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Messages 6400 - 6438 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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6400
Heidi ho, good neighbor, Actually, every martial art is the 'ultimate' as long as you never lose. There are several 'ultimate martial arts', especially in...
mrraichu2000
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Jan 2, 2005
5:05 pm
6401
ewen sez... 'I've been working on Fighter Natures (that what I've decided to call them for now) a bunch today. So far the ones I've come up with are:' Maybe...
notyetmousse24@...
notyetmousse
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Jan 3, 2005
10:08 am
6402
... Bloodlust is an animal urge, Sadist is human cruelty. Perfection is directed inward, Competitor is directed outward. Someone with Pride has something to...
Ewen Cluney
blk_bird
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Jan 4, 2005
1:23 am
6403
... attribute ... used ... Thus far, I like it. It places greater emphasis on style, really. With the agility modifier going up 1 for every 2 points of...
Ted MacKinnon
tedmackinnon
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Jan 4, 2005
1:54 pm
6404
Okay, I already realize what was that BAse Damage all about. IT is base on the attribute where it can modify who strong the character is....
Anthony Jospeh Suson
ajsuson
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Jan 5, 2005
1:12 am
6405
... It's a bad solution, frankly. You're basically making an exception for one particular stat just to achieve balance. That says the underlying system is...
Palmer of the Turks
palmerofthet...
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Jan 5, 2005
1:53 am
6406
... Somehow, in a system whose primary stated goal is combat, having combat work a little differently from other stuff doesn't strike me as inherently bad. I'm...
Ewen Cluney
blk_bird
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Jan 5, 2005
4:14 am
6407
Ciao Ewen, ... whenever you use a drama point you get to describe your action, and get a bonus on your action based on the "coolness grade" of your ...
Domon
srwdomon
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Jan 5, 2005
10:43 am
6408
... Agreed. ... I wouldn't make agility 'cost' any more and leave it as is. Then you will still end up with people shelling out for that 10 in agility so they...
Ted MacKinnon
tedmackinnon
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Jan 5, 2005
3:54 pm
6409
... Or you could jigger the rest of the system so that everything else uses the modifiers instead of just agility. Consistency, even if not absolutely...
Palmer of the Turks
palmerofthet...
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Jan 5, 2005
9:28 pm
6410
... uses the modifiers ... That's another possibility I was indeed thinking about, though it would suggest changing the attribute scale completely, to...
Ewen Cluney
blk_bird
Online Now Send Email
Jan 6, 2005
1:08 am
6411
... But we all know that Palladium isn't a REAL RPG system :) Seriously, Thrash 1.0 is a better system than Palladium, and way less abusable. Shadowrun has...
Palmer of the Turks
palmerofthet...
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Jan 6, 2005
2:29 am
6412
... to ... Having played Jovian Chronicles for quite some time now, I'd have throw an endorsement in for this. It's a good system. I know we're talking about...
Ted MacKinnon
tedmackinnon
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Jan 6, 2005
12:45 pm
6413
Hello, I would like to ask about the Rage. When character have the level 2 of Rage Battery advantage, you can happen like this? Rage Threshold x3 Which means...
Anthony Jospeh Suson
ajsuson
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Jan 8, 2005
7:45 am
6414
Having thought about it a bit more, the one issue I can see that needs to be solved is how to do attribute checks. One way I can see to approach things is to ...
Ewen Cluney
blk_bird
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Jan 9, 2005
1:18 am
6415
... So far, so good. Especially if the modifier is based on a different scale. You know, not 1 for 1, but two for one. :) As it already is. Second, one...
Ted MacKinnon
tedmackinnon
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Jan 10, 2005
8:12 pm
6416
As far as too hit bonuses I think you should have it vary by style personaly. As a base Agility should do the following: Movement modifiers and Defense. But as...
Casey Burge
undeadbob666
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Jan 10, 2005
9:12 pm
6417
If you have two levels of Rage Battery you have three levels of Rage. After meeting the first Threshold you are treated exactly as a normal character, but you...
notyetmousse24@...
notyetmousse
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Jan 11, 2005
8:02 am
6418
ewen sez... 'There would be a sharp distinction between an attribute check (where you're purely testing raw ability in that attribute) and a skill check (where...
notyetmousse24@...
notyetmousse
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Jan 11, 2005
8:05 am
6419
... Yes and no. The aforementioned attribute check mechanic, where you get to add the full atrribute score to the roll, is the major exception. -- Ewen...
Ewen Cluney
blk_bird
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Jan 11, 2005
2:43 pm
6420
Well, how about the Agility that can be used for the skill check due to combat? I do not know if this is also my good idea but I will help somehow. About the...
Anthony Jospeh Suson
ajsuson
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Jan 12, 2005
4:58 am
6421
Okay, another style was created but now from Piora's descendants. This is about the battling music which it focus the powers of music. That's what I will like...
Anthony Jospeh Suson
ajsuson
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Jan 16, 2005
7:56 am
6422
Hi ll, how is it going? I am new to Thrash; the RPG and the Yaoo Group. :) I love role playing and can't wait for the new street fighter rpg, but from what i...
snoreboy01
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Jan 16, 2005
10:17 pm
6423
... ** I'm still not satisfied with the unclear description and phillosophy, but the idea sounds most interesting (way better than the previous style at...
lich sinister
muero1
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Jan 20, 2005
11:29 pm
6424
... still ok). As weapons are concerned, however, you could even demand Weapon Improvisation as a requisite and allow them to use their musical instruments as...
Anthony Jospeh Suson
ajsuson
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Jan 22, 2005
7:58 am
6425
... used ... so ... Everything looks good....
daishinaga
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Jan 22, 2005
8:29 am
6426
... Good day, snoreboy. :) There's a new Street Fighter RPG coming out? We can thank Udon for that, at least. Hopefully it won't reek. Ted...
Ted MacKinnon
tedmackinnon
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Jan 25, 2005
3:01 am
6436
Hello, I would like to ask where could I discuss the nature of upcoming game so I can run the game as soon as I can. Anyone can help?...
Anthony Jospeh Suson
ajsuson
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Feb 4, 2005
7:36 am
6437
... Well, you could always hit the archive. There's a lot of crap... er... discussion there. ===== staredown@... http://staredown.8m.net "We don't...
Staredown
staredown@...
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Feb 4, 2005
3:20 pm
6438
Feel free to disscuss it here...
Sebastian Dean
leechaolan_99
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Feb 24, 2005
5:45 am
Messages 6400 - 6438 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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