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Messages 6664 - 6693 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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6664
When I thinking about it, I think it is better to merge punch and kick into one because player will create character that are very specialize on punching...
Per-Erik Rundqvist
masterpelle
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Jan 1, 2008
8:45 am
6665
... that could be kept as a matter of description! -- Domon...
Domon
srwdomon
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Jan 1, 2008
1:16 pm
6666
... just have some kind of "you get penalties from doing the same kind of attack over and over" rule, like getting +2 to defenses versus attacks obelonging to...
Domon
srwdomon
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Jan 1, 2008
1:20 pm
6667
... of ... attacks ... Um...wait...what? Frankly, the system pretty much expects you to rely on a couple of moves at most. You only -get- a couple of...
miraigohan325
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Jan 1, 2008
3:14 pm
6668
... not moves: techniques. you should altern between different techniques. after all, even in beat 'em up it does not pay to rapeat the same attack all the...
Domon
srwdomon
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Jan 1, 2008
3:36 pm
6669
... to ... techniques. This is even worse. You're basically saying that Mike Bison (Balrog) types need to be directly and obviously punished for being played ...
miraigohan325
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Jan 1, 2008
4:25 pm
6670
... he IS. it's not exactly the best character in the game, you know? stars like Daigo could win easily with him, but even them are better with solid, varied...
Domon
srwdomon
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Jan 1, 2008
4:53 pm
6671
... (Balrog) ... like ... solid, ... How odd, I could use him quite well. ... nothing ... No, I usually had him block them. (Yeah, that meant a bit of damage, ...
miraigohan325
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Jan 1, 2008
5:32 pm
6672
... yeah, me too. but unless my oppenent is less skilled than me, it's quite difficult to win often ... oh well. you cannot find that kind of defect in the...
Domon
srwdomon
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Jan 1, 2008
6:22 pm
6673
... That could be true, but I think the final result would be that the game becomes almost too uncomplicated, Suddenly Balrog can punch as well as he can kick,...
akitoscorpio
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Jan 1, 2008
8:53 pm
6674
... You should? Why "should" a character alternate between different techniques? Because you like it? Because it's "cool" to pick bad tactics? If spamming one...
Charles
spot_jill
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Jan 1, 2008
9:31 pm
6675
... no. they both are simply good with strikes. and then it's just a matter of description. as long as you aren't explicitly disruptful of your character and...
Domon
srwdomon
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Jan 2, 2008
2:00 am
6676
... becayse in the source material, if you repeat the same attack all time you get spanked. i though it was a good trait to reproduce in thrash. ... they...
Domon
srwdomon
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Jan 2, 2008
2:14 am
6677
... Really? Could you point out some of that source material? I'm really interested to read/watch/play anything that shows characters being actively punished...
Charles
spot_jill
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Jan 2, 2008
7:06 am
6678
I have been following this debate since my inbox was flooded with the responses earlier today. I know there are some strong opinions, but I think both can be...
relentless96
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Jan 2, 2008
7:15 am
6679
... the ... I ... the ... Punch ... attacks. ... for ... and ... This has been suggested before. I like the idea of combining punch+kick into "strike," I don't...
miraigohan325
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Jan 2, 2008
10:16 am
6680
... if ... Yeah, though to be fair, meat tanks may be a bit too strong in Kombat Tournaments as stands. (If only because they have three dump stats...) The...
miraigohan325
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Jan 2, 2008
10:46 am
6681
... would you like some 2 player action? you spam the same move, i play with every move. with one hand. let's see who wins :) ... that's different from what?...
Domon
srwdomon
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Jan 2, 2008
12:15 pm
6682
... that's about what ewen was considering. i myself lean more with combining punch and kick into strike, ad bringing in the strike group all "striking"...
Domon
srwdomon
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Jan 2, 2008
12:20 pm
6683
How about putting a cap on the techniques relative to the level of other techniques? It's based on the Skill Assignment system for Fate (VERY loosely based),...
Rick Jakins
spectra_ligh...
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Jan 2, 2008
1:05 pm
6684
... Interesting. So Grounded fighters have to buy up Acrobatics? Boxers have to buy kick and grapple? This is even worse. It hamhandedly states that every...
miraigohan325
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Jan 2, 2008
4:12 pm
6685
In fighting games - where the ideal goal is to make every character balanced - specialists are more or less equal to "Shotos" and other characters with kicks...
evildoresh
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Jan 2, 2008
5:53 pm
6686
... oh, yes. that's better. i still think grappling is a bit narrow, but not too bad. -- Domon...
Domon
srwdomon
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Jan 2, 2008
6:43 pm
6687
OK, some refinements, rather then blatant shooting down. ... Well, since the Grounded means you don't that Jump, it makes even more sense to have some points...
Rick Jakins
spectra_ligh...
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Jan 2, 2008
10:09 pm
6688
... melt ... boxer, ... maneuver ... your ... ...innovative and still made of win. I like it. Put this in the suggestion box. Grappling is -narrow-, to a...
miraigohan325
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Jan 3, 2008
12:09 am
6689
... Right. Blatant shooting down from my end, because of a straight dislike of the way you and Domon were going. That said, the current refinements show a lot...
miraigohan325
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Jan 3, 2008
12:43 am
6690
... Yeah, Grappling has its advantages, but Athletics is currently useless, mainly because there's no base athletics maneuver, and Athletics-only maneuvers...
evildoresh
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Jan 3, 2008
2:40 pm
6691
... that would work wonders with my "multibutton" idea :) -- i hope she fries, i'm free if that bitch dies... ...i'd better help her out......
Domon
srwdomon
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Jan 3, 2008
4:16 pm
6692
Okay here's what I'm presently thinking, You can have a set of "Basic" rules that has punch+kick merged as well as merging grapple with whatever, and thus you...
akitoscorpio
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Jan 3, 2008
5:23 pm
6693
... Kinda reminds me of this Lower/Upper Body rule from 1.8. But then we still need to make the whole thing balanced, or these advanced rules will still...
evildoresh
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Jan 3, 2008
7:18 pm
Messages 6664 - 6693 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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