Hello people. First of all: Happy new year! Secondly, I and my friends have recently digged up our old Thrash characters (all of this for odd reasons I won't...
Been awhile since I've gotten something from this list. And Happy New Year too. There are some of us still around, but I have the feeling that things wound ...
I do not think a d20 conversion would be good... Mostly because, in the end, it would route about class levels and BAB and a concept of AC that is incredibly...
... Hi mokuren. Really iam interested in tips and extra rules. I have a version almost complete of thrash 2.0. Also iam working in a Saint Seiya Sourcebook for...
Hello to all,... Remember i was planing to do a RPG, to publish here in Spain but i need the agreement of Blackbird to do it because the core combat is based...
ang.serr sez... 'Mostly because, in the end, it would route about class levels and BAB and a concept of AC that is incredibly unpractical.' Doesn't have to,...
Now that the group has started to liven up again, I thought I would reread the rules once more and it gave me a real desire to play the game. Is anyone...
Feng Shui, where it is pretty well implimented. As it's handled with both feats in D20 & schticks (specifically Fu schticks), in Feng Shui is schticks have a...
If anyone does look at a d20 port, I would heavily recommend Mutants & Masterminds as a starting point over any other d20 offering I've seen - classless,...
alex.case sez... 'Feng Shui, where it is pretty well implimented. As it's handled with both feats in D20 & schticks (specifically Fu schticks), in Feng Shui is...
m_j_newton sez... 'If anyone does look at a d20 port, I would heavily recommend Mutants & Masterminds as a starting point over any other d20 offering I've seen...
... No. I've borrowed the term 'Shtick' from Feng Shui, true, but that was because of proper definition rather than actual game mechanics, and Shtick is a more...
ang.serr sez... 'It was all born (like the rest) from my gaming experience, where while it is true that the wild and open character generation system allowed...
... gonna ... possibly hope ... Yes, the example was purposefully exagerated, but the point is: One can perfectly be near-unbeatable in both 'classical'...
I just think thrash should be destroyed, then the ground where it was killed purified by a buddhist priest and then secret mind police wipe it from peoples...
... killed purified by a buddhist priest and then secret mind police wipe it from peoples memories. The system as i, is well not worth fixing really. I've...
Daishinaga just shakes his head at it all. Begins to pull out the list. "Ah lets see who is next on the list!" Um... Mokuren, the Stats and their ranges were...
... Yes, needless maneuvers and crossingover styles (and disciplines, and skills, and maneuvers, and... Well, everything) have already been pointed out. It was...
Well most of what I had for my game I have buried somewhere in my piles of RPG papers, but the basic concept is still in my head. I have almost thought of just...
undeadbob666 sez... 'Otherwise where its at right now things just don;t make sense,' I take it you missed the whole God stat bit. 'That or stabing your eyes...
... Amen brother! The list died due to lack of inspiration. The recent discussion has been fascinating though, and a lot of people have a number of very good...
Right, after a brief bit of number crunching and thought, I've put the following starting point together for those who are interested. Part one has ramblings...
So yeah. I'm not dead. I seem to make a lot of posts like that... School really kicked my ass last semester and it's been getting a big combo ready for next...
... In the remake I'm doing, I've done exactly that. Except it's not as linear: it costs 3 CPs to raise one point up to 7; 8 to 10 costs 4 and 11+ costs 5. ...
I would have replied to BBs message but I accidently hit delete isntead of reply damn it. Anyway. I think I like the buying scheme but I think there should'nt...
... reply damn it. Anyway. I think I like the buying scheme but I think there should'nt be bonuses for stats at all, just do it the interlock/fuzion way. That...
Mokuren <ang.serr@...> wrote: From my personal point of view, I have always seen Fuzion as a too linear system, never really liked it... Oh and the way...
... Roll" formula. That is Brawling would use Strength instrad of Agility as its core stat, this would lessen the ability of Agility to be the monkey god stat...
... Sorry, to post here but you remember the question about your permision, because i want to do a game published in Spain and the core rules of combat is...