... The starship combat system is being revised, yes. Greg Videll is hard at work on the starships book and the revision will include a stripped down version...
How's this for an idea? What if certain skills listed more than one governing Ability, with the GM deciding which one is most pertinent for a given action? For...
This is a good plan. Keeping a "primary attribute" for each skill should keep things relatively simple, but the flexibility of being able to assign alternate...
Howdy, Sorry for the cross posting, but I figured I'd kill two birds with one stone this morning. Last week, the Rogue Games website went through a DNS change,...
I like how the Trinity RPG handles it. In Trinity, every skill is assigned to the stat that is most commonly used, so when your storyteller tells you to make a...
To the Rogues: Is there any update on when we should expect Thousand Suns Revised? I promise that I won't hold you to a firm date. Thanks, solomoncane p.s. I...
On Tue, Sep 22, 2009 at 2:53 PM, James Maliszewski ... May is the date, yes. :) Richard -- Richard Iorio II President/Main Rogue Rogue Games Games so good they...
There had been quite a bit of discussion in the past about the total number of starting Attribute Points in Thousand Suns being too low and resulting in...
Interestingly, the revised edition starts new characters off with 30 Ability Points. That seems a good compromise between the original 25, which was too low,...
Here's a question for everyone. I'm toying with the possibility of changing the degrees of success mechanic slightly, since there's a small bit of confusion...
Option #2 -- _____________________________ Rev. Keith Johnson keithalanjohnson AT gmail.com http://keithalanjohnson.blogspot.com/ "We are what we repeatedly...
Option 2. Option 1 requires people to remember a special case, whereas 2 doesn't. Option 2 also lets you play with the damage curve on things--you can have...
Option #2, as long as the Max Damage Values (or something close to them) remain. Is this just for combat and DV? I want to make sure I understand this. If we...
step 1: roll 3 d100, 1 for each column put these into details 1 axial tilt [50%] balkanized overpopulated 2 day length [50%] important trade nexus orbital...
I like this. This is the type of chart I like: simple, direct and to the point. I know James has told me that he is thinking about doing more of this type of...
... Yes, these are ideas similar to ones I'm currently adding to the revised edition (which is moving along well). I'll be posting excerpts to it probably next...
I was looking over this and saw 'surfing battle site'. I want to thank you for the image this inspired- Cowabunga! Vince the alien zookeeper, browncaot otaku...
... "i admire the surreality of the underlying metaphor..." heh, heh, heh... all because yahoomail can't format columns... will post (properly) formatted PDF...
... why obviously, sir - a companion to/replacement for a "rocky" world... : ) and if i ever post my random timeline events tables, i'll probably have to...
OK, the file is now posted: NARFS retrieved2.pdf something from way back, it's an unfinished generic world design article for SHADIS (anybody remember that...
Awesome. I will have it up this week. ... -- Richard Iorio II President/Main Rogue Rogue Games Games so good they sneak up on you.™ www.rogue-games.net ...
Thanks! I remember Shadis fondly... Anyway, wish me luck, I'm gonna try NaNoWriMo again, maybe a space opera, maybe a space western, but it will definitely...
Hello! Rogue Games is going to be doing a lot of play testing over the next few months. This month, we will be kicking off three different play tests. The...
Ok, an idiot. I gave the work address for the form. Here it is: http://www.rogue-games.net/storage/pdfs/Rogue_Games_Idea_Submission_Agreemen.pdf Sorry about...