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Play Test Mission #168: Dec. 16, 1944 - The First Day of the Battle   Message List  
Reply | Forward Message #444 of 463 |
PLAY-TEST COMMENTS: This was my 5th test mission with COMPLETELY NEW
B-26 mechanics. These work fine and now B-26 has improved considerably
and is MUCH BETTER than the first variant. I am surprised. It is not
yet available for play-tests.

Some details must be worked out and especially the map/movement boards
and Gazetteers.
****************************************************

December 16, 1944

We had hoped for a day of RnR today, but the Germans have begun a
large scale offensive along the borders of Belgium, Luxembourg and the
Netherlands. Our group was briefed hurriedly in the morning. The
target was a defended village called Hillesheim close to the Dutch
border, in Germany. IP was 5 minutes away from the target! Weather
forecast was bad over the village and the flak situation was moderate.
"Lucky Bastards" was assigned lead, low flight, box 1. The strike
force was two groups and we were the tailing group. Luftwaffe defenses
were normal and fighter cover today was only fair area cover. I guess
our Little Friends were busy somewhere else!

Take-off and assembly went without any problems. Approximately 110
miles out a very bad weather front kept the enemy fighters away, but
when we had gotten around it and reached the IP the Luftwaffe was
waiting! First, two 109s attacked from a vertical dive. Engineer
Ericson drove off one with spray fire and the other flew by without
firing. Next, a 110 came in from 5 high. He had already been slightly
damaged by a Little Friend before he reached the formation. He fired a
short burst at #3 on our left wing, but his aim was off.

Moderate flak was briefed, but it was lighter. Evenso, we took four
hits before the release point. The weather had changed slightly for
the better, but the lead bombardier could not ID the Aim Point so the
commander took us around for a second run. While we were on the route
to the IP a lone 190 attacked from 9 high. Engineer Ericson damaged
him and drove him off.

Three waves attacked at the IP. A 109 in the first wave was hit by a
P-51 and exploded! Two 190s were in the second wave. They attacked
from a vertical climb. Tail Gunner McGinnis drove off one with spray
fire, but the other one hit us. One hit was in the right auxiliary
tank and it began to leak. He came around for a second attack and a
109 and another 190 was with him. They attacked from 5, 6 and 7.
Little Friends was after them all though. The 109 at 6 high had been
seriously damaged and broke off its attack. The new 190 at 7 level was
on smoke when he passed through the formation. Defensive fire was
ineffective against the first 190. Although he was already seriously
damaged he hit! The left side tail gun ammo box was totally destroyed.
When he left another 190 attacked from 3 low. He missed, but must have
seen our fuel leak and attacked again from a vertical climb, and this
time he had another 190 with him. He hit and tried a successive
attack, but couldn't get through the tight formation.

Flak was still light, but fairly accurate. We got hit again by, this
time in the nose. Although we had a five minute bomb run, the lead
bombardier couldn't ID the Aim Point through the undercast. The air
commander took us around for a third run! This time the lead could see
the target through an opening in the clouds. The result was 30% on
target, but not before flak had hit, again, and two fighters driven
off by the fighter cover. One 110 was hit and exploded! Flak hit in
the tail as we were leaving the target area and two more fighters
became the victim of the Little Friends. Another 110 exploded! That is
definitely three fighters shot down by the Little Friends. One 109 and
two 110s.

We flew into bad weather over the station at Roye. The tire on the
left landing gear was punctured and in the bad weather landing was
very rough. We almost crashed!
*********************************************
I used up five Lucky Charms on this mission; one for the landing
(rolled 4 with -1 for punctured tire (mechanical failure), -2 for bad
weather, reslut was B-26 scrapped, crew safe), one for co-pilot KIA,
one for bombardier SW, one for Engine #2 runaway, and one for Tail
Guns destroyed.

Whenever a crew man rolls "12" (Landing for instance) or "6" (To Hit)
and "6" (Damage) he receives a Lucky Charm. I can use it to negate a
result. In the examples above the co-pilot KIA resulted in a "No
Effect" when a crew man used his Lucky Charm to save him. If a crew
man has one or more Lucky Charms he can use them on himself or to save
the plane and crew or negate a serious damage. I don't use Lucky
Charms to increase To Hit or damage rolls. When all Lucky Charms have
been used... well, then Lady Luck will have to come along on each mission.

This method of obtaining Lucky Charms and using them is not in B-26:
The Wingless Wonder. It is something I use to increase survivability.
I got tired of replacing crew men and bombers after only a few missions.
*********************************************
For more Play-Test Reports:

Play-Test Report #1:
http://games.groups.yahoo.com/group/thewinglesswonder/message/346

Play-Test Report #2:
http://games.groups.yahoo.com/group/thewinglesswonder/message/345

Database: http://games.groups.yahoo.com/group/thewinglesswonder/message/24

Play-Test Mission #73:
http://games.groups.yahoo.com/group/thewinglesswonder/message/213

Play-Test Mission #86:
http://games.groups.yahoo.com/group/thewinglesswonder/message/214

Play-Test Mission #90:
http://games.groups.yahoo.com/group/thewinglesswonder/message/209

Play-Test Mission #94:
http://games.groups.yahoo.com/group/thewinglesswonder/message/210

Play-Test Mission #100:
http://games.groups.yahoo.com/group/thewinglesswonder/message/211

Play-Test Mission #108:
http://games.groups.yahoo.com/group/thewinglesswonder/message/212

A-20 Play-Test Mission #1:
http://games.groups.yahoo.com/group/thewinglesswonder/message/283

1st Pathfinder Squandron (Provisional) Play-Test AARs:
http://games.groups.yahoo.com/group/thewinglesswonder/message/243
http://games.groups.yahoo.com/group/thewinglesswonder/message/244
http://games.groups.yahoo.com/group/thewinglesswonder/message/242
http://games.groups.yahoo.com/group/thewinglesswonder/message/245
http://games.groups.yahoo.com/group/thewinglesswonder/message/273
http://games.groups.yahoo.com/group/thewinglesswonder/message/249
http://games.groups.yahoo.com/group/thewinglesswonder/message/298
http://games.groups.yahoo.com/group/thewinglesswonder/message/268
http://games.groups.yahoo.com/group/thewinglesswonder/message/272
http://games.groups.yahoo.com/group/thewinglesswonder/message/271
http://games.groups.yahoo.com/group/thewinglesswonder/message/270
http://games.groups.yahoo.com/group/thewinglesswonder/message/302
http://games.groups.yahoo.com/group/thewinglesswonder/message/333
http://games.groups.yahoo.com/group/thewinglesswonder/message/351
http://games.groups.yahoo.com/group/thewinglesswonder/message/350

**********************************************************************





Fri Jun 20, 2008 2:44 pm

myk646
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PLAY-TEST COMMENTS: This was my 5th test mission with COMPLETELY NEW B-26 mechanics. These work fine and now B-26 has improved considerably and is MUCH BETTER...
Magnus
myk646
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Jun 20, 2008
2:44 pm
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