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Messages 6329 - 6358 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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6329
... I think that Dodge will fall under Block, because i see more of a point of view of the aikido, or there will be varius dodges... ... But if i can do a...
Kapoira
kapoira2
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Aug 1, 2004
12:08 pm
6330
c0i9z sez... 'I was wondering. If, as is being discussed, move costs are based on their game effect, how would punches and kicks be differentiated? If they...
notyetmousse24@...
notyetmousse
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Aug 2, 2004
8:26 am
6331
palmer sez... 'Sounds fine to me... like the basics. Dodge falls under Athletics then, I guess? Weapons come later, naturally.' Generally, but I can see them...
notyetmousse24@...
notyetmousse
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Aug 2, 2004
9:21 am
6332
palmer sez... 'Or, as a fallback... when people are tied for AP, let whoever has the better initiative modifier go first, and then everyone else with lower...
notyetmousse24@...
notyetmousse
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Aug 2, 2004
9:21 am
6333
... You have a point. ... Well, lets see if we can get a preliminary maneuver creation engine in place and look this over. Something about the "The only...
Palmer of the Turks
palmerofthet...
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Aug 2, 2004
9:29 am
6334
... You get the idea though. I'm averse to any limit that means 2 equal AP/speed/whatever characters face off... and one can only throw the same number of jabs...
Palmer of the Turks
palmerofthet...
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Aug 2, 2004
9:55 am
6335
palmer sez... 'Your math seems to be off... you say Max 4 Techniques, and then 5T+5 = 10-30, which actually requires 5 Techniques.' Called getting sloppy. I...
notyetmousse24@...
notyetmousse
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Aug 2, 2004
10:10 am
6336
palmer sez... 'You start with the assumption of 40 HP. And then say that basic maneuvers do up to 5T+5, which means a max of 10 for an Axe Kick, for example....
notyetmousse24@...
notyetmousse
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Aug 2, 2004
10:17 am
6337
... Excellent point. I was just thinking that some things could fit on both the Flat Cost list AND the Cost Multiplier list. Not exactly sure which things I...
Palmer of the Turks
palmerofthet...
Offline Send Email
Aug 2, 2004
10:26 am
6338
... It was a good idea for the concept, but the numbers were off. But it's my job to catch those anyways :) ==================== The above email was brought to...
Palmer of the Turks
palmerofthet...
Offline Send Email
Aug 2, 2004
10:29 am
6339
... single roundhouse. ... kind of limit. ... one round with ... that... the Max AP ... would be HP and ... Heavily edited, but I tend to agree with the above...
Ted MacKinnon
tedmackinnon
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Aug 2, 2004
12:34 pm
6340
palmer sez... 'Excellent point. I was just thinking that some things could fit on both the Flat Cost list AND the Cost Multiplier list. Not exactly sure which...
notyetmousse24@...
notyetmousse
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Aug 4, 2004
3:56 am
6341
tmackinn sez... 'Heavily edited, but I tend to agree with the above points. :) From a Fighting Game perspective, it makes sense.' Think of it this way. A...
notyetmousse24@...
notyetmousse
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Aug 4, 2004
3:57 am
6342
... limit on number of ... suggested AP ... pulling off more ... there. The ... can act in ... Believe you me, I understand completely! :) In fact, I support...
Ted MacKinnon
tedmackinnon
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Aug 4, 2004
2:41 pm
6343
Sorry if this sounds stupid, as I may have not read the rulebook well enough, but I'm having trouble with finding the effects of going up in style. The only...
vkatinen
Offline Send Email
Aug 17, 2004
1:19 am
6344
... I assume this means Ewen didn't post even a 0.001 pre-pre-pre-alpha version on the new Thrash? Well, it's somehow understandable, considering we haven't...
Mokuren
mokuren_sama
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Aug 17, 2004
8:28 pm
6345
While BB has 'ethics' and doesn't boast of his works here, I do not. I've recently started a column on RPG.net which you can view here. <A...
notyetmousse24@...
notyetmousse
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Aug 28, 2004
1:30 pm
6346
I remembered that somebody posted an alternate Thrash system, but I lost the link. I was wondering if anyone had it... Also, I lost a character generator for...
Mitchell
thatcrazyguy777
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Aug 31, 2004
7:43 pm
6347
Does anyone have the Random Thrash Generator? I found the website on the links, and realized it was broken....
Mitchell
thatcrazyguy777
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Aug 31, 2004
7:48 pm
6348
Heidi ho good neighbor. Ive been away for awhile and see that things are quiet. really quiet. Anyone out there? Well anyways, I was wondering if there's any ...
mrraichu2000
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Sep 7, 2004
12:46 am
6349
... ** If you're talking about Thrash Revised here is the URL: http://www.angelfire.com/va/virtualadepts/thrash.html If you find any dead link tell me please,...
lich sinister
muero1
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Sep 7, 2004
11:05 am
6350
Yeah, there's a 'team' move section if memory serves correctly. I believe it's in the 1.8 version. google veggie poop bombs, you'll find some interesting...
notyetmousse24@...
notyetmousse
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Sep 7, 2004
11:30 am
6351
That is the question that plages humankind XD...
zohartijuca
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Oct 21, 2004
7:13 pm
6352
I still got the Beta for 2.0... [Non-text portions of this message have been removed]...
BladeESF@...
anime300
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Oct 21, 2004
8:14 pm
6353
Me too. To answer the question about when Thrash 2.0 comes out, I believe the safe answer is (though Ewen can clarify/correct me on this): When it's done. ... ...
Alex Case
shenobi_us
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Oct 21, 2004
9:19 pm
6354
Best way to bring progress to Thrash 2.0 is to submit work for the same. NotMousse TM, QA Tamarin, Made Emily Smirle laugh I mean, if I can't even get a...
notyetmousse24@...
notyetmousse
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Oct 22, 2004
1:22 am
6355
... I'm doing a d20 Supers game myself at this time. Progress is being made on it, because I'm keeping it moving forward and everyone else contributes...
Palmer of the Turks
palmerofthet...
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Oct 22, 2004
5:04 am
6356
... This semester has been keeping me *really* busy, and I have a bunch of other stuff cropping up, and the combination has been keeping me away from various...
Ewen Cluney
blk_bird
Online Now Send Email
Oct 22, 2004
5:33 am
6357
... On 21 Oct 2004, at 21:21, notyetmousse24@... ... submit ... This IS off topic: If you haven't already, take a look at Mutants and Masterminds. It may...
Christopher Brady
wrigglyhotdog69
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Oct 22, 2004
9:13 am
6358
Well folks, I thought I might mention that I have been hard at work overhauling the Thrash Character Creation Sheet. However right now I am keeping compatible...
Russell Mott
daishinaga
Offline Send Email
Oct 23, 2004
1:48 am
Messages 6329 - 6358 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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