Good to know ;) ! And I just got some crazy ideas for some rule additions: Optional Rule: Relative Distance Battle System (RDBS) This one simulates a typical...
First things first: it's looking good. Very good as a nice solid basis. ... Punch ... Techniques ... I would definately go with this! The difference between...
I have notice this group is not very active lately so that I have thinking about if we could try creating characters using the newest Thrash rules and showing...
Okay, here's a quick and dirty approach on the stereotypical "cute fighter": Name: Niki Mata Concept: Wannabe Pop Idol Age: 16 Height: 154 cm Weight: 48 kg ...
Okay. This first character is specially intended to see how damn far I can break the system. He is thusly made for a Destiny-less Kombat game. Name: Maliki...
I can say that this character will gonna move quit slowly and will properly act in last initiative in most combat. So character with higher agility have higher...
Well, yeah. But I did consider hit-and-runs, and that's why I gave him a counter with knockdown (Justice Fist) and a move attack (Dash Punch). The latter isn't...
Actually, the true counter to this character is Aerial grapples and the Sliding Grapple maneuver (I play Guy in Street Fighter Alpha) - you have no protection...
Hey guys! So, my brain is trying to leak out of my ears again, but my finals are just about over (though my thesis is just beginning...). Anyway, Jonathan...
Pretty nice character concept. It's cool that Thrash 2.0 allows you to create those "meat tanks" who concentrate more on blocking than on dodging while still...
... Oops. I thought it was 4 moves. Oh well, I suppose I'll edit out the Hurl and put its Support to better use in v2, sometime after I put my next concept up...
My second character-making attempt. This one will be an attempt to make an interesting and possibly RP-able character (for a magical girl campaign, instead of...
Ok, I have decided to write a campaign setting for Thrash 2.0 because I have many ideas and I like to create many interesting characters. But right now I used...
I recently uploaded Mecha Thrash in order to make our Files section a little bit more complete ;) And has anyone thought about a Wikipedia article about...
Actually I'm not a huge fan of the idea of merging kick and punch, I mean even in the games some characters were just better at punching or kicking,...
Well, but did Balrog get any advantages (or disadvantages) for focusing on punches only? You see, in fighting games it doesn't matter whether you prefer kicks...
That's basically what I was thinking. It in effect arbitrarily rewards characters who focus on one over the other (Balrog, Elena, etc.) and penalizes those who...
When I thinking about it, I think it is better to merge punch and kick into one because player will create character that are very specialize on punching...
... just have some kind of "you get penalties from doing the same kind of attack over and over" rule, like getting +2 to defenses versus attacks obelonging to...
... of ... attacks ... Um...wait...what? Frankly, the system pretty much expects you to rely on a couple of moves at most. You only -get- a couple of...
... not moves: techniques. you should altern between different techniques. after all, even in beat 'em up it does not pay to rapeat the same attack all the...
... to ... techniques. This is even worse. You're basically saying that Mike Bison (Balrog) types need to be directly and obviously punished for being played ...
... he IS. it's not exactly the best character in the game, you know? stars like Daigo could win easily with him, but even them are better with solid, varied...
... (Balrog) ... like ... solid, ... How odd, I could use him quite well. ... nothing ... No, I usually had him block them. (Yeah, that meant a bit of damage, ...
... yeah, me too. but unless my oppenent is less skilled than me, it's quite difficult to win often ... oh well. you cannot find that kind of defect in the...
... That could be true, but I think the final result would be that the game becomes almost too uncomplicated, Suddenly Balrog can punch as well as he can kick,...
... You should? Why "should" a character alternate between different techniques? Because you like it? Because it's "cool" to pick bad tactics? If spamming one...
... no. they both are simply good with strikes. and then it's just a matter of description. as long as you aren't explicitly disruptful of your character and...