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Messages 5770 - 5799 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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5770
This email is ripped from an older email I made, and further edited for usefulness If we were going to do this, we should start small and then work on adding...
Palmer of the Turks
palmerofthet...
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Mar 1, 2004
8:40 am
5771
... First solution, in my opinion, is to can random damage. Or if it must be left in, make the randomness absolutely minimal. Rolling damage = randomness. If...
Palmer of the Turks
palmerofthet...
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Mar 1, 2004
9:06 am
5772
... I do as well. Character points are an interesting idea, allowing a character to sacrifice high stats for more maneuvers, or skills (yeah right) or...
Palmer of the Turks
palmerofthet...
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Mar 1, 2004
11:50 am
5773
... for usefulness ... adding all the bells and whistles. I'd say start with, oh... 8 styles. Enough for variety, but not so many as to need a ton of work. ...
Suichi Tanaka
suichitanaka
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Mar 1, 2004
12:49 pm
5774
... character to sacrifice ... things. Is ... favor the combat ... This is the biggest problem with character points is exactly the one you have pointed out:...
Mokuren
mokuren_sama
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Mar 1, 2004
8:01 pm
5775
... I plays a lot of fighting games, the same for my friends. We are actually playing a lot of Thrash too, and also correcting the game in our way. My friend...
Telcontar
neos_dodge
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Mar 1, 2004
8:11 pm
5776
... actually ... actually ... way. My ... lot ... Thrash 2.0, ... native ... que sé ... Gary ... partes más ... I play alot of fighting games. but i just...
Ryan
saintmyth391336
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Mar 2, 2004
4:02 am
5777
... Actions ... instead of ... cost 1 ... of? As well ... end up ... you've ... pool into ... want to ... This sounds like something that could possibly work....
Suichi Tanaka
suichitanaka
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Mar 2, 2004
5:09 am
5778
... *sighs* Unnecesary skill system.... comments like this one were the reason why I called it quits from Thrash 2.0 No offense, really, but over the course of...
Israel Reyes
muero1
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Mar 2, 2004
9:30 am
5779
... complex systems. I know it's about role-play, not roll-play, but things like skills are invaluable roleplay tools that help players play as something they...
Mokuren
mokuren_sama
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Mar 2, 2004
8:25 pm
5780
... Well, about testing: There's going to be a local convention at my place between the end of April and beginning of May; if I am able to bring a Thrash demo,...
Mokuren
mokuren_sama
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Mar 2, 2004
8:33 pm
5781
... I guess you have a point about SAMBO. I'll admit that partly it was SF-stalgia that made me include it, and partly that it's a wrestling/grappling style...
Palmer of the Turks
palmerofthet...
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Mar 2, 2004
9:39 pm
5782
... I'll go look at that game... I'm somewhere in the middle on this issue... I think there should be a number of differentiated styles... not tons, but not a...
Palmer of the Turks
palmerofthet...
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Mar 2, 2004
10:05 pm
5783
Hehe... It's good and bad that the discussion is going at such a brisk pace that I have a hard time keeping up... ^_^; I'm going to input as I'm able (lots of...
Ewen Cluney
blk_bird
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Mar 3, 2004
12:52 am
5784
... My suggestion for this was to just have AP count upwards, and eliminate the round structure altogether. I believe it was in one of my previous emails. ...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
2:05 am
5785
... Though on this in relation to the Delay/Recovery AP idea I just posted. The game effect of combos would be to reduce the Delay of the following maneuvers, ...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
2:07 am
5786
... Most of the systems I use are 6-stat systems, resembling the old D&D 3+3 style, and I happen to think it works really well. Current T2 (Thrash 2) stats are...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:30 am
5787
... I think of tactical as "being able to make choices that deliver consistent result in a given situation". But... maybe things would be more clear if I add...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:30 am
5788
... The d10 is only small when the numbers you're working with are large to begin with. If you have max 100 HP, then 1d10 is a pretty small range. If you have...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:30 am
5789
... I don't think combos can be designed as anything but an afterthought, really. You need to have some core system mechanics in place before you can start...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:31 am
5790
... So that doesn't mean we need to completely change the nature of the skill system - it means we need to actually DEFINE and codify a skill system. The skill...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:32 am
5791
... Well I have played many in the past. Haven't played many lately, except Guilty Gear2X. And have been playing Thrash since the early days. One of the older...
Russell Mott
daishinaga
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Mar 4, 2004
3:24 am
5792
... Excellent, one of the old timers. I was wondering if you'd left or something. Definately looking forward to your input (and apologizing for the amount of...
Palmer of the Turks
palmerofthet...
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Mar 4, 2004
5:05 am
5793
... Nope, just was in lurking mode. Some of the previous coversasion just didn't warrent a response until now!!! Yeah Notmousse would be a good one to come out...
Russell Mott
daishinaga
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Mar 4, 2004
6:50 pm
5794
... land, but not ... Ah, wait, I think there's been a miscomprehension here... When I mentioned 'roll to hit', I was giving for granted there was one attack...
Mokuren
mokuren_sama
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Mar 4, 2004
8:02 pm
5795
Actually I just wanted to make Thrash not stupid, since there were alot of stupid rules that boged down the system. I actually wanted to make thrash more along...
Casey Burge
undeadbob666
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Mar 4, 2004
9:11 pm
5796
... I think reducing the whole attack-defense combination down to a single roll would speed up and streamline things. My idea was to have defence rolls, but...
Palmer of the Turks
palmerofthet...
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Mar 4, 2004
10:44 pm
5797
If you don't mind Palmer I used your message as a way to put out my thoughts on stats. So I'll just keep all your stuff bellow Anyway of the systems you...
Casey Burge
undeadbob666
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Mar 5, 2004
8:44 pm
5798
Well since I have got my intrested in this system piqued again guess I'll go ahead with my ideas on a skill system. Anyway what I thought we should do with...
Casey Burge
undeadbob666
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Mar 5, 2004
9:16 pm
5799
... flaws. It surely has the advantage of not having to build example difficulties for every single skill. For example: let's assume a particular skill is...
Mokuren
mokuren_sama
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Mar 6, 2004
6:44 pm
Messages 5770 - 5799 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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