Go to the group Y! page. It'll be in the downloads section. The fate of the Earth is in our hands; Beats sitting in jail. -Hibiki Kanzaki, Macross 2 [Non-text...
I wound up brainstorming a lot for Thrash 2.0 over the past couple of days (often while I was supposed to be paying attention in class), and I thought of some...
Well here is my thought on maneuvers. I agree that there are way to many maneuvers that are basically the same mechanic or even the same stats, but are...
... ** The idea has worked so far for me. Players still don't spend points in basic maneuvers anyway, but that way things become more colorful and less...
I think a good thing to have would be a small number of default 'normal' moves, which are based on similar characteristics but are customized to each fighter....
Hi, I'm new to the list, so if I bring up taboo topics or old flames it' because I havent read the entire backlog. ... I have found that in many games there is...
... ** Now that sounds pretty good! Extremely customizable, but likewise adds an extra degree of complication that would leave all casual players out, only the...
... Well hell, then have a couple of stock movesets for quickgen. Like 'Shotokan' and 'Special Forces'. __________________________________ Yahoo! Mail - PC...
So, right off the bat, I wanted to say that I'm extremely happy with where I am on Thrash 2.0 right now; I got a lot of brainstorming and such done over the...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the thrash group. File : /Thrash 2...
thrash@yahoogroups.com
Nov 22, 2005 7:26 am
6497
Having a unified mechanic for grooves is an excellent addition to thrash. Groove was used in the streetfighter sourcebook for thrash. It is much better a...
Can I get a .txt or html version? I have a mac, and I don't have any MS programs. __________________________________ Yahoo! Mail - PC Magazine Editors' Choice...
... Actually you can use OpenOffice (www.openoffice.org) or icWord (www.icword.com) to open MS Word files on a Mac for free. If none of that works out, go...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the thrash group. File : /Thrash 2 Alpha...
thrash@yahoogroups.com
Nov 27, 2005 6:42 am
6501
Wow... it's been a while since I've last been here. o_o; But I started working on a 'Thrash Fantasy' the other day, so I poked my nose back in here, and...
... Explain please. Thrash isn't something I'm planning to sell, and even if I were to decide to the CC license wouldn't prevent me from doing so (see Kelly...
Speaking of the changes I did a while ago on Thrash Revised, the new version is finally up at my site: http://www.angelfire.com/va/virtualadepts/thrash.html I...
Punch and Kick: Should these be seperate? Given a linear cost of the techniques, I can't see any reason* why you should buy a lower level in both rather than...
Doh. I typed up a fairly long reply to this, but apparently it never quite made it. Let's try that again. ... At the risk of tooting my own horn, it is one of...
... I'd been thinking about that myself, making some kind of "Strike" technique or somesuch. Characters who want to specialize in one or the other wouldn't be...
... Well, as well as being an absolute license (a bad thing in general), the 'ask nicely first for permission' scheme wasn't working too bad... ^^; ... Second...
... You call that a problem? Looks like a tactical decision to me: do I go full out for the initial advantage in the first turn, or do I hang back for more...
... That's the way I would go - I think the punch/kick distinction is a bad hang over from SF:RPG. ... OK - that makes sense, although it might be worth...
... I'm still not following you. I specifically picked the license that lets people do anything that they want except that they have to obtain permission from...
... ** Personally I prefered to remove the "spiritual" out of both Will and Focus, giving them both more down to earth definitions, also because personally I...
... I haven't actually read the new version yet... but a logical option to me is an increasing defense bonus for the target if the attacker keeps using the...
From an aesthetic standpoint I really like punches and kicks being different types of maneuver. It just feels right to me that you can systematically model the...
... Inspired by Feng Shui, no doubt? It looks neat and innovative... but ultimately the "plus dice minus dice" system is an illusion. Lets keep the math simple...
... FUDGE deserves an honerable mention as a game that manages to do a + and - mechanic that really works. Of course, you need speical dice for it, and it's in...