So... At this point it really does seem that I'm just not going to get 2.0 done any time this century. On the rare occasions when I'm not inundated by school...
... This sounds like a pretty good idea. This would definatly allow new blood to be added to the game, which would help it to grow more. -- "Please do not...
... anyway. ... Now THIS is a good idea indeed, this still means you'll have to get the basics done, thought ;P Seriously, thought... At this point, the...
... I'm game. If we get some group rules and guidelines and procedures out of the way, lets get at it. ==================== The above email was brought to you...
... out of the way, ... Nothing's set in stone, but the major ground rules as far as people working together would be: 1. Debate Good, Arguing Bad. 2. I'm in...
... Although ... other ... on ... <sigh> Well, I've been asked by Ewen to keep an eye on things for a while. Since I'm coming in without the ability to go back...
... I'm not an all-knowing of the genre, but I'm quite into it ... Well, with Thrash, we were one step short of creating separate maneuvers for the left punch...
This email is ripped from an older email I made, and further edited for usefulness If we were going to do this, we should start small and then work on adding...
... First solution, in my opinion, is to can random damage. Or if it must be left in, make the randomness absolutely minimal. Rolling damage = randomness. If...
... I do as well. Character points are an interesting idea, allowing a character to sacrifice high stats for more maneuvers, or skills (yeah right) or...
... for usefulness ... adding all the bells and whistles. I'd say start with, oh... 8 styles. Enough for variety, but not so many as to need a ton of work. ...
... character to sacrifice ... things. Is ... favor the combat ... This is the biggest problem with character points is exactly the one you have pointed out:...
... I plays a lot of fighting games, the same for my friends. We are actually playing a lot of Thrash too, and also correcting the game in our way. My friend...
... actually ... actually ... way. My ... lot ... Thrash 2.0, ... native ... que sé ... Gary ... partes más ... I play alot of fighting games. but i just...
... Actions ... instead of ... cost 1 ... of? As well ... end up ... you've ... pool into ... want to ... This sounds like something that could possibly work....
... *sighs* Unnecesary skill system.... comments like this one were the reason why I called it quits from Thrash 2.0 No offense, really, but over the course of...
... complex systems. I know it's about role-play, not roll-play, but things like skills are invaluable roleplay tools that help players play as something they...
... Well, about testing: There's going to be a local convention at my place between the end of April and beginning of May; if I am able to bring a Thrash demo,...
... I guess you have a point about SAMBO. I'll admit that partly it was SF-stalgia that made me include it, and partly that it's a wrestling/grappling style...
... I'll go look at that game... I'm somewhere in the middle on this issue... I think there should be a number of differentiated styles... not tons, but not a...
Hehe... It's good and bad that the discussion is going at such a brisk pace that I have a hard time keeping up... ^_^; I'm going to input as I'm able (lots of...
... My suggestion for this was to just have AP count upwards, and eliminate the round structure altogether. I believe it was in one of my previous emails. ...
... Though on this in relation to the Delay/Recovery AP idea I just posted. The game effect of combos would be to reduce the Delay of the following maneuvers, ...
... Most of the systems I use are 6-stat systems, resembling the old D&D 3+3 style, and I happen to think it works really well. Current T2 (Thrash 2) stats are...
... I think of tactical as "being able to make choices that deliver consistent result in a given situation". But... maybe things would be more clear if I add...
... The d10 is only small when the numbers you're working with are large to begin with. If you have max 100 HP, then 1d10 is a pretty small range. If you have...
... I don't think combos can be designed as anything but an afterthought, really. You need to have some core system mechanics in place before you can start...
... So that doesn't mean we need to completely change the nature of the skill system - it means we need to actually DEFINE and codify a skill system. The skill...
... Well I have played many in the past. Haven't played many lately, except Guilty Gear2X. And have been playing Thrash since the early days. One of the older...