... Exactly. Work in progress and all that; it's more convenient to write up the stats (which may need to be tweaked anyway) and worry about calculating the CP...
It just a matter of finding a good conversion guide "Thrash 1.8 - Thrash 2.0" By the way, I'm sure that the Maneuver Creation Rules of the Alpha version need a...
Nope, sorry, I don't have one ;) But it shouldn't be too difficult to convert a 1.8-move into a 2.0-move. APs shouldn't be a problem, but damage might become...
... Not really. ^_^; Basically, about a month before school got out I wound up with a HUGE freelance translation project, which I only just finished last week....
Thanks Ewen. I think just about all of us can agree that, sadly, Real Life has to come first. Hard to game when you ain't got no chips and soda, much less a...
I am not understanding the light, medium, and heavy strike having plus damage and the melee wepaons have plus damage but the maneuvers you pick havedice rolls...
Personally, I think that the basic melee maneuvers had dice, but they have been unintentionally removed. That's the only way I could explain that. Without any...
So, I got inspired to work on Thrash 2.0 again. I never quite seem to get it done, but I never quite want to let it die either. We'll see how it goes this...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the thrash group. File :...
thrash@yahoogroups.com
Oct 25, 2007 3:53 pm
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You might've noticed by now, but I've put a PDF of the current draft of the long-awaited Thrash 2.0 beta in the files section, as well as on my website: ...
... kudos! any ideas about self-publishing, now that it's much more accessible than before? maybe even just selling a book in POD? ... i'll go dig it! -- Domon...
... I have thought about it. I'm still going to have the Thrash rules available for free in some form, but a nicely formatted print version with illustrations...
... I head from a friend that it was coming. Wikipedia links to www.streetfighterworld.com, which in turn has a trailer that shows a nifty video (not gameplay...
Ewen, just wondering, have you taken a look at WWE: Know Your Role, particularly the modular approach the game takes with maneuver creation? I know it's an OGL...
... i don't know about the graphics style (indeed, the one in the trailer would be cool) but i thing the fighting exchanges in the trailer are indicative of...
... Actually, I bought KYR when it first came out, and still have my copy (somewhere). I'll take a look at it again when I get a chance. Is there anything in...
Nice work, Ewen ;) ! Here some possible problems: - Maneuver Upgrade "EX Move" doesn't look that useful after buying the EX Blazing Template... - when creating...
... Yes. Fighters are supposed to get one or the other, but having both doesn't do anything for you. In the earlier version I was working on the points were...
The big thing, really, was the maneuver creation rules, and possibly doing something like that for Thrash. I'm not totally sure how it would work off the top...
well, good reading. it left me with a great deal of ideas, and some point to raise (DISCLAIMER: i fucking love thrash, so this volume of feedbak is out of love...
@Ewen: I'm also not a hardcore Guilty Gear fan, but GG is generally all about damn quick movement, lots of attacks and a maximum of 2 supers in a row ;) ! The...
... but that's more realistic. a big and strong fighter doesn not need to hit you very well, and can grab you with ease. and "slow" is relative: no fighter is...
Yeah, they can grab very hard. But they need to catch someone first ;) And I just found some nice typos: - the technique "Acrobatics" is also called...
Responding to everyone at once, plus adding a little more besides. Here goes: ... Well, there are maneuver creation rules in the Thrash 2.0 book; look on page...