When I thinking about it, I think it is better to merge punch and kick into one because player will create character that are very specialize on punching...
... just have some kind of "you get penalties from doing the same kind of attack over and over" rule, like getting +2 to defenses versus attacks obelonging to...
... of ... attacks ... Um...wait...what? Frankly, the system pretty much expects you to rely on a couple of moves at most. You only -get- a couple of...
... not moves: techniques. you should altern between different techniques. after all, even in beat 'em up it does not pay to rapeat the same attack all the...
... to ... techniques. This is even worse. You're basically saying that Mike Bison (Balrog) types need to be directly and obviously punished for being played ...
... he IS. it's not exactly the best character in the game, you know? stars like Daigo could win easily with him, but even them are better with solid, varied...
... (Balrog) ... like ... solid, ... How odd, I could use him quite well. ... nothing ... No, I usually had him block them. (Yeah, that meant a bit of damage, ...
... yeah, me too. but unless my oppenent is less skilled than me, it's quite difficult to win often ... oh well. you cannot find that kind of defect in the...
... That could be true, but I think the final result would be that the game becomes almost too uncomplicated, Suddenly Balrog can punch as well as he can kick,...
... You should? Why "should" a character alternate between different techniques? Because you like it? Because it's "cool" to pick bad tactics? If spamming one...
... no. they both are simply good with strikes. and then it's just a matter of description. as long as you aren't explicitly disruptful of your character and...
... becayse in the source material, if you repeat the same attack all time you get spanked. i though it was a good trait to reproduce in thrash. ... they...
... Really? Could you point out some of that source material? I'm really interested to read/watch/play anything that shows characters being actively punished...
I have been following this debate since my inbox was flooded with the responses earlier today. I know there are some strong opinions, but I think both can be...
... the ... I ... the ... Punch ... attacks. ... for ... and ... This has been suggested before. I like the idea of combining punch+kick into "strike," I don't...
... if ... Yeah, though to be fair, meat tanks may be a bit too strong in Kombat Tournaments as stands. (If only because they have three dump stats...) The...
... would you like some 2 player action? you spam the same move, i play with every move. with one hand. let's see who wins :) ... that's different from what?...
... that's about what ewen was considering. i myself lean more with combining punch and kick into strike, ad bringing in the strike group all "striking"...
How about putting a cap on the techniques relative to the level of other techniques? It's based on the Skill Assignment system for Fate (VERY loosely based),...
... Interesting. So Grounded fighters have to buy up Acrobatics? Boxers have to buy kick and grapple? This is even worse. It hamhandedly states that every...
In fighting games - where the ideal goal is to make every character balanced - specialists are more or less equal to "Shotos" and other characters with kicks...
OK, some refinements, rather then blatant shooting down. ... Well, since the Grounded means you don't that Jump, it makes even more sense to have some points...
... melt ... boxer, ... maneuver ... your ... ...innovative and still made of win. I like it. Put this in the suggestion box. Grappling is -narrow-, to a...
... Right. Blatant shooting down from my end, because of a straight dislike of the way you and Domon were going. That said, the current refinements show a lot...
... Yeah, Grappling has its advantages, but Athletics is currently useless, mainly because there's no base athletics maneuver, and Athletics-only maneuvers...
Okay here's what I'm presently thinking, You can have a set of "Basic" rules that has punch+kick merged as well as merging grapple with whatever, and thus you...
... Kinda reminds me of this Lower/Upper Body rule from 1.8. But then we still need to make the whole thing balanced, or these advanced rules will still...