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Messages 5762 - 5791 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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5762
So... At this point it really does seem that I'm just not going to get 2.0 done any time this century. On the rare occasions when I'm not inundated by school...
Ewen Cluney
blk_bird
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Feb 27, 2004
1:15 am
5763
... This sounds like a pretty good idea. This would definatly allow new blood to be added to the game, which would help it to grow more. -- "Please do not...
Alexander Case
shenobi_us
Offline Send Email
Feb 27, 2004
1:58 am
5764
... anyway. ... Now THIS is a good idea indeed, this still means you'll have to get the basics done, thought ;P Seriously, thought... At this point, the...
Mokuren
mokuren_sama
Offline Send Email
Feb 27, 2004
5:16 pm
5765
... I'm game. If we get some group rules and guidelines and procedures out of the way, lets get at it. ==================== The above email was brought to you...
Palmer of the Turks
palmerofthet...
Offline Send Email
Feb 27, 2004
5:47 pm
5766
... get ... anyway. ... I ... welcome ... Speaking as a lurker, this is something I'd be willing to unlouk for and get involved in....
Sean
gamergeek
Offline Send Email
Feb 27, 2004
8:37 pm
5767
... out of the way, ... Nothing's set in stone, but the major ground rules as far as people working together would be: 1. Debate Good, Arguing Bad. 2. I'm in...
Ewen Cluney
blk_bird
Offline Send Email
Feb 27, 2004
9:37 pm
5768
... Although ... other ... on ... <sigh> Well, I've been asked by Ewen to keep an eye on things for a while. Since I'm coming in without the ability to go back...
Suichi Tanaka
suichitanaka
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Feb 29, 2004
10:25 am
5769
... I'm not an all-knowing of the genre, but I'm quite into it ... Well, with Thrash, we were one step short of creating separate maneuvers for the left punch...
Mokuren
mokuren_sama
Offline Send Email
Feb 29, 2004
6:57 pm
5770
This email is ripped from an older email I made, and further edited for usefulness If we were going to do this, we should start small and then work on adding...
Palmer of the Turks
palmerofthet...
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Mar 1, 2004
8:40 am
5771
... First solution, in my opinion, is to can random damage. Or if it must be left in, make the randomness absolutely minimal. Rolling damage = randomness. If...
Palmer of the Turks
palmerofthet...
Offline Send Email
Mar 1, 2004
9:06 am
5772
... I do as well. Character points are an interesting idea, allowing a character to sacrifice high stats for more maneuvers, or skills (yeah right) or...
Palmer of the Turks
palmerofthet...
Offline Send Email
Mar 1, 2004
11:50 am
5773
... for usefulness ... adding all the bells and whistles. I'd say start with, oh... 8 styles. Enough for variety, but not so many as to need a ton of work. ...
Suichi Tanaka
suichitanaka
Offline Send Email
Mar 1, 2004
12:49 pm
5774
... character to sacrifice ... things. Is ... favor the combat ... This is the biggest problem with character points is exactly the one you have pointed out:...
Mokuren
mokuren_sama
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Mar 1, 2004
8:01 pm
5775
... I plays a lot of fighting games, the same for my friends. We are actually playing a lot of Thrash too, and also correcting the game in our way. My friend...
Telcontar
neos_dodge
Offline Send Email
Mar 1, 2004
8:11 pm
5776
... actually ... actually ... way. My ... lot ... Thrash 2.0, ... native ... que sé ... Gary ... partes más ... I play alot of fighting games. but i just...
Ryan
saintmyth391336
Offline Send Email
Mar 2, 2004
4:02 am
5777
... Actions ... instead of ... cost 1 ... of? As well ... end up ... you've ... pool into ... want to ... This sounds like something that could possibly work....
Suichi Tanaka
suichitanaka
Offline Send Email
Mar 2, 2004
5:09 am
5778
... *sighs* Unnecesary skill system.... comments like this one were the reason why I called it quits from Thrash 2.0 No offense, really, but over the course of...
Israel Reyes
muero1
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Mar 2, 2004
9:30 am
5779
... complex systems. I know it's about role-play, not roll-play, but things like skills are invaluable roleplay tools that help players play as something they...
Mokuren
mokuren_sama
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Mar 2, 2004
8:25 pm
5780
... Well, about testing: There's going to be a local convention at my place between the end of April and beginning of May; if I am able to bring a Thrash demo,...
Mokuren
mokuren_sama
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Mar 2, 2004
8:33 pm
5781
... I guess you have a point about SAMBO. I'll admit that partly it was SF-stalgia that made me include it, and partly that it's a wrestling/grappling style...
Palmer of the Turks
palmerofthet...
Offline Send Email
Mar 2, 2004
9:39 pm
5782
... I'll go look at that game... I'm somewhere in the middle on this issue... I think there should be a number of differentiated styles... not tons, but not a...
Palmer of the Turks
palmerofthet...
Offline Send Email
Mar 2, 2004
10:05 pm
5783
Hehe... It's good and bad that the discussion is going at such a brisk pace that I have a hard time keeping up... ^_^; I'm going to input as I'm able (lots of...
Ewen Cluney
blk_bird
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Mar 3, 2004
12:52 am
5784
... My suggestion for this was to just have AP count upwards, and eliminate the round structure altogether. I believe it was in one of my previous emails. ...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
2:05 am
5785
... Though on this in relation to the Delay/Recovery AP idea I just posted. The game effect of combos would be to reduce the Delay of the following maneuvers, ...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
2:07 am
5786
... Most of the systems I use are 6-stat systems, resembling the old D&D 3+3 style, and I happen to think it works really well. Current T2 (Thrash 2) stats are...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:30 am
5787
... I think of tactical as "being able to make choices that deliver consistent result in a given situation". But... maybe things would be more clear if I add...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:30 am
5788
... The d10 is only small when the numbers you're working with are large to begin with. If you have max 100 HP, then 1d10 is a pretty small range. If you have...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:30 am
5789
... I don't think combos can be designed as anything but an afterthought, really. You need to have some core system mechanics in place before you can start...
Palmer of the Turks
palmerofthet...
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Mar 3, 2004
5:31 am
5790
... So that doesn't mean we need to completely change the nature of the skill system - it means we need to actually DEFINE and codify a skill system. The skill...
Palmer of the Turks
palmerofthet...
Offline Send Email
Mar 3, 2004
5:32 am
5791
... Well I have played many in the past. Haven't played many lately, except Guilty Gear2X. And have been playing Thrash since the early days. One of the older...
Russell Mott
daishinaga
Offline Send Email
Mar 4, 2004
3:24 am
Messages 5762 - 5791 of 6764   Oldest  |  < Older  |  Newer >  |  Newest
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