Heidi ho, good neighbor, Actually, every martial art is the 'ultimate' as long as you never lose. There are several 'ultimate martial arts', especially in...
ewen sez... 'I've been working on Fighter Natures (that what I've decided to call them for now) a bunch today. So far the ones I've come up with are:' Maybe...
... Bloodlust is an animal urge, Sadist is human cruelty. Perfection is directed inward, Competitor is directed outward. Someone with Pride has something to...
... attribute ... used ... Thus far, I like it. It places greater emphasis on style, really. With the agility modifier going up 1 for every 2 points of...
... It's a bad solution, frankly. You're basically making an exception for one particular stat just to achieve balance. That says the underlying system is...
... Somehow, in a system whose primary stated goal is combat, having combat work a little differently from other stuff doesn't strike me as inherently bad. I'm...
Ciao Ewen, ... whenever you use a drama point you get to describe your action, and get a bonus on your action based on the "coolness grade" of your ...
... Agreed. ... I wouldn't make agility 'cost' any more and leave it as is. Then you will still end up with people shelling out for that 10 in agility so they...
... Or you could jigger the rest of the system so that everything else uses the modifiers instead of just agility. Consistency, even if not absolutely...
... uses the modifiers ... That's another possibility I was indeed thinking about, though it would suggest changing the attribute scale completely, to...
... But we all know that Palladium isn't a REAL RPG system :) Seriously, Thrash 1.0 is a better system than Palladium, and way less abusable. Shadowrun has...
... to ... Having played Jovian Chronicles for quite some time now, I'd have throw an endorsement in for this. It's a good system. I know we're talking about...
Hello, I would like to ask about the Rage. When character have the level 2 of Rage Battery advantage, you can happen like this? Rage Threshold x3 Which means...
Having thought about it a bit more, the one issue I can see that needs to be solved is how to do attribute checks. One way I can see to approach things is to ...
... So far, so good. Especially if the modifier is based on a different scale. You know, not 1 for 1, but two for one. :) As it already is. Second, one...
As far as too hit bonuses I think you should have it vary by style personaly. As a base Agility should do the following: Movement modifiers and Defense. But as...
If you have two levels of Rage Battery you have three levels of Rage. After meeting the first Threshold you are treated exactly as a normal character, but you...
ewen sez... 'There would be a sharp distinction between an attribute check (where you're purely testing raw ability in that attribute) and a skill check (where...
... Yes and no. The aforementioned attribute check mechanic, where you get to add the full atrribute score to the roll, is the major exception. -- Ewen...
Well, how about the Agility that can be used for the skill check due to combat? I do not know if this is also my good idea but I will help somehow. About the...
Okay, another style was created but now from Piora's descendants. This is about the battling music which it focus the powers of music. That's what I will like...
Hi ll, how is it going? I am new to Thrash; the RPG and the Yaoo Group. :) I love role playing and can't wait for the new street fighter rpg, but from what i...
... ** I'm still not satisfied with the unclear description and phillosophy, but the idea sounds most interesting (way better than the previous style at...
... still ok). As weapons are concerned, however, you could even demand Weapon Improvisation as a requisite and allow them to use their musical instruments as...