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Messages 6593 - 6622 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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6593
Hi, there. Regarding version 1.8, what is the suggested Maneuver for the Flying Kick? I made of Lukin (without weapon) who is having a same technique as Liu...
Anthony Jospeh Suson
ajsuson
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Dec 6, 2006
2:47 am
6594
How about a Standing Slide Kick with Chi Carge (for speed and range)?...
evildoresh
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Dec 6, 2006
3:29 pm
6595
Oh no! Wait! Body Missile seems to be more appropriate, since he have to "fly". But you can also achieve this with a Hoping Strike or Leaping Modifier for the...
evildoresh
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Dec 6, 2006
6:27 pm
6596
How about the Bicycle Kick, what was the suggested maneuver?...
Anthony Jospeh Suson
ajsuson
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Dec 11, 2006
12:33 am
6597
Hi, I just want to ask if someone has just started to playtest the 2.0 version. Is someone is GMing something which related to the 2.0 version? If some GM is...
Anthony Jospeh Suson
ajsuson
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Dec 13, 2006
7:13 am
6598
Hey, ROMeo. How did you do that? Making a race through Thrash? I want to know so I can get an idea. Is there a suggested creation points about races?...
Anthony Jospeh Suson
ajsuson
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Dec 13, 2006
7:15 am
6599
... Bicycle Kick could also be converted in at least two ways: It could be either a Multi-Kick with the Hopping Strike modifier or a Body Missile with the...
evildoresh
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Dec 14, 2006
3:26 pm
6600
... want ... ** I based myself mostly on the Alternity game, these races being a mix of both Alternity's racial and FX system (with the inevitable thing or two...
muero1
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Dec 17, 2006
10:00 pm
6601
Hello, I have some simple question. When using the potion item (to heal friends), does it have a cost of AP?...
Anthony Jospeh Suson
ajsuson
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Dec 26, 2006
1:49 am
6602
... The AP cost should be the same as the maneuver you are basing the potion on. I hope that helps, if not... just assign an amount of say 3 to 5 AP (sounds ...
Russell Mott
daishinaga
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Dec 26, 2006
2:37 pm
6603
Can you show me how will I based it to the AP? Just a sample. How about you, ROMeo? Can you show me the sample of using potion as well?...
Anthony Jospeh Suson
ajsuson
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Dec 27, 2006
12:26 am
6604
Hi, there. I just want to check up with. About playtesting. Is someone already play test the Version 2? Just asking once more....
Anthony Jospeh Suson
ajsuson
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Jan 16, 2007
1:49 am
6605
There was Thrash: King of Fighters netbook on the net a few years ago, but I can't seem to find it anymore. Does anybody know where I can find it? -- Zagreus...
Alexander Case
shenobi_us
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Mar 8, 2007
4:24 am
6606
Hah, I found it in the files folder. Never mind! ^_^; ... -- Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats...
Alexander Case
shenobi_us
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Mar 8, 2007
4:44 am
6607
Anyone have an online group of people that play thrash 1.8 that I could tag along in. Havent played in awhile....and been hinkering for a tabletop game. email:...
vin_masta_flash
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Apr 8, 2007
9:35 pm
6608
Well... I've been thinking to play v1.8. But still, I'm trying to plan the HoC Campaign if I could. ... could...
Anthony Jospeh Suson
ajsuson
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Apr 11, 2007
12:57 am
6609
HoC?...
vin_masta_flash
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Apr 30, 2007
7:53 am
6610
Hearts of Collin. This will take place for sci-fi campaign settings of 2010. For now, I can't plan for this right now....
Anthony Jospeh Suson
ajsuson
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May 5, 2007
9:40 am
6611
I'm assuming the 2.0 maneuvers that have an "X" for the CP value haven't been assigned one yet...is that correct?...
igotupandleft
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Jun 2, 2007
7:22 am
6612
... Exactly. Work in progress and all that; it's more convenient to write up the stats (which may need to be tweaked anyway) and worry about calculating the CP...
Ewen Cluney
blk_bird
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Jun 2, 2007
5:05 pm
6613
It just a matter of finding a good conversion guide "Thrash 1.8 - Thrash 2.0" By the way, I'm sure that the Maneuver Creation Rules of the Alpha version need a...
evildoresh
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Jun 2, 2007
6:31 pm
6614
... Hmm...I wouldn't mind messing around with a conversion guide a bit, just until official CP values are given. Any chance you have a link to one?...
igotupandleft
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Jun 4, 2007
9:18 am
6615
Nope, sorry, I don't have one ;) But it shouldn't be too difficult to convert a 1.8-move into a 2.0-move. APs shouldn't be a problem, but damage might become...
evildoresh
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Jun 5, 2007
6:36 pm
6616
Hey guys, long time no see you. So...what are the news about Thrash 2,0? Is the project alive yet?...
paulozohar
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Jun 30, 2007
3:34 pm
6617
... Not really. ^_^; Basically, about a month before school got out I wound up with a HUGE freelance translation project, which I only just finished last week....
Ewen Cluney
blk_bird
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Jun 30, 2007
4:15 pm
6618
Thanks Ewen. I think just about all of us can agree that, sadly, Real Life has to come first. Hard to game when you ain't got no chips and soda, much less a...
Chris LeBron
blackrosekod...
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Jun 30, 2007
10:45 pm
6619
I am not understanding the light, medium, and heavy strike having plus damage and the melee wepaons have plus damage but the maneuvers you pick havedice rolls...
vin_masta_flash
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Jul 9, 2007
4:11 am
6620
Personally, I think that the basic melee maneuvers had dice, but they have been unintentionally removed. That's the only way I could explain that. Without any...
evildoresh
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Jul 10, 2007
8:17 pm
6621
So, I got inspired to work on Thrash 2.0 again. I never quite seem to get it done, but I never quite want to let it die either. We'll see how it goes this...
Ewen Cluney
blk_bird
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Sep 7, 2007
11:49 pm
6622
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the thrash group. File :...
thrash@yahoogroups.com
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Oct 25, 2007
3:53 pm
Messages 6593 - 6622 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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