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Messages 6648 - 6677 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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6648
I have notice this group is not very active lately so that I have thinking about if we could try creating characters using the newest Thrash rules and showing...
Per-Erik Rundqvist
masterpelle
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Dec 8, 2007
10:37 pm
6649
Nice idea! Let's see how quick I can manage to create a good sample character......
evildoresh
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Dec 13, 2007
11:18 pm
6650
Okay, here's a quick and dirty approach on the stereotypical "cute fighter": Name: Niki Mata Concept: Wannabe Pop Idol Age: 16 Height: 154 cm Weight: 48 kg ...
evildoresh
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Dec 15, 2007
3:31 pm
6651
Okay. This first character is specially intended to see how damn far I can break the system. He is thusly made for a Destiny-less Kombat game. Name: Maliki...
miraigohan325
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Dec 17, 2007
9:14 am
6652
I can say that this character will gonna move quit slowly and will properly act in last initiative in most combat. So character with higher agility have higher...
Per-Erik Rundqvist
masterpelle
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Dec 18, 2007
12:03 am
6653
Well, yeah. But I did consider hit-and-runs, and that's why I gave him a counter with knockdown (Justice Fist) and a move attack (Dash Punch). The latter isn't...
miraigohan325
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Dec 18, 2007
8:05 am
6654
Actually, the true counter to this character is Aerial grapples and the Sliding Grapple maneuver (I play Guy in Street Fighter Alpha) - you have no protection...
Rick Jakins
spectra_ligh...
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Dec 18, 2007
10:55 am
6655
Hey guys! So, my brain is trying to leak out of my ears again, but my finals are just about over (though my thesis is just beginning...). Anyway, Jonathan...
Ewen Cluney
blk_bird
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Dec 19, 2007
3:30 am
6656
Pretty nice character concept. It's cool that Thrash 2.0 allows you to create those "meat tanks" who concentrate more on blocking than on dodging while still...
evildoresh
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Dec 19, 2007
10:14 pm
6657
... Oops. I thought it was 4 moves. Oh well, I suppose I'll edit out the Hurl and put its Support to better use in v2, sometime after I put my next concept up...
miraigohan325
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Dec 20, 2007
10:30 am
6658
My second character-making attempt. This one will be an attempt to make an interesting and possibly RP-able character (for a magical girl campaign, instead of...
miraigohan325
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Dec 20, 2007
2:01 pm
6659
Ok, I have decided to write a campaign setting for Thrash 2.0 because I have many ideas and I like to create many interesting characters. But right now I used...
Per-Erik Rundqvist
masterpelle
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Dec 23, 2007
11:55 pm
6660
I recently uploaded Mecha Thrash in order to make our Files section a little bit more complete ;) And has anyone thought about a Wikipedia article about...
evildoresh
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Dec 31, 2007
6:23 pm
6661
Actually I'm not a huge fan of the idea of merging kick and punch, I mean even in the games some characters were just better at punching or kicking,...
akitoscorpio
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Dec 31, 2007
6:33 pm
6662
Well, but did Balrog get any advantages (or disadvantages) for focusing on punches only? You see, in fighting games it doesn't matter whether you prefer kicks...
evildoresh
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Dec 31, 2007
11:18 pm
6663
That's basically what I was thinking. It in effect arbitrarily rewards characters who focus on one over the other (Balrog, Elena, etc.) and penalizes those who...
Ewen Cluney
blk_bird
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Jan 1, 2008
12:17 am
6664
When I thinking about it, I think it is better to merge punch and kick into one because player will create character that are very specialize on punching...
Per-Erik Rundqvist
masterpelle
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Jan 1, 2008
8:45 am
6665
... that could be kept as a matter of description! -- Domon...
Domon
srwdomon
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Jan 1, 2008
1:16 pm
6666
... just have some kind of "you get penalties from doing the same kind of attack over and over" rule, like getting +2 to defenses versus attacks obelonging to...
Domon
srwdomon
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Jan 1, 2008
1:20 pm
6667
... of ... attacks ... Um...wait...what? Frankly, the system pretty much expects you to rely on a couple of moves at most. You only -get- a couple of...
miraigohan325
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Jan 1, 2008
3:14 pm
6668
... not moves: techniques. you should altern between different techniques. after all, even in beat 'em up it does not pay to rapeat the same attack all the...
Domon
srwdomon
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Jan 1, 2008
3:36 pm
6669
... to ... techniques. This is even worse. You're basically saying that Mike Bison (Balrog) types need to be directly and obviously punished for being played ...
miraigohan325
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Jan 1, 2008
4:25 pm
6670
... he IS. it's not exactly the best character in the game, you know? stars like Daigo could win easily with him, but even them are better with solid, varied...
Domon
srwdomon
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Jan 1, 2008
4:53 pm
6671
... (Balrog) ... like ... solid, ... How odd, I could use him quite well. ... nothing ... No, I usually had him block them. (Yeah, that meant a bit of damage, ...
miraigohan325
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Jan 1, 2008
5:32 pm
6672
... yeah, me too. but unless my oppenent is less skilled than me, it's quite difficult to win often ... oh well. you cannot find that kind of defect in the...
Domon
srwdomon
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Jan 1, 2008
6:22 pm
6673
... That could be true, but I think the final result would be that the game becomes almost too uncomplicated, Suddenly Balrog can punch as well as he can kick,...
akitoscorpio
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Jan 1, 2008
8:53 pm
6674
... You should? Why "should" a character alternate between different techniques? Because you like it? Because it's "cool" to pick bad tactics? If spamming one...
Charles
spot_jill
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Jan 1, 2008
9:31 pm
6675
... no. they both are simply good with strikes. and then it's just a matter of description. as long as you aren't explicitly disruptful of your character and...
Domon
srwdomon
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Jan 2, 2008
2:00 am
6676
... becayse in the source material, if you repeat the same attack all time you get spanked. i though it was a good trait to reproduce in thrash. ... they...
Domon
srwdomon
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Jan 2, 2008
2:14 am
6677
... Really? Could you point out some of that source material? I'm really interested to read/watch/play anything that shows characters being actively punished...
Charles
spot_jill
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Jan 2, 2008
7:06 am
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