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thirdeditiondanddclub · Third Edition D and D Club - Opinions and discussion of the new 3rd edit rules
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Messages 130 - 159 of 464   Oldest  |  < Older  |  Newer >  |  Newest
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130
Personally, I take my personality and modify it to fit the character's race and class. I used to play a human thief, so I'd use my personality, then add some...
kurt_schapiel
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Sep 4, 2000
12:55 am
131
I was playing a game with my friend and his cousin the other day, and it seems that roleplayers are a dying breed. I mean, a NE cleric was willing to spare...
kurt_schapiel
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Sep 4, 2000
4:04 pm
132
Hi, I've been reading some of the strings here and looking over a lot of the new 3rd Ed rules. One thing I never agreed on was the to-hit modifer based solely...
athosghost
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Sep 5, 2000
1:43 am
133
I think the reason behind that was the fighter. a Fighter needs strength, but when is he gonna consider Dex for anything but AC? so, they put it in there. ...
kurt_schapiel
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Sep 5, 2000
4:02 am
134
I don't know. I would just find it more believable if a more agile fighter had a better chance of landing a blow than lumbering hulk. Drizzt vs an Ogre? Not...
athosghost
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Sep 5, 2000
11:47 am
135
For what it's worth, 3rd Ed has addressed this issue. Strength still provides the default attack bonus. However one of the new Feats, Weapon Finesse, allows...
r_donoghue
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Sep 5, 2000
6:56 pm
136
Excellent (Mr. Burns style) Thanks for the info. As I stated, I wasn't sure if the 3rd Ed. rules took this into account. I'm glad they did and I think it's ...
athosghost
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Sep 5, 2000
10:46 pm
137
well you are right, they addressed it. I knew about weapon finesse, but i just thought that it should be the other way around for most weapons. I mean, ...
kurt_schapiel
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Sep 5, 2000
11:20 pm
138
Been playing with the 3e rules and rolled a Sorceror today. Didn't think much of the feats or skills available to the Wizard/Sorceror class. There are few and ...
lysasius
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Sep 6, 2000
2:52 am
139
Kinda two seperate topics, Skills and Feats:<br>As far as Skills go: Don't expect Sorcerers to have too many skills to begin with. At a base 2 per level, ...
r_donoghue
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Sep 6, 2000
7:11 am
140
Ok, Feats.<br><br>Feats are another matter entirely. At first glance, Sorcerers get the shaft with them too. However, it's important to remember that they mean...
r_donoghue
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Sep 6, 2000
7:12 am
141
There's definately a lot of logic to going with a Dex-driven combat model, and I could hardly argue with any GM who does so. However, I would not, for three ...
r_donoghue
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Sep 6, 2000
7:35 am
142
Thanks for the feedback. A lot of the feats are only useful at higher levels or they require the character to pay for them along the way by using a higher ...
lysasius
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Sep 6, 2000
2:06 pm
143
You see, I'm on the side of your last point, what is more exciting to watch? The slow warriors battle it out or the 2 fast moving agile combatants. Why is...
athosghost
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Sep 7, 2000
4:55 am
144
If you want to keep fights looking interesting and cinematic, but also want to account for strength, it's important to remember that power mooves are just as...
r_donoghue
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Sep 7, 2000
7:59 pm
145
Also, a quick aside that your username put me in mind of.<br><br>For a wonderful display of different fighting styles, the old 1970's 3 Musketeers is excellent...
r_donoghue
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Sep 7, 2000
8:06 pm
146
Has anyone here had a chance to play at a local Con? If not, I highly recommend you do so! I was at Tacticon this last weekend and boy was it cool. My ...
deadtechinc
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Sep 7, 2000
9:47 pm
147
I am impressed. I like 3rd Ed and am currently playing in the Living Greyhawk games at Cons. I love the fact that each state has a geographic equivilant in the...
deadtechinc
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Sep 8, 2000
11:50 pm
148
It is the best DMG I have ever seen. Be sure to ck out the new prestigous Carater Classes. They are Really Neat. For the person who brought up weliding a ...
Jarrettlv
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Sep 12, 2000
1:07 am
149
one idea for resolving problems posed by "class skills" and few class bassed skill points, is listed on page 94 of the phb. i think it's called ...
chadhale_2000
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Sep 18, 2000
6:11 pm
150
I have a large kindom as my urban setting and crime is rampant... there is a new guard being formed by the new king, who has recently returned form his holy...
chadhale_2000
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Sep 18, 2000
10:49 pm
151
the knight is expected to: have an unswerving loyalty to the crown. pay back his debt with either scuttage or years of dedicated service.<br>a knight at 1-2 ...
chadhale_2000
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Sep 18, 2000
10:59 pm
152
a herald is somehow possessed of noble blood, (even if he has nothing else.) he is the secret enforcer roaming the crowds at the balls and courts. weaving...
chadhale_2000
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Sep 18, 2000
11:15 pm
153
let me rephrase and try to make myself clear.<br><br>if you don't like having a familiar forced on you, ask your g.m. if you can trade that off for something ...
chadhale_2000
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Sep 18, 2000
11:32 pm
154
Um, chummer, being a member of the SCA (Society of Creative Anacronism, a Middle Ages Re-enaction group) I know that you have Baron and Lord backwards. A Baron...
shenobi_us
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Sep 19, 2000
2:27 pm
155
uhm,,, chummer.<br> I wasn't trying to be accurate. I was trying to express that players can be creative with the "character customization" as listed on page...
chadhale_2000
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Sep 21, 2000
4:23 pm
156
Hi there..I am interested in creating a good Assassin character. 3rd edition offers so many ways of becoming one. I would like to get your 'expert input' on ...
tenscales
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Sep 29, 2000
5:40 am
157
Do you mean 'good' as in Alignment, or 'good' as in a really cool character? 3rd Ed offer the prestige calss of Assassin in the DMG, but a requirement is the...
deadtechinc
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Sep 30, 2000
3:30 pm
158
I meant it as a evil character....if I was to make one from level 1..would love tohear what classes, skills, feats, and stuff you would recommend...what is the...
tenscales
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Oct 1, 2000
6:08 am
159
Well, since they have the Prestige class, I would not allow a player in one of my games to start as one, but they could work to become one. If I were wanting...
deadtechinc
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Oct 2, 2000
1:33 pm
Messages 130 - 159 of 464   Oldest  |  < Older  |  Newer >  |  Newest
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