Quick crew rule question: Can you have crew of different experience level aboard the same ship? What happens if a crew transfers to a ship of a higher...
I dont think you can, though I dont have the rule shere in front of me. As far as transfers go, I don't think that is in the rules... I could be wrong though,...
I would assume the Crew is linked to the ships experience level only. Also, I would assume if you transfer a Crew counter from one ship to another, that crew...
Not covered in the rules, but if you transfered crew from one to another ship that was ABANDOND and of the SAME class then I dont see a change in there level....
Scott, I should have read the Sea Of Claws first. I was just at the Con-Quest website to check for MOW games/events at the convention. I did not see any in...
No problem John! The more Man O War the merrier as far as I'm concerned! I'm not listed yet because I registered on Sunday - the LAST day! So, I may not get...
Howdy all! My first post. I've read the first 2000 messages (and I should have taken notes!), and I have a question regarding Chaos Dwarves. I purchased...
So far, I don't allowed my Dwarves to summon sea monster. Because in the rules of the box Man'o'war I can read that a wizard lord add +1 to the summoning. So...
Hi!, I've just joined the group. I've recently rediscovered Man O'War, but i find it amazingly dificult to find players around here. So i tought it would be a...
It just so happens Tony (manowargoblin) and I are creating a .Net DirectX 9 version of Man O War. We are doing a 3D top down version. We could sure use more...
I've been making graphics for freeware games such as simutrans for some time, and i tend to make high poly models that are then rendered in a number of...
Yes please post an image and/or the model. I think low poly textured models would be a great start. Go nuts make models of what ever you want :) We can use...
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theseaofclaws@yahoogr...
Aug 3, 2005 8:57 pm
4785
Well, it's easier for me to make high poly things, thus not having to paint any texture at all :) These wargalleys are just a small sketch to test lighting and...
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Aug 3, 2005 9:08 pm
4787
WOW! If these are just the test models I cant wait to see the finished product. Right now all of that stuff is up in the air. I would like your opinion on...
Those wargalleys are unluckily 1900 polys so they need some work. What should be included in a .x file? I'll upload such a file soon, for testing purposes,...
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theseaofclaws@yahoogr...
Aug 4, 2005 11:26 am
4791
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the theseaofclaws group. File :...
theseaofclaws@yahoogr...
Aug 4, 2005 11:29 am
4792
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the theseaofclaws group. File :...
theseaofclaws@yahoogr...
Aug 4, 2005 2:44 pm
4793
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the theseaofclaws group. File :...
theseaofclaws@yahoogr...
Aug 4, 2005 5:00 pm
4794
Very cool pics. What is your recommendations on the whole graphics aspect Poly count, color schemes, people on the ship, etc. Things I would like to see not...
Hi ravenrecio, Great models. In the .x file we need everything. I use the Panda plug-in to export from 3dsmax - this includes mesh, materials etc. I can then...
If I can add a little to this Eric... Sails & pennants should have multiple textures - since DirectX allows you to create materials and textures, if the models...
Hi, I've recently joined this group, owing to my love of MOW. I got back into the game about a year ago after a long break (since my late teens). I used to...
Hi Paul, Sounds great, Have you got any pictures??? I'm definitely interested in new good moddeled ships. As for sugestions: what about the undead fleet out of...
Hi Taco Funny you should say that, an undead fleet is next on my list once the dwarf ships are cast up, I hope to have undead finished within two months from...