That's mainly because being slow in SF2 doesn't decrease your accuracy
that much as in 1.8
What 1.8 really needed was a differentiation between Attack, Evade and
Block accuracy, the latter because it's logical to assume that blocks
are the main way of defense for slow characters. A system similar to
the one in 2.0 comes in mind ^^
--- In thrash@yahoogroups.com, Samuel Hendricks <notmousse@...> wrote:
>
> 4 is considered average given his modifier was a 0, it could be argued
> that Zangeif is actually less agile than normal, but I thought average
> was about right. So while he may be slower than a thug he was
> otherwise built to PC specs. Anyone that's played SF2 and beyond
> knows that slow characters can compete with fast ones, not being led
> like lambs to the slaughter.
>
> --
> The Party seeks power entirely for its own sake. We are not interested
> in the good of others; we are interested solely in power.
> -1984
>
I apologizse if this topic has been beaten to death on the list but what are differences between first and second Thrash? Is 2nd an overall improvement and...
It uses different core mechanics, for one thing. It also strips down the number of basic maneuvers and removes the level-based "style" system; instead, it's...
Also Agility was not supposed to be the godstat it is in 1.8 -- The Party seeks power entirely for its own sake. We are not interested in the good of others;...
... From: Samuel Hendricks To: thrash@yahoogroups.com Sent: Monday, January 26, 2009 11:07 PM Subject: Re: [thrash] 1st Edition vs 2nd Also Agility was not...
... In Thrash 1.8, Agility was by far the most important and useful stat, affecting near everything (including increasing Option Points, hit chance, dodge, and...
A stat measuring your general godliness. Sadly that means Zangeif auto-loses to say Sakura, or E. Honda to Dan. -- The Party seeks power entirely for its own...
... From: Cathammer To: thrash@yahoogroups.com Sent: Tuesday, January 27, 2009 1:36 AM Subject: [thrash] Re: 1st Edition vs 2nd ... In Thrash 1.8, Agility was...
... Well, in a classic RPG, where not all the players are fighters the usual way is that Dex is used for accuracy at fighting (evading and hitting) as you can...
... method if I used Thrash. ... Fair enough. I prefer systems where Zangief and Balrog aren't useless, but that's me. (Here, there's two Dex-based attack...
Fair enough. I prefer systems where Zangief and Balrog aren't useless, but that's me. (Here, there's two Dex-based attack rolls and one non-Dex-based.) ...
One big problem I noticed was that Power Block turned any low Agi character into a non-threat. For instance I made a grappler (Honda and Zangeif mix) while a...
On a look through it also seems like a lot of manuevers are based on Force+Technique particularly the specials (some of the cooler ones too) which appears to...
... From: Kim Foster To: thrash@yahoogroups.com Sent: Saturday, January 31, 2009 7:23 AM Subject: Re: [thrash] Re: 1st Edition vs 2nd On a look through it also...
I've tested the system a little with a couple of friends. I found two issues that seems unbalanced: - Some maneuvers must be tweaked a little, there is a huge...
... on ... too) ... don't want ... case as ... Proficency. ... contributes to ... nothing ... work out ... One word: Dodge. That said, Finesse definitely needs...
... ones ... -- ... -- ... two "useful" ... a "social" ... might ... we ... Sudden thought on Athletics, though. Why not replace a Jumping Attack's +2 to...
... From: Samuel Hendricks To: thrash@yahoogroups.com Sent: Saturday, January 31, 2009 11:19 AM Subject: Re: [thrash] Re: 1st Edition vs 2nd One big problem I...
Yes, if memory serves he maxed Agi out at 10, gained another 1-2 from style choices, and then upped the maximum from the 'exceptional attribute' trait, which...
... From: Samuel Hendricks To: thrash@yahoogroups.com Sent: Sunday, February 01, 2009 6:03 PM Subject: Re: [thrash] Re: 1st Edition vs 2nd Yes, if memory...
4 is considered average given his modifier was a 0, it could be argued that Zangeif is actually less agile than normal, but I thought average was about right....
That's mainly because being slow in SF2 doesn't decrease your accuracy that much as in 1.8 What 1.8 really needed was a differentiation between Attack, Evade...
I have a list of maneuvers and the suggested modifications in paper (i made a print of the 2nd adition manual), i need to put it in digital. Later i post in...
... From: Alejo G. Marello To: thrash@yahoogroups.com Sent: Monday, February 02, 2009 12:14 PM Subject: Re: [thrash] Re: 1st Edition vs 2nd I have a list of...