Search the web
Sign In
New User? Sign Up
thrash · The Thrash Mailing List
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 6486 - 6515 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
6486
There's an alpha? Where? I can never find the Thrash page anymore......
scottbert85
Online Now Send Email
Nov 14, 2005
4:50 pm
6487
Go to the group Y! page. It'll be in the downloads section. The fate of the Earth is in our hands; Beats sitting in jail. -Hibiki Kanzaki, Macross 2 [Non-text...
notmousse58@...
notyetmousse
Offline Send Email
Nov 14, 2005
4:53 pm
6488
I wound up brainstorming a lot for Thrash 2.0 over the past couple of days (often while I was supposed to be paying attention in class), and I thought of some...
Ewen Cluney
blk_bird
Offline Send Email
Nov 17, 2005
3:44 am
6489
Well here is my thought on maneuvers. I agree that there are way to many maneuvers that are basically the same mechanic or even the same stats, but are...
Russell Mott
daishinaga
Offline Send Email
Nov 17, 2005
2:59 pm
6490
... ** The idea has worked so far for me. Players still don't spend points in basic maneuvers anyway, but that way things become more colorful and less...
lich sinister
muero1
Offline Send Email
Nov 17, 2005
9:48 pm
6491
I think a good thing to have would be a small number of default 'normal' moves, which are based on similar characteristics but are customized to each fighter....
braincraft66
Offline Send Email
Nov 17, 2005
10:35 pm
6492
Hi, I'm new to the list, so if I bring up taboo topics or old flames it' because I havent read the entire backlog. ... I have found that in many games there is...
Charles
spot_jill
Online Now Send Email
Nov 18, 2005
1:17 am
6493
... ** Now that sounds pretty good! Extremely customizable, but likewise adds an extra degree of complication that would leave all casual players out, only the...
lich sinister
muero1
Offline Send Email
Nov 18, 2005
7:51 pm
6494
... Well hell, then have a couple of stock movesets for quickgen. Like 'Shotokan' and 'Special Forces'. __________________________________ Yahoo! Mail - PC...
braincraft
braincraft66
Offline Send Email
Nov 18, 2005
8:18 pm
6495
So, right off the bat, I wanted to say that I'm extremely happy with where I am on Thrash 2.0 right now; I got a lot of brainstorming and such done over the...
Ewen Cluney
blk_bird
Offline Send Email
Nov 21, 2005
5:25 pm
6496
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the thrash group. File : /Thrash 2...
thrash@yahoogroups.com
Send Email
Nov 22, 2005
7:26 am
6497
Having a unified mechanic for grooves is an excellent addition to thrash. Groove was used in the streetfighter sourcebook for thrash. It is much better a...
Charley
spot_jill
Online Now Send Email
Nov 23, 2005
12:04 pm
6498
Can I get a .txt or html version? I have a mac, and I don't have any MS programs. __________________________________ Yahoo! Mail - PC Magazine Editors' Choice...
braincraft
braincraft66
Offline Send Email
Nov 23, 2005
8:17 pm
6499
... Actually you can use OpenOffice (www.openoffice.org) or icWord (www.icword.com) to open MS Word files on a Mac for free. If none of that works out, go...
Ewen Cluney
blk_bird
Offline Send Email
Nov 23, 2005
11:06 pm
6500
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the thrash group. File : /Thrash 2 Alpha...
thrash@yahoogroups.com
Send Email
Nov 27, 2005
6:42 am
6501
Wow... it's been a while since I've last been here. o_o; But I started working on a 'Thrash Fantasy' the other day, so I poked my nose back in here, and...
arcmeaas
Offline Send Email
Nov 27, 2005
7:13 am
6502
... Explain please. Thrash isn't something I'm planning to sell, and even if I were to decide to the CC license wouldn't prevent me from doing so (see Kelly...
Ewen Cluney
blk_bird
Offline Send Email
Nov 27, 2005
2:26 pm
6503
Speaking of the changes I did a while ago on Thrash Revised, the new version is finally up at my site: http://www.angelfire.com/va/virtualadepts/thrash.html I...
lich sinister
muero1
Offline Send Email
Nov 28, 2005
7:21 am
6504
Punch and Kick: Should these be seperate? Given a linear cost of the techniques, I can't see any reason* why you should buy a lower level in both rather than...
m_j_newton
Offline Send Email
Nov 28, 2005
2:30 pm
6505
Doh. I typed up a fairly long reply to this, but apparently it never quite made it. Let's try that again. ... At the risk of tooting my own horn, it is one of...
Ewen Cluney
blk_bird
Offline Send Email
Nov 28, 2005
3:31 pm
6506
... I'd been thinking about that myself, making some kind of "Strike" technique or somesuch. Characters who want to specialize in one or the other wouldn't be...
Ewen Cluney
blk_bird
Offline Send Email
Nov 28, 2005
3:36 pm
6507
... Well, as well as being an absolute license (a bad thing in general), the 'ask nicely first for permission' scheme wasn't working too bad... ^^; ... Second...
arcmeaas
Offline Send Email
Nov 28, 2005
3:38 pm
6508
... You call that a problem? Looks like a tactical decision to me: do I go full out for the initial advantage in the first turn, or do I hang back for more...
m_j_newton
Offline Send Email
Nov 28, 2005
4:01 pm
6509
... That's the way I would go - I think the punch/kick distinction is a bad hang over from SF:RPG. ... OK - that makes sense, although it might be worth...
m_j_newton
Offline Send Email
Nov 28, 2005
4:02 pm
6510
... I'm still not following you. I specifically picked the license that lets people do anything that they want except that they have to obtain permission from...
Ewen Cluney
blk_bird
Offline Send Email
Nov 28, 2005
7:44 pm
6511
... ** Personally I prefered to remove the "spiritual" out of both Will and Focus, giving them both more down to earth definitions, also because personally I...
lich sinister
muero1
Offline Send Email
Nov 28, 2005
11:56 pm
6512
... I haven't actually read the new version yet... but a logical option to me is an increasing defense bonus for the target if the attacker keeps using the...
Palmer of the Turks
palmerofthet...
Online Now Send Email
Nov 29, 2005
12:06 am
6513
From an aesthetic standpoint I really like punches and kicks being different types of maneuver. It just feels right to me that you can systematically model the...
Charley
spot_jill
Online Now Send Email
Nov 29, 2005
12:13 am
6514
... Inspired by Feng Shui, no doubt? It looks neat and innovative... but ultimately the "plus dice minus dice" system is an illusion. Lets keep the math simple...
Palmer of the Turks
palmerofthet...
Online Now Send Email
Nov 29, 2005
12:22 am
6515
... FUDGE deserves an honerable mention as a game that manages to do a + and - mechanic that really works. Of course, you need speical dice for it, and it's in...
Charles
spot_jill
Online Now Send Email
Nov 29, 2005
12:42 am
Messages 6486 - 6515 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help