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#824 From: James Maliszewski <jimmythegeek@...>
Date: Thu Nov 19, 2009 7:37 pm
Subject: Re: TS Revised affects supplements?
maliszew
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solomoncane wrote:
>
> Will the Piper & Foundation books be re-done after TS Revised hits the
> shelves?
>
No, mostly because the mechanical changes to the game will be very
slight. Nearly everything that's appeared so far will work exactly as it
has before. The revision is primarily a "clean-up" job -- fixing errata,
layout, new art, and generally making the game as good as it can be.
Most new rules in the revised book won't contradict what's come before.
The main possible exception will be starships, which will still be
roughly compatible with the original edition.

James

#823 From: "solomoncane" <mozart198@...>
Date: Thu Nov 19, 2009 7:32 pm
Subject: TS Revised affects supplements?
solomoncane
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For the Rogues:

Will the Piper & Foundation books be re-done after TS Revised hits the shelves?

Thanks,
solomoncane

#822 From: "realcomaboy" <realcomaboy@...>
Date: Thu Nov 19, 2009 4:26 pm
Subject: Re: Check this out...
realcomaboy
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Whoa. Christmas came early this year.

--- In transmission_thousand_suns@yahoogroups.com, Richard Iorio II
<riorio2@...> wrote:

> Thanks. He will also being do art for another book, one that you wrote. :)
>
> Richard

#821 From: Richard Iorio II <riorio2@...>
Date: Thu Nov 19, 2009 3:21 pm
Subject: Re: Re: Check this out...
ri2_99
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On Thu, Nov 19, 2009 at 9:04 AM, realcomaboy <realcomaboy@...> wrote:

> Kudos for snagging him to do art for the revision.

Thanks. He will also being do art for another book, one that you wrote. :)

Richard


--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.™
www.rogue-games.net

#820 From: "realcomaboy" <realcomaboy@...>
Date: Thu Nov 19, 2009 3:04 pm
Subject: Re: Check this out...
realcomaboy
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Kudos for snagging him to do art for the revision.

--- In transmission_thousand_suns@yahoogroups.com, Richard Iorio II
<riorio2@...> wrote:
>
> I posted something on the Blog this morning, it deals with Thousand
> Suns revised. Here is the link:
>
>
http://12-degrees.net/rogue-dispatches/2009/11/19/a-sneak-peak-at-some-art.html
>
> :)
>
> Richard
>
> --
> Richard Iorio II
> President/Main Rogue
>
> Rogue Games
> Games so good they sneak up on you.™
> www.rogue-games.net
>

#819 From: Richard Iorio II <riorio2@...>
Date: Thu Nov 19, 2009 2:16 pm
Subject: Check this out...
ri2_99
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I posted something on the Blog this morning, it deals with Thousand
Suns revised. Here is the link:

http://12-degrees.net/rogue-dispatches/2009/11/19/a-sneak-peak-at-some-art.html

:)

Richard

--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.™
www.rogue-games.net

#818 From: "userbimbob" <userbimbob@...>
Date: Mon Nov 16, 2009 10:13 pm
Subject: Re: timeline tables
userbimbob
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the original WordPerfect version, guess there were less columns...  < LOL >



TIMETABLE BOOK

WARFARE
01—04 Major War
05—10 Local War
11—21 Enemy Raids
22—28 Seige
29—36 Outpost Construction
37—41 Major War
42—46 Enemy Raids
47—56 Piracy
57—69 Local War
70—79 Recon Mission
80—88 Fleet Manuevers
89—95 Base Construction
96—98 Espionage Mission
99—03 Fleet Expansion
04—05 Undeclared War
06—10 Emperor Dies

WARFARE
01—04 Invasion
05—10 Covert Ops
11—21 Squadron Manuevers
22—28 Sabotage
29—36 Untested Ship
37—41 Starbase Construction
42—46 Smuggling
47—56 New Weapon Trials
57—69 Hero Decorated
70—79 Major Victory
80—88 Starbase Attacked
89—95 Base Captured
96—98 Squadron Manuevers
99—03 Hero Killed
04—05 Task Force Manuevers
06—10 Advanced Weapons Tested

WARFARE
01—04 Outpost Attacked
05—10 Treason
11—21 Outpost Destroyed
22—28 Ground Assault
29—36 Limited War
37—41 Spaceflight Disaster
42—46 Infiltration Mission
47—56 Sabotage
57—69 Ship Destroyed
70—79 Planet Evacuated
80—88 Colony Destroyed
89—95 Major Defeat
96—98 Starship Captured
99—03 Local War
04—05 Starship Crippled
06—10 Orbital Bombardment

TECHNOLOGY
01—11 Improve Comm System
12—27 Improve Transport System
28—52 Improve Starship Tech
53—56 Exchange Alien Tech
57—70 Improve Medical Tech
71—79 Improve Weapon Tech
80—90 Improve Comm System
91—97 Examine Alien Tech
98—01 Discover Preserver Base
02—03 Trade w/ Higher Tech
04—05 Improve Comp Tech
06—07 Working Artifact Found
08—10 EXPLORATION

TECHNOLOGY
01—11 Improve Weapon Tech
12—27 Develop Stardrive
28—52 Improve Android Tech
53—56 Develop Anagathic Tech
57—70 Develop Cybership
71—79 Develop Comp Tech
80—90 Develop Biowar Tech
91—97 Improve Stardrive Tech
98—01 Discover ANCIENT Base
02—03 Develop Space Industry
04—05 Develop Colony Tech
06—07 Develop Anagathic
08—10 WARFARE

TECHNOLOGY
01—11 Examine Alien Tech
12—27 Develop Android
28—52 Improve Robot Tech
53—56 Improve Stardrive Tech
57—70 Improve Weapon Tech
71—79 EXPLORATION
80—90 No Event
91—97 Improve Biowar Tech
98—01 Discover Warp Points
02—03 Improve Starship
04—05 Improve Anagathic Tech
06—07 Examine Alien Starship
08—10 Improve Any Tech

EXPLORATION
01—04 Resource World
05—06 Colony World
07—14 Dilithium Deposits
15—19 Trading World
20—27 Artifacts
28—30 Lost Starships
31—37 Comm Signals
38—47 Stellar Phenomena
48—54 Doomsday Machine
55—61 Alien Starship/Probe
62—70 Resource World
71—81 Colony World
82—86 Exotic World
87—90 Worlds at War
91—98 Destroyed Worlds
99—03 Transplanted Races
04—06 WARFARE
07—10 SPECIAL

EXPLORATION
01—04 Nav Marker/Beacon
05—06 Water World
07—14 Xantium Deposits
15—19 Defense Base
20—27 Iridium Deposits
28—30 Android Base
31—37 Ferrosilicate Ores
38—47 Tantalum Deposits
48—54 Dense Asteroid Belt
55—61 Comm Signals
62—70 Transplanted Races
71—81 Derelict Wanderer
82—86 Alien Probe
87—90 Industrial Crystals
91—98 Ancient Probe
99—03 Dense Asteroid Belt
04—06 FIRST CONTACT
07—10 Roll again — Twice

EXPLORATION
01—04 Destroyed Colony
05—06 Old Battlezone
07—14 Lanthanum Deposits
15—19 Asteroid Belt
20—27 Colony World
28—30 Water World
31—37 Industrial Crystals
38—47 Germanium Deposits
48—54 Titanium Deposits
55—61 Asteroid Belt
62—70 Stellar Phenomena
71—81 Destroyed Starship
82—86 Android Outpost
87—90 Nova Event
91—98 Old Battlezone
99—03 Lost Starships
04—06 Doomsday Machine
07—10 Nav Marker/Beacon

DIPLOMACY
01—15 Trade Treaty
16—26 Military Alliance
27—35 Diplomatic Crisis
36—47 Peace Treaty
48—54 Full Membership
55—62 Diplomatic Triumph
63—72 Negotiate Settlement
73—86 Assoc. Membership
87—96 Diplomatic Failure
97—99 Diplomatic Scandal
00—02 POLITICS
03—05 Cultural Manipulation
06—07 Conspiracy Uncovered
08—09 FIRST CONTACT
   —10 No Event

DIPLOMACY
01—15 Idiot Promoted
16—26 Idiot Retired
27—35 Roll again — Twice
36—47 Close Embassy
48—54 Envoy Dies
55—62 Embassy Removed
63—72 Idiot Honored
73—86 Open Embassy
87—96 No Event
97—99 Full Membership
00—02 FIRST CONTACT
03—05 Policy Debate
06—07 Negotiate Settlement
08—09 BORDER INCIDENT
   —10 Envoy Assassinated

DIPLOMACY
01—15 Open Embassy
16—26 No Event
27—35 New Ally
36—47 Trade Treaty
48—54 War Scare
55—62 Peace Treaty
63—72 POLITICS
73—86 Trade Treaty
87—96 Diplomatic Crisis
97—99 Military Alliance
00—02 Idiot Honored
03—05 Secession Crisis
06—07 No Event
08—09 Embassy Beseiged
   —10 Change of Policy

FIRST CONTACT
01—02 Alien Outpost
03—04 Lost Colony
05—09 Alien Colony
10—14 Higher Tech World
15—26 Primitive World
27—41 Pre—Industrial World
42—48 Alien Outpost
49—56 Equivalent Tech World
57—65 Psi—Powerfull Aliens
66—73 Computer Dominated World
74—83 Low Tech World
84—90 Generation Ship
91—96 Mechanistic Culture
97—98 Xenophobic Culture
99—02 Worlds at War
03—04 TRADE
05—08 Paranoid Culture
09—10 Roll again — Twice

FIRST CONTACT
01—02 Wanderer Ship
03—04 Lost Starship
05—09 Android Base
10—14 Cyber Ship
15—26 Refugee Fleet
27—41 Trader Ship
42—48 Cyber Probe
49—56 Industrial World
57—65 Cyborg Starship
66—73 Worlds at War
74—83 Primitive World
84—90 Clone Race
91—96 Low Tech World
97—98 Roll again — Twice
99—02 Berserker Scout
03—04 BORDER INCIDENT
05—08 Alien Scout
09—10 Aliens on Quest

FIRST CONTACT
01—02 Low Tech World
03—04 Worlds at War
05—09 Berserker
10—14 Alien Warfleet
15—26 Asteroid Base
27—41 Trading World
42—48 Alien Base
49—56 Colony Ship
57—65 Android Culture
66—73 Generation Ship
74—83 Destroyed Colony
84—90 Berserker Fleet
91—96 Paranoid Culture
97—98 Alien Colony
99—02 Invasion Fleet
03—04 DIPLOMACY
05—08 Higher Tech World
09—10 Devious Culture

TRADE
01—27 Open Trade
28—29 Improve Transport System
30—41 Improve Comm System
42—47 Piracy
48—63 Trade War
64—68 New Cargo — [Food/Drugs]
69—72 Convoys
73—86 Rare Commodity Shortage
87—90 Embargo
91—95 New Cargo — [Tech/Artforms]
96—00 BORDER INCIDENT
01—04 Major Spaceflight Disaster
05—08 EXPLORATION
09—10 No Event

TRADE
01—27 Increased Tourism
28—29 Improve Ship Sys
30—41 Smuggling
42—47 Spaceflight Disaster
48—63 Trade Restrictions
64—68 Import Restrictions
69—72 No Event
73—86 Trade War
87—90 Smuggling
91—95 Increased Tourism
96—00 Improve Nav System
01—04 No Event
05—08 TECHNOLOGY
09—10 Piracy

TRADE
01—27 High Tariffs
28—29 No Event
30—41 Convoys
42—47 Economic Controls
48—63 Low Tariffs
64—68 Embargo
69—72 Decreased Tourism
73—86 Relaxed Restrictions
87—90 Piracy
91—95 Spaceflight Disaster
96—00 Import Restrictions
01—04 DISASTER
05—08 Convoys
09—10 Smuggling

PERSONAGE
01—14 Birth
15—24 Recognition
25—39 Death
40—45 Dies in Obscurity
46—47 Assassinated
48—52 Insanity
53—57 Birth of Heir
58—63 Recognition
64—68 Disappears
69—81 Makes Discovery
82—91 Achieves Position
92—00 Taken Hostage
01—04 Intrigue/Scandal
05—06 POLITICS
07—10 EXPLORATION

PERSONAGE
01—14 Exile
15—24 Retirement
25—39 Death
40—45 Dies in Poverty
46—47 Victory
48—52 Corrupt
53—57 Executed
58—63 Voluntary Exile
64—68 Assassinated
69—81 Dishonor
82—91 Betrayal
92—00 Kidnapped
01—04 Conspiracy/Revolt
05—06 DIPLOMACY
07—10 Treason

PERSONAGE
01—14 Honor
15—24 Senile
25—39 Betrayal
40—45 Implicated
46—47 Imprisoned
48—52 Detained
53—57 Disappears
58—63 Military Victory
64—68 Married
69—81 Impoverished
82—91 Disloyal
92—00 Wounded
01—04 Major Investigation
05—06 WARFARE
07—10 Espionage

UNUSUAL LIFE—FORM ENCOUNTER
01—07 Time Travellers
08—25 Energy Beings
26—40 Immortals
41—50 Vast Psi—Power Beings
51—60 Space Monsters
61—78 Mechanical Sentients
79—90 Exotic Biology Sentients
91—02 NON—LOCAL ALIENS
03—10 Body Snatchers

UNUSUAL LIFE—FORM ENCOUNTER
01—07 Space Monsters
08—25 Silicon Life
26—40 Vaccumn Lifeforms
41—50 Testing Aliens
51—60 Extra—Dimensional
61—78 Android Culture
79—90 High—G Aliens
91—02 FIRST CONTACT
03—10 Soul—Eaters

UNUSUAL LIFE—FORM ENCOUNTER
01—07 Mechanistic Aliens
08—25 Stellar Lifeforms
26—40 Quest Aliens
41—50 Mutant Lifeforms
51—60 Immortals
61—78 Zero—G Aliens
79—90 Short Lifespan Aliens
91—02 Testing Aliens
03—10 Robotic Culture

POLITICS
01—13 Fleet Reduced
14—35 Change of Government
36—37 " " by Assassin
38—42 Political Scandal
43—48 Internal Dissent
49—64 Policy Change
65—72 Major Conclave Called
73—84 War Scare
85—97 Fleet Expanded
98—99 DISASTER
00—05 No Event
06—08 Rebellion
09—10 Emperor Dies

POLITICS
01—13 Rebellion Supressed
14—35 Corrupt Government
36—37 Palace Revolution
38—42 Inquisition
43—48 Minority Repressed
49—64 Espionage
65—72 Fleet Expanded
73—84 Riots/Urban Violence
85—97 Internal Dissent
98—99 DIPLOMACY
00—05 Open Rebellion
06—08 Mutiny
09—10 Economic Collapse

POLITICS
01—13 Trade Restrictions
14—35 Unstable Government
36—37 No Event
38—42 Policy Change
43—48 War Scare
49—64 Treason Trials
65—72 Embassy Closed
73—84 Increased Taxes
85—97 DISASTER—
98—99 TRADE
00—05 Stable Government
06—08 Counter—Revolution
09—10 Reform Movement


PLANETARY DISASTER
01—06 Nova
07—20 Climactic Changes
21—28 Invasion
29—39 Biowar
40—44 Assassination
45—56 Plague
57—60 Supernova
61—65 Terrorist Attack
66—74 Nova
75—77 Pulsar
78—83 Meteor Impact
84—91 Solar Flares
92—93 Terrorist Attack
94—99 Economic Decline
00—02 Alien Probe
03—08 Rebellion
09—10 Trade War

PLANETARY DISASTER
01—06 Berserker Fleet
07—20 Religious Cult
21—28 Riots/Urban Violence
29—39 Epidemic Terrorism
40—44 Quarantine
45—56 Fanatic Cults
57—60 Solar Storms
61—65 Infestation
66—74 Colony Failure
75—77 Trade War
78—83 Botanical Plague
84—91 Weird Alien Artifacts
92—93 Starport Closed
94—99 Rebellion
00—02 Mutation
03—08 Sectarian War
09—10 Biowar

PLANETARY DISASTER
01—06 Botanical Plague
07—20 Mutiny/Uprising
21—28 Pirate Raids
29—39 Fanatic Revolutionaries
40—44 Starport Attacked
45—56 Jihad
57—60 Trade War
61—65 Magnetic Storms
66—74 BORDER INCIDENT
75—77 Starship Crashes
78—83 Economic Collapse
84—91 Crop Failures
92—93 WARFARE
94—99 Comet Impact
00—02 Pirate Raids
03—08 Nova
09—10 Insystem War

NON—LOCAL ALIEN ENCOUNTER
01—04 Extra—Temporal
05—13 Extra—Dimensional
14—15 Generation Ship
16—18 Extra—Galactic
19—20 Ancient Derelict
21—24 1.25 x Exploration
25—26 Extra—Temporal
27—32 1.5 x Exploration
33—48 Generation Ship
49—56 Doomsday Machine
57—64 2 x Exploration
65—77 3 x Exploration
78—99 Enigmatic Alien Ruins
00—06 SPECIAL
07—09 Mass Insanity
   —10 Alien Probe

NON—LOCAL ALIEN ENCOUNTER
01—04 Wanderer Ship
05—13 Alien Probe
14—15 Inexplicable Aliens
16—18 4 x Exploration
19—20 1.5 x Exploration
21—24 Trader Ship
25—26 Derelict Ship
27—32 Cybernetic Probe
33—48 No Event
49—56 Harmless Probe
57—64 Wanderer Fleet
65—77 Alien Tourists
78—99 Derelict Fleet
00—06 WARFARE
07—09 Plague Ship
   —10 Space Monster

NON—LOCAL ALIEN ENCOUNTER
01—04 Generation Ship
05—13 Derelict Ship
14—15 Colony Ship
16—18 Refugee Fleet
19—20 Hibernation Ship
21—24 Berserker
25—26 Alien Probe
27—32 Berserker Squadron
33—48 Android Ship
49—56 Lost Nav Beacon
57—64 Trader Fleet
65—77 Warship Fleet
78—99 Old Empire Ship
00—06 Roll again — Twice
07—09 Wanderer Ship
   —10 Colony Fleet

ASTRO—ARCHEOLOGY
01—05 Working Artifact
06—20 Ancient Colony Sites
21—40 Artifacts
41—50 Derelict Ship
51—80 Ruined Base Sites
81—85 Artifact
86—05 Transplanted Races
06—07 EXPLORATION
08—10 Program Reduction

ASTRO—ARCHEOLOGY
01—05 Destroyed World
06—20 Abandoned Colony
21—40 Abandoned Fleet
41—50 Destroyed Base
51—80 Enigmatic Ruins
81—85 Unfinished Contruct
86—05 Destroyed Habitat
06—07 FIRST CONTACT
08—10 Program Expansion

ASTRO—ARCHEOLOGY
01—05 Exotic World
06—20 Derelict Colony Ship
21—40 Ancient Battlezone
41—50 Evacuated Asteroid
51—80 Nav Marker/Beacon
81—85 Working Starship
86—05 Asteroid Outpost
06—07 Bioweapon Facility
08—10 Hero Dies

COLONY MISSION
01—11 Exploit Resources
12—23 Political Crisis
24—45 Expand Colony
46—60 EstabliShip Colony
61—65 Destroy/ed Colony
66—72 Evacuate Colony
73—77 Exploit Resources
78—83 Abandon Colony
84—96 EstabliShip Colony
97—98 Mass Insanity
99—01 Abandon Colony
02—05 BORDER INCIDENT
06—08 TRADE
09—10 Roll again — Twice

COLONY MISSION
01—11 Quarantine
12—23 Discover Ruins
24—45 Construct Habitat
46—60 Open Starport
61—65 Plague
66—72 TECHNOLOGY
73—77 Expand Industry
78—83 Construct Shipyard
84—96 Expand Shipyards
97—98 Colony Ship Launched
99—01 Plague Ship
02—05 WARFARE
06—08 PERSONAGE
09—10 Discover Artifact

COLONY MISSION
01—11 Explore Local Space
12—23 POLITICS
24—45 Orbital Industry
46—60 DISASTER
61—65 Rescue Mission
66—72 Political Scandal
73—77 Expand Agriculture
78—83 EstabliShip Colony
84—96 TRADE
97—98 Berserker Raid
99—01 Mutiny
02—05 Roll again — Twice
06—08 Expand Starport
09—10 Construct Outpost


BORDER INCIDENT
01—03 Stolen Ship
04—14 Seige
15—25 Piracy
26—38 Limited War
39—53 Enemy Raid
54—61 Invasion
62—72 DISASTER
73—75 Stolen Ship
76—84 Fleet Manuevers
85—93 Political Crisis
94—95 Undeclared War
96—99 Atrocity
00—04 Piracy
05—07 Civil War
08—09 Biowar Mission
   —10 SPECIAL

BORDER INCIDENT
01—03 Piracy
04—14 Convoys
15—25 Squadron Manuevers
26—38 Incursion
39—53 Base Alert
54—61 EWS Malfunction
62—72 WARFARE
73—75 Colony Destroyed
76—84 Increase Patrols
85—93 Covert Ops
94—95 EWS Alert
96—99 Base Alert
00—04 Invasion
05—07 Escort Missing
08—09 Transport Attacked
   —10 Berserker

BORDER INCIDENT
01—03 Smuggling
04—14 Fleet Alert
15—25 Probing Raid
26—38 Covert Ops
39—53 Civil War
54—61 Increase Patrols
62—72 Atrocity
73—75 Enemy Raid
76—84 Limited War
85—93 Infiltration Mission
94—95 Stellar Phenomena
96—99 Smuggling
00—04 Pirate Raid
05—07 DISASTER
08—09 Outpost Destroyed
   —10 TRADE

RESEARCH BREAKTHRU
01—06 BioStasis
07—28 Stardrive [FTL]
29—46 Subspace Radio
47—59 Advanced Sensors
60—65 Translate Alien Language
66—69 Immortality
70—75 Translate Alien Tech
76—83 Transfer Portal Tech
84—90 Stardrive 3 [FTL]
91—92 Stardrive 5 [FTL]
93—00 Sentient Mech
01—02 TECHNOLOGY
03—06 No Event
07—09 Cloaking Device
   —10 Telikinetic Weapon sys

RESEARCH BREAKTHRU
01—06 Cryogenic Suspension
07—28 Stardrive [STL]
29—46 SpacePlus Radio
47—59 Advanced Screens
60—65 Examine Alien Starship
66—69 Personality Transference
70—75 TECHNOLOGY
76—83 Transmat Tech
84—90 Stardrive 4 [FTL]
91—92 Psi Sensor Tech
93—00 Sentient Android Tech
01—02 Artificial Grav Field
03—06 Skipdrive
07—09 Advanced Cloaking Device
   —10 Advanced Skipdrive

RESEARCH BREAKTHRU
01—06 Hibernation Tech
07—28 Posigravity Drive
29—46 Psi—Radio Comm
47—59 Tractor Beams
60—65 Stardrive 2 [STL]
66—69 Stardrive 2 [FTL]
70—75 Force Screens
76—83 Transporter Tech
84—90 Stardrive 3 [STL]
91—92 Stardrive 6 [FTL]
93—00 No Event
01—02 Foldspace Sensors
03—06 Impulse Jumpdrive
07—09 Coherent Jumpdrive
   —10 Universal Translator

SPECIAL
01—05 DALEK Invasion
06—13 Extra—Dimensional Vortex
14—18 God Machine
19—41 Starbase Attacked
42—47 Time Warp
48—51 Primary Mental Evolution
52—64 Prototype Starship Destroyed
65—71 Psi—Mutant
72—75 Mass Insanity
76—94 Major Asteroidal Collision
95—02 Ancient Diety Discovered
03—08 Galaxy Destroyed [so sorry...]
09—10 Homeworld Destroyed [wanna roll again?]


SPECIAL
01—05 Missing Squadron
06—13 Rabid Xenophobe Fleet
14—18 Major Biowar Effort
19—41 Stardock Destroyed
42—47 Starbase Destroyed
48—51 Galactic War
52—64 Emperor Insane
65—71 God War
72—75 Jihad
76—94 Trade World Closed
95—02 Hero Corrupted
03—08 No Event [hurrah...]
09—10 Mutant Turtles

SPECIAL
01—05 Extra—Galactic Probe
06—13 Higher Tech World
14—18 Time Warp
19—41 Undeclared War
42—47 Sector Invaded
48—51 Body Snatchers
52—64 Warp Net Disrupted
65—71 Missing Squadron
72—75 Berserker Fleet
76—94 Galactic Recession
95—02 DEATH STAR
03—08 Non—Linear Mindfuckers
09—10 Wizard of Oz



May 17, 1990 6:21am

#817 From: Mark Oxley <oxley_mark@...>
Date: Mon Nov 16, 2009 4:33 pm
Subject: Re: Thousand Suns Wave?
oxley_mark
Offline Offline
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Most of my deadlines are this week, hence the lack of time for anything fun.  Hopefully  Ishould have a bit of spare time after that.


From: Richard Iorio II <riorio2@...>
To: transmission_thousand_suns@yahoogroups.com
Sent: Mon, 16 November, 2009 15:17:39
Subject: Re: [transmission_thousand_suns] Thousand Suns Wave?

 

I am on Wave, and like you I am trying to figure out what to do with it as well. :)


Richard

On Sun, Nov 15, 2009 at 6:50 AM, Mark <oxley_mark@yahoo. com> wrote:
 

Has anyone picked up Google Wave and set up a TS Wave yet?

I just got mine, but basically haven't had time to figure out the ins and outs to do anything yet.




--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.β„’
www.rogue-games. net


#816 From: Richard Iorio II <riorio2@...>
Date: Mon Nov 16, 2009 3:17 pm
Subject: Re: Thousand Suns Wave?
ri2_99
Offline Offline
Send Email Send Email
 
I am on Wave, and like you I am trying to figure out what to do with it as well. :)

Richard

On Sun, Nov 15, 2009 at 6:50 AM, Mark <oxley_mark@...> wrote:
 

Has anyone picked up Google Wave and set up a TS Wave yet?

I just got mine, but basically haven't had time to figure out the ins and outs to do anything yet.




--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.™
www.rogue-games.net

#815 From: "userbimbob" <userbimbob@...>
Date: Mon Nov 16, 2009 6:55 am
Subject: RE: timeline tables
userbimbob
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well, managed to find the Hypercard stack & extract the main text.

the original WordPerfect version had a few more tables & percentages for rolling
on each table... if i can find it

geez, i think i need an archivist...  < LOL >

#814 From: transmission_thousand_suns@yahoogroups.com
Date: Mon Nov 16, 2009 6:37 am
Subject: New file uploaded to transmission_thousand_suns
transmission_thousand_suns@yahoogroups.com
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the transmission_thousand_suns
group.

   File        : /timeline tables.pdf
   Uploaded by : userbimbob <userbimbob@...>
   Description : a collection of random events to build a timeline with

You can access this file at the URL:
http://groups.yahoo.com/group/transmission_thousand_suns/files/timeline%20tables\
.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/general.htmlfiles

Regards,

userbimbob <userbimbob@...>

#813 From: "Mark" <oxley_mark@...>
Date: Sun Nov 15, 2009 12:50 pm
Subject: Thousand Suns Wave?
oxley_mark
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Has anyone picked up Google Wave and set up a TS Wave yet?

I just got mine, but basically haven't had time to figure out the ins and outs
to do anything yet.

#812 From: Richard Iorio II <riorio2@...>
Date: Wed Nov 4, 2009 1:25 am
Subject: Re: A call for play testers
ri2_99
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Ok, an idiot. I gave the work address for the form. Here it is:

http://www.rogue-games.net/storage/pdfs/Rogue_Games_Idea_Submission_Agreemen.pdf

Sorry about the confusion.

Richard

On Tue, Nov 3, 2009 at 7:10 PM, Richard Iorio II
<riorio2@...> wrote:
> Hello!
>
> Rogue Games is going to be doing a lot of play testing over the next
> few months. This month, we will be kicking off three different play
> tests. The first play test will be for a new Thousand Suns Supplement
> in development. If you want to take part here are the details:
>
> * All participants will need to submit an Idea Submission Form. You
> can download it here:
> http://www.rogue-games.net/Rogue_Games_Idea_Submission_Agreemen.pdf
>
> * At least one member of the play test group must take part in a play
> test discussion group.
>
> * A willingness to put rules through their paces.
>
> * You can publicly talk about being part of the play test, but you
> cannot post the rules or share them with anyone outside of the play
> test.
>
> For taking part this is what you get:
>
> * All play testers get credited in the book.
>
> * All play testers get a free copy of the published book.
>
> So, what is this play test for? Thousand Suns: Starships.
>
> This play test will run between now and March 2010.
>
> --
> Richard Iorio II
> President/Main Rogue
>
> Rogue Games
> Games so good they sneak up on you.™
> www.rogue-games.net
>



--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.™
www.rogue-games.net

#811 From: Richard Iorio II <riorio2@...>
Date: Wed Nov 4, 2009 1:10 am
Subject: A call for play testers
ri2_99
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Hello!

Rogue Games is going to be doing a lot of play testing over the next
few months. This month, we will be kicking off three different play
tests. The first play test will be for a new Thousand Suns Supplement
in development. If you want to take part here are the details:

* All participants will need to submit an Idea Submission Form. You
can download it here:
http://www.rogue-games.net/Rogue_Games_Idea_Submission_Agreemen.pdf

* At least one member of the play test group must take part in a play
test discussion group.

* A willingness to put rules through their paces.

* You can publicly talk about being part of the play test, but you
cannot post the rules or share them with anyone outside of the play
test.

For taking part this is what you get:

* All play testers get credited in the book.

* All play testers get a free copy of the published book.

So, what is this play test for? Thousand Suns: Starships.

This play test will run between now and March 2010.

--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.™
www.rogue-games.net

#810 From: vincentalienzk@...
Date: Sat Oct 31, 2009 5:57 pm
Subject: re: detail bits for worldgen... take 2
alienzk
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Thanks! I remember Shadis fondly... Anyway, wish me luck, I'm gonna try NaNoWriMo again, maybe a space opera, maybe a space western, but it will definitely involve world and critter building, coz that's what I likes! 8-P
 
Xie-xie!
 
Vince the alien zookeeper, browncoat otaku and mad scribbler
 
"Humans need fantasy to be human. To be the place where the falling angel meets the rising ape." Death, "The Hogfather" - Terry Pratchett

"Peace. It does not mean to be in a place where there is no noise, trouble or hard work. It means to be in the midst of those things and still be calm in your heart." - Unknown

Look deeply enough into the black and you will see an entire platoon of browncoats... staring back at you.
 
2. detail bits for worldgen... take 2
    Posted by: "userbimbob" userbimbob@... userbimbob
    Date: Thu Oct 29, 2009 2:09 pm ((PDT))

OK, the file is now posted:

NARFS retrieved2.pdf

something from way back, it's an unfinished generic world design article for
SHADIS (anybody remember that one?) trying to develop a system-lite, mostly
descriptive way to populate a space opera style Galactic Imperium with colorful
(if not absolutely realistic) planets, and a few 'interesting' astronomical
elements

hope you can have fun with it...  : )

j

#809 From: Richard Iorio II <riorio2@...>
Date: Fri Oct 30, 2009 11:23 am
Subject: Re: Re: a few detail bits for worldgen
ri2_99
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Awesome. I will have it up this week.

On Thu, Oct 29, 2009 at 6:06 PM, userbimbob <userbimbob@...> wrote:
 



--- In transmission_thousand_suns@yahoogroups.com, Richard Iorio II <riorio2@...> wrote:
>
> Could I post this on the wiki as well?
>
> Richard
>

sure, that would be fine... : )

j




--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.™
www.rogue-games.net

#808 From: "userbimbob" <userbimbob@...>
Date: Thu Oct 29, 2009 11:06 pm
Subject: Re: a few detail bits for worldgen
userbimbob
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--- In transmission_thousand_suns@yahoogroups.com, Richard Iorio II
<riorio2@...> wrote:
>
> Could I post this on the wiki as well?
>
> Richard
>

sure, that would be fine...   : )


j

#807 From: Richard Iorio II <riorio2@...>
Date: Thu Oct 29, 2009 9:33 pm
Subject: Re: Re: a few detail bits for worldgen
ri2_99
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Could I post this on the wiki as well?

Richard

On Thu, Oct 29, 2009 at 2:44 PM, userbimbob <userbimbob@...> wrote:
 



--- In transmission_thousand_suns@yahoogroups.com, vincentalienzk@... wrote:
>
>
> I was looking over this and saw 'surfing battle site'. I want to thank you for the image this inspired-
>
> Cowabunga!
>
> Vince the alien zookeeper, browncaot otaku and mad scribbler

"i admire the surreality of the underlying metaphor..."

heh, heh, heh... all because yahoomail can't format columns...

will post (properly) formatted PDF in files in a bit... : )




--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.™
www.rogue-games.net

#806 From: "userbimbob" <userbimbob@...>
Date: Thu Oct 29, 2009 9:09 pm
Subject: detail bits for worldgen... take 2
userbimbob
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OK, the file is now posted:

NARFS retrieved2.pdf


something from way back, it's an unfinished generic world design article for
SHADIS (anybody remember that one?) trying to develop a system-lite, mostly
descriptive way to populate a space opera style Galactic Imperium with colorful
(if not absolutely realistic) planets, and a few 'interesting' astronomical
elements

hope you can have fun with it...  : )

j

#805 From: "userbimbob" <userbimbob@...>
Date: Thu Oct 29, 2009 8:53 pm
Subject: Re: a few detail bits for worldgen
userbimbob
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--- In transmission_thousand_suns@yahoogroups.com, "realcomaboy"
<realcomaboy@...> wrote:
>
>
>
> OK, now that you mention it, what is a "bullwinkle world"?
>
>
> > I was looking over this and saw 'surfing battle site'. I want to thank you
for the image this inspired-
>


why obviously, sir - a companion to/replacement for a "rocky" world...  : )

and if i ever post my random timeline events tables, i'll probably have to
*cough* sanitize *cough* a few entries... i was possibly just a bit more, umm,
sarcastic back in the late 90's... < LOL >

anyway, that's the story i'm going with...  ; )

J

#804 From: "userbimbob" <userbimbob@...>
Date: Thu Oct 29, 2009 8:44 pm
Subject: Re: a few detail bits for worldgen
userbimbob
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Send Email Send Email
 
--- In transmission_thousand_suns@yahoogroups.com, vincentalienzk@... wrote:
>
>
> I was looking over this and saw 'surfing battle site'. I want to thank you for
the image this inspired-
>
> Cowabunga!
>
> Vince the alien zookeeper, browncaot otaku and mad scribbler


"i admire the surreality of the underlying metaphor..."

heh, heh, heh...  all because yahoomail can't format columns...


will post (properly) formatted PDF in files in a bit...  : )

#803 From: "realcomaboy" <realcomaboy@...>
Date: Thu Oct 29, 2009 8:16 pm
Subject: Re: a few detail bits for worldgen
realcomaboy
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OK, now that you mention it, what is a "bullwinkle world"?


> I was looking over this and saw 'surfing battle site'. I want to thank you for
the image this inspired-

#802 From: vincentalienzk@...
Date: Thu Oct 29, 2009 8:12 pm
Subject: Re: a few detail bits for worldgen
alienzk
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I was looking over this and saw 'surfing battle site'. I want to thank you for the image this inspired-
 
Cowabunga!
 
Vince the alien zookeeper, browncaot otaku and mad scribbler
 
It was like a jungle, a jungle in a bubble, floating in the atmosphere of Venus. Hannah Clinkenbeard, or Huck, as she liked to be called, could hear her sister, Melody, singing some song she'd learned from the crew of Columbia, about a bird of peace looking for a place to rest. It was pretty, but even though Melody sang very well, she did not fill it with the same longing that Chief Petty Officer Logan had brought to his performance, three nights ago. Huck wondered who or what the man had been thinking of, while he sang.
 
______________________________________________________
1. a few detail bits for worldgen
    Posted by: "userbimbob" userbimbob@... userbimbob
    Date: Thu Oct 29, 2009 2:03 am ((PDT))

    step 1: roll 3 d100, 1 for each column
    put these into details

1   axial tilt [50%]    balkanized  overpopulated
2   day length  [50%]   important trade nexus   orbital debris
3   industrial center   barren  lush jungles
4   deadly  subtropical luxury resort
5   base    airborne metropolis exotic
6   extensive forests   anagathics  hydroponics
7   ice plains  ancient site    pre-industrial
8   androids  (50% stupid)  calm    anti-tech colony
9   excellent shore leave   aquatic sentient    extreme seasons
10  huge tides  entertainment   giant mining drones
11  belligerent race    ethnic colony   flare star
12  fleet headquarters  fleet academy   long rivers
13  major space battle  major race  bullwinkle world
14  buro    civil war   clan
15  minimum security prison minor race  clones
16  cluster     surfing battle site

#801 From: James Maliszewski <jimmythegeek@...>
Date: Thu Oct 29, 2009 3:01 pm
Subject: Re: a few detail bits for worldgen
maliszew
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Richard Iorio II wrote:
>
>
> I like this. This is the type of chart I like: simple, direct and to
> the point. I know James has told me that he is thinking about doing
> more of this type of random chart generators in a few of the
> other projects we are working on.
>
Yes, these are ideas similar to ones I'm currently adding to the revised
edition (which is moving along well). I'll be posting excerpts to it
probably next month. I had hoped to have them available sooner, but my
work on Shadow, Sword & Spell has distracted me somewhat and I also
wanted to wait until Greg's starships manuscript was complete before
plowing ahead on certain aspects of the revision.

James

#800 From: Richard Iorio II <riorio2@...>
Date: Thu Oct 29, 2009 11:15 am
Subject: Re: a few detail bits for worldgen
ri2_99
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I like this. This is the type of chart I like: simple, direct and to the point. I know James has told me that he is thinking about doing more of this type of random chart generators in a few of the other projects we are working on.

Richard

On Thu, Oct 29, 2009 at 4:02 AM, userbimbob <userbimbob@...> wrote:
 

step 1: roll 3 d100, 1 for each column
put these into details

1 axial tilt [50%] balkanized overpopulated
2 day length [50%] important trade nexus orbital debris
3 industrial center barren lush jungles
4 deadly subtropical luxury resort
5 base airborne metropolis exotic
6 extensive forests anagathics hydroponics
7 ice plains ancient site pre-industrial
8 androids (50% stupid) calm anti-tech colony
9 excellent shore leave aquatic sentient extreme seasons
10 huge tides entertainment giant mining drones
11 belligerent race ethnic colony flare star
12 fleet headquarters fleet academy long rivers
13 major space battle major race bullwinkle world
14 buro civil war clan
15 minimum security prison minor race clones
16 cluster surfing battle site
17 cold waterworld festivals minor comm transit node
18 cool waterworld corrupt creature infested
19 cults old colony holovideo production
20 open world cyborgs dangerous
21 swamps synthetic food production decadent society
22 combat drugs dust storms eccentric orbit
23 enclave cannibalism capitol
24 hothouse world artifact border world
25 foggy caves large humanoids
26 arcologies giant arcologies citadel
27 belt pirates binary system customs station
28 birthplace giant fish comets
29 dramatic seasons globular cluster marginal
30 godzilla gray market habitats
31 failed terraforming arctic political intrigue
32 sparsely settled martial artists lobsters
33 hidden ruins fantastically expensive mixed population
34 high winds legendary gigantic trees
35 only world in system open cluster high security prison
36 history reference mined-out belt exile world
37 hiveworld forests gentle seasons
38 hollow planetoid nomads homeworld
39 hostile non-industrial oxygen poor atmosphere
40 sea farming nova harsh
41 secret base patrol station hunting lodge
42 ice age planetary catastrophe infrequent visited
43 double planet institute domed startown
44 intelligent cetaceans largest computer [42] glaciers
45 intense dust storms deep canyons interdicted
46 temperate invaders isolated system
47 jungles major trade port drugs
48 land yachts amazon society planetoid impact
49 information services lethal military rule
50 extensive ruins mothballed ships no surface life

51 warehouses no seasons heavily fortified
52 river delta hero off trade routes
53 periodic ice ages robotics industry pirates
54 star cluster starbase plague
55 plains pleasure planet major library
56 pocket empire trade nexus prime world
57 black market agricultural primitive
58 weapon restrictions private world iron age ruins
59 quarantine [50%] prohibited quiet
60 warrior race dense cluster ruins
61 rainy temples mothra
62 mild seasons ruined starport sailing
63 near vacuum terraformed forest rare crystals
64 rebellion untamed poisoned water
65 thick cloud layer storms reduced ecosystem
66 refugees genetic research relay station
67 maximum security prison theocracy neutral port
68 mega-city resource poor vast surface shipyard
69 revolutionaries unremarkable world short growing season
70 slave markets high tariffs archeological site
71 small patrol station violent feudal culture special woods
72 rich library many rivers
73 rift valley martial law tourism
74 rugged very basic orbital dock no spaceport
75 vice marine base shallow seas
76 smugglers unpopulated very earthlike
77 unfriendly natives polluted sector capitol
78 variant race space yakuza space mafia
79 warm waterworld tide-locked world ringed gas giant
80 dissidents restricted waterworld
81 riots trading powerful families
82 rodan deserted orbital rotten shore leave
83 year length [50%] terraforming project sport
84 sprawl strategic location terran prime
85 frequent storms gang wars terrorists
86 subspace relay station tranquil multiple impacts
87 natural disaster ultratech exports travel warning
88 tribal nav hazard savannas
89 trinary system vacation resort memory banks
90 tropical urban smart predator
91 tundra mercenary exporter spiky trees
92 unusual spiny trees meteors
93 uncharted arena bronze-age ruins
94 underground starport listening post vast tunnel complex
95 undersea habitats spectacular ruins vital element
96 derelict ship well preserved ruins windy
97 steam-age ruins stone age ruins garden world
98 tunnel cities ugly cities desolate
99 active volcanoes abandoned colony worthless
100 hot waterworld doomed world cultural

step 2a: roll d6 -2 for number of moons
step 2b: roll d20 for moon type

1 - 4 small
5 - 6 large
7 - 8 ice ring
9 -10 dust ring
11 -12 gravel ring
13 -15 tiny
16 - 20 none

step 3: roll d20 for hydrosphere

1 - 4 desert almost no free water on surface
5 - 8 arid a mostly dry planetary surface
9 - 13 moderate no dominant terrain type
14 -17 wet a mostly wet planetary surface
18 - 20 waterworld almost no land on surface

step 4: roll d20 for atmosphere

1 none
2 - 3 trace
4 - 5 very thin
6 - 8 thin
9 - 14 standard
15 -16 dense
17 very dense
18 super dense
19 tainted
20 exotic

step 5: roll d20 for size

1 asteroid
2 - 3 planetoid
4 - 5 very small
6 - 7 small
8 - 10 small standard
11 - 14 standard
15 -16 large standard
17 - 18 large
19 very large
20 giant




--
Richard Iorio II
President/Main Rogue

Rogue Games
Games so good they sneak up on you.™
www.rogue-games.net

#799 From: "userbimbob" <userbimbob@...>
Date: Thu Oct 29, 2009 9:02 am
Subject: a few detail bits for worldgen
userbimbob
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step 1: roll 3 d100, 1 for each column
	 put these into details

1 axial tilt [50%] balkanized overpopulated
2 day length  [50%] important trade nexus orbital debris
3 industrial center  barren lush jungles
4 deadly subtropical luxury resort
5 base airborne metropolis exotic
6 extensive forests anagathics hydroponics
7 ice plains ancient site  pre-industrial
8 androids  (50% stupid) calm anti-tech colony
9 excellent shore leave aquatic sentient extreme seasons
10 huge tides entertainment giant mining drones
11 belligerent race  ethnic colony flare star
12 fleet headquarters fleet academy long rivers
13 major space battle major race bullwinkle world
14 buro civil war clan
15 minimum security prison minor race clones
16 cluster  surfing battle site
17 cold waterworld festivals minor comm transit node
18 cool waterworld corrupt creature infested
19 cults   old colony holovideo production
20 open world cyborgs dangerous
21 swamps  synthetic food production decadent society
22 combat drugs  dust storms eccentric orbit
23 enclave cannibalism capitol
24 hothouse world artifact border world
25 foggy caves  large humanoids
26 arcologies  giant arcologies citadel
27 belt pirates binary system  customs station
28 birthplace giant fish  comets
29 dramatic seasons globular cluster marginal
30 godzilla  gray market habitats
31 failed terraforming arctic political intrigue
32 sparsely settled martial artists lobsters
33 hidden ruins fantastically expensive mixed population
34 high winds  legendary gigantic trees
35 only world in system open cluster high security prison
36 history reference mined-out belt exile world
37 hiveworld forests gentle seasons
38 hollow planetoid nomads  homeworld
39 hostile non-industrial oxygen poor atmosphere
40 sea farming nova harsh
41 secret base patrol station hunting lodge
42 ice age  planetary catastrophe infrequent visited
43 double planet institute domed startown
44 intelligent cetaceans largest computer [42]  glaciers
45 intense dust storms deep canyons interdicted
46 temperate invaders isolated system
47 jungles major trade port drugs
48 land yachts amazon society planetoid impact
49 information services  lethal military rule
50 extensive ruins mothballed ships  no surface life

51 warehouses no seasons heavily fortified
52 river delta hero off trade routes
53 periodic ice ages  robotics industry  pirates
54 star cluster starbase  plague
55 plains pleasure planet major library
56 pocket empire trade nexus prime world
57 black market agricultural  primitive
58 weapon restrictions private world iron age ruins
59 quarantine [50%]  prohibited  quiet
60 warrior race dense cluster ruins
61 rainy temples  mothra
62 mild seasons ruined starport  sailing
63 near vacuum terraformed forest rare crystals
64 rebellion untamed poisoned water
65 thick cloud layer storms reduced ecosystem
66 refugees genetic research relay station
67 maximum security prison theocracy neutral port
68 mega-city resource poor vast surface shipyard
69 revolutionaries unremarkable world short growing season
70 slave markets high tariffs archeological site
71 small patrol station violent feudal culture special woods
72 rich  library many rivers
73 rift valley  martial law tourism
74 rugged very basic orbital dock  no spaceport
75 vice marine base  shallow seas
76 smugglers unpopulated very earthlike
77 unfriendly natives polluted sector capitol
78 variant race space yakuza space mafia
79 warm waterworld tide-locked world ringed gas giant
80 dissidents restricted waterworld
81 riots trading powerful families
82 rodan deserted orbital rotten shore leave
83 year length  [50%] terraforming project sport
84 sprawl strategic location  terran prime
85 frequent storms gang wars terrorists
86 subspace relay station tranquil multiple impacts
87 natural disaster ultratech exports travel warning
88 tribal nav hazard savannas
89 trinary system vacation resort memory banks
90 tropical urban  smart predator
91 tundra mercenary exporter spiky trees
92 unusual spiny trees meteors
93 uncharted arena bronze-age ruins
94 underground starport listening post vast tunnel complex
95 undersea habitats spectacular ruins  vital element
96 derelict ship well preserved ruins windy
97 steam-age ruins stone age ruins garden world
98 tunnel cities ugly cities desolate
99 active volcanoes abandoned colony worthless
100 hot waterworld doomed world cultural


	 step 2a: roll d6 -2 for number of moons
	 step 2b: roll d20 for moon type

1 - 4 small
5 - 6 large
7 - 8 ice ring
9 -10 dust ring
11 -12 gravel ring
13 -15 tiny
16 - 20 none

	 step 3: roll d20 for hydrosphere

1 - 4 desert almost no free water on surface
5 - 8 arid a mostly dry planetary surface
9 - 13 moderate no dominant terrain type
14 -17 wet a mostly wet planetary surface
18 - 20 waterworld almost no land on surface

	 step 4: roll d20 for atmosphere

1 none
2 - 3 trace
4 - 5 very thin
6 - 8 thin
9 - 14 standard
15 -16 dense
17 very dense
18 super dense
19 tainted
20 exotic

	 step 5:  roll d20 for size

1 asteroid
2 - 3 planetoid
4 - 5 very small
6 - 7 small
8 - 10 small standard
11 - 14 standard
15 -16 large standard
17 - 18 large
19 very large
20 giant

#798 From: "Robert Saint John" <sf_scorp@...>
Date: Wed Oct 14, 2009 1:09 am
Subject: Re: Degrees of Success Change
sf_scorp
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Option #2, as long as the Max Damage Values (or something close to them) remain.

Is this just for combat and DV?

I want to make sure I understand this. If we look at page 15 of the current
book, "For example, if your character's TN is 14 and you roll 11, your degree of
success is 3," right? So the sentence now becomes "For example, if your
character's TN is 14 and you roll 11, your degree of success is 2." That seems
non-intuitive.

I'm trying to think of other places this might trickle down to, like Opposed
Tests, starship combat (probably okay there), damage to Resolve and so on.

--Robert



--- In transmission_thousand_suns@yahoogroups.com, James Maliszewski
<jimmythegeek@...> wrote:
>
> Here's a question for everyone.
>
> I'm toying with the possibility of changing the degrees of success
> mechanic slightly, since there's a small bit of confusion about it that
> comes up occasionally. As it stands, if you roll exactly the same number
> as your TN, you achieve 0 degrees of success, which would,
> mathematically, result in 0 damage being done in combat.
>
> I am considering too possible fixes:
>
> 1. 0 degrees of success is the same as 1 degree of success, so rolling
> exactly the TN or 1 below it has the same result.
>
> 2. Degrees of success are additive to a base result. Thus, a weapon with
> a DV of 10 would deal 20 points of damage on a Test that yields one
> degree of success, but only 10 points of damage when a roll is exactly
> the same as the TN.
>
> What do people think? Which solution is better? Is there even a problem
> to begin with?
>
> Thanks,
> James
>

#797 From: Kevin Brennan <kbrennan@...>
Date: Tue Oct 13, 2009 2:37 pm
Subject: Re: Degrees of Success Change
kevinjbrennan
Offline Offline
Send Email Send Email
 
Option 2. Option 1 requires people to remember a special case, whereas
2 doesn't. Option 2 also lets you play with the damage curve on
things--you can have weapons with a high base damage and little
variability, or a low base and lots of variation.

On 2009-10-12, at 4:37 PM, James Maliszewski wrote:

> Here's a question for everyone.
>
> I'm toying with the possibility of changing the degrees of success
> mechanic slightly, since there's a small bit of confusion about it
> that
> comes up occasionally. As it stands, if you roll exactly the same
> number
> as your TN, you achieve 0 degrees of success, which would,
> mathematically, result in 0 damage being done in combat.
>
> I am considering too possible fixes:
>
> 1. 0 degrees of success is the same as 1 degree of success, so rolling
> exactly the TN or 1 below it has the same result.
>
> 2. Degrees of success are additive to a base result. Thus, a weapon
> with
> a DV of 10 would deal 20 points of damage on a Test that yields one
> degree of success, but only 10 points of damage when a roll is exactly
> the same as the TN.
>
> What do people think? Which solution is better? Is there even a
> problem
> to begin with?

#796 From: Keith Johnson <keithalanjohnson@...>
Date: Tue Oct 13, 2009 2:14 pm
Subject: Re:Degrees of Success Change
keithalanjoh...
Offline Offline
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Option #2

--
_____________________________
Rev. Keith Johnson
keithalanjohnson AT gmail.com
http://keithalanjohnson.blogspot.com/

"We are what we repeatedly do. Excellence, therefore, is not an act,
but a habit." -- Aristotle

#794 From: Bruce Rusterholz Turner <bturner@...>
Date: Mon Oct 12, 2009 9:31 pm
Subject: Re: Degrees of Success Change
bruce_r_turner
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I'd go with option #2.  Tidy and simple to explain, and leaves players
happier for getting the slightly better roll.

     BRT

James Maliszewski wrote:
> Here's a question for everyone.
>
> I'm toying with the possibility of changing the degrees of success
> mechanic slightly, since there's a small bit of confusion about it that
> comes up occasionally. As it stands, if you roll exactly the same number
> as your TN, you achieve 0 degrees of success, which would,
> mathematically, result in 0 damage being done in combat.
>
> I am considering too possible fixes:
>
> 1. 0 degrees of success is the same as 1 degree of success, so rolling
> exactly the TN or 1 below it has the same result.
>
> 2. Degrees of success are additive to a base result. Thus, a weapon with
> a DV of 10 would deal 20 points of damage on a Test that yields one
> degree of success, but only 10 points of damage when a roll is exactly
> the same as the TN.
>
> What do people think? Which solution is better? Is there even a problem
> to begin with?
>
> Thanks,
> James
>

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