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Messages 6706 - 6735 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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6706
Ya me too, but then I became a GM. Samuel Hendricks <notmousse@...> wrote: Hey! I had a girlfriend... once. "No I'm not a Battery Operated...
Casey Burge
undeadbob666
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Jun 3, 2008
9:12 pm
6707
no content on the database. ne1 got the king of fighters handbook around?...
major85
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Sep 4, 2008
6:27 pm
6708
I've no idea what happened to be honest! It's funny, 'cuz I was just looking for this stuff yesterday... I have the old KoF stuff from like...1999?...
Walker Akero
anime300
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Sep 4, 2008
8:09 pm
6709
... Guess that's the same stuff as the one in the zip-file you can find under "Thrash 1.8 stuff". Is there even never stuff?...
evildoresh
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Sep 6, 2008
9:16 am
6710
Ciao thrash, Ho creato un profilo su Facebook dove posso pubblicare le mie foto, i miei video ed eventi: ti vorrei aggiungere ai miei amici per poterli...
Niccolò Ricchio
srwdomon
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Nov 12, 2008
10:04 am
6711
I only recently found out about Thrash after being referred to the website on rpg.net. I've always like the idea of a fighting game rpg so Thrash seemed like...
Kim Foster
nexus6662004...
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Jan 24, 2009
10:25 pm
6712
Welcome aboard, Kim, it's always good to see a new face around here. Thrash 2 Beta is indeed playable. Like the name suggests, it's not complete, but it's...
jackoknives
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Jan 24, 2009
11:03 pm
6713
... What sort of problem could I expect to run into trying to use it for game? I guess I should say what's missing? ... Oh, that's unfortnate. There's allot of...
Kim Foster
nexus6662004...
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Jan 25, 2009
12:02 am
6714
The Thrash 2 Beta is complete, but totally untested. I've been alternately too busy with Real Life and too caught up with other RPG projects to do anything...
ewen@...
blk_bird
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Jan 25, 2009
8:45 pm
6715
I apologizse if this topic has been beaten to death on the list but what are differences between first and second Thrash? Is 2nd an overall improvement and...
Kim Foster
nexus6662004...
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Jan 25, 2009
10:47 pm
6716
It uses different core mechanics, for one thing. It also strips down the number of basic maneuvers and removes the level-based "style" system; instead, it's...
B.J. Lapham
miraigohan325
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Jan 27, 2009
1:20 am
6717
Also Agility was not supposed to be the godstat it is in 1.8 -- The Party seeks power entirely for its own sake. We are not interested in the good of others;...
Samuel Hendricks
notyetmousse
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Jan 27, 2009
4:07 am
6718
... From: Samuel Hendricks To: thrash@yahoogroups.com Sent: Monday, January 26, 2009 11:07 PM Subject: Re: [thrash] 1st Edition vs 2nd Also Agility was not...
Kim Foster
nexus6662004...
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Jan 27, 2009
6:19 am
6719
... In Thrash 1.8, Agility was by far the most important and useful stat, affecting near everything (including increasing Option Points, hit chance, dodge, and...
Cathammer
miraigohan325
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Jan 27, 2009
6:36 am
6720
A stat measuring your general godliness. Sadly that means Zangeif auto-loses to say Sakura, or E. Honda to Dan. -- The Party seeks power entirely for its own...
Samuel Hendricks
notyetmousse
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Jan 27, 2009
10:12 am
6721
... From: Cathammer To: thrash@yahoogroups.com Sent: Tuesday, January 27, 2009 1:36 AM Subject: [thrash] Re: 1st Edition vs 2nd ... In Thrash 1.8, Agility was...
Kim Foster
nexus6662004...
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Jan 27, 2009
11:30 am
6722
... Well, in a classic RPG, where not all the players are fighters the usual way is that Dex is used for accuracy at fighting (evading and hitting) as you can...
Alejo G. Marello
neos_dodge
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Jan 27, 2009
5:51 pm
6723
Thanks for the commentary. I think I'll stick with the 1st Edition method if I used Thrash. [Non-text portions of this message have been removed]...
Kim Foster
nexus6662004...
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Jan 27, 2009
7:22 pm
6724
... method if I used Thrash. ... Fair enough. I prefer systems where Zangief and Balrog aren't useless, but that's me. (Here, there's two Dex-based attack...
Cathammer
miraigohan325
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Jan 31, 2009
7:08 am
6725
Fair enough. I prefer systems where Zangief and Balrog aren't useless, but that's me. (Here, there's two Dex-based attack rolls and one non-Dex-based.) ...
Kim Foster
nexus6662004...
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Jan 31, 2009
11:49 am
6726
On a look through it also seems like a lot of manuevers are based on Force+Technique particularly the specials (some of the cooler ones too) which appears to...
Kim Foster
nexus6662004...
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Jan 31, 2009
12:23 pm
6727
One big problem I noticed was that Power Block turned any low Agi character into a non-threat. For instance I made a grappler (Honda and Zangeif mix) while a...
Samuel Hendricks
notyetmousse
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Jan 31, 2009
4:19 pm
6728
... From: Kim Foster To: thrash@yahoogroups.com Sent: Saturday, January 31, 2009 7:23 AM Subject: Re: [thrash] Re: 1st Edition vs 2nd On a look through it also...
Kim Foster
nexus6662004...
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Jan 31, 2009
5:12 pm
6729
... From: Samuel Hendricks To: thrash@yahoogroups.com Sent: Saturday, January 31, 2009 11:19 AM Subject: Re: [thrash] Re: 1st Edition vs 2nd One big problem I...
Kim Foster
nexus6662004...
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Jan 31, 2009
5:12 pm
6730
Yes, if memory serves he maxed Agi out at 10, gained another 1-2 from style choices, and then upped the maximum from the 'exceptional attribute' trait, which...
Samuel Hendricks
notyetmousse
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Feb 1, 2009
11:03 pm
6731
... From: Samuel Hendricks To: thrash@yahoogroups.com Sent: Sunday, February 01, 2009 6:03 PM Subject: Re: [thrash] Re: 1st Edition vs 2nd Yes, if memory...
Kim Foster
nexus6662004...
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Feb 1, 2009
11:50 pm
6732
I've tested the system a little with a couple of friends. I found two issues that seems unbalanced: - Some maneuvers must be tweaked a little, there is a huge...
Alejo G. Marello
neos_dodge
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Feb 2, 2009
2:28 am
6733
4 is considered average given his modifier was a 0, it could be argued that Zangeif is actually less agile than normal, but I thought average was about right....
Samuel Hendricks
notyetmousse
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Feb 2, 2009
5:12 am
6734
... on ... too) ... don't want ... case as ... Proficency. ... contributes to ... nothing ... work out ... One word: Dodge. That said, Finesse definitely needs...
Cathammer
miraigohan325
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Feb 2, 2009
1:02 pm
6735
... ones ... -- ... -- ... two "useful" ... a "social" ... might ... we ... Sudden thought on Athletics, though. Why not replace a Jumping Attack's +2 to...
Cathammer
miraigohan325
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Feb 2, 2009
1:29 pm
Messages 6706 - 6735 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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