... There is. It is a collection of cool bits, and though the contents seem "random" I really wanted this book to be a collection of cool things. If Thousand...
Correct me if I'm wrong (our GM owns the book) but isn't it: 25 points +10 points, but you pay double for attributes So you really start with an average of 30...
Another question: Creating a character with the skills I want has been vexingly hard. Has anyone created a spreadsheet with every race/homeworld/career...
Let me give you my purely personal take on your questions, YMMV. "Correct me if I'm wrong (our GM owns the book) but isn't it: 25 points +10 points, but you...
Have you checked out my Char Gen spreadsheet in the files section? Files > Character Sheets > 1000SunsCS_XCL03.xls Easily lets you play around with "What if?"...
I was hoping for something that auto-populated the complex calculus of skills acquired through race, homeworld, career1, career2, and career3 so I could easily...
Something to think about for the next edition, or perhaps a PDF supplment page that could be released for the game? A page with just the names of all those...
... Again I would suggest you look at the box on page 44 entitled "Free Form Career Packages" ... Check out the Files section here for a PDF containing all of...
This is a good idea. I will talk to James about this, and see what we can come up with. Richard ... -- Richard Iorio II President/Main Rogue Rogue Games Games...
This sounds like a very strange way to build a character. I find the Thousand Sun system is very useful for quickly building characters, exactly because you...
Not strange at all. His method of character building is mechanics-focused. He wants a character that has exactly these certain traits.  But It sounds...
I like my character to be good at what I imagine him good at. So sue me. ... If it gets stress-tested, and he repeatedly fails at X, then despite what I ...
There is an easy way in 1K Suns to be good at most things: put 8-10 attribute points into Intellect. Then you should get high final values. If you want a more...
I actually had the impression that all the stats were balanced nice and evenly. But Perception really does seem to be the most commonly used attribute with...
The tactics skill description just says it is for organizing and planning a military operation (which sounds a lot more involved than just a bit of combat). ...
Tactics can be used in a variety of ways, according to the wishes of the GM, but one of its main uses is in adding to the initiative of the group, which is why...
If it matters, the responses of Greg (realcomaboy) are very similar to the ones I'd have given to your questions. Like many things, though, each GM is free to...
Morning. Looking for something to make your day? Curios to see if the next Thousand Suns book is worth the wait? Want to see what you will be able to purchase...
... Maybe once in every fight each side can roll a tactics roll and the degree of success could equate to a penalty to the next roll (for failures) or a bonus...
Not that a Tactics skill total of 13 is necessary to become a barely competent tactician. Barely competent being defined as granting a bonus of about *+1* on...
I am very intrested in seeing where this Trek adaptation leads. My principle observation with using the static Navy career path for officers is that it leads...
Thinking about it a bit more, it might be an idea to swap Medical Science and Pilot in the career package (maybe add medical sciences as a choice to every...
Skill challenges are tricky things. In 4e D&D the problem I have with them is that the DM can't gauge how hard the challenge actually is. You should create a...
Well I've had a go at 'rolling up' some of the TOS Emterprise crew for kicks. I went for an alternate universe theme using TMP as my base but at TOS crew...