... I think that Dodge will fall under Block, because i see more of a point of view of the aikido, or there will be varius dodges... ... But if i can do a...
c0i9z sez... 'I was wondering. If, as is being discussed, move costs are based on their game effect, how would punches and kicks be differentiated? If they...
palmer sez... 'Sounds fine to me... like the basics. Dodge falls under Athletics then, I guess? Weapons come later, naturally.' Generally, but I can see them...
palmer sez... 'Or, as a fallback... when people are tied for AP, let whoever has the better initiative modifier go first, and then everyone else with lower...
... You have a point. ... Well, lets see if we can get a preliminary maneuver creation engine in place and look this over. Something about the "The only...
... You get the idea though. I'm averse to any limit that means 2 equal AP/speed/whatever characters face off... and one can only throw the same number of jabs...
palmer sez... 'Your math seems to be off... you say Max 4 Techniques, and then 5T+5 = 10-30, which actually requires 5 Techniques.' Called getting sloppy. I...
palmer sez... 'You start with the assumption of 40 HP. And then say that basic maneuvers do up to 5T+5, which means a max of 10 for an Axe Kick, for example....
... Excellent point. I was just thinking that some things could fit on both the Flat Cost list AND the Cost Multiplier list. Not exactly sure which things I...
... It was a good idea for the concept, but the numbers were off. But it's my job to catch those anyways :) ==================== The above email was brought to...
... single roundhouse. ... kind of limit. ... one round with ... that... the Max AP ... would be HP and ... Heavily edited, but I tend to agree with the above...
palmer sez... 'Excellent point. I was just thinking that some things could fit on both the Flat Cost list AND the Cost Multiplier list. Not exactly sure which...
tmackinn sez... 'Heavily edited, but I tend to agree with the above points. :) From a Fighting Game perspective, it makes sense.' Think of it this way. A...
... limit on number of ... suggested AP ... pulling off more ... there. The ... can act in ... Believe you me, I understand completely! :) In fact, I support...
Sorry if this sounds stupid, as I may have not read the rulebook well enough, but I'm having trouble with finding the effects of going up in style. The only...
... I assume this means Ewen didn't post even a 0.001 pre-pre-pre-alpha version on the new Thrash? Well, it's somehow understandable, considering we haven't...
I remembered that somebody posted an alternate Thrash system, but I lost the link. I was wondering if anyone had it... Also, I lost a character generator for...
Heidi ho good neighbor. Ive been away for awhile and see that things are quiet. really quiet. Anyone out there? Well anyways, I was wondering if there's any ...
... ** If you're talking about Thrash Revised here is the URL: http://www.angelfire.com/va/virtualadepts/thrash.html If you find any dead link tell me please,...
Yeah, there's a 'team' move section if memory serves correctly. I believe it's in the 1.8 version. google veggie poop bombs, you'll find some interesting...
Me too. To answer the question about when Thrash 2.0 comes out, I believe the safe answer is (though Ewen can clarify/correct me on this): When it's done. ... ...
Best way to bring progress to Thrash 2.0 is to submit work for the same. NotMousse TM, QA Tamarin, Made Emily Smirle laugh I mean, if I can't even get a...
... I'm doing a d20 Supers game myself at this time. Progress is being made on it, because I'm keeping it moving forward and everyone else contributes...
... This semester has been keeping me *really* busy, and I have a bunch of other stuff cropping up, and the combination has been keeping me away from various...
... On 21 Oct 2004, at 21:21, notyetmousse24@... ... submit ... This IS off topic: If you haven't already, take a look at Mutants and Masterminds. It may...
Well folks, I thought I might mention that I have been hard at work overhauling the Thrash Character Creation Sheet. However right now I am keeping compatible...