>
> Just my thoughts.
>